Separate the construction of a complex object from its representation so that the same construction process can create different representations.
Frequency of use:
Medium low
The classes and objects participating in this pattern are:
-
Builder (VehicleBuilder)
-
specifies an abstract interface for creating parts of a Product object
-
ConcreteBuilder (MotorCycleBuilder, CarBuilder, ScooterBuilder)
-
constructs and assembles parts of the product by implementing the Builder interface
-
defines and keeps track of the representation it creates
-
provides an interface for retrieving the product
-
Director (Shop)
- constructs an object using the Builder interface
-
Product (Vehicle)
- represents the complex object under construction. ConcreteBuilder builds the product's internal representation and defines the process by which it's assembled
- includes classes that define the constituent parts, including interfaces for assembling the parts into the final result
This structural code demonstrates the Builder pattern in which complex objects are created in a step-by-step fashion. The construction process can create different object representations and provides a high level of control over the assembly of the objects.
using System;
using System.Collections.Generic;
namespace DoFactory.GangOfFour.Builder.Structural
{
/// <summary>
/// MainApp startup class for Structural
/// Builder Design Pattern.
/// </summary>
public class MainApp
{
/// <summary>
/// Entry point into console application.
/// </summary>
public static void Main()
{
// Create director and builders
Director director = new Director();
Builder b1 = new ConcreteBuilder1();
Builder b2 = new ConcreteBuilder2();
// Construct two products
director.Construct(b1);
Product p1 = b1.GetResult();
p1.Show();
director.Construct(b2);
Product p2 = b2.GetResult();
p2.Show();
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Director' class
/// </summary>
class Director
{
// Builder uses a complex series of steps
public void Construct(Builder builder)
{
builder.BuildPartA();
builder.BuildPartB();
}
}
/// <summary>
/// The 'Builder' abstract class
/// </summary>
abstract class Builder
{
public abstract void BuildPartA();
public abstract void BuildPartB();
public abstract Product GetResult();
}
/// <summary>
/// The 'ConcreteBuilder1' class
/// </summary>
class ConcreteBuilder1 : Builder
{
private Product _product = new Product();
public override void BuildPartA()
{
_product.Add("PartA");
}
public override void BuildPartB()
{
_product.Add("PartB");
}
public override Product GetResult()
{
return _product;
}
}
/// <summary>
/// The 'ConcreteBuilder2' class
/// </summary>
class ConcreteBuilder2 : Builder
{
private Product _product = new Product();
public override void BuildPartA()
{
_product.Add("PartX");
}
public override void BuildPartB()
{
_product.Add("PartY");
}
public override Product GetResult()
{
return _product;
}
}
/// <summary>
/// The 'Product' class
/// </summary>
class Product
{
private List<string> _parts = new List<string>();
public void Add(string part)
{
_parts.Add(part);
}
public void Show()
{
Console.WriteLine("\nProduct Parts -------");
foreach (string part in _parts)
Console.WriteLine(part);
}
}
}
Product Parts -------\
PartA\
PartB
Product Parts -------\
PartX\
PartY