Releases: deathkiller/jazz2
2.2.2: Fix for even worse crash
🚧 Release notes can be found here. For more information, visit the official website.
- Fixed crash due to critical bug in resource management
- Fixed player crouch animation
- Fixed blue spring strength (if Reforged Gameplay is disabled)
- Added
--version
startup parameter on Linux - Updated expired UWP certificate
2.2.1: Fix for player morph crash
🚧 Release notes can be found here. For more information, visit the official website.
- Fixed crash after player morph (using swap/morph power ups)
- Fixed some rendering bugs
- Updated Italian translation by @Hexaae
2.2.0: Optimizations, polishing and fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added Brazilian Portuguese translation by @EduKara
- Added timestamps to log file
- Added support for flipping tiles vertically
- Added support for tile animation delay jitter
- Added shader cache pruning on every game version upgrade
- Blacklisted also SynPS/2 Synaptics TouchPad which was incorrectly detected as gamepad on Linux in some cases
- Blacklisted also some devices named Mouse which were incorrectly detected as gamepad on Android
- Reworked big boxes/boulders
- Reworked binary shader cache
- Optimized resource loading
- Optimized various parts of the game
- Improved log console handling on Windows and macOS
- Improved Input Diagnostics menu section
- Improved RGB lighting
- Fixed possible crash in level loading
- Fixed levels using multiple tilesets
- Fixed shield deactivation
- Fixed blur rendering
- Fixed high-performance GPU not chosen automatically on notebooks with Windows
- Fixed frozen boulders not sliding after being pushed (#122)
- Fixed player doesn't duck after jumping (#78)
- Fixed enemies changing direction unexpectedly (#113)
- Fixed crash on
armeabi-v7a
with error codeSIGBUS
/BUS_ADRALN
(#132) - Fixed range of left analog stick of some gamepads on Android (#132)
2.1.0: Better font and fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added
Browse "Source" Directory
to Options Source
directory can be opened by pressing Enter in main menu (if files are missing) also on macOS- Prune binary shader cache on Refresh cache
- Improved font rendering
- Updated dependencies
- Improved logging on web (Emscripten)
- Fixed getting stuck after using some warps (#130)
- Fixed screen orientation on Android
- Fixes for Windows Subsystem for Android™
- Fixed minor crash on initialization if bad GPU drivers were used
- Fixed incorrect size of glow under Unicode texts in main menu
2.0.0: More supported platforms
🚧 Release notes can be found here. For more information, visit the official website.
- Added support for Nintendo Switch (with custom firmware)
- Added support for FreeBSD
- Added
/max-fps:<value>
startup parameter - Internal refactoring and MinGW compiler support
- Adjusted Spaz' double jump
- Adjusted Bilsy and Bolly for different difficulty levels
- Optimized download size of web version
- Updated dependencies
- Fixed controls on NVIDIA Shield TV
1.9.1: Hotfix for shields!
🚧 Release notes can be found here. For more information, visit the official website.
- Fixed issue that files were not upgraded correctly from the previous version – you should upgrade to this version as soon as possible
- Fixed shields fire rate
- Fixed Polish translation by @Patrxgt
1.9.0: Shields!
🚧 Release notes can be found here. For more information, visit the official website.
1.8.0: Various fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added 99 lives limit
- Added
/cheats-lives
startup parameter for unlimited lives - Added Input Diagnostics to Options to be able to debug gamepad issues
- Updated Italian translation by @Hexaae
- Updated Romanian translation by @Akfiz
- Fixed issues with GPUs that have smaller
MAX_UNIFORM_BLOCK_SIZE
than usual - Fixed gamepad detection
1.7.0: Shader Cache and fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added optional Ammo Count to Weapon Wheel
- Added shader cache for faster subsequent startups
- Added macOS ARM64 build (for Apple M1/M2 devices)
- Added Windows Clang/LLVM build – it can yield different performance characteristics
- Updated font
- Updated translations
- Improved logging
- Fixed Robot boss in Legacy mode
- Fixed Bird doesn't act as extra life
- Fixed player corpse
- Fixed Weapon not reverting to base state when ammo runs out
- Fixed TNT not breaking stomp blocks
- Fixed 1UP Crates
- Fixed some hitboxes
- Fixed crash during cache refresh on some Android devices
- Force use fixed batch size also on
PowerVR Rogue GE8320
on Android to avoid missing sprites
1.6.0: TNT, tweaks and cheats
🚧 Release notes can be found here. For more information, visit the official website.
- Added Graphics Quality option – Low quality should be used on Mali GPUs which can't render water properly
- Added better approximation of original physics if Reforged Mode is turned off
- Added original HUD if Reforged Mode is turned off
- Added original TNT animation and behavior
- Added Show Player Trails option
- Added full Italian translation by @Hexaae
- Added full Turkish translation by Consul
- Added Ogg Vorbis audio support – used in some JJ2+ levels
- Added JJ2+ tileset palette remapping support
- Added Spring delay support
- Added idle animation to Bat enemy
- Added some JJ2 cheats – see http://deat.tk/jazz2/help#how-to-enable-cheats
- Strip binaries on Linux and macOS – smaller binary size on these platforms
- Adjusted some lighting parameters and water shader
- Adjusted some animations
- Improved font rendering
- Fixed tilemap rendering
- Fixed language selection on Android
- Fixed last trimmed character in some messages
- Fixed Steam Note
- Fixed Bubba boss and possibly other enemies
- Fixed app icon of GLFW build on Linux