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#100Devs group work - tic-tac-toe game with individual push goals

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tic-tac-toe

Welcome to the #100 Devs Tic-Tac-Toe challenge! As part of the #100Devs program, we were challenged to work in a virtual group to develop a tic-tac-toe game. Our group used Replit for asynchronous work and met via Discord Voice channels for synchronous work flow periods.

Our Tic-Tac-Toe game started as a two-player game and each developer was able to complete their our push goals to personalize the game. It is developed using HTML5, CSS, and JavaScript.

Base Game: -Utilizes HTML to render game interaction and results from JavaScript -2 player game with 8 winning combinations -Players will take turns starting with Player 1 until a winning combination occurs or all tiles are filled resulting in a draw. -Has reset game; resets upon click (can use in middle of game or at end) --Renders winner to HTML

Push Goals Completed: -Delay showing next players turn

---*EACH DEVELOPER CAN UPDATE FOR THEIR OWN README WITH ANY GOALS THEY COMPLETE*---

Additional Push Goals and Dreams:

---*EACH DEVELOPER CAN UPDATE WITH THEIR DREAMS FOR THE APP*---

Below is an example of our work-flow

Group Notes!!!! filter function that filters for class of 'x'= identify the return as the [] for player1state possible player1state as object? with values or method as property? start with 2 player --- add computer function later if wanna push

2 player game: playerOne - X playerTwo - O

eventlisteners onclick for player1 -done eventlisteners onclick for player2 -done they need to be in turns...so once X goes then 0's turn - done shows on html who's turn it is - done based on counter value, conditional statement to pick the function for the correct turn -done i.e. counter = 1 (player 1 turn(toggleX)), counter = 2 (player 2 turn(toggleO)) - done

update tile on html (img) - done

turns - done accepts turn and adds to player1 state - done accepts turn and adds to player2 state - done compares player1 state to winning combinations - done comapers player2 state to winning combinations - done

wins: - done forEach to compare the winCons against player1 or player2's state - done conditional = if it matches a winning combination then it's a win - done if not, continues to next player - done if all tiles filled and no winning combination, it's a draw - done return if there is a winner or not (use boolean?) - done render to HTML if Player1 wins, Player2 wins or Draw - done

reset board - done will need a reset button - done connect with javascript function to clear board and render empty board in html format - done

push goals: HTML input text areas for player names connect values with player1 and player2 in javascript render player names instead of player1 and player2 when rending the win outcome

CSS make pretty with background/design? borders? format text/header placement of winner results, player turn notification, etc

JavaScript make object oriented (use class/constructors and all of the good stuff) make code DRY add computer opponent possibly add option for two player game or one player vs computer I vs computer random selection vs preferred choice arrays? delay showing player turns so human players can process the information and changes (2 second delay) - done Random selection of who goes first (player 1, player 2 or computer) if randomly selected, will need to update HTML to display who goes first; currently only shows Player1 set up Draw for when no winning combinations can be reached instead of just tiles being filled

OOP Notes!

Ideas:

Individual Objects for Player Individual Object for Game - includes players and all functions

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