Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
Frequency of use:
Medium high
The classes and objects participating in this pattern are:
- Command (Command)
- declares an interface for executing an operation
- ConcreteCommand (CalculatorCommand)
- defines a binding between a Receiver object and an action
- implements Execute by invoking the corresponding operation(s) on Receiver
- Client (CommandApp)
- creates a ConcreteCommand object and sets its receiver
- Invoker (User)
- asks the command to carry out the request
- Receiver (Calculator)
- knows how to perform the operations associated with carrying out the request.
This structural code demonstrates the Command pattern which stores requests as objects allowing clients to execute or playback the requests.
using System;
namespace DoFactory.GangOfFour.Command.Structural
{
/// <summary>
/// MainApp startup class for Structural
/// Command Design Pattern.
/// </summary>
class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
static void Main()
{
// Create receiver, command, and invoker
Receiver receiver = new Receiver();
Command command = new ConcreteCommand(receiver);
Invoker invoker = new Invoker();
// Set and execute command
invoker.SetCommand(command);
invoker.ExecuteCommand();
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Command' abstract class
/// </summary>
abstract class Command
{
protected Receiver receiver;
// Constructor
public Command(Receiver receiver)
{
this.receiver = receiver;
}
public abstract void Execute();
}
/// <summary>
/// The 'ConcreteCommand' class
/// </summary>
class ConcreteCommand : Command
{
// Constructor
public ConcreteCommand(Receiver receiver) :
base(receiver)
{
}
public override void Execute()
{
receiver.Action();
}
}
/// <summary>
/// The 'Receiver' class
/// </summary>
class Receiver
{
public void Action()
{
Console.WriteLine("Called Receiver.Action()");
}
}
/// <summary>
/// The 'Invoker' class
/// </summary>
class Invoker
{
private Command _command;
public void SetCommand(Command command)
{
this._command = command;
}
public void ExecuteCommand()
{
_command.Execute();
}
}
}
Called Receiver.Action()