-
Notifications
You must be signed in to change notification settings - Fork 11
/
client.lua
348 lines (277 loc) · 10.1 KB
/
client.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
ESX = nil
local isOnBed = false
local timer = 0
local doctorPed
local currentBedCoords
local hasLeft = true
local shouldDrawMarker = false
local markerCoords
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function GetFreeBed()
local closestBed = nil
local found = false
for k, v in pairs(Config.Beds) do
local cPlayer, cDist = ESX.Game.GetClosestPlayer(v.Loc)
if cPlayer == -1 or cDist > 1.5 then
found = true
isOnBed = true
closestBed = v
break
end
end
if not found then
ESX.ShowNotification(_U('all_beds_occupied'))
return closestBed
end
return closestBed
end
function GetOnTheBed(bed)
local ped = PlayerPedId()
SetEntityCoords(ped, bed.Loc + bed.OffSet)
SetEntityHeading(ped, bed.Heading)
currentBedCoords = bed.Loc
hasLeft = false
RequestAnimDict('anim@gangops@morgue@table@')
while not HasAnimDictLoaded('anim@gangops@morgue@table@') do
Wait(10)
end
timer = Config.HealingTimer
TaskPlayAnim(ped, 'anim@gangops@morgue@table@', 'ko_front', 8.0, -8.0, -1, 1, 0, false, false, false)
startTimer()
SetTimeout(Config.HealingTimer * 1000 + 500, healingDone)
end
function healingDone()
if not hasLeft and currentBedCoords and isOnBed then
TriggerServerEvent('sqz_hospital:PayForHeal')
Wait(500)
ClearAround()
end
end
RegisterNetEvent('sqz_hospital:HasEnoughMoney')
AddEventHandler('sqz_hospital:HasEnoughMoney', function()
if not hasLeft and currentBedCoords and isOnBed then
local ped = PlayerPedId()
SetEntityHealth(ped, GetEntityMaxHealth(ped))
ClearPedWetness(ped)
ClearPedBloodDamage(ped)
else
TriggerServerEvent('sqz_hospital:IamCheating')
end
end)
Citizen.CreateThread(function()
while true do
if timer>0 then
timer=timer-1
Wait(1000)
else
Wait(500)
end
end
end)
Citizen.CreateThread(function()
while true do
Wait(0)
if shouldDrawMarker then
DrawMarker(20, markerCoords + vector3(0.0, 0.0, 0.65), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 255, 0, 0, 0.8, true, true, 2, false, nil, nil, false)
else
Wait(1000)
end
end
end)
function startTimer()
Citizen.CreateThread(function()
while timer>0 do
Citizen.Wait(0)
if IsControlJustPressed(0, 38) or IsDisabledControlJustPressed(0, 38) then
Discharge()
break
end
SetTextFont(4)
SetTextScale(0.45, 0.45)
SetTextColour(185, 185, 185, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(timeToDisp(timer).._U('doctor_healing'))
EndTextCommandDisplayText(0.05, 0.55)
DisableAllControlActions(1)
DisableAllControlActions(0)
DisableAllControlActions(2)
DisableAllControlActions(3)
EnableControlAction(0, 1, true)
EnableControlAction(0, 2, true)
end
end)
end
function Discharge()
--TaskGoStraightToCoord(doctorPed, Config.DoctorPos, 30000, 1.2, 1.0, 1073741824, 0)
--TaskGoStraightToCoord(doctorPed, Config.DoctorPos, 0.3, -1, 0.0, 0.0)
ClearAround()
end
function ClearAround()
local ped = PlayerPedId()
ClearPedTasks(ped)
ClearPedSecondaryTask(ped)
RequestAnimDict('switch@franklin@bed')
while not HasAnimDictLoaded('switch@franklin@bed') do
Wait(50)
end
SetEntityHeading(ped, GetEntityHeading(ped) + 90.0)
TaskPlayAnim(ped, 'switch@franklin@bed', 'sleep_getup_rubeyes', -8.0, 8.0, 5000, 0, 0, 0, 0, 0)
Wait(5000)
FreezeEntityPosition(ped, false)
isOnBed = false
hasLeft = true
timer = 0
currentBedCoords = nil
markerCoords = nil
shouldDrawMarker = false
end
function timeToDisp(time)
local minutes = math.floor((time%3600/60))
local seconds = math.floor((time%60))
return string.format("%02dm %02ds",minutes,seconds)
end
function CreateDoctor()
Wait(1000)
RequestModel(`s_m_m_doctor_01`)
while not HasModelLoaded(`s_m_m_doctor_01`) do
Wait(10)
end
doctorPed = CreatePed(2, `s_m_m_doctor_01`, Config.DoctorPos, 156.0, false, true) -- I am not sure with the 20 as a param of pedType
while not DoesEntityExist(doctorPed) do
print('Waiting until the ped is created')
Wait(10)
end
TaskGoStraightToCoord(doctorPed, vector3(315.53173828125,-581.87268066406,43.284164428711), 0.3, -1, 0.0, 0.0)
Wait(4000)
ClearPedTasks(doctorPed)
Wait(100)
TaskGoStraightToCoord(doctorPed, GetEntityCoords(PlayerPedId()), 0.3, -1, 0.0, 0.0)
SetEntityMaxSpeed(doctorPed, 1.3)
while (#(GetEntityCoords(doctorPed) - GetEntityCoords(PlayerPedId()))) > 1.5 do
if isOnBed then
Wait(500)
else
break
end
Wait(0)
end
ClearPedTasksImmediately(doctorPed)
TaskLookAtEntity(doctorPed, PlayerPedId(), 10000, 2048, 3)
if isOnBed then
local clipModel = CreateObject(GetHashKey('p_amb_clipboard_01'), GetEntityCoords(doctorPed), true, true, true)
local penModel = CreateObject(GetHashKey('prop_pencil_01'), GetEntityCoords(doctorPed), true, true, true)
while not DoesEntityExist(clipModel) or not DoesEntityExist(penModel) do
Wait(0)
end
AttachEntityToEntity(penModel, doctorPed, GetPedBoneIndex(doctorPed, 58866), 0.12, 0.00, 0.001, -150.0, 0.0, 0.0, 1, 1, 0, 1, 0, 1)
AttachEntityToEntity(clipModel, doctorPed, GetPedBoneIndex(doctorPed, 18905), 0.10, 0.02, 0.08, -68.0, 0.0, -40.0, 1, 1, 0, 1, 0, 1)
TaskPlayAnim(doctorPed, 'missheistdockssetup1clipboard@base', 'base', 8.0, -8.0, 5000, 49, 0, false, false, false)
Wait(5000)
ClearPedTasks(doctorPed)
DeleteObject(clipModel)
DeleteObject(penModel)
end
--TaskGoStraightToCoord(doctorPed, Config.DoctorPos, 30000, 1.5, 1.0, 1073741824, 0) -- For me the bellow was better
TaskGoStraightToCoord(doctorPed, vector3(315.53173828125,-581.87268066406,43.284164428711), 0.3, -1, 0.0, 0.0)
Wait(4000)
ClearPedTasks(doctorPed)
Wait(100)
TaskGoStraightToCoord(doctorPed, Config.DoctorPos, 0.3, -1, 0.0, 0.0)
while (#(GetEntityCoords(doctorPed) - Config.DoctorPos)) > 1.5 do
Wait(500)
end
DeleteEntity(doctorPed)
end
function StartClipBoardAnim(closestBed)
local ped = PlayerPedId()
RequestAnimDict('missheistdockssetup1clipboard@base')
while not HasAnimDictLoaded('missheistdockssetup1clipboard@base') do
Wait(10)
end
local clipModel = CreateObject(GetHashKey('p_amb_clipboard_01'), GetEntityCoords(ped), true, true, true)
local penModel = CreateObject(GetHashKey('prop_pencil_01'), GetEntityCoords(ped), true, true, true)
while not DoesEntityExist(clipModel) or not DoesEntityExist(penModel) do
Wait(0)
end
AttachEntityToEntity(penModel, ped, GetPedBoneIndex(PlayerPedId(), 58866), 0.12, 0.00, 0.001, -150.0, 0.0, 0.0, 1, 1, 0, 1, 0, 1)
AttachEntityToEntity(clipModel, ped, GetPedBoneIndex(PlayerPedId(), 18905), 0.10, 0.02, 0.08, -68.0, 0.0, -40.0, 1, 1, 0, 1, 0, 1)
TaskPlayAnim(ped, 'missheistdockssetup1clipboard@base', 'base', 8.0, -8.0, 5000, 49, 0, false, false, false)
Wait(5000)
DeleteEntity(clipModel)
DeleteEntity(penModel)
ClearPedTasks(ped)
Wait(10)
-- For now TaskGoToCoord does not work in the interiors, not sure why, I will be testing it in the future
--[[for i=1, #Config.CheckPoints do
print('Going for checkpoint: %s', i)
TaskGoToCoordAnyMeans(PlayerPedId(), Config.CheckPoints[i], 1.0, 0, 0, 786603, 1.0)
while (#(GetEntityCoords(PlayerPedId()) - Config.CheckPoints[i])) > 0.5 do
print(#(GetEntityCoords(PlayerPedId()) - Config.CheckPoints[i]))
Wait(500)
end
end--]]
FreezeEntityPosition(PlayerPedId(), false)
markerCoords = closestBed.Loc
shouldDrawMarker = true
local attempt = 0
while (#(GetEntityCoords(PlayerPedId()) - closestBed.Loc)) > 1.5 and attempt < 61 do
Wait(500)
attempt = attempt + 1
SetNotificationTextEntry('STRING')
AddTextComponentString(_U('go_to_bed_room'))
DrawNotification(0,1)
end
shouldDrawMarker = false
GetOnTheBed(closestBed)
CreateDoctor()
end
Citizen.CreateThread(function()
AddTextEntry('reception', '~INPUT_PICKUP~ Check in')
while true do
Wait(0)
local pedPos = GetEntityCoords(PlayerPedId())
local dist = #(Config.ReceptionPos - pedPos)
if dist > 10.0 then
Wait(500)
else
if dist < 2.0 then
BeginTextCommandDisplayHelp('reception')
EndTextCommandDisplayHelp(1, 0, 0, 0)
SetFloatingHelpTextWorldPosition(0, Config.ReceptionPos)
SetFloatingHelpTextStyle()
if IsControlPressed(0, 38) then
--SetEntityHealth(PlayerPedId(), 100) -- Remove after testing !!! Used only for testing
FreezeEntityPosition(PlayerPedId(), true)
local closestBed = GetFreeBed()
if closestBed then
StartClipBoardAnim(closestBed)
end
end
end
end
end
end)
-- Used for animations testing
--[[RegisterCommand("r", function()
RequestAnimDict('missfbi1')
while not HasAnimDictLoaded('missfbi1') do
Wait(50)
end
SetEntityHeading(PlayerPedId(), 350.0)
FreezeEntityPosition(PlayerPedId(), true)
TaskPlayAnim(PlayerPedId(), 'missfbi1', 'cpr_pumpchest_idle', -8.0, 8.0, -1, 0, 0, false, false, false)
Wait(5000)
FreezeEntityPosition(PlayerPedId(), false)
end)
RegisterCommand('rr', function()
ClearPedTasksImmediately(PlayerPedId())
end, false)]]