Back to Projects List
- Kyle Sunderland (Queen's University, Canada)
- Steve Pieper (Isomics)
- Andras Lasso (Queen's University, Canada)
- Make custom GLSL shader pipelines available in Slicer for:
- Custom volume rendering effects
- GPU-accelerated image processing
- Progress made at last project week
- Evaluate vtkGPUImageData based filters (Source)
- Implemented GLSL based bilateral filter
- Started implementing infrastructure required for rendering to multiple targets in order to support GPU growcut algorithm
Approach | Result |
---|---|
SimpleITK bilateral filter: | 8 min 36 seconds |
GLSL bilateral filter: | 1.5 seconds |
Speedup: | 344x |
- Example of vtkGPUShaderAlgorithm pipline (ShaderAlgorithm)
Philips 3D US | Chroma-depth in PRISM | Depth peeling in PRISM |
---|---|---|