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Releases: deathkiller/jazz2

2.2.2: Fix for even worse crash

11 Nov 12:40
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🚧 Release notes can be found here. For more information, visit the official website.

  • Fixed crash due to critical bug in resource management
  • Fixed player crouch animation
  • Fixed blue spring strength (if Reforged Gameplay is disabled)
  • Added --version startup parameter on Linux
  • Updated expired UWP certificate

2.2.1: Fix for player morph crash

08 Nov 21:31
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🚧 Release notes can be found here. For more information, visit the official website.

  • Fixed crash after player morph (using swap/morph power ups)
  • Fixed some rendering bugs
  • Updated Italian translation by @Hexaae

2.2.0: Optimizations, polishing and fixes

05 Nov 22:44
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Brazilian Portuguese translation by @EduKara
  • Added timestamps to log file
  • Added support for flipping tiles vertically
  • Added support for tile animation delay jitter
  • Added shader cache pruning on every game version upgrade
  • Blacklisted also SynPS/2 Synaptics TouchPad which was incorrectly detected as gamepad on Linux in some cases
  • Blacklisted also some devices named Mouse which were incorrectly detected as gamepad on Android
  • Reworked big boxes/boulders
  • Reworked binary shader cache
  • Optimized resource loading
  • Optimized various parts of the game
  • Improved log console handling on Windows and macOS
  • Improved Input Diagnostics menu section
  • Improved RGB lighting
  • Fixed possible crash in level loading
  • Fixed levels using multiple tilesets
  • Fixed shield deactivation
  • Fixed blur rendering
  • Fixed high-performance GPU not chosen automatically on notebooks with Windows
  • Fixed frozen boulders not sliding after being pushed (#122)
  • Fixed player doesn't duck after jumping (#78)
  • Fixed enemies changing direction unexpectedly (#113)
  • Fixed crash on armeabi-v7a with error code SIGBUS/BUS_ADRALN (#132)
  • Fixed range of left analog stick of some gamepads on Android (#132)

2.1.0: Better font and fixes

23 Jul 16:41
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Browse "Source" Directory to Options
  • Source directory can be opened by pressing Enter in main menu (if files are missing) also on macOS
  • Prune binary shader cache on Refresh cache
  • Improved font rendering
  • Updated dependencies
  • Improved logging on web (Emscripten)
  • Fixed getting stuck after using some warps (#130)
  • Fixed screen orientation on Android
  • Fixes for Windows Subsystem for Android™
  • Fixed minor crash on initialization if bad GPU drivers were used
  • Fixed incorrect size of glow under Unicode texts in main menu

2.0.0: More supported platforms

13 Jun 07:56
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added support for Nintendo Switch (with custom firmware)
  • Added support for FreeBSD
  • Added /max-fps:<value> startup parameter
  • Internal refactoring and MinGW compiler support
  • Adjusted Spaz' double jump
  • Adjusted Bilsy and Bolly for different difficulty levels
  • Optimized download size of web version
  • Updated dependencies
  • Fixed controls on NVIDIA Shield TV

1.9.1: Hotfix for shields!

12 May 15:13
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🚧 Release notes can be found here. For more information, visit the official website.

  • Fixed issue that files were not upgraded correctly from the previous version – you should upgrade to this version as soon as possible
  • Fixed shields fire rate
  • Fixed Polish translation by @Patrxgt

1.9.0: Shields!

12 May 13:18
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added fire, water and lightning shields
  • Added jjshield cheat
  • Added Polish translation by @Patrxgt
  • Updated Turkish translation by @consul
  • Improved ice shrapnels
  • Fixed crash on Linux aarch64 (ARM64) build
  • Fixed Graphics Quality label

1.8.0: Various fixes

12 Apr 21:05
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added 99 lives limit
  • Added /cheats-lives startup parameter for unlimited lives
  • Added Input Diagnostics to Options to be able to debug gamepad issues
  • Updated Italian translation by @Hexaae
  • Updated Romanian translation by @Akfiz
  • Fixed issues with GPUs that have smaller MAX_UNIFORM_BLOCK_SIZE than usual
  • Fixed gamepad detection

1.7.0: Shader Cache and fixes

19 Feb 14:13
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added optional Ammo Count to Weapon Wheel
  • Added shader cache for faster subsequent startups
  • Added macOS ARM64 build (for Apple M1/M2 devices)
  • Added Windows Clang/LLVM build – it can yield different performance characteristics
  • Updated font
  • Updated translations
  • Improved logging
  • Fixed Robot boss in Legacy mode
  • Fixed Bird doesn't act as extra life
  • Fixed player corpse
  • Fixed Weapon not reverting to base state when ammo runs out
  • Fixed TNT not breaking stomp blocks
  • Fixed 1UP Crates
  • Fixed some hitboxes
  • Fixed crash during cache refresh on some Android devices
  • Force use fixed batch size also on PowerVR Rogue GE8320 on Android to avoid missing sprites

1.6.0: TNT, tweaks and cheats

20 Jan 18:44
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Graphics Quality option – Low quality should be used on Mali GPUs which can't render water properly
  • Added better approximation of original physics if Reforged Mode is turned off
  • Added original HUD if Reforged Mode is turned off
  • Added original TNT animation and behavior
  • Added Show Player Trails option
  • Added full Italian translation by @Hexaae
  • Added full Turkish translation by Consul
  • Added Ogg Vorbis audio support – used in some JJ2+ levels
  • Added JJ2+ tileset palette remapping support
  • Added Spring delay support
  • Added idle animation to Bat enemy
  • Added some JJ2 cheats – see http://deat.tk/jazz2/help#how-to-enable-cheats
  • Strip binaries on Linux and macOS – smaller binary size on these platforms
  • Adjusted some lighting parameters and water shader
  • Adjusted some animations
  • Improved font rendering
  • Fixed tilemap rendering
  • Fixed language selection on Android
  • Fixed last trimmed character in some messages
  • Fixed Steam Note
  • Fixed Bubba boss and possibly other enemies
  • Fixed app icon of GLFW build on Linux