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MonoGame.StarterKits.iOS.sln
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MonoGame.StarterKits.iOS.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Platformer", "iOS\Platformer\Platformer.csproj", "{9964D44C-AD60-497E-8ED3-1DE22F53CEED}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.iOS", "..\ThirdParty\Lidgren.Network\Lidgren.Network.iOS.csproj", "{734EAA48-F1CA-481A-B391-0285BC0E8B40}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.iOS", "..\MonoGame.Framework\MonoGame.Framework.iOS.csproj", "{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Marblets", "iOS\Marblets\Marblets.csproj", "{A3BDF086-7EAA-486F-A90F-78938B7F0A69}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AlienGame", "iOS\AlienGame\AlienGame.csproj", "{A18E0228-936A-45CD-91CC-07E01F45677E}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Cards", "Cards", "{73DDE8DB-4345-43F2-9371-0A19FC669324}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlackJack.iOS", "iOS\Cards\BlackJack.iOS.csproj", "{1B9C099B-3958-4E11-A178-1E3B6ED34FC7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CardsFramework.iOS", "iOS\Cards\CardsFramework.iOS.csproj", "{91CF4A04-9FDC-471D-AED0-D8F057068230}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VectorRumble.iOS", "iOS\VectorRumble\VectorRumble.iOS.csproj", "{1112251F-412F-443D-AA19-BDB5FA6B3CBA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MemoryMadness", "iOS\MemoryMadness\MemoryMadness.csproj", "{296EBAC0-9658-474D-9A9E-5A8F52BA316F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shooter", "iOS\Shooter\Shooter.csproj", "{00482825-D020-493D-AADA-924E766BFAEE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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EndGlobalSection
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EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = iOS\Shooter\Shooter.csproj
Policies = $0
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EndGlobalSection
EndGlobal