####Inherits: Node ####Category: Core
Canvas Item layer.
- void set_layer ( int layer )
- int get_layer ( ) const
- void set_transform ( Matrix32 transform )
- Matrix32 get_transform ( ) const
- void set_offset ( Vector2 offset )
- Vector2 get_offset ( ) const
- void set_rotation ( real rotation )
- real get_rotation ( ) const
- void set_scale ( Vector2 scale )
- Vector2 get_scale ( ) const
- Canvas get_world_2d ( ) const
- RID get_viewport ( ) const
Canvas Item layer. CanvasItem nodes that are direct or indirect children of a CanvasLayer will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a CanvasLayer with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
- void set_layer ( int layer )
Set the layer index, determines the draw order, a lower value will be below a higher one.
- int get_layer ( ) const
Return the layer index, determines the draw order, a lower value will be below a higher one.
- void set_transform ( Matrix32 transform )
Set the base transform for this layer.
- Matrix32 get_transform ( ) const
Return the base transform for this layer.
- void set_offset ( Vector2 offset )
Set the base offset for this layer (helper).
- Vector2 get_offset ( ) const
Return the base offset for this layer (helper).
- void set_rotation ( real rotation )
Set the base rotation for this layer (helper).
- real get_rotation ( ) const
Return the base rotation for this layer (helper).
- void set_scale ( Vector2 scale )
Set the base scale for this layer (helper).
- Vector2 get_scale ( ) const
Return the base scale for this layer (helper).
- Canvas get_world_2d ( ) const
Return the World2D used by this layer.
- RID get_viewport ( ) const
Return the viewport RID for this layer.