Skip to content

Latest commit

 

History

History
977 lines (868 loc) · 57.9 KB

v1.0.3.10.md

File metadata and controls

977 lines (868 loc) · 57.9 KB

Fallout 76 v1.0.3.10 11/12/18 Patch Notes

Official Bethesda Patch notes

Planned changes (notes released 27/11/18)

December 11, 2018

The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we're also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.

  • PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.
  • SPECIAL Respec: After level 50, you'll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
  • C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you'll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don't attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.
  • Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it's easier to create and place your C.A.M.P. when and where you want it. You can also "Bulldoze" to clear these items from the surrounding area to make your C.A.M.P. feel more like home!

Official Patch note (notes released 11/12/18)

HIGHLIGHTS:

Here are a few of the major changes coming with today's patch. Further below, you'll find more details about each:

  • C.A.M.P. Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build when and where you want.
  • C.A.M.P. Placement Improvements: You will now be notified when you log into a world and your current C.A.M.P. location is occupied by another player. If you stay in that world, you can place your C.A.M.P. back down for free. If you decide not to place your C.A.M.P. and join a new world where your space is unoccupied, it will be automatically placed in its original spot.
  • SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you'll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.
  • Push-to-Talk: We've implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.
  • New PC Settings: We've added Field of View and Depth of Field sliders so that you can further customize your view in-game.
  • 21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.

GENERAL

  • Performance: Several improvements have been made to in-game performance.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

ART

  • Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.

BALANCE

  • Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
  • Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.
  • Scorchbeast Queen: Will now land on the ground more often.
  • Workshops: Players no longer gain XP when crafting at a public Workshop.

C.A.M.P., CRAFTING, AND WORKSHOPS

NEW – Automatically remove obstructions in C.A.M.P.s:

Bulldozing

  • Rocks, small trees, and other small objects no longer prevent players from building items in those locations.
  • These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such as Foundations.
  • Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.
NEW – C.A.M.P. placement improvements:
  • A notification will now be displayed to players upon logging into a world if their current C.A.M.P. location is occupied by someone else.
  • If they to choose remain in that world, they will be able to place their C.A.M.P. in a new location for free.
  • Alternatively, if the player decides not to place their C.A.M.P. in a new location, and instead joins a new world, their C.A.M.P. will be automatically placed back in its original location-provided that spot is unoccupied.
Additional C.A.M.P., Crafting, and Workshop updates:
  • C.A.M.P.: The percentage of a C.A.M.P.'s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
  • C.A.M.P.: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot.
  • Windmill: The power produced by the Windmill has been increased from 3 to 12.
  • Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.

PROGRESSION

NEW – SPECIAL Re-speccing:
  • Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another.
    • This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
    • If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.
    • Re-speccing details have also been added to the “Perks” section of the in-game Help menu.

QUESTS

  • Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
  • Event Quests: XP reward amounts have been reduced for the following Event Quests:
    • Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.
    • Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.

USER INTERFACE

NEW – Push-to-Talk Setting (PC):
  • A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default.
    • The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default.
    • Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu.

NEW – Depth of Field Setting (PC):

  • A Depth of Field slider has been added and can be adjusted in the game's display settings menu.

NEW – Field of View Setting (PC):

  • A Field of View slider has been added and can be adjusted in the game's display settings menu.
  • The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.
  • Note: Field of View will be automatically set to 70 while modifying a character's appearance but can otherwise be set between the values mentioned above.

NEW – 21:9 Resolution Support (PC):

  • The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.
  • Additionally, various 21:9 resolutions can be selected in the game's display settings menu.

Additional User Interface Updates:

  • AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
  • Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
  • Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.
  • Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once:
    • Up to 10 markers each for quests, locations, hostile players, and enemies.
    • Up to 8 markers each for neutral players and targeted enemies.
    • Up to 4 markers for teammates.
    • Players can still use their Pip-Boys to toggle tracking off for individual quests if they'd prefer to reduce them amount of quest markers in the compass, and on-screen.

BUG FIXES

STABILITY AND PERFORMANCE

  • Performance: Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling.
  • Performance: Addressed hitching that could occur during combat in Nuke Silos.
  • Performance: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note.
  • Performance: Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card.
  • Performance: Addressed a performance issue on Xbox that could occur while traveling in The Mire.
  • Performance: Addressed an issue that could cause reduced performance after a Wendigo screams.
  • Stability: Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis.
  • Stability: Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected.

GENERAL

  • Achievements: Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players.
  • Achievements: Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players.
  • Achievements: Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players.

ART AND GRAPHICS

  • Animations: Ghouls in the Vault-Tec Agricultural Research Center's basement no longer hitch while playing their movement animations.
  • Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.
  • Animations: Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing.
  • C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world.
  • Character Models: Other players' character models will no longer display visual issues when a loading screen completes after exiting a building.
  • Graphics: Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects.
  • Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.
  • Graphics: Fixed an issue on PS4 that could cause objects within building interiors to appear very dark.
  • Graphics: Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings.
  • Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing.
  • Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.
  • Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.
  • Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain.
  • Weather: Objects in the world will no longer appear to flicker while it is raining.
  • Weapons: The Minigun's barrel no longer appears partially transparent while previewing it in the Inspect menu.
  • Weapons: Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen.
  • Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.
  • Weapons: An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus.
  • Weapons: Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus.

C.A.M.P., WORKSHOPS, AND CRAFTING

  • Blueprints: Fixed an issue that could prevent a Blueprint from being placed and cause a “Cannot place item: Selected item is floating.” error to display, even if the placement preview showed the intended location was valid.
  • Blueprints: Fixed an issue that could prevent a Blueprint from being placed without displaying an error message, even if the placement preview showed the intended location as valid.
  • Blueprints: The placement preview for a Blueprint that contains floating objects will no longer occasionally display a green outline despite being unplaceable.
  • Blueprints: Attempting to place a Blueprint by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap.
  • Blueprints: Fixed an issue that could allow creation of a Blueprint that exceeded the Blueprint Budget.
  • Containers: Fixed an exploit that could enable unlimited item storage.
  • Doorways: Can now be correctly snapped to floors that are attached to Stairs.
  • Recent: The Recent tab in the Build Menu will now correctly display objects that have recently been built.
  • Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
  • Stairs: Can no longer be placed in a way that causes them to clip through Roof objects.
  • Stored: Addressed an exploit that could cause items in the Stored tab to become duplicated.
  • Stored: Storing a variant of an object that the player has not yet learned how to build will now cause that item to be converted to a variant the player can build. If no variants have been learned, the stored item will be converted to its base version.
  • Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s.
  • Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor.
  • Workshops: After Powering up a Power Plant, Power Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power.
  • Workshops: Car models no longer reappear after being removed by building an object on top of them.

ENEMIES

  • General: Fixed an issue that could cause enemies to remain stationary while they were out of combat.
  • Bee Swarms: Are no longer invisible.
  • Honeybeast: No longer drop more Adhesive than intended, and now instead drop a stack of 1 – 2 Adhesive on death.
  • Mirelurk Queen: The Mirelurk Queen's acid attack no longer deals more damage than intended.
  • Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls.

ITEMS

  • Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now appear 16% more often.
  • Apparel: Buying Apparel from a Vendor will now correctly add that item to the player's Inventory.
  • Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
  • Caps: Addressed several exploits that could allow players to gain Caps more quickly than intended.
  • Power Armor: Fixed an issue that could allow two players to simultaneously activate the same suit of unowned Power Armor.
  • Power Armor: It is no longer possible to transfer more than one Fusion Core into a suit of Power Armor.
  • Serums: Now correctly apply Mutations when consumed, and Mutations applied in this way now correctly appear in the Pip-Boy's Effects tab.
  • Vendors: Items that do not have a Cap value can no longer be sold to Vendors.
  • Weapons: Applying a Precise Stock mod to the Pipe Bolt-Action Pistol no longer increases its rate of fire.
  • Weapons: Attacking another player with a Cryolator no longer drains their Action Points outside of mutual PVP.
  • Weapons: Fixed an issue that could prevent Plasma Pistols from dealing damage.
  • Weapons: Projectile weapons no longer fire at the player's feet when aiming at a downward angle.

QUESTS

  • Personal Matters: Fixed several issues that could prevent Evan from spawning correctly.
  • An Ounce of Prevention: The T-Type Fuse quest marker now correctly appears above the container that contains the fuse. Additionally, an optional new objective has ben added to help players find a way into Greg's Mine Supply.
  • Chow Line: This Daily Quest can no longer be repeated multiple times per day.
  • Dropped Connection: Loot that is left behind by other players after completing this event is now correctly cleared when the event restarts.
  • Events: Players can now correctly join Event Quests after Fast Traveling to a nearby location and walking into an active Event area.
  • Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest's participants.
  • The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest step.
  • Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator.
  • Scorched Earth: Fixed an issue that could cause this event to be completed immediately after it began.
  • Scorched Earth: Players who damage the Scorchbeast Queen will now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing blow.

PERKS

  • Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled.
  • Fix it Good: Bonus durability added to armor is no longer suddenly lost after being hit a few times.
  • Green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs.
  • Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher.
  • Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher.
  • Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats.
  • Weapon Artisan: Bonus durability added to a weapon is no longer suddenly lost after using the weapon a few times.

PVP

  • Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP.
  • Team PVP: When attacked by a player who is on a team, the target will now correctly enter mutual PVP with the entire team upon returning fire to any of the aggressor's teammates. If the target was also on a team, returning fire will begin mutual PVP between both teams.
  • Turrets: Will no longer fire on another player who is attacked by the owner of those Turrets outside of mutual PVP combat.

SOCIAL

  • Friends: Friends who have been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may have blocked accidentally.
  • Friends: Friends who have been Blocked or Ignored will now display a “(Blocked)” or “(Ignored)” tag next to their account name in Friends List.
  • Friends: Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu.
  • Social Menu: Players in the Social Menu are now correctly sorted first by those who are Online in the same world, Online in another world, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical order.
  • Social Menu: Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Menu.
  • Social Menu: Players in the Recent Players list no longer display an Online, Offline, or Main Menu status.
  • Teams: Players will no longer be placed into a team alone if the player they previously invited disconnects from the game.
  • Teams: Attempting to accept a team invite after the team's leader has left the team will no longer cause an error message to display.
  • Teams: Team members who exit the game will be removed from the team after logging back in. If the team leader disconnected in this way, another team member will become the leader.
  • Teams: Fixed an issue that could prevent Team Invites from being displayed to the player.

SOUND

  • Game Volume: On Xbox, the game's audio volume will no longer fluctuate when looking through a weapon's scope.
  • Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
  • Sound Effects: On PS4, wind sound effects at high altitudes now fade out rather than ending abruptly.
  • Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a delay when the radio transitions to the next song.

USER INTERFACE

  • Atomic Shop: On PC, clicking the “Back” button while viewing an item's detailed description no longer causes that item's details overlay to persist on-screen.
  • Atomic Shop: The clickable area on item buttons in the leftmost column in the - Atomic Shop now correctly matches the size of the buttons.
  • Atomic Shop: Addressed an issue that could prevent items in the Atomic Shop from loading correctly for players on console.
  • Atomic Shop: Fixed an issue that could prevent fanfare from playing, or cause it to end early, after making a purchase.
  • Atomic Shop: Clicks will no longer fail to register along the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution.
  • Challenges: The “Level Up” Daily Challenge no longer remains completed when Challenges reset on a new day.
  • Containers: Weight values no longer shift slightly to the left when viewing a container's inventory.
  • Graphic Settings: Addressed an issue that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to support higher settings.
  • Hotkeys: Rebinding Jump to a mouse button now correctly causes the “Search” and “Modify/Repair” prompts to display the updated hotkey.
  • Keypads: Attempting to access a keypad being used by another player will now correctly display an error message stating that the keypad is in use.
  • Localization: Carry weight and current Cap totals no longer appear truncated in the bottom-right corner of the Map in the Chinese game client.
  • Localization: Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client.
  • Localization: Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game client.
  • Localization: Wall and Floor Décor section titles in the C.A.M.P.'s Build Menu no longer appear truncated in the Traditional Chinese game client.
  • Power Armor: Fast Traveling with Power Armor that was purchased in the Atomic Shop no longer removes the Atomic Shop logo.
  • Power Armor: While wearing Power Armor and playing in 21:9 aspect ratios on PC, raindrops and other visual effects now correctly extend to the edges of the screen.
  • Quest Tracker: Fixed an issue that could cause placeholder text to display to teammates in the quest tracker as the team leader progressed through a quest.
  • Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a black screen, or an error message.
  • Settings: Fixed an issue on PC that could allow the game client's visible area to extend beyond the bounds of the monitor.
  • VATS: Melee attacks will now correctly increase the Critical Meter.
  • Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text.

Community Patch notes

Changes found on the SeventySix.esm file

HIGHLIGHTS:

  • The addition of the Bulldoze feature brought many changes to navmeshes and precombines.
  • More work done in preparation for the Holidays. We try to spoil as little as possible of this. (Other minor spoilers, for unreleased items, are present)
  • Lunchboxes. They look like holiday gifts for now. (Even though they look like part of the holidays special, we included them, so you can see what is been worked on them.)
  • Scorchbeast Queen is now immune to nukes :(

Activators

  • Generator - Windmill power generated increased from 3.0 to 12.0
  • Lunchbox Activator EDID changed from POST_ATX_LunchBox to zzz_RECLAIM_LunchBox
  • Red Rocket Mega Sign added
  • Animatronic Waving Santa sound looping added
  • Powered Inflatable Snowman sound looping added
  • Welcome Home Neon Sign EDID changed from ATX_SignWelcomeHome to ATX_SignWelcomeHomeDUPLICATE000
  • Generator - Small renamed to Clean Generator - Small
  • Generator - Medium renamed to Clean Generator - Medium
  • Vault-Tec Generator - Small name conflict with Generator - Small fixed

Ingestible

  • POST_ATX_Lunchbox_Consumable lost FeaturedItem keyword
  • Jump Serum EDID changed from POST_ATX_Lunchbox_JumpTest to zzz_RECLAIM_JumpTest

Armor Addon

  • AAClothesBOSFatigues bone data tweaked
  • AAArmorBoSFieldScribeGloves male/female priority(?) increased from 0 to 5
  • AAArmorBoSSoldier gained No Underarmor Scaling flag
  • AAClothes_AmericanPatriotSuit, AAClothes_AmericanPatriotSuitClean, ATX_AAClothesDoctorsScrubsClean, ATX_AAClothesDoctorsScrubs, ATX_AAAmericanDaredevilSuit, ATX_AAAmericanDaredevilSuitClean, ATX_AAGreaserJacketLeather, ATX_AAGreaserJacketLeatherClean, ATX_AAFishingOutfit, ATX_AAFishingOutfitClean, ATX_AAPajamas2Piece, ATX_AAPajamas2PieceClean, ATX_AAClothesPajamasVaultTec, ATX_AAClothesPajamasVaultTecClean, ATX_AAClothesFlapperDress, ATX_AAClothesFlapperDressClean, ATX_AAClothesPoodleSkirt, ATX_AAClothesPoodleSkirtClean, AAClothes_DenimCanadianTuxedo, AAClothes_DenimCanadianTuxedoClean, ATX_AAClothesStarletSniper, ATX_AAClothesPantSuit_BlackJackolantern, ATX_AAClothesPantSuit_Camouflage_Clean, ATX_AAClothesPantSuit_Pink_Clean, ATX_AAClothesPantSuit_Tropical_Clean, ATX_AAClothesPantSuit_Tulip_Clean, ATX_AAClothesPantSuit_VaultTech_Clean, ATX_AAClothesPantSuit_Jaguar, ATX_AAClothesLumberjack, ATX_AAClothesRobcoSandalsTShorts, ATX_AAClothesPantSuit_RedPlaid, ATX_AAClothesPantSuit_WayTooFestiveChristmas, ATX_AAClothesShortSuit_Camouflage, ATX_AAClothesShortSuit_BlackJackolantern, ATX_AAClothesShortSuit_Jaguar, ATX_AAClothesShortSuit_RedPlaid, ATX_AAClothesShortSuit_Pink, ATX_AAClothesShortSuit_TropicalSummer, ATX_AAClothesShortSuit_Tulip, ATX_AAClothesShortSuit_VaultTec, ATX_AAClothesJeansVaultTee, SPOILERS ATX_AAClothesMrClaus, ATX_AAClothesTheInspector, ATX_AAClothesTheInspectorGloves, ATX_AAVaultTecBomberJacket, ATX_AAWhiteTux, ATX_AAWhiteBlackTux, ATX_AAClothesTrackSuitGrafton, ATX_AAClothesTourGuide
  • ATX_AAClothesStarletSniperGloves added
  • ATX_AAHeadwearSantaBeard added
  • ATX_AAClothesTrackSuitVTU male/female priority(?) decreased from 38 to 0
  • ATX_AAHeadwearStrawHat male mesh fixed from atx/clothes/fezhat/FezHatM1.nif to atx/clothes/hats/atx_strawbuckethat.nif
  • ScorchBeastAA_Fissure02Spawn lost male/female world model meshes

Armor

  • Brotherhood Fatigues lost NakedHands model
  • Nuka-Girl Rocketsuit no longer unequip armor and underarmor.
  • Brotherhood Fatigues renamed to Brotherhood Scribe Outfit and now occupies 34 - L Hand, 35 - R Hand, and 57 - Unamed slots
  • Poodle Skirt renamed to Poodle Skirt and Blouse
  • ATX_Headwear_PoodleSkirtGlassesDUPLICATE000 EDID changed to ATX_Headwear_PoodleSkirtGlasses
  • Starlet Sniper Outfit model NakedHands changed to ATX_AAClothesStarletSniperGloves
  • Starlet Sniper Hat Preview Transform changed from ArmorHelmetCultist to ArmorHeadLarge, and Object Bounds fixed
  • ATX_Clothes_TrackSuitVTU EDID changed to ATX_Armor_Casual_Underarmor__TrackSuitVTU
  • VTU Track Suit added ObjectTypeUnderarmor and ma_UnderArmor_Casual keywords
  • VTU Track Suit weight increased from 0.100000 to 1.000000
  • VTU Track Suit can now equip underarmor lining modifications
  • The Inspector Outfit now occupies 34 - L Hand, 35 - R Hand, and 57 - Unamed slots
  • ATX_Clothes_TrackSuitGrafton EDID changed to ATX_Armor_Casual_Underarmor__TrackSuitGrafton
  • Grafton Track Suit renamed to Grafton High Track Suit
  • Grafton Track Suit added ObjectTypeUnderarmor and ma_UnderArmor_Casual keywords
  • Grafton Track Suit weight increased from 0.100000 to 1.000000
  • Grafton Track Suit can now equip underarmor lining modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmLeft lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_ArmRight lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_Helmet lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_LegLeft lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_LegRight lost the ability to equip PA modifications
  • zzzPOST_ATX_Armor_PowerArmor_WarRider_Torso lost the ability to equip PA modifications

Actor Value Information

  • WorkshopBulldoze added

Book

  • Recipe_Workshop_PowerConnectors_AdvancedItems name changed from Plan: Barn Building Set to Plan: Advanced Power Connectors

Cell

Do you really want me to list all the changes in the precombined meshes for 56 cells?

  • Eastern Regional Penitentiary added 1 Chems_Prewar, 1 Chems_Stimpak, 1 Chems_Psycho
  • Poseidon Energy Plant WV-06 added 2 Chems_Any
  • Vault 94 NavMesh added/edited
  • The Rusty Pick NavMesh edited
  • Vault 63 NavMesh edited
  • MountBlairWarehouseBasement01 now correctly respawns Evan when entered

Constructible Object

  • workshop_co_WaterPurifier now creates a leveled purifier
  • workshop_co_WaterPurifierLarge now creates a leveled large purifier
  • ATX_workshop_co_RedRocketStatue01 added
  • workshop_co_WallDecor_WindChimes01_new added
  • ATX_co_Clothes_Outfit_TrackSuitVTU EDID changed to ATX_co_Clothes_Underarmor_TrackSuitVTU
  • ATX_co_Clothes_Outfit_TrackSuitGrafton EDID changed to ATX_co_Clothes_Underarmor_TrackSuitGrafton
  • ATX_co_mod_Fatman_Weapon_Paint_Bomber EDID changed to ATX_co_mod_Fatman_Weapon_Paint_Bomber
  • ATX_co_Clothes_Outfit_MantaMan added
  • co_mod_melee_Sledgehammer_Model_Null now correctly creates mod_melee_Sledgehammer_Model_Null "No Customization"

Consumable Entitlement (WHAT IS THIS BETHESDA?)

  • TEST_ATX_COEN EDID changed to ATX_COEN_TEST

Container

  • Vertibot Signal Grenade Box added keyword ContainerTakeOnly
  • Artillery Smoke Grenade Box added keyword ContainerTakeOnly
  • Clean Water Purifier - Industrial fixed
  • Clean Water Purifier fixed

Default Object

  • LunchBoxObject_DO added
  • WorkshopBulldozeAV_DO added

Object Effect

  • EnchPowerArmor_CoreAssembly, EnchPowerArmor_WeldedRebar, EnchWeapModBleed, DLC03_AnglerFireDamage, dtEnchRadiumRifle, MirelurkHunterSpitAttackSpell, MirelurkQueenSpitAttackSpell, crEnchScorchbeastStrafeAttack, FXEnchFireHitMolotov, EnchPlasmaGrenadeEnergyDmg, EnchPulseGrenadeEnergyDmg, Grenade_Pumpkin_PoisonEffect, crEnchScorchbeastQueenStrafeAttack, FXEnchFireHitBlastMine more unknown changes, just like last week

Entitlement

  • Tricentennial Power Armor Paint Set images added
  • Red Rocket Mega Sign added
  • Clean Water Purifier added
  • Clean Solid Billboard added
  • Starlet Sniper Hat typo in the texture path fixed
  • Vault-Tec2 Power Armor Paint Set renamed to Vault-Tec Engineer Power Armor Paint Set
  • West Virginia Power Armor Paint Set description fixed
  • Welcome Home Neon Sign typo in the texture path fixed
  • Chrome Mini-Gun Paint renamed to Chrome Paint (Minigun)
  • Chrome Mini-Gun Paint description typo fixed
  • Nuka-Cola Quantum Sign typo in the texture path fixed
  • Old Possum Bar Sign typo in the texture path fixed
  • Pickaxe Pilsner Bar Sign typo in the texture path fixed
  • Lumberjack Hat description added
  • Lumberjack Hat typo in the texture path fixed
  • Lumberjack Outfit description added
  • ATX_ENTM_Apparel_Outfit_TrackSuitVTU EDID changed to ATX_ENTM_Apparel_Underarmor_TrackSuitVTU
  • VTU Track Suit description added
  • ATX_ENTM_Apparel_Outfit_TrackSuitGrafton EDID changed to ATX_ENTM_Apparel_Underarmor_TrackSuitGrafton
  • Grafton Track Suit renamed to Grafton High Track Suit
  • Grafton Track Suit description added
  • Inventor's Laser Gun Paint renamed to Amateur Inventor's Laser Gun Paint
  • Inventor's Laser Gun Paint description added
  • VaultTec Laser Gun Paint renamed to Vault-Tec Laser Gun Paint
  • VaultTec Laser Gun Paint description added
  • ATX_ENTM_Skin_WeaponSkin_FatMan_Bomber EDID changed to ATX_ENTM_Skin_WeaponSkin_FatMan_Aviator
  • Bomber Fat Man Paint renamed Aviator Paint (Fat Man)
  • Bomber Fat Man Paint description added
  • Tripod Floor Lamp description added
  • Tripod Floor Lamp typo in texture path fixed
  • Abstract Painting description added
  • Abstract Painting typo in texture path fixed
  • Clown Painting description added
  • Landscape Painting description added
  • Landscape Painting typo in texture path fixed
  • Landscape Painting image added
  • Modern Painting description added
  • Modern Painting typo in texture path fixed
  • Modern Painting image added
  • Manta Man Costume added
  • Modern Chandelier added
  • ATX_ENTM_CAMP_Machinery_Purifier_Medium_Clean EDID changed to ATX_ENTM_CAMP_Machinery_Purifier_Large_Clean
  • Clean Industrial Water Purifier renamed to Clean Water Purifier - Industrial
  • Clean Industrial Water Purifier typo in texture path fixed
  • Clean Industrial Water Purifier images added
  • Lying Out Pose images added

Explosion

  • POST_ATX_Lunchbox_ExplosionConfettiBalloon_Kazoo EDID changed to zzz_RECLAIM_ExplosionConfettiBalloon_Kazoo
  • ATX_RedRocketStatue01Explosion added
  • ATX_RedRocketStatue01Explosion01 added
  • ATX_RedRocketStatue01Explosion02 added

Flora

  • A bazillion FormIDs edited to be compatible with Bulldozer

Furniture

  • ATX_WorkshopNpcBedSleepingBagSleep01_RobcoFireman added
  • ATX_WorkshopNpcBedSleepingBagSleep01_SugarBombs added
  • ATX_WorkshopNpcBedSleepingBagSleep01_VaultTec added

Global

  • EN_EventTimerLength for Enclave Event Master Quest increased from 300.000000 to 600.000000
  • POST_ATX_Lunchbox_BuffDurationGlobal for MTX lunchboxes/serums increased from 915.000000 to 1815.000000
  • POST_ATX_Lunchbox_ConfettiChance EDID changed to ATX_Lunchbox_ConfettiChance
  • POST_ATX_Lunchbox_BuffRadiusGlobal EDID changed to zzz_RECLAIM_BuffRadiusGlobal
  • POST_ATX_Lunchbox_Effect_FortifyXPBonus EDID changed to ATX_Lunchbox_Effect_FortifyXPBonus
  • POST_ATX_Lunchbox_Effect_CarryCapacityBonus EDID changed to ATX_Lunchbox_Effect_CarryCapacityBonus
  • POST_ATX_Lunchbox_Effect_DMGBonus EDID changed to ATX_Lunchbox_Effect_DMGBonus
  • POST_ATX_Lunchbox_Effect_RadResistBonus EDID changed to zzz_RECLAIM_Effect_RadResistBonus

Game Setting

  • sTeamErrorInviteBlockedByPrivacy added
  • sDisconnectReasonSlowNetworkComponentDeletion added
  • fPublicWorkshopExperienceMult with value 0.000000 added

Idle Animations

  • 3rdPOpenLunchbox Animation Event and Animation File removed
  • PA3rdPOpenLunchbox Animation Event changed from dyn_Activation to dyn_ActivationLoopCullWeapons
  • 3rdPOpenLunchboxFemale added
  • 3rdPOpenLunchboxMale added

Image Space

  • A bazillion weather FormIDs edited to tweak lights' intensities

Instance Naming Rules

  • Croquet Mallet name for a weapon with ATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet

Keyword

  • ATX_Entitlement_Category_Store_TEST EDID changed to ATX_Entitlement_Category_Store_Lunchboxes
  • ATX_Entitlement_Category_Store_PerkCardPacks full name removed
  • ATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet added
  • WaveType_OverseerPersonalKeyword added
  • OverseerPersonalIncludeActorKeyword added
  • PerkFriendlyFireDispelEffect added

Layer

  • MonPower_Ext_CatWalk added
  • Monogah_LOD added
  • NRGBridge_Main added
  • LC006_Poseidon_CatWalk added

Location

  • A bazillion FormIDs precombined meshes edited

Leveled Item

  • workshop_LL_Couches tweaked
  • LL_Ammo_38Caliber_AddAmmo tweaked
  • POST_CUT_ATX_Lunchbox_LLS_Caps_Owner EDID changed to zzz_RECLAIM_LLS_Caps_Owner
  • POST_CUT_ATX_Lunchbox_LLS_Caps_Friend EDID changed to zzz_RECLAIM_LLS_Caps_Friend
  • LLS_Creature_Boss_Component_Adhesive tweaked
  • LLS_Creature_Boss_Component_Gold tweaked
  • LLD_Creature_BaseItem_SuperMutant tweaked
  • LLD_Creature_BaseItem_SuperMutant_Melee tweaked
  • workshop_LL_WindChimes01_new added
  • LLD_Creature_Robot_Robobrain added
  • workshop_LL_Water_WaterPurifiers added
  • workshop_LL_Water_WaterPurifiersLarge added
  • LLS_Mods_Weapons_Ranged_AntiScorchBeast fixed drop condition for recipe_mod_PipeBoltAction_Receiver_AntiScorchBeast "Plan: Prime Pipe Bolt-Action Receiver"
  • ATX_workshop_LL_AluminumTrees added ATX_AluminumTreeOrn01Blue "Aluminum Tree", ATX_AluminumTreeOrn01Gold "Aluminum Tree", ATX_AluminumTreeOrn01Green "Aluminum Tree", ATX_AluminumTreeOrn01Pink "Aluminum Tree"
  • LL_SPOTLIGHT_Recipes_Workshop_All conditions tweaked
  • Vendor_VendingMachine_Ammo lost LLV_Vendor_Component_Scrap_Bulk_Guaranteed
  • LLD_Creature_Supermutant_Melee lost LLD_Creature_BaseItem_SuperMutant_Melee
  • LL_Vendor_Trainstations lost LLV_Vendor_Component_Scrap_Bulk_Guaranteed
  • workshop_LL_Lights_CeilingLights added ATX_Hanging_Chandelier "Modern Chandelier"

Message

  • HelpLeveling_PC info about S.P.E.C.I.A.L respec added
  • HelpLeveling_Console info about S.P.E.C.I.A.L respec added
  • HelpPerkCards_Console info about S.P.E.C.I.A.L respec added
  • HelpPerkCards_PC info about S.P.E.C.I.A.L respec added
  • POST_ATX_Lunchbox_Msg EDID changed to zzz_RECLAIM_Msg
  • MTRZ01_LostKeyFinalNameMessage added
  • ATX_Lunchbox_PartyFavorMessage added
  • ATX_Lunchbox_PartyFavorMessage_Antacids added
  • ATX_Lunchbox_PartyFavorMessage_Balloons added
  • ATX_Lunchbox_PartyFavorMessage_Confetti added
  • ATX_Lunchbox_PartyFavorMessage_Fingertrap added
  • ATX_Lunchbox_PartyFavorMessage_GiftBag added
  • ATX_Lunchbox_PartyFavorMessage_Noisemaker added
  • ATX_Lunchbox_PartyFavorMessage_PlasticAnimals added
  • ATX_Lunchbox_PartyFavorMessage_SoMuchCake added
  • ATX_Lunchbox_PartyFavorMessage_SugarRush added
  • ATX_Lunchbox_PartyFavorMessage_ToGoPunch added

Magic Effect

  • POST_ATX_Lunchbox_RewardEffect EDID changed to ATX_Lunchbox_RewardEffect
  • Party Favor Apply gains Ability_Spell ATX_Lunchbox_JumpAbility "Balloons!" script
  • POST_ATX_Lunchbox_ActivatorEffect EDID changed to zzz_RECLAIM_ActivatorEffect
  • Lunchbox Activator and Animation lost it's scripts
  • POST_ATX_Lunchbox_JumpApplier EDID changed to zzz_RECLAIM_JumpApplier
  • POST_ATX_Lunchbox_Serum_BalloonJumpApplier
    • EDID changed to ATX_Lunchbox_BalloonJumpApplier
    • lost it's scripts
    • Hide in UI, Painless, No Death Dispell flags added
    • ATX_Lunchbox_JumpAbility "Balloons!" set as Equip Ability
  • ATX_Lunchbox_SugarRush_Message added
  • ATX_Lunchbox_PlasticAnimals_Message added
  • ATX_Lunchbox_Noisemaker_Message added
  • ATX_Lunchbox_GiftBag_Message added
  • ATX_Lunchbox_Fingertrap_Message added
  • zzz_RECLAIM_Balloons_Message added
  • ATX_Lunchbox_Antacids_Message added
  • ATX_Lunchbox_Balloons_Message added
  • ATX_Lunchbox_Confetti_Message added
  • ATX_Lunchbox_SoMuchCake_Message added
  • ATX_Lunchbox_ToGoPunch_Message added
  • AbSpotlightTextDummyWeek008 deleted
  • POST_ATX_Lunchbox_FortifyJumpHeight
    • EDID changed to ATX_Lunchbox_FortifyJumpHeight
    • AbilityTypeMutation, AbilityTypeMutation_PositiveEffect added
  • POST_ATX_Lunchbox_VFXEffect EDID changed to zzz_RECLAIM_VFXEffect
  • POST_ATX_Lunchbox_AddConfettiPerk
    • EDID changed to zzz_RECLAIM_AddConfettiPerk
    • POST_ATX_Lunchbox_Confetti01 "Confetti Perk" was removed from Perk to Aply
  • POST_ATX_Lunchbox_PerkConfettiApply
    • EDID changed to ATX_Lunchbox_PerkConfettiApply
    • script Economy:LunchboxPerkFanfareScript added
  • POST_ATX_Lunchbox_PerkConfettiEffect EDID changed to ATX_Lunchbox_PerkConfettiEffect
  • POST_ATX_Lunchbox_NoHunger_Effect
    • EDID changed to ATX_Lunchbox_NoHunger_Effect
    • script Economy:LunchboxPerkFanfareScript added
    • FULL - Name removed
  • POST_ATX_Lunchbox_NoThirst_Effect
    • EDID changed to ATX_Lunchbox_NoThirst_Effect
    • script Economy:LunchboxPerkFanfareScript added
    • FULL - Name removed
  • PerkFriendlyFireRestoreHealthEffect
    • PerkFriendlyFireDispelEffect keyword added
    • Dispel with Keywords flag added

Movable Static

  • workshop_ShackWallA01 gained Obstacle flag
  • WorkshopWindChimes01_new added
  • WorkshopWindChimesWall01_new added

Material Swap

  • ATX_MSWP_Sleepingbag_RobcoFireman added
  • ATX_MSWP_Sleepingbag_SugarBombs added
  • ATX_MSWP_Sleepingbag_VaultTec added
  • ATX_MSWP_PipBoy_AmericanFlag added
  • ATX_MSWP_PipBoy_HunterOrange added
  • ATX_MSWP_PipBoy_Mothman added
  • ATX_MSWP_PipBoy_SlocumJoe added
  • ATX_MSWP_PipBoy_WavyWillard added
  • ATX_MSWP_FatMan_Bomber EDID changed to ATX_MSWP_FatMan_Aviator
  • ATX_mat_PA_T45_Moth typos in material path fixed
  • ATX_mat_PA_T45_PS typos in material path fixed
  • ATX_mat_PA_T51_Moth typos in material path fixed
  • ATX_mat_PA_T51_PS typos in material path fixed
  • ATX_mat_PA_T60_PS typos in material path fixed
  • ATX_mat_PA_T60_Moth typos in material path fixed
  • ATX_mat_PA_X01_Moth typos in material path fixed
  • ATX_mat_PA_X01_PS typos in material path fixed
  • ATX_MSWP_Flamer_Fireman added
  • ATX_MSWP_FatMan_VaultTec typos in material path fixed

Navigation Mesh Info Map

  • Yeah, this is all redone

Non-Player Character (Actor)

  • Scorchbeast Queen gained CB15_QuestKillTarget keyword
  • Scorchbeast Queen gained ImmuneToNukes keyword
  • Vincent May-Lilly death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain Devastator death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • The Boss death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain Sentry death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain Tactician death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain War Mind death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain
  • Robobrain Devastator death item changed from LLD_Creature_Robot_SentryBot to LLD_Creature_Robot_Robobrain

Object Modification

  • mod_GatlingPlasma_Muzzle_Splitter_A lost _PARENT_mod_WEAPON_Durability_High "TEMPLATE: High Durability Penality"
  • mod_PipeBoltAction_Grip_Stock_HipAccuracy-SecondaryDMG gained AnimsGripRifleStraight keyword
  • ATX_mod_armor_Combat_Material_Paint_VaultTec, ATX_mod_armor_Combat_Material_Paint_Camo, ATX_mod_armor_Combat_Material_Paint_Patriot, ATX_mod_armor_Metal_Material_Paint_VaultTec, ATX_mod_armor_Metal_Material_Paint_Camo, ATX_mod_armor_Metal_Material_Paint_Pink, ATX_mod_armor_Metal_Material_Paint_Bright priority set to 127
  • ATX_mod_melee_Sledgehammer_CroquetMallet description fixed and ATX_dn_Weapon_Melee_Sledgehammer_CroquetMallet keyword added
  • Vault-Tec 2 Paint renamed to Vault-Tec Engineer Paint
  • Inventor Paint renamed to Amateur Inventor's Paint
  • Bomber Paint renamed to Aviator Paint
  • War Rider Paint lost ap_PowerArmor_Paint "Material" keyword
  • TEMPLATE: Muzzle Brake unknown property changed from 4294967291 to 5

Perk

  • AddictionManager lost SpotlightWeekIndex condition
  • ATX_Lunchbox_SugarRush_Perk added
  • ATX_Lunchbox_PlasticAnimals_Perk added
  • ATX_Lunchbox_Noisemaker_Perk added
  • ATX_Lunchbox_GiftBag_Perk added
  • ATX_Lunchbox_Fingertrap_Perk added
  • ATX_Lunchbox_Balloons_Perk added
  • ATX_Lunchbox_Antacids_Perk added
  • POST_ATX_Lunchbox_Hunger_Perk
    • EDID changed to POSTzzz_ATX_Lunchbox_Extra
    • FULL - Name removed
    • FNAM - SWF removed
  • POST_ATX_Lunchbox_NoThirst_Perk
    • EDID changed to ATX_Lunchbox_NoThirst_Perk
    • FULL - Name removed
    • DESC - Description removed
    • FXExplosionLunchboxFanfare set as PRFS - Perk Activation Sound
    • LunchBoxPerkToGoPunch set as FNAM- SWF and PRFI - Unknown
  • POST_ATX_Lunchbox_Confetti01
    • EDID changed to ATX_Lunchbox_Confetti_Perk
    • Description changed
    • FXExplosionLunchboxFanfare set as PRFS - Perk Activation Sound
    • LunchBoxPerkConfetti set as FNAM- SWF and PRFI - Unknown
  • POST_ATX_Lunchbox_NoHunger_Perk
    • EDID changed to ATX_Lunchbox_NoHunger_Perk
    • FULL - Name removed
    • DESC - Description removed
    • FXExplosionLunchboxFanfare set as PRFS - Perk Activation Sound
    • LunchBoxPerkSoMuchCake set as FNAM- SWF and PRFI - Unknown
  • POST_ATX_Lunchbox_Hunger_Perk EDID changed to POSTzzz_ATX_Lunchbox_Extra

Quest

  • Unknown changes on Data: Quickplay: Assault <Alias=workshopLocation>, Investigate, CUT_Dialogue_MTNS03_QuestGiver, Lost and Found, Back to Basic, Event: Leader of the Pack, Combat Lines, Reaction Lines, Etc, Daily: Target Rich Environment, Daily: Pass the Buck, Mama Bear, Dialogue_LC129_Jack, Daily: Mistaken Identity, Debate Prep, Surveillance Scene Quest: Blackwell, Event: It's a trap, Pitcher Plant Patch, Conflicted Robot, Valley Galleria Eyebot, BoSr02_Master, Destroyed Survivor Camp, Sentry Bot patrol, [Power Plant System - Startup], Clear Watoga Civic Center, EN06 Seal Questline Restart Quest
  • Various XP reward reductions
    • Event: Protest March stage 1000 xp reward reduced from 250 to 200
    • Event: Tea Time stage 1000 xp reward reduced from 200 to 150
    • Event: Distinguished Guests
      • stage 500 xp reward reduced from 200 to 150
      • stage 500 xp reward reduced from 250 to 200
      • stage 500 xp reward reduced from 300 to 250
      • stage 500 xp reward reduced from 350 to 250
      • stage 550 xp reward reduced from 200 to 150
    • Event: Patrol Duty stage 230 xp reward reduced from 250 to 200
    • Event: Feed the People stage 1000 xp reward reduced from 250 to 150
    • Event: Guided Meditation stage 255 xp reward reduced from 300 to 200
    • Event: Back on the Beat stage 5000 xp reward reduced from 250 to 150
    • Event: Grafton Day stage 5000 xp reward reduced from 250 to 200
    • Event: Collision Course
      • stage 1000 xp reward reduced from 250 to 150
      • stage 1500 xp reward removed
    • Event: Line in the Sand stage 700 xp reward reduced from 450 to 250
    • Event: Battle Bot stage 200 xp reward reduced from 350 to 300
    • Prickett's Fort Confederate Assault
      • stage 999 xp reward reduced from 250 to 200
      • stage 1000 xp reward reduced from 300 to 200
    • Event: Jail Break stage 1000 xp reward reduced from 300 to 200
  • Event: Feed the People Alias Condition IsActivePlayer added
  • An Ounce of Prevention objectives tweaked
  • Personal Matters gained defaultquestencounterwavescript script
  • Dailly: Dross Toss daily reset timer fixed
  • Daily: The Chow Line daily reset timer fixed
  • Daily: Lucky Mucker daily reset timer fixed
  • Mission: Countdown <Alias=MSiloShortNameLocation> reset timer fixed

Race

  • Mole Miner PerkWastelandWhispererEligible keyword added
  • Human unknown bones changes
  • Ghoul unknown bones changes

Static Collection

  • A bazillion FormIDs edited to be compatible with Bulldozer

Story Manager Quest Node

  • BoSr01_QuestNode hours until reset changed from 0.8 to 1.2
  • MTNM04_Guest_QuestNode hours until reset changed from 0.8 to 1.2
  • MTR10_Battle_QuestNode hours until reset changed from 0.8 to 1.2
  • MTNM03_Meditation_QuestNode hours until reset changed from 0.8 to 1.2
  • GraftonProxEvents_Random hours until reset changed from 0.8 to 1.2
  • FFZ17_Tea_QuestNode hours until reset changed from 0.8 to 1.2
  • EasternRegionalPenEvents_Random hours until reset changed from 0.8 to 1.2
  • TW009_BattleNeverWasEvent hours until reset changed from 0.8 to 1.2`
  • MorgantownProxEvents hours until reset changed from 0.8 to 1.2

Sound descriptor

  • OBJWorkshopBulldozeDisable added
  • OBJWorkshopBulldozeEnable added
  • AMBChimesWorkshop added
  • SFXATXRedRocketShake added
  • SFXATXRedRocketThurst added
  • SFXATXRedRocketExplosionFinal added
  • FXExplosion03RedRocketLAYERCTailStereo added
  • FXExplosion03RedRocketLAYERA added
  • FXExplosion03RedRocketLAYERAThump added
  • FXExplosion01RedRocketLAYERA added
  • FXExplosion01RedRocketLAYERAThump added
  • FXExplosion02RedRocketLAYERAThump added
  • SFXATXRedRocketExplosion01 added
  • SFXATXRedRocketExplosion02 added
  • SFXATXRedRocketSignOff added
  • SFXATXRedRocketSignOn added

Spell

  • Unknown changes to Effect: PA Common Arm, FieldGen EMP Spell 4, Scorchbeast Cloak, Nuclear Fallout Radiation, Assaultron Rad Damage
  • Eagle Eyes: Mutation_FortifyPerception "Mutation: Fortify" magnitude decreased from 6.000000 to 5.000000 when having perk StrangeInNumbers01 "Strange In Numbers"
  • Bird Bones: Mutation_FortifyPerception "Mutation: Fortify" magnitude decreased from 6.000000 to 5.000000 when having perk StrangeInNumbers01 "Strange In Numbers"
  • Egg Head: Mutation_FortifyPerception "Mutation: Fortify" magnitude decreased from 9.000000 to 8.000000 when having perk StrangeInNumbers01 "Strange In Numbers"
  • POST_test_ATX_LunchboxRewards_NearbySpell
    • EDID changed to zzz_RECLAIM_LunchboxRewards_NearbySpell
    • POST_ATX_Lunchbox_RewardEffect "Party Favor Apply" effect removed
  • Friendly Fire: PerkFriendlyFireRestoreHealthEffect "Restore Health" magnitude decreased from 0.450000 to 0.400000
  • POST_CUT_ATX_Lunchbox_ThirstSpellEffect EDID changed to zzz_RECLAIM_ThirstSpellEffect
  • POST_ATX_Lunchbox_Mutation_BalloonJump
    • EDID changed to ATX_Lunchbox_Balloon_Applier
    • Name changed from Marsupial to Balloons!
    • SURV_Icon_Mutation "MutationIcon" keyword changed to SURV_Icon_Chems "ChemsIcon"
    • Unknown changes to flags
    • Instant Cast flag added
    • Type changed from Ability to Spell
    • Cast Type changed from Constant Effect to Fire and Forget
    • Unknown changes to effects and major changes to effects conditions
  • Spotlight Week
    • renamed to Spotlight Week 1 bonus
    • unknown changes to effects
  • POST_ATX_Lunchbox_CarryCapacitySpell
    • EDID changed to ATX_Lunchbox_CarryCapacitySpell
    • ATX_Lunchbox_GiftBag_Message effect added
  • Plastic Animals
    • EDID changed to ATX_Lunchbox_CreaturesSpell
    • ATX_Lunchbox_PlasticAnimals_Message effect added
  • POST_ATX_Lunchbox_HungerSpell EDID changed to ATX_Lunchbox_HungerSpell
  • POST_ATX_Lunchbox_JumpSpell
    • EDID changed to ATX_Lunchbox_JumpAbility
    • unknown changes to effects
  • POST_ATX_Lunchbox_MutantsSpell
    • EDID changed to ATX_Lunchbox_MutantsSpell
    • FortifyDamageVsSuperMutants "Fortify Damage Vs. Super Mutants" effect duration increased from 900 to 915
    • FortifyDamageVsGhouls "Fortify Damage Vs. Ghouls" effect duration increased from 900 to 915
    • ATX_Lunchbox_Fingertrap_Message effect added
  • POST_ATX_Lunchbox_RadResistSpell
    • EDID changed to ATX_Lunchbox_RadResistSpell
    • FortifyResistRadExposure "Resist Radiation Exposure" effect duration increased from 900 to 915
    • ATX_Lunchbox_Antacids_Message effect added
  • POST_ATX_Lunchbox_RobotsSpell
    • EDID changed to ATX_Lunchbox_RobotsSpell
    • FortifyDamageVsRobots "Fortify Damage Vs. Robots" effect duration increased from 900 to 915
    • ATX_Lunchbox_Noisemaker_Message effect added
  • POST_ATX_Lunchbox_ThirstSpell
    • EDID changed to ATX_Lunchbox_ThirstSpell
    • Name removed
    • ATX_Lunchbox_NoThirst_Effect effect duration increased from 900 to 1815
  • POST_ATX_Lunchbox_XPSpell
    • EDID changed to ATX_Lunchbox_XPSpell
    • FortifyXPBonus "XP Bonus" effect duration increased from 900 to 915
    • ATX_Lunchbox_SugarRush_Message effect added
  • POST_ATX_Lunchbox_ConfettiSpell
    • EDID changed to ATX_Lunchbox_ConfettiSpell
    • ATX_Lunchbox_PerkConfettiApply "Apply Confetti Perk" effect duration increased from 900 to 1815
    • ATX_Lunchbox_Confetti_Message effect added
  • POST_ATX_Lunchbox_PerkConfettiEffectSpell EDID changed to ATX_Lunchbox_PerkConfettiEffectSpell
  • Inspirational condition to only apply when in a party added
  • Friendly Fire PerkFriendlyFireRestoreHealthEffect "Restore Health" magnitude *decreased from 1.300000 to 1.200000

Static

  • A bazillion FormIDs edited to be compatible with Bulldozer

Snap Template

  • Unknown changes: workshopSnap_WrhsStaircase01, workshopSnap_WrhsWallTopArchL01, workshopSnap_WrhsWallTopArchR01, workshopWall_WindChimes01, workshopSnap_FoundationStairs01
  • workshopOrigin_ATX_RedRocketStatue01 added
  • workshopSnap_FoundationStairsWood01 added

Texture Set

  • DecalBloodSplatterLgConfetti changed decals data

Weapons

  • M79 Grenade Launcher removed WeaponTypeShotgun keyword
  • AutoGrenadeLauncher removed WeaponTypeHeavyGun keyword

Changes found on .ba2 files

Diff list of the files inside the .ba2s (18.322 lines of text)

Highlights

curvetables/json/creatures/weapon/weapon_mirelurkqueen_rangeddmg.json
from

{
 "curve":
 [
   {
     "x": 20,
     "y": 50
   },
   {
     "x": 35,
     "y": 65
   },
   {
     "x": 50,
     "y": 80
   }
 ]
}

to

{
 "curve":
 [
   {
     "x": 20,
     "y": 75
   },
   {
     "x": 35,
     "y": 90
   },
   {
     "x": 50,
     "y": 125
   }
 ]
}

Other changes confirmed by the community

TBA

List of changed files

  • ChromiumRenderer.exe
  • CrashReporter.exe
  • Fallout76.exe
  • libcef.dll
  • VendorSettings.json
  • Data\SeventySix - Animations.ba2
  • Data\SeventySix - ATX_Main.ba2
  • Data\SeventySix - ATX_Textures.ba2
  • Data\SeventySix - GeneratedMeshes.ba2
  • Data\SeventySix - GeneratedTextures.ba2
  • Data\SeventySix - Interface.ba2
  • Data\SeventySix - Localization.ba2
  • Data\SeventySix - Materials.ba2
  • Data\SeventySix - MiscClient.ba2
  • Data\SeventySix - Shaders.ba2
  • Data\SeventySix - Startup.ba2
  • Data\SeventySix.cdx
  • Data\SeventySix.esm