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beep.c
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beep.c
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/**********************
Filename: FingerMusic
Author: Yukon Chen
Revision: finish the delay between digital display & music, a queue
can be uesd to store the musicode would be played next.
***********************/
#include <STC15F2K60S2.h>
#define uint unsigned int
#define uchar unsigned char
#include <stdlib.h>
#include "musics.c"
#include "varias.c"
sbit beep=P3^4; //蜂鸣器
sbit KEY1 = P3^2;
sbit KEY2 = P3^3;
sbit KEY3 = P1^7;
sbit led_sel=P2^3; //数码管与LED灯切换引脚
uchar timeh,timel; //定义定时器的重装值
void gameScreen();
void musiDelayCode();
/**********************
函数名称:void delay(unsigned int xms)
功能描述:延时
入口参数:xms:输入需要延时的毫秒值
出口参数:无
备注:
***********************/
void delay(unsigned int xms)
{
uint i,j;
for(i=xms;i>0;i--)
for(j=124;j>0;j--);
}
/**********************
FUNCTION: void clearAll()
DESCRIPTION: if game finished, clean all barriars and game screen show.
***********************/
void clearAll()
{
uint n;
for(n=0;n<8;n++){
show_b[k] = 0x00;
show_f[k] = 0x00;
}
}
/***********************
FUNCTION: void seg7encorder()
DESCRIPTION: to translate a number into 7-segment code.
************************/
uchar seg7encorder(uint num){
switch(num){
case 0: return 0x3f;
case 1: return 0x06;
case 2: return 0x5b;
case 3: return 0x4f;
case 4: return 0x66;
case 5: return 0x6d;
case 6: return 0x7d;
case 7: return 0x07;
case 8: return 0x7f;
case 9: return 0x6f;
default: return 0xff;
}
}
/***********************
FUNCTION: void showPoint()
DESCRIPTION: to show calculate every bit of a number.
************************/
void showPoint(){
uchar numg = seg7encorder(point%10);
uchar nums = seg7encorder(point/10%10);
uchar numb = seg7encorder(point/100%10);
show_vic[5] = numb;
show_vic[6] = nums;
show_vic[7] = numg;
show_lose[5] = numb;
show_lose[6] = nums;
show_lose[7] = numg;
}
void changeLevel(){
level++; //initial level 1
if(level == 2){ //level 2
delaytime = 280;
mudltime = 1000;
}else if(level == 3){ //level 3
delaytime = 130;
mudltime = 700;
}else{ //game win
clearAll();
showPoint();
gameState = 1;
return;
}
}
uint countN(uint i){
uint n = 1;
switch(level){
case 1:
while(jingo[i+n]==jingo[i])n++;
break;
case 2:
while(tongyi[i+n]==tongyi[i])n++;
break;
case 3:
while(nevforg[i+n]==nevforg[i])n++;
break;
}
return n;
}
/**********************
函数名称:void playmusic()
功能描述:播放音乐
入口参数:无
出口参数:无
***********************/
void playmusic()
{
uchar p,tem; //m为节拍
uchar i=6;
uchar prex = 127;
uchar premu = 127;
while(1)
{
if(gameState > 0) //game over
{
break;
}
switch(level){
case 1: p=jingo[i]; break;
case 2: p=tongyi[i];break;
case 3: p=nevforg[i];break;
}
//show_f[3] = seg7encorder(p/100);
//show_f[4] = seg7encorder(p/10%10);
//show_f[5] = seg7encorder(p%10);
if(p==0x00)
{
i=6;
show_b[0] = 0x00;
delay(8000);
count = 0;
changeLevel();
}
else if(p==0xff) //若碰到休止符,延时100ms,继续取下一音符
{
i=i+1;
delay(delaytime);
TR0=0;
}
else //正常情况下取音符和节拍
{
switch(level)
{
case 1: tem=quyin(jingo[i-6]); break; //取出当前音符在quzi数组中的位置值
case 2: tem=quyin(tongyi[i-6]);break;
case 3: tem=quyin(nevforg[i-6]);break;
}
timeh=quzi[tem]; //把音符相应的计时器重装载值赋予timeh和timel
timel=quzi[tem+1];
if(tem != premu){
do{
x = rand()%3;
}while(x==prex);
prex = x;
switch(x){
case 0: next = 0x01; break; //show_b[0] is an original resource used to copy musicode to next location.
case 1: next = 0x40; break;
case 2: next = 0x08; break;
}
n = countN(i-6);
i += n-1;
premu = tem;
}else{
next = 0x00;
}
i++;
TH0=timeh; //把timeh和timel赋予计时器
TL0=timel;
TR0=1;
delay(mudltime*n); //等待节拍完成, 通过P3^4口输出音频
TR0=0;
}
n = 1;
prex = 999;
}
}
/**********************
函数名称:void init_sys()
功能描述:系统初始化,功能是配置IO口
***********************/
void init_sys()
{
P0M0=0xff;
P0M1=0x00;
P2M0=0x08;
P2M1=0x00;
P3M0=0x10;
P3M1=0x00;
P4M0=0x00;
P4M1=0x00;
P5M0=0x00;
P5M1=0x00;
}
void init()
{
TMOD=0x11;
TH0=0xD8;
TL0=0xEF;
EA=1;
ET0=1;
TR0=0;
ET1=1;
TR1=1;
}
/**********************
void main() main function
***********************/
void main()
{
init_sys();
init();
P0=0x00;
/*gameState = -1;
while(gameState == -1) //waiting
{
if(KEY1 == 0){gameState = 0;}
}*/
playmusic();
while(1);
}
/**********************
void tim1() interrupt 1
***********************/
uint bcount = 0;
void tim1() interrupt 1
{
TH0=timeh;
TL0=timel;
beep=~beep;
}
void tim2() interrupt 3
{
TH1=(65536-925)/256;
TL1=(65536-925)%256;
gameScreen();
}
/***********************
FUNCTION:void gameScreen()
************************/
void gameScreen(){
if(gameState == 0)
{
if(KEY3 == 0){ show_b[6] &= 0xfe; } //敲击上中下三个位置的音符
if(KEY2 == 0){ show_b[6] &= 0xbf; }
if(KEY1 == 0){ show_b[6] &= 0xf7; }
if(elidith == 50)
{
if(KEY3 == 0){ show_f[6] ^= 0x01; } //敲击键长按闪烁
if(KEY2 == 0){ show_f[6] ^= 0x40; }
if(KEY1 == 0){ show_f[6] ^= 0x08; }
elidith = 0;
}
divcontrol = 0;
show_f[6] |= 0x36; //敲击提示线
}
P0=0;
led_sel=0;
P0=0;
if(k<=7){
P2=weixuan[k]; //选择数码管的位数
P0=show_f[k]; //显示对应的数值
}
else{
P0=0;
led_sel=1;
P0 = led;
}
k=(k+1)%9; //原本代码for循环切换P0,使得亮度不够,所以现在每次中断只负责显示
//一位,从而使得数码管亮会导致中断占用太多时间,导致音乐播放卡顿
count++;
elidith++;
//LED显示
if(count==delaytime)
{
switch(gameState){
case 0: // go game
if(show_b[7]!=0x00)
{
led = led >> 1;
if(led == 0x00){
clearAll();
showPoint();
gameState = 2;
}
}else{
if(divpo=10){ point++; divpo=0;} // get points
else divpo++;
}
for(k=7;k>0;k--) //barriers shift right
{
show_b[k] = show_b[k-1];
}
show_b[0] = next;
for(k=0;k<8;k++) //show lights shift right
{
show_f[k] = show_b[k];
}
count=0;
break;
case 1: //win game
for(k=0;k<8;k++)
{
show_f[k] = show_vic[k];
}
break;
case 2: //lose game
for(k=0;k<8;k++)
{
show_f[k] = show_lose[k];
}
break;
}
}
}