- Fallout 76 v1.0.3.10 11/12/18 Patch Notes
- Official Bethesda Patch notes
- Community Patch notes
- Changes found on the
SeventySix.esm
file- HIGHLIGHTS:
- Activators
- Ingestible
- Armor Addon
- Armor
- Actor Value Information
- Book
- Cell
- Constructible Object
- Consumable Entitlement (WHAT IS THIS BETHESDA?)
- Container
- Default Object
- Object Effect
- Entitlement
- Explosion
- Flora
- Furniture
- Global
- Game Setting
- Idle Animations
- Image Space
- Instance Naming Rules
- Keyword
- Layer
- Location
- Leveled Item
- Message
- Magic Effect
- Movable Static
- Material Swap
- Navigation Mesh Info Map
- Non-Player Character (Actor)
- Object Modification
- Perk
- Quest
- Race
- Static Collection
- Story Manager Quest Node
- Sound descriptor
- Spell
- Static
- Snap Template
- Texture Set
- Weapons
- Changes found on
.ba2
files - Other changes confirmed by the community
- List of changed files
- Changes found on the
December 11, 2018
The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we're also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.
- PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.
- SPECIAL Respec: After level 50, you'll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
- C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you'll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don't attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.
- Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it's easier to create and place your C.A.M.P. when and where you want it. You can also "Bulldoze" to clear these items from the surrounding area to make your C.A.M.P. feel more like home!
Here are a few of the major changes coming with today's patch. Further below, you'll find more details about each:
- C.A.M.P. Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build when and where you want.
- C.A.M.P. Placement Improvements: You will now be notified when you log into a world and your current C.A.M.P. location is occupied by another player. If you stay in that world, you can place your C.A.M.P. back down for free. If you decide not to place your C.A.M.P. and join a new world where your space is unoccupied, it will be automatically placed in its original spot.
- SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you'll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.
- Push-to-Talk: We've implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.
- New PC Settings: We've added Field of View and Depth of Field sliders so that you can further customize your view in-game.
- 21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.
- Performance: Several improvements have been made to in-game performance.
- Stability: The Fallout 76 game client and servers have received additional stability improvements.
- Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.
- Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
- Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.
- Scorchbeast Queen: Will now land on the ground more often.
- Workshops: Players no longer gain XP when crafting at a public Workshop.
- Rocks, small trees, and other small objects no longer prevent players from building items in those locations.
- These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such as Foundations.
- Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.
- A notification will now be displayed to players upon logging into a world if their current C.A.M.P. location is occupied by someone else.
- If they to choose remain in that world, they will be able to place their C.A.M.P. in a new location for free.
- Alternatively, if the player decides not to place their C.A.M.P. in a new location, and instead joins a new world, their C.A.M.P. will be automatically placed back in its original location-provided that spot is unoccupied.
- C.A.M.P.: The percentage of a C.A.M.P.'s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
- C.A.M.P.: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot.
- Windmill: The power produced by the Windmill has been increased from 3 to 12.
- Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.
- Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another.
- This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
- If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.
- Re-speccing details have also been added to the “Perks” section of the in-game Help menu.
- Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
- Event Quests: XP reward amounts have been reduced for the following Event Quests:
- Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.
- Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.
- A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default.
- The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default.
- Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu.
- A Depth of Field slider has been added and can be adjusted in the game's display settings menu.
- A Field of View slider has been added and can be adjusted in the game's display settings menu.
- The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.
- Note: Field of View will be automatically set to 70 while modifying a character's appearance but can otherwise be set between the values mentioned above.
- The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.
- Additionally, various 21:9 resolutions can be selected in the game's display settings menu.
- AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
- Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
- Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.
- Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once:
- Up to 10 markers each for quests, locations, hostile players, and enemies.
- Up to 8 markers each for neutral players and targeted enemies.
- Up to 4 markers for teammates.
- Players can still use their Pip-Boys to toggle tracking off for individual quests if they'd prefer to reduce them amount of quest markers in the compass, and on-screen.
- Performance: Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling.
- Performance: Addressed hitching that could occur during combat in Nuke Silos.
- Performance: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note.
- Performance: Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card.
- Performance: Addressed a performance issue on Xbox that could occur while traveling in The Mire.
- Performance: Addressed an issue that could cause reduced performance after a Wendigo screams.
- Stability: Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis.
- Stability: Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected.
- Achievements: Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players.
- Achievements: Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players.
- Achievements: Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players.
- Animations: Ghouls in the Vault-Tec Agricultural Research Center's basement no longer hitch while playing their movement animations.
- Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.
- Animations: Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing.
- C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world.
- Character Models: Other players' character models will no longer display visual issues when a loading screen completes after exiting a building.
- Graphics: Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects.
- Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.
- Graphics: Fixed an issue on PS4 that could cause objects within building interiors to appear very dark.
- Graphics: Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings.
- Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing.
- Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.
- Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.
- Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain.
- Weather: Objects in the world will no longer appear to flicker while it is raining.
- Weapons: The Minigun's barrel no longer appears partially transparent while previewing it in the Inspect menu.
- Weapons: Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen.
- Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.
- Weapons: An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus.
- Weapons: Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus.
- Blueprints: Fixed an issue that could prevent a Blueprint from being placed and cause a “Cannot place item: Selected item is floating.” error to display, even if the placement preview showed the intended location was valid.
- Blueprints: Fixed an issue that could prevent a Blueprint from being placed without displaying an error message, even if the placement preview showed the intended location as valid.
- Blueprints: The placement preview for a Blueprint that contains floating objects will no longer occasionally display a green outline despite being unplaceable.
- Blueprints: Attempting to place a Blueprint by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap.
- Blueprints: Fixed an issue that could allow creation of a Blueprint that exceeded the Blueprint Budget.
- Containers: Fixed an exploit that could enable unlimited item storage.
- Doorways: Can now be correctly snapped to floors that are attached to Stairs.
- Recent: The Recent tab in the Build Menu will now correctly display objects that have recently been built.
- Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
- Stairs: Can no longer be placed in a way that causes them to clip through Roof objects.
- Stored: Addressed an exploit that could cause items in the Stored tab to become duplicated.
- Stored: Storing a variant of an object that the player has not yet learned how to build will now cause that item to be converted to a variant the player can build. If no variants have been learned, the stored item will be converted to its base version.
- Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s.
- Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor.
- Workshops: After Powering up a Power Plant, Power Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power.
- Workshops: Car models no longer reappear after being removed by building an object on top of them.
- General: Fixed an issue that could cause enemies to remain stationary while they were out of combat.
- Bee Swarms: Are no longer invisible.
- Honeybeast: No longer drop more Adhesive than intended, and now instead drop a stack of 1 – 2 Adhesive on death.
- Mirelurk Queen: The Mirelurk Queen's acid attack no longer deals more damage than intended.
- Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls.
- Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now appear 16% more often.
- Apparel: Buying Apparel from a Vendor will now correctly add that item to the player's Inventory.
- Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
- Caps: Addressed several exploits that could allow players to gain Caps more quickly than intended.
- Power Armor: Fixed an issue that could allow two players to simultaneously activate the same suit of unowned Power Armor.
- Power Armor: It is no longer possible to transfer more than one Fusion Core into a suit of Power Armor.
- Serums: Now correctly apply Mutations when consumed, and Mutations applied in this way now correctly appear in the Pip-Boy's Effects tab.
- Vendors: Items that do not have a Cap value can no longer be sold to Vendors.
- Weapons: Applying a Precise Stock mod to the Pipe Bolt-Action Pistol no longer increases its rate of fire.
- Weapons: Attacking another player with a Cryolator no longer drains their Action Points outside of mutual PVP.
- Weapons: Fixed an issue that could prevent Plasma Pistols from dealing damage.
- Weapons: Projectile weapons no longer fire at the player's feet when aiming at a downward angle.
- Personal Matters: Fixed several issues that could prevent Evan from spawning correctly.
- An Ounce of Prevention: The T-Type Fuse quest marker now correctly appears above the container that contains the fuse. Additionally, an optional new objective has ben added to help players find a way into Greg's Mine Supply.
- Chow Line: This Daily Quest can no longer be repeated multiple times per day.
- Dropped Connection: Loot that is left behind by other players after completing this event is now correctly cleared when the event restarts.
- Events: Players can now correctly join Event Quests after Fast Traveling to a nearby location and walking into an active Event area.
- Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest's participants.
- The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest step.
- Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator.
- Scorched Earth: Fixed an issue that could cause this event to be completed immediately after it began.
- Scorched Earth: Players who damage the Scorchbeast Queen will now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing blow.
- Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled.
- Fix it Good: Bonus durability added to armor is no longer suddenly lost after being hit a few times.
- Green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs.
- Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher.
- Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher.
- Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats.
- Weapon Artisan: Bonus durability added to a weapon is no longer suddenly lost after using the weapon a few times.
- Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP.
- Team PVP: When attacked by a player who is on a team, the target will now correctly enter mutual PVP with the entire team upon returning fire to any of the aggressor's teammates. If the target was also on a team, returning fire will begin mutual PVP between both teams.
- Turrets: Will no longer fire on another player who is attacked by the owner of those Turrets outside of mutual PVP combat.
- Friends: Friends who have been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may have blocked accidentally.
- Friends: Friends who have been Blocked or Ignored will now display a “(Blocked)” or “(Ignored)” tag next to their account name in Friends List.
- Friends: Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu.
- Social Menu: Players in the Social Menu are now correctly sorted first by those who are Online in the same world, Online in another world, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical order.
- Social Menu: Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Menu.
- Social Menu: Players in the Recent Players list no longer display an Online, Offline, or Main Menu status.
- Teams: Players will no longer be placed into a team alone if the player they previously invited disconnects from the game.
- Teams: Attempting to accept a team invite after the team's leader has left the team will no longer cause an error message to display.
- Teams: Team members who exit the game will be removed from the team after logging back in. If the team leader disconnected in this way, another team member will become the leader.
- Teams: Fixed an issue that could prevent Team Invites from being displayed to the player.
- Game Volume: On Xbox, the game's audio volume will no longer fluctuate when looking through a weapon's scope.
- Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
- Sound Effects: On PS4, wind sound effects at high altitudes now fade out rather than ending abruptly.
- Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a delay when the radio transitions to the next song.
- Atomic Shop: On PC, clicking the “Back” button while viewing an item's detailed description no longer causes that item's details overlay to persist on-screen.
- Atomic Shop: The clickable area on item buttons in the leftmost column in the - Atomic Shop now correctly matches the size of the buttons.
- Atomic Shop: Addressed an issue that could prevent items in the Atomic Shop from loading correctly for players on console.
- Atomic Shop: Fixed an issue that could prevent fanfare from playing, or cause it to end early, after making a purchase.
- Atomic Shop: Clicks will no longer fail to register along the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution.
- Challenges: The “Level Up” Daily Challenge no longer remains completed when Challenges reset on a new day.
- Containers: Weight values no longer shift slightly to the left when viewing a container's inventory.
- Graphic Settings: Addressed an issue that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to support higher settings.
- Hotkeys: Rebinding Jump to a mouse button now correctly causes the “Search” and “Modify/Repair” prompts to display the updated hotkey.
- Keypads: Attempting to access a keypad being used by another player will now correctly display an error message stating that the keypad is in use.
- Localization: Carry weight and current Cap totals no longer appear truncated in the bottom-right corner of the Map in the Chinese game client.
- Localization: Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client.
- Localization: Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game client.
- Localization: Wall and Floor Décor section titles in the C.A.M.P.'s Build Menu no longer appear truncated in the Traditional Chinese game client.
- Power Armor: Fast Traveling with Power Armor that was purchased in the Atomic Shop no longer removes the Atomic Shop logo.
- Power Armor: While wearing Power Armor and playing in 21:9 aspect ratios on PC, raindrops and other visual effects now correctly extend to the edges of the screen.
- Quest Tracker: Fixed an issue that could cause placeholder text to display to teammates in the quest tracker as the team leader progressed through a quest.
- Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a black screen, or an error message.
- Settings: Fixed an issue on PC that could allow the game client's visible area to extend beyond the bounds of the monitor.
- VATS: Melee attacks will now correctly increase the Critical Meter.
- Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text.
- The addition of the Bulldoze feature brought many changes to navmeshes and precombines.
- More work done in preparation for the Holidays. We try to spoil as little as possible of this. (Other minor spoilers, for unreleased items, are present)
- Lunchboxes. They look like holiday gifts for now. (Even though they look like part of the holidays special, we included them, so you can see what is been worked on them.)
- Scorchbeast Queen is now immune to nukes :(
Generator - Windmill
power generated increased from3.0
to12.0
Lunchbox Activator
EDID changed fromPOST_ATX_LunchBox
tozzz_RECLAIM_LunchBox
Red Rocket Mega Sign
addedAnimatronic Waving Santa
sound looping addedPowered Inflatable Snowman
sound looping addedWelcome Home Neon Sign
EDID changed fromATX_SignWelcomeHome
toATX_SignWelcomeHomeDUPLICATE000
Generator - Small
renamed toClean Generator - Small
Generator - Medium
renamed toClean Generator - Medium
Vault-Tec Generator - Small
name conflict withGenerator - Small
fixed
POST_ATX_Lunchbox_Consumable
lostFeaturedItem
keywordJump Serum
EDID changed fromPOST_ATX_Lunchbox_JumpTest
tozzz_RECLAIM_JumpTest
AAClothesBOSFatigues
bone data tweakedAAArmorBoSFieldScribeGloves
male/female priority(?) increased from0
to5
AAArmorBoSSoldier
gainedNo Underarmor Scaling
flagAAClothes_AmericanPatriotSuit
,AAClothes_AmericanPatriotSuitClean
,ATX_AAClothesDoctorsScrubsClean
,ATX_AAClothesDoctorsScrubs
,ATX_AAAmericanDaredevilSuit
,ATX_AAAmericanDaredevilSuitClean
,ATX_AAGreaserJacketLeather
,ATX_AAGreaserJacketLeatherClean
,ATX_AAFishingOutfit
,ATX_AAFishingOutfitClean
,ATX_AAPajamas2Piece
,ATX_AAPajamas2PieceClean
,ATX_AAClothesPajamasVaultTec
,ATX_AAClothesPajamasVaultTecClean
,ATX_AAClothesFlapperDress
,ATX_AAClothesFlapperDressClean
,ATX_AAClothesPoodleSkirt
,ATX_AAClothesPoodleSkirtClean
,AAClothes_DenimCanadianTuxedo
,AAClothes_DenimCanadianTuxedoClean
,ATX_AAClothesStarletSniper
,ATX_AAClothesPantSuit_BlackJackolantern
,ATX_AAClothesPantSuit_Camouflage_Clean
,ATX_AAClothesPantSuit_Pink_Clean
,ATX_AAClothesPantSuit_Tropical_Clean
,ATX_AAClothesPantSuit_Tulip_Clean
,ATX_AAClothesPantSuit_VaultTech_Clean
,ATX_AAClothesPantSuit_Jaguar
,ATX_AAClothesLumberjack
,ATX_AAClothesRobcoSandalsTShorts
,ATX_AAClothesPantSuit_RedPlaid
,ATX_AAClothesPantSuit_WayTooFestiveChristmas
,ATX_AAClothesShortSuit_Camouflage
,ATX_AAClothesShortSuit_BlackJackolantern
,ATX_AAClothesShortSuit_Jaguar
,ATX_AAClothesShortSuit_RedPlaid
,ATX_AAClothesShortSuit_Pink
,ATX_AAClothesShortSuit_TropicalSummer
,ATX_AAClothesShortSuit_Tulip
,ATX_AAClothesShortSuit_VaultTec
,ATX_AAClothesJeansVaultTee
, SPOILERSATX_AAClothesMrClaus
,ATX_AAClothesTheInspector
,ATX_AAClothesTheInspectorGloves
,ATX_AAVaultTecBomberJacket
,ATX_AAWhiteTux
,ATX_AAWhiteBlackTux
,ATX_AAClothesTrackSuitGrafton
,ATX_AAClothesTourGuide
ATX_AAClothesStarletSniperGloves
addedATX_AAHeadwearSantaBeard
addedATX_AAClothesTrackSuitVTU
male/female priority(?) decreased from38
to0
ATX_AAHeadwearStrawHat
male mesh fixed fromatx/clothes/fezhat/FezHatM1.nif
toatx/clothes/hats/atx_strawbuckethat.nif
ScorchBeastAA_Fissure02Spawn
lost male/female world model meshes
Brotherhood Fatigues
lostNakedHands
modelNuka-Girl Rocketsuit
no longer unequip armor and underarmor.Brotherhood Fatigues
renamed toBrotherhood Scribe Outfit
and now occupies34 - L Hand
,35 - R Hand
, and57 - Unamed
slotsPoodle Skirt
renamed toPoodle Skirt and Blouse
ATX_Headwear_PoodleSkirtGlassesDUPLICATE000
EDID changed toATX_Headwear_PoodleSkirtGlasses
Starlet Sniper Outfit
modelNakedHands
changed toATX_AAClothesStarletSniperGloves
Starlet Sniper Hat
Preview Transform changed fromArmorHelmetCultist
toArmorHeadLarge
, and Object Bounds fixedATX_Clothes_TrackSuitVTU
EDID changed toATX_Armor_Casual_Underarmor__TrackSuitVTU
VTU Track Suit
addedObjectTypeUnderarmor
andma_UnderArmor_Casual
keywordsVTU Track Suit
weight increased from0.100000
to1.000000
VTU Track Suit
can now equip underarmor lining modificationsThe Inspector Outfit
now occupies34 - L Hand
,35 - R Hand
, and57 - Unamed
slotsATX_Clothes_TrackSuitGrafton
EDID changed toATX_Armor_Casual_Underarmor__TrackSuitGrafton
Grafton Track Suit
renamed toGrafton High Track Suit
Grafton Track Suit
addedObjectTypeUnderarmor
andma_UnderArmor_Casual
keywordsGrafton Track Suit
weight increased from0.100000
to1.000000
Grafton Track Suit
can now equip underarmor lining modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_ArmLeft
lost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_ArmRight
lost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_Helmet
lost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_LegLeft
lost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_LegRight
lost the ability to equip PA modificationszzzPOST_ATX_Armor_PowerArmor_WarRider_Torso
lost the ability to equip PA modifications
WorkshopBulldoze
added
Recipe_Workshop_PowerConnectors_AdvancedItems
name changed fromPlan: Barn Building Set
toPlan: Advanced Power Connectors
Do you really want me to list all the changes in the precombined meshes for 56 cells?
Eastern Regional Penitentiary
added 1Chems_Prewar
, 1Chems_Stimpak
, 1Chems_Psycho
Poseidon Energy Plant WV-06
added 2Chems_Any
Vault 94
NavMesh added/editedThe Rusty Pick
NavMesh editedVault 63
NavMesh editedMountBlairWarehouseBasement01
now correctly respawnsEvan
when entered
workshop_co_WaterPurifier
now creates a leveled purifierworkshop_co_WaterPurifierLarge
now creates a leveled large purifierATX_workshop_co_RedRocketStatue01
addedworkshop_co_WallDecor_WindChimes01_new
addedATX_co_Clothes_Outfit_TrackSuitVTU
EDID changed toATX_co_Clothes_Underarmor_TrackSuitVTU
ATX_co_Clothes_Outfit_TrackSuitGrafton
EDID changed toATX_co_Clothes_Underarmor_TrackSuitGrafton
ATX_co_mod_Fatman_Weapon_Paint_Bomber
EDID changed toATX_co_mod_Fatman_Weapon_Paint_Bomber
ATX_co_Clothes_Outfit_MantaMan
addedco_mod_melee_Sledgehammer_Model_Null
now correctly createsmod_melee_Sledgehammer_Model_Null "No Customization"
TEST_ATX_COEN
EDID changed toATX_COEN_TEST
Vertibot Signal Grenade Box
added keywordContainerTakeOnly
Artillery Smoke Grenade Box
added keywordContainerTakeOnly
Clean Water Purifier - Industrial
fixedClean Water Purifier
fixed
LunchBoxObject_DO
addedWorkshopBulldozeAV_DO
added
EnchPowerArmor_CoreAssembly
,EnchPowerArmor_WeldedRebar
,EnchWeapModBleed
,DLC03_AnglerFireDamage
,dtEnchRadiumRifle
,MirelurkHunterSpitAttackSpell
,MirelurkQueenSpitAttackSpell
,crEnchScorchbeastStrafeAttack
,FXEnchFireHitMolotov
,EnchPlasmaGrenadeEnergyDmg
,EnchPulseGrenadeEnergyDmg
,Grenade_Pumpkin_PoisonEffect
,crEnchScorchbeastQueenStrafeAttack
,FXEnchFireHitBlastMine
more unknown changes, just like last week
Tricentennial Power Armor Paint Set
images addedRed Rocket Mega Sign
addedClean Water Purifier
addedClean Solid Billboard
addedStarlet Sniper Hat
typo in the texture path fixedVault-Tec2 Power Armor Paint Set
renamed toVault-Tec Engineer Power Armor Paint Set
West Virginia Power Armor Paint Set
description fixedWelcome Home Neon Sign
typo in the texture path fixedChrome Mini-Gun Paint
renamed toChrome Paint (Minigun)
Chrome Mini-Gun Paint
description typo fixedNuka-Cola Quantum Sign
typo in the texture path fixedOld Possum Bar Sign
typo in the texture path fixedPickaxe Pilsner Bar Sign
typo in the texture path fixedLumberjack Hat
description addedLumberjack Hat
typo in the texture path fixedLumberjack Outfit
description addedATX_ENTM_Apparel_Outfit_TrackSuitVTU
EDID changed toATX_ENTM_Apparel_Underarmor_TrackSuitVTU
VTU Track Suit
description addedATX_ENTM_Apparel_Outfit_TrackSuitGrafton
EDID changed toATX_ENTM_Apparel_Underarmor_TrackSuitGrafton
Grafton Track Suit
renamed toGrafton High Track Suit
Grafton Track Suit
description addedInventor's Laser Gun Paint
renamed toAmateur Inventor's Laser Gun Paint
Inventor's Laser Gun Paint
description addedVaultTec Laser Gun Paint
renamed toVault-Tec Laser Gun Paint
VaultTec Laser Gun Paint
description addedATX_ENTM_Skin_WeaponSkin_FatMan_Bomber
EDID changed toATX_ENTM_Skin_WeaponSkin_FatMan_Aviator
Bomber Fat Man Paint
renamedAviator Paint (Fat Man)
Bomber Fat Man Paint
description addedTripod Floor Lamp
description addedTripod Floor Lamp
typo in texture path fixedAbstract Painting
description addedAbstract Painting
typo in texture path fixedClown Painting
description addedLandscape Painting
description addedLandscape Painting
typo in texture path fixedLandscape Painting
image addedModern Painting
description addedModern Painting
typo in texture path fixedModern Painting
image addedManta Man Costume
addedModern Chandelier
addedATX_ENTM_CAMP_Machinery_Purifier_Medium_Clean
EDID changed toATX_ENTM_CAMP_Machinery_Purifier_Large_Clean
Clean Industrial Water Purifier
renamed toClean Water Purifier - Industrial
Clean Industrial Water Purifier
typo in texture path fixedClean Industrial Water Purifier
images addedLying Out Pose
images added
POST_ATX_Lunchbox_ExplosionConfettiBalloon_Kazoo
EDID changed tozzz_RECLAIM_ExplosionConfettiBalloon_Kazoo
ATX_RedRocketStatue01Explosion
addedATX_RedRocketStatue01Explosion01
addedATX_RedRocketStatue01Explosion02
added
- A bazillion FormIDs edited to be compatible with Bulldozer
ATX_WorkshopNpcBedSleepingBagSleep01_RobcoFireman
addedATX_WorkshopNpcBedSleepingBagSleep01_SugarBombs
addedATX_WorkshopNpcBedSleepingBagSleep01_VaultTec
added
EN_EventTimerLength
forEnclave Event Master Quest
increased from300.000000
to600.000000
POST_ATX_Lunchbox_BuffDurationGlobal
for MTX lunchboxes/serums increased from915.000000
to1815.000000
POST_ATX_Lunchbox_ConfettiChance
EDID changed toATX_Lunchbox_ConfettiChance
POST_ATX_Lunchbox_BuffRadiusGlobal
EDID changed tozzz_RECLAIM_BuffRadiusGlobal
POST_ATX_Lunchbox_Effect_FortifyXPBonus
EDID changed toATX_Lunchbox_Effect_FortifyXPBonus
POST_ATX_Lunchbox_Effect_CarryCapacityBonus
EDID changed toATX_Lunchbox_Effect_CarryCapacityBonus
POST_ATX_Lunchbox_Effect_DMGBonus
EDID changed toATX_Lunchbox_Effect_DMGBonus
POST_ATX_Lunchbox_Effect_RadResistBonus
EDID changed tozzz_RECLAIM_Effect_RadResistBonus
sTeamErrorInviteBlockedByPrivacy
addedsDisconnectReasonSlowNetworkComponentDeletion
addedfPublicWorkshopExperienceMult
with value0.000000
added
3rdPOpenLunchbox
Animation Event and Animation File removedPA3rdPOpenLunchbox
Animation Event changed fromdyn_Activation
todyn_ActivationLoopCullWeapons
3rdPOpenLunchboxFemale
added3rdPOpenLunchboxMale
added
- A bazillion weather FormIDs edited to tweak lights' intensities
Croquet Mallet
name for a weapon withATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet
ATX_Entitlement_Category_Store_TEST
EDID changed toATX_Entitlement_Category_Store_Lunchboxes
ATX_Entitlement_Category_Store_PerkCardPacks
full name removedATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet
addedWaveType_OverseerPersonalKeyword
addedOverseerPersonalIncludeActorKeyword
addedPerkFriendlyFireDispelEffect
added
MonPower_Ext_CatWalk
addedMonogah_LOD
addedNRGBridge_Main
addedLC006_Poseidon_CatWalk
added
- A bazillion FormIDs precombined meshes edited
workshop_LL_Couches
tweakedLL_Ammo_38Caliber_AddAmmo
tweakedPOST_CUT_ATX_Lunchbox_LLS_Caps_Owner
EDID changed tozzz_RECLAIM_LLS_Caps_Owner
POST_CUT_ATX_Lunchbox_LLS_Caps_Friend
EDID changed tozzz_RECLAIM_LLS_Caps_Friend
LLS_Creature_Boss_Component_Adhesive
tweakedLLS_Creature_Boss_Component_Gold
tweakedLLD_Creature_BaseItem_SuperMutant
tweakedLLD_Creature_BaseItem_SuperMutant_Melee
tweakedworkshop_LL_WindChimes01_new
addedLLD_Creature_Robot_Robobrain
addedworkshop_LL_Water_WaterPurifiers
addedworkshop_LL_Water_WaterPurifiersLarge
addedLLS_Mods_Weapons_Ranged_AntiScorchBeast
fixed drop condition forrecipe_mod_PipeBoltAction_Receiver_AntiScorchBeast "Plan: Prime Pipe Bolt-Action Receiver"
ATX_workshop_LL_AluminumTrees
addedATX_AluminumTreeOrn01Blue "Aluminum Tree"
,ATX_AluminumTreeOrn01Gold "Aluminum Tree"
,ATX_AluminumTreeOrn01Green "Aluminum Tree"
,ATX_AluminumTreeOrn01Pink "Aluminum Tree"
LL_SPOTLIGHT_Recipes_Workshop_All
conditions tweakedVendor_VendingMachine_Ammo
lostLLV_Vendor_Component_Scrap_Bulk_Guaranteed
LLD_Creature_Supermutant_Melee
lostLLD_Creature_BaseItem_SuperMutant_Melee
LL_Vendor_Trainstations
lostLLV_Vendor_Component_Scrap_Bulk_Guaranteed
workshop_LL_Lights_CeilingLights
addedATX_Hanging_Chandelier "Modern Chandelier"
HelpLeveling_PC
info about S.P.E.C.I.A.L respec addedHelpLeveling_Console
info about S.P.E.C.I.A.L respec addedHelpPerkCards_Console
info about S.P.E.C.I.A.L respec addedHelpPerkCards_PC
info about S.P.E.C.I.A.L respec addedPOST_ATX_Lunchbox_Msg
EDID changed tozzz_RECLAIM_Msg
MTRZ01_LostKeyFinalNameMessage
addedATX_Lunchbox_PartyFavorMessage
addedATX_Lunchbox_PartyFavorMessage_Antacids
addedATX_Lunchbox_PartyFavorMessage_Balloons
addedATX_Lunchbox_PartyFavorMessage_Confetti
addedATX_Lunchbox_PartyFavorMessage_Fingertrap
addedATX_Lunchbox_PartyFavorMessage_GiftBag
addedATX_Lunchbox_PartyFavorMessage_Noisemaker
addedATX_Lunchbox_PartyFavorMessage_PlasticAnimals
addedATX_Lunchbox_PartyFavorMessage_SoMuchCake
addedATX_Lunchbox_PartyFavorMessage_SugarRush
addedATX_Lunchbox_PartyFavorMessage_ToGoPunch
added
POST_ATX_Lunchbox_RewardEffect
EDID changed toATX_Lunchbox_RewardEffect
Party Favor Apply
gainsAbility_Spell
ATX_Lunchbox_JumpAbility "Balloons!"
scriptPOST_ATX_Lunchbox_ActivatorEffect
EDID changed tozzz_RECLAIM_ActivatorEffect
Lunchbox Activator and Animation
lost it's scriptsPOST_ATX_Lunchbox_JumpApplier
EDID changed tozzz_RECLAIM_JumpApplier
POST_ATX_Lunchbox_Serum_BalloonJumpApplier
- EDID changed to
ATX_Lunchbox_BalloonJumpApplier
- lost it's scripts
Hide in UI
,Painless
,No Death Dispell
flags addedATX_Lunchbox_JumpAbility "Balloons!"
set asEquip Ability
- EDID changed to
ATX_Lunchbox_SugarRush_Message
addedATX_Lunchbox_PlasticAnimals_Message
addedATX_Lunchbox_Noisemaker_Message
addedATX_Lunchbox_GiftBag_Message
addedATX_Lunchbox_Fingertrap_Message
addedzzz_RECLAIM_Balloons_Message
addedATX_Lunchbox_Antacids_Message
addedATX_Lunchbox_Balloons_Message
addedATX_Lunchbox_Confetti_Message
addedATX_Lunchbox_SoMuchCake_Message
addedATX_Lunchbox_ToGoPunch_Message
addedAbSpotlightTextDummyWeek008
deletedPOST_ATX_Lunchbox_FortifyJumpHeight
- EDID changed to
ATX_Lunchbox_FortifyJumpHeight
AbilityTypeMutation
,AbilityTypeMutation_PositiveEffect
added
- EDID changed to
POST_ATX_Lunchbox_VFXEffect
EDID changed tozzz_RECLAIM_VFXEffect
POST_ATX_Lunchbox_AddConfettiPerk
- EDID changed to
zzz_RECLAIM_AddConfettiPerk
POST_ATX_Lunchbox_Confetti01 "Confetti Perk"
was removed fromPerk to Aply
- EDID changed to
POST_ATX_Lunchbox_PerkConfettiApply
- EDID changed to
ATX_Lunchbox_PerkConfettiApply
- script
Economy:LunchboxPerkFanfareScript
added
- EDID changed to
POST_ATX_Lunchbox_PerkConfettiEffect
EDID changed toATX_Lunchbox_PerkConfettiEffect
POST_ATX_Lunchbox_NoHunger_Effect
- EDID changed to
ATX_Lunchbox_NoHunger_Effect
- script
Economy:LunchboxPerkFanfareScript
added FULL - Name
removed
- EDID changed to
POST_ATX_Lunchbox_NoThirst_Effect
- EDID changed to
ATX_Lunchbox_NoThirst_Effect
- script
Economy:LunchboxPerkFanfareScript
added FULL - Name
removed
- EDID changed to
PerkFriendlyFireRestoreHealthEffect
PerkFriendlyFireDispelEffect
keyword addedDispel with Keywords
flag added
workshop_ShackWallA01
gainedObstacle
flagWorkshopWindChimes01_new
addedWorkshopWindChimesWall01_new
added
ATX_MSWP_Sleepingbag_RobcoFireman
addedATX_MSWP_Sleepingbag_SugarBombs
addedATX_MSWP_Sleepingbag_VaultTec
addedATX_MSWP_PipBoy_AmericanFlag
addedATX_MSWP_PipBoy_HunterOrange
addedATX_MSWP_PipBoy_Mothman
addedATX_MSWP_PipBoy_SlocumJoe
addedATX_MSWP_PipBoy_WavyWillard
addedATX_MSWP_FatMan_Bomber
EDID changed toATX_MSWP_FatMan_Aviator
ATX_mat_PA_T45_Moth
typos in material path fixedATX_mat_PA_T45_PS
typos in material path fixedATX_mat_PA_T51_Moth
typos in material path fixedATX_mat_PA_T51_PS
typos in material path fixedATX_mat_PA_T60_PS
typos in material path fixedATX_mat_PA_T60_Moth
typos in material path fixedATX_mat_PA_X01_Moth
typos in material path fixedATX_mat_PA_X01_PS
typos in material path fixedATX_MSWP_Flamer_Fireman
addedATX_MSWP_FatMan_VaultTec
typos in material path fixed
- Yeah, this is all redone
Scorchbeast Queen
gainedCB15_QuestKillTarget
keywordScorchbeast Queen
gainedImmuneToNukes
keywordVincent May-Lilly
death item changed fromLLD_Creature_Robot_SentryBot
toLLD_Creature_Robot_Robobrain
Robobrain Devastator
death item changed fromLLD_Creature_Robot_SentryBot
toLLD_Creature_Robot_Robobrain
The Boss
death item changed fromLLD_Creature_Robot_SentryBot
toLLD_Creature_Robot_Robobrain
Robobrain
death item changed fromLLD_Creature_Robot_SentryBot
toLLD_Creature_Robot_Robobrain
Robobrain Sentry
death item changed fromLLD_Creature_Robot_SentryBot
toLLD_Creature_Robot_Robobrain
Robobrain Tactician
death item changed fromLLD_Creature_Robot_SentryBot
toLLD_Creature_Robot_Robobrain
Robobrain War Mind
death item changed fromLLD_Creature_Robot_SentryBot
toLLD_Creature_Robot_Robobrain
Robobrain Devastator
death item changed fromLLD_Creature_Robot_SentryBot
toLLD_Creature_Robot_Robobrain
mod_GatlingPlasma_Muzzle_Splitter_A
lost_PARENT_mod_WEAPON_Durability_High "TEMPLATE: High Durability Penality"
mod_PipeBoltAction_Grip_Stock_HipAccuracy-SecondaryDMG
gainedAnimsGripRifleStraight
keywordATX_mod_armor_Combat_Material_Paint_VaultTec
,ATX_mod_armor_Combat_Material_Paint_Camo
,ATX_mod_armor_Combat_Material_Paint_Patriot
,ATX_mod_armor_Metal_Material_Paint_VaultTec
,ATX_mod_armor_Metal_Material_Paint_Camo
,ATX_mod_armor_Metal_Material_Paint_Pink
,ATX_mod_armor_Metal_Material_Paint_Bright
priority set to127
ATX_mod_melee_Sledgehammer_CroquetMallet
description fixed andATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet
keyword addedVault-Tec 2 Paint
renamed toVault-Tec Engineer Paint
Inventor Paint
renamed toAmateur Inventor's Paint
Bomber Paint
renamed toAviator Paint
War Rider Paint
lostap_PowerArmor_Paint "Material"
keywordTEMPLATE: Muzzle Brake
unknown property changed from4294967291
to5
AddictionManager
lostSpotlightWeekIndex
conditionATX_Lunchbox_SugarRush_Perk
addedATX_Lunchbox_PlasticAnimals_Perk
addedATX_Lunchbox_Noisemaker_Perk
addedATX_Lunchbox_GiftBag_Perk
addedATX_Lunchbox_Fingertrap_Perk
addedATX_Lunchbox_Balloons_Perk
addedATX_Lunchbox_Antacids_Perk
addedPOST_ATX_Lunchbox_Hunger_Perk
- EDID changed to
POSTzzz_ATX_Lunchbox_Extra
FULL - Name
removedFNAM - SWF
removed
- EDID changed to
POST_ATX_Lunchbox_NoThirst_Perk
- EDID changed to
ATX_Lunchbox_NoThirst_Perk
FULL - Name
removedDESC - Description
removedFXExplosionLunchboxFanfare
set asPRFS - Perk Activation Sound
LunchBoxPerkToGoPunch
set asFNAM- SWF
andPRFI - Unknown
- EDID changed to
POST_ATX_Lunchbox_Confetti01
- EDID changed to
ATX_Lunchbox_Confetti_Perk
- Description changed
FXExplosionLunchboxFanfare
set asPRFS - Perk Activation Sound
LunchBoxPerkConfetti
set asFNAM- SWF
andPRFI - Unknown
- EDID changed to
POST_ATX_Lunchbox_NoHunger_Perk
- EDID changed to
ATX_Lunchbox_NoHunger_Perk
FULL - Name
removedDESC - Description
removedFXExplosionLunchboxFanfare
set asPRFS - Perk Activation Sound
LunchBoxPerkSoMuchCake
set asFNAM- SWF
andPRFI - Unknown
- EDID changed to
POST_ATX_Lunchbox_Hunger_Perk
EDID changed toPOSTzzz_ATX_Lunchbox_Extra
- Unknown changes on Data:
Quickplay: Assault <Alias=workshopLocation>
,Investigate
,CUT_Dialogue_MTNS03_QuestGiver
,Lost and Found
,Back to Basic
,Event: Leader of the Pack
,Combat Lines, Reaction Lines, Etc
,Daily: Target Rich Environment
,Daily: Pass the Buck
,Mama Bear
,Dialogue_LC129_Jack
,Daily: Mistaken Identity
,Debate Prep
,Surveillance Scene Quest: Blackwell
,Event: It's a trap
,Pitcher Plant Patch
,Conflicted Robot
,Valley Galleria Eyebot
,BoSr02_Master
,Destroyed Survivor Camp
,Sentry Bot patrol
,[Power Plant System - Startup]
,Clear Watoga Civic Center
,EN06 Seal Questline Restart Quest
- Various XP reward reductions
Event: Protest March
stage1000
xp reward reduced from250
to200
Event: Tea Time
stage1000
xp reward reduced from200
to150
Event: Distinguished Guests
- stage
500
xp reward reduced from200
to150
- stage
500
xp reward reduced from250
to200
- stage
500
xp reward reduced from300
to250
- stage
500
xp reward reduced from350
to250
- stage
550
xp reward reduced from200
to150
- stage
Event: Patrol Duty
stage230
xp reward reduced from250
to200
Event: Feed the People
stage1000
xp reward reduced from250
to150
Event: Guided Meditation
stage255
xp reward reduced from300
to200
Event: Back on the Beat
stage5000
xp reward reduced from250
to150
Event: Grafton Day
stage5000
xp reward reduced from250
to200
Event: Collision Course
- stage
1000
xp reward reduced from250
to150
- stage
1500
xp reward removed
- stage
Event: Line in the Sand
stage700
xp reward reduced from450
to250
Event: Battle Bot
stage200
xp reward reduced from350
to300
Prickett's Fort Confederate Assault
- stage
999
xp reward reduced from250
to200
- stage
1000
xp reward reduced from300
to200
- stage
Event: Jail Break
stage1000
xp reward reduced from300
to200
Event: Feed the People
Alias ConditionIsActivePlayer
addedAn Ounce of Prevention
objectives tweakedPersonal Matters
gaineddefaultquestencounterwavescript
scriptDailly: Dross Toss
daily reset timer fixedDaily: The Chow Line
daily reset timer fixedDaily: Lucky Mucker
daily reset timer fixedMission: Countdown <Alias=MSiloShortNameLocation>
reset timer fixed
Mole Miner
PerkWastelandWhispererEligible
keyword addedHuman
unknown bones changesGhoul
unknown bones changes
- A bazillion FormIDs edited to be compatible with Bulldozer
BoSr01_QuestNode
hours until reset changed from0.8
to1.2
MTNM04_Guest_QuestNode
hours until reset changed from0.8
to1.2
MTR10_Battle_QuestNode
hours until reset changed from0.8
to1.2
MTNM03_Meditation_QuestNode
hours until reset changed from0.8
to1.2
GraftonProxEvents_Random
hours until reset changed from0.8
to1.2
FFZ17_Tea_QuestNode
hours until reset changed from0.8
to1.2
EasternRegionalPenEvents_Random
hours until reset changed from0.8
to1.2
TW009_BattleNeverWasEvent
hours until reset changed from0.8
to 1.2`MorgantownProxEvents
hours until reset changed from0.8
to1.2
OBJWorkshopBulldozeDisable
addedOBJWorkshopBulldozeEnable
addedAMBChimesWorkshop
addedSFXATXRedRocketShake
addedSFXATXRedRocketThurst
addedSFXATXRedRocketExplosionFinal
addedFXExplosion03RedRocketLAYERCTailStereo
addedFXExplosion03RedRocketLAYERA
addedFXExplosion03RedRocketLAYERAThump
addedFXExplosion01RedRocketLAYERA
addedFXExplosion01RedRocketLAYERAThump
addedFXExplosion02RedRocketLAYERAThump
addedSFXATXRedRocketExplosion01
addedSFXATXRedRocketExplosion02
addedSFXATXRedRocketSignOff
addedSFXATXRedRocketSignOn
added
- Unknown changes to Effect:
PA Common Arm
,FieldGen EMP Spell 4
,Scorchbeast Cloak
,Nuclear Fallout Radiation
,Assaultron Rad Damage
Eagle Eyes
:Mutation_FortifyPerception "Mutation: Fortify"
magnitude decreased from6.000000
to5.000000
when having perkStrangeInNumbers01 "Strange In Numbers"
Bird Bones
:Mutation_FortifyPerception "Mutation: Fortify"
magnitude decreased from6.000000
to5.000000
when having perkStrangeInNumbers01 "Strange In Numbers"
Egg Head
:Mutation_FortifyPerception "Mutation: Fortify"
magnitude decreased from9.000000
to8.000000
when having perkStrangeInNumbers01 "Strange In Numbers"
POST_test_ATX_LunchboxRewards_NearbySpell
- EDID changed to
zzz_RECLAIM_LunchboxRewards_NearbySpell
POST_ATX_Lunchbox_RewardEffect "Party Favor Apply"
effect removed
- EDID changed to
Friendly Fire
:PerkFriendlyFireRestoreHealthEffect "Restore Health"
magnitude decreased from0.450000
to0.400000
POST_CUT_ATX_Lunchbox_ThirstSpellEffect
EDID changed tozzz_RECLAIM_ThirstSpellEffect
POST_ATX_Lunchbox_Mutation_BalloonJump
- EDID changed to
ATX_Lunchbox_Balloon_Applier
- Name changed from
Marsupial
toBalloons!
SURV_Icon_Mutation "MutationIcon"
keyword changed toSURV_Icon_Chems "ChemsIcon"
- Unknown changes to flags
Instant Cast
flag addedType
changed fromAbility
toSpell
Cast Type
changed fromConstant Effect
toFire and Forget
- Unknown changes to effects and major changes to effects conditions
- EDID changed to
Spotlight Week
- renamed to
Spotlight Week 1 bonus
- unknown changes to effects
- renamed to
POST_ATX_Lunchbox_CarryCapacitySpell
- EDID changed to
ATX_Lunchbox_CarryCapacitySpell
ATX_Lunchbox_GiftBag_Message
effect added
- EDID changed to
Plastic Animals
- EDID changed to
ATX_Lunchbox_CreaturesSpell
ATX_Lunchbox_PlasticAnimals_Message
effect added
- EDID changed to
POST_ATX_Lunchbox_HungerSpell
EDID changed toATX_Lunchbox_HungerSpell
POST_ATX_Lunchbox_JumpSpell
- EDID changed to
ATX_Lunchbox_JumpAbility
- unknown changes to effects
- EDID changed to
POST_ATX_Lunchbox_MutantsSpell
- EDID changed to
ATX_Lunchbox_MutantsSpell
FortifyDamageVsSuperMutants "Fortify Damage Vs. Super Mutants"
effect duration increased from900
to915
FortifyDamageVsGhouls "Fortify Damage Vs. Ghouls"
effect duration increased from900
to915
ATX_Lunchbox_Fingertrap_Message
effect added
- EDID changed to
POST_ATX_Lunchbox_RadResistSpell
- EDID changed to
ATX_Lunchbox_RadResistSpell
FortifyResistRadExposure "Resist Radiation Exposure"
effect duration increased from900
to915
ATX_Lunchbox_Antacids_Message
effect added
- EDID changed to
POST_ATX_Lunchbox_RobotsSpell
- EDID changed to
ATX_Lunchbox_RobotsSpell
FortifyDamageVsRobots "Fortify Damage Vs. Robots"
effect duration increased from900
to915
ATX_Lunchbox_Noisemaker_Message
effect added
- EDID changed to
POST_ATX_Lunchbox_ThirstSpell
- EDID changed to
ATX_Lunchbox_ThirstSpell
- Name removed
ATX_Lunchbox_NoThirst_Effect
effect duration increased from900
to1815
- EDID changed to
POST_ATX_Lunchbox_XPSpell
- EDID changed to
ATX_Lunchbox_XPSpell
FortifyXPBonus "XP Bonus"
effect duration increased from900
to915
ATX_Lunchbox_SugarRush_Message
effect added
- EDID changed to
POST_ATX_Lunchbox_ConfettiSpell
- EDID changed to
ATX_Lunchbox_ConfettiSpell
ATX_Lunchbox_PerkConfettiApply "Apply Confetti Perk"
effect duration increased from900
to1815
ATX_Lunchbox_Confetti_Message
effect added
- EDID changed to
POST_ATX_Lunchbox_PerkConfettiEffectSpell
EDID changed toATX_Lunchbox_PerkConfettiEffectSpell
Inspirational
condition to only apply when in a party addedFriendly Fire
PerkFriendlyFireRestoreHealthEffect "Restore Health"
magnitude *decreased from1.300000
to1.200000
- A bazillion FormIDs edited to be compatible with Bulldozer
- Unknown changes:
workshopSnap_WrhsStaircase01
,workshopSnap_WrhsWallTopArchL01
,workshopSnap_WrhsWallTopArchR01
,workshopWall_WindChimes01
,workshopSnap_FoundationStairs01
workshopOrigin_ATX_RedRocketStatue01
addedworkshopSnap_FoundationStairsWood01
added
DecalBloodSplatterLgConfetti
changed decals data
M79 Grenade Launcher
removedWeaponTypeShotgun
keywordAutoGrenadeLauncher
removedWeaponTypeHeavyGun
keyword
Diff list of the files inside the .ba2
s (18.322 lines of text)
curvetables/json/creatures/weapon/weapon_mirelurkqueen_rangeddmg.json
from
{
"curve":
[
{
"x": 20,
"y": 50
},
{
"x": 35,
"y": 65
},
{
"x": 50,
"y": 80
}
]
}
to
{
"curve":
[
{
"x": 20,
"y": 75
},
{
"x": 35,
"y": 90
},
{
"x": 50,
"y": 125
}
]
}
TBA
ChromiumRenderer.exe
CrashReporter.exe
Fallout76.exe
libcef.dll
VendorSettings.json
Data\SeventySix - Animations.ba2
Data\SeventySix - ATX_Main.ba2
Data\SeventySix - ATX_Textures.ba2
Data\SeventySix - GeneratedMeshes.ba2
Data\SeventySix - GeneratedTextures.ba2
Data\SeventySix - Interface.ba2
Data\SeventySix - Localization.ba2
Data\SeventySix - Materials.ba2
Data\SeventySix - MiscClient.ba2
Data\SeventySix - Shaders.ba2
Data\SeventySix - Startup.ba2
Data\SeventySix.cdx
Data\SeventySix.esm