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v1.0.4.13.md

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Fallout 76 v1.0.4.13 10/01/19 Patch Notes

Official Bethesda Patch notes

Planned changes (notes released 09/01/19)

January 14

Last week we mentioned that we would be starting the new year with new patches. The first of those will be coming January 14. Like the December 11 update, this patch will address many issues raised by the community as well as continue focus on improving performance and stability.

We'll have the patch notes available to go along with the patch, but some of the things we're planning to address include issues with several Challenges and quests, various fixes to a number of Perks and weapons, and tackling various exploits we've seen.

Update: Containing more than 150 fixes, the patch will now land on PC beginning tomorrow and consoles early next week. Similar to what we did with the December 11 patch, placing it on PC first will give us time to make further adjustments as needed before releasing the patch on consoles. We will communicate if there are any further diversions from the schedule. PC players, please note that tomorrow, January 10 at 9am ET Fallout 76 will be receiving this update at which time we will also post the patch notes. Thank you!

Official Patch note (notes released 10/01/19)

General

  • Power Armor: The Power Armor light has been made brighter.
  • Performance: Several improvements have been made to in-game performance.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.

Balance

  • Charging Barrels mod: Increased the Gatling Laser's damage bonus from the Charging Barrels mod.
  • Glowing Ones: Glowing Ones will no longer grant erroneous large amounts of XP. DevNote: Glowing Ones were granting Large Boss XP rewards, making them highly exploitable when combined with Nuke Zones.
  • Crafting: Lowered chance of Power Generators of spawning fusion cores.
  • Crafting: Set minimum component cost of workshop buildings requiring steel, wood or plastic to 2.
  • Bobby Pins: Reduced the weight value of Bobby Pins from 0.1 to 0.001.

Social

  • Teams: Players now receive a notification that "Players cannot form teams from within Vault 76" if an Invite is sent to a friend still in Vault 76.

Systems

  • PvP: Opening Player-owned, locked containers will now be considered a PVP action as expected.

Bug Fixes

Stability and Performance
  • [Xbox One] Performance: Blowing up the mainframe core stations will no longer cause a performance drop.
  • [PC] Infinite Load: Fixed an infinite load screen that could occur when attempting to join a server on PC.
  • Crash: Fixed a crash that can occur when opening the Pip-Boy.
  • Performance: Improved client performance when viewing a nuke explode.
  • Performance: Fixed an issue where reading a note would cause the background to freeze.
  • Performance: Increased performance in areas with a lot of scorched statues.
General
  • Systems: Fixed an issue where items could be duplicated.
  • [PC] Controls: Resetting controls to default no longer causes most Activate prompts to become unusable.
  • [PC] Controls: Fixed an issue when controls in the Settings menu aren't updated when connecting/disconnecting a gamepad controller.
  • Systems: Fixed an issue that allowed armor mods to reduce carry weight past intended values.
  • Systems: Rads will no longer completely be removed when by dying repeatedly.
  • Systems: Address an issue where players could load into geometry after fast travel.
  • Systems: Fixed an issue where bashing an enemy with the Railway Rifle or Crossbow would add the projectile to the enemy's inventory.
Art and Graphics
  • Animations: Lever-Action rile now only reloads the correct number of ammo.
  • Effects: Consumed Berry Mentats now correctly show purple glowing auras around players and creatures.
C.A.M.P., Workshops, and Crafting
  • Crafting: Level 25 armor and above now requires anti-ballistic fiber to craft.
  • Repairing: Component quantities required to repair mid to high level armor and weapons have been reduced up to 20%. DevNote: Repair costs scale with level, and there's room to reduce costs at higher levels.
  • Crafting: Anti-ballistic Fiber becomes required for armor at level 25 instead of previously at level 20.
  • Crafting: Updated Bulk Acid crafting recipe to require 15 Acid.
  • Crafting: Fixed an issue that prevented players with the correctly equipped perk cards from being able to craft Antibiotics and Disease Cure (Savage Divide).
  • Crafting: "Hardened Mass" will no longer be scrapped when "Scrap All Junk" is selected.
  • Repairing: Overall repair costs have been lowered for both weapons and armor.
  • Crafting: Anti-ballistic Fiber also is now required for repairing armor at level 25 and above instead of previously at level 20
  • Workshops: Fixed issues where enemies at some Workshop locations would spawn underground, making the Workshops unclaimable. Locations include: Charleston Landfill, Lakeside Cabins, and Sunshine Meadows.
  • Workshops: Fixed an issue where objects in Workshops would sometimes float in the air when the Workshop menu was closed.
  • Workshops: Destroying the hay feeder along with the fertilizer collector will no longer prevent them from being repaired.
  • C.A.M.P./Workshops: Placing Power Armor workbenches on foundation will no longer cause them to place on the floor/ceiling above.
  • C.A.M.P./Workshops: Fixed an issue that would cause a "not supported" error when attempting to place a tall or short post under a roof.
  • Blueprints: Fixed an issue with the cost of wires not being factored in when storing blueprints.
  • Crafting: Fixed an issue where certain objects aren't able to be scrapped through the stored tab
  • Workshops: Fixed an issue where certain stored items obtained from claiming a Public Workshop can't be placed again
  • Crafting: Fixed a visual issue with scrapping items in Crafting Menus.
  • Crafting: Fixed an issue where mods cost less steel than what's displayed in Crafting Menus
  • Crafting: Fixed a display issue where incorrect number of Junk items can appear in Crafting Menus
Challenges
  • Daily Challenges: Fixed several daily challenges that were not being offered on some days. Dev Note: These include "Pick Wild Flowers", "Harvest Mutfruit Plants", and "Harvest Wild Plants and Fungi".
  • Daily Challenge: Fixed an issue that prevented some wild flowers from incrementing in the "Pick Wild Flowers" Daily Challenge.
  • Weekly Challenge: Fixed an issue that caused the weekly challenge "Complete Quests and Events in a Group while at Night" to work during the day and only recognize events. It will now look for quests and events that are completed at night.
  • Weekly Challenge: Edited the description of a Weekly Challenge to correctly reflect the direction.
  • Sub-Challenge: Fixed an issue that prevented certain photomode challenges from completing as expected.
  • Sub-Challenge: Fixed an issue that prevented certain Bobblehead challenges from completing as expected.
  • Sub-Challenge: Fixed an issue that caused a challenge to be marked as complete incorrectly.
  • Lifetime Challenges: Fixed an issue where some lifetime challenges would revert progress after logging out
Enemies
  • Robots: Fixed an issue that would cause robots to respawn too frequently in Whitesprings.
  • Scorched: Fixed an issue where Wasteland Whisperer could affect Scorched. Dev Note: Wasteland Whisperer can no longer be used to pacify Scorched.
  • Scorched: Shooting a Scorched in the leg will no longer break their weapon causing them to not attack the player.
  • Scorched: Fixed an issue where Scorched may be using invisible weapons or not appearing to fire their weapon correctly.
  • Scorched: Fixed an issue that caused floating debris and disassembled guns to appear in Scorched hands when killed.
Items
  • Weapons: Fixed an issue that would sometimes cause plasma weapons, flamers and flamer mods, and weapons with explosive bullet mods to not do damage to other players and creatures.
  • Armor: Fixed an issue that would cause players exiting power armor to sometimes appear stretched and unable to reenter power armor.
  • Armor: Addressed several issues that would prevent players from exiting power armor and at times cause the Pip-Boy to become unavailable.
  • Weapons: Fixed an issue that prevented the Gauss Rifle from being identified as a rifle. Now rifle-related perks can be applied to the Gauss Rifle.
  • Ammo Vending Machines: Fixed an issue where some Ammo Vending Machines were only selling repair components.
  • Weapons: Legendary Hunting Rifles will now drop as loot.
  • Weapons: Fixed an issue where the Walking Cane provided as many resources when scrapped as it costs to craft.
  • Armor: Fixed an issue where some Pocketed Chest Pieces were resetting players back to their base carry weight upon logging back into the game.
  • Armor: Fixed an issue where players can leave behind an unusable chassis after exiting Power Armor.
  • Magazine: Consuming Scouts' Life 6 magazine now correctly depletes food and water stats at a slower rate.
  • Weapons: M79 Grenade Launcher is now considered an explosive weapon in perks instead of being incorrectly considered a shotgun.
  • Fusion Cores: Fixed an issue where Fusion Core generators were producing cores at a slower rate than intended. They are now back to 8 cores/hr.
  • Magazine: Fixed the Backwoodsman 2 magazine to appropriately boost Tomahawk damage.
  • Mirelurk Eggs: Harvesting Mirelurk Eggs will not result in two separate eggs.
  • Weapons: Fixed an issue where several combat rifle automatic receiver mods were prevented from receiving automatic rifle perk bonuses.
  • Weapons: Fixed an issue where multiple weapons were able to be equipped at the same time.
  • Weapons: The Vampire weapon mod effect now works only when hitting living targets as intended.
  • Armor: Fixed an issue where Power Armor parts would display on top of previously equipped parts.
  • Weapons: Fixed an issue where bashing an enemy with certain weapons would add the projectile to the enemy's inventory.
  • Armor: Fusion Cores will no longer replenish to full charge upon joining another world.
Quests and Events
  • "Get the Supply Drop": "Get the Supply Drop" Event now will remove holotape once used with supply crate belonging to the player that requested the Supply Drop.
  • Quest: Daily Missile Silo quest rewards are now correctly obtainable only once per day.
  • "Line in the Sand": Fixed an issue with the quest, Line in the Sand where the Sonic Generator already being repaired prevented the player from completing the quest. The event will now progress to the next stage if the Sonic Generator is already repaired when the Event begins.
  • "Recruitment Blues": Fixed an issue with the objective, "find Junk Mail" that prevented players who switched worlds from completing the quest.
  • "Second Helpings": The following location map markers are now available after finishing "Second Helpings": Slocums Joe, Gauley Mine, Morgantown Trainyard, and Morgantown Airport.
Perks
  • All Night Long: All Night Long now decreases hunger and thirst growth at night.
  • Overdrive: Fixed an issue where Overdrive was not increasing critical chance % properly.
  • Quack Surgeon: Quack Surgeon no longer allows for reviving hostile players.
  • Strange in Numbers: Strange in Numbers effects now scale properly with multiple teammates (with and without mutations).
  • Refractor: Fixed an error where each rank of Refactor is doubling energy resistance instead of adding +20 as indicated on the Perk card description.
  • Fireproof: Fireproof now reduces explosion and flame attack damage by 15% per rank.
  • Happy Camper: Happy Camper now functions correctly whether the player is inside or outside of their C.A.M.P. when the perk conditions are refreshed.
  • Butcher's Bounty: Fixed an issue that allowed for the Butcher's Bounty perk to trigger again on an already-searched creature.
  • Homebody: The Homebody perk now works as intended when at a claimed Public Workshop.
  • Party Boy/Girl: Party Boy/Girl now effects active alcohol effects on the player.
PVP
  • Teams: Teamed players can no longer unfairly block an attacking player when that player attempts to overtake a workshop. Your teammate will enter PVP with the attacking player.
  • Turrets: Turrets at Workshops will now attack players the Workshop owner is engaged in PvP with.
Social
  • Systems: Blocking a player now also mutes their proximity chat.
  • Trade: Fixed an issue where players could view another player's inventory before they can respond to a trade invite.
  • Trade: We no longer let trades occur before the requested player has consented to trade.
  • Trade: Fixed an issue where the Stash transfer menu would appear empty after previously trading with another player.
  • Trade: Stimpaks with a price value set to zero will no longer prompt "use" in the Trade Menu instead of "accept".
  • Trade: Fixed an exploit where the cap limit of 5000 in player-to-player trades could be removed.
Sound
  • Chat: Fixed an issue where voice chat would not always function properly upon exiting the Atomic Shop.
  • Atomic Shop: Fixed an issue where some Atomic Shop content was missing sound effects.
  • Atomic Shop: "Waving Santa" sound effect will now only play when in "on" state.
User Interface
  • General: Players no longer will receive a pop-up for the Atomic Shop when Respawning for the first time.
  • [PC] Resolution: Perk Pack opening screen now extends to the edge on 21:9 monitors.
  • Atomic Shop: Players in the Atomic Shop when the Atomic Shop is taken offline will now be notified and taken back to the Main Menu.
  • [PC] FOV: Fixed an issue with scoped weapons zooming incorrectly when the default Field of View setting has been changed.
  • PvP: Fixed an issue where the PVP prompt would appear repeatedly while the same players engaged in combat with each other.

Community Patch notes

Changes found on the SeventySix.esm file

Activator

  • ATX_WorkshopRedRocketStatue01 unknown changes
  • ATX_StringofColoredLights_Blink sound activator OBJChristmasActivate added
  • ATX_StringofColoredLights_Solid sound activator OBJChristmasActivate added
  • ATX_StringofColoredLights_Twinkle sound activator OBJChristmasActivate added
  • ATX_StringofWhiteLights_Solid sound activator OBJChristmasActivate added
  • ATX_StringofWhiteLights_Blink sound activator OBJChristmasActivate added
  • ATX_StringofWhiteLights_Twinkle sound activator OBJChristmasActivate added
  • ATX_StringofRedWhiteLights_Blink sound activator OBJChristmasActivate added
  • ATX_StringofRedWhiteLights_Twinkle sound activator OBJChristmasActivate added
  • ATX_StringofRedWhiteLights_Solid sound activator OBJChristmasActivate added
  • ATX_StringofVaultLights_Twinkle sound activator OBJChristmasActivate added
  • ATX_StringofVaultLights_Solid sound activator OBJChristmasActivate added
  • ATX_StringofVaultLights_Blink sound activator OBJChristmasActivate added
  • ATX_Holiday_Animatronic_WavingSanta sound looping OBJSantaLoop removed
  • MSilo_Operations_ConsolePanel Destruction Stage Data - Unknown increased from 0.000000 to 0.200000

Ingestible

  • Unknown changes to all IDs. (EdNote: Looks like an unknown subrecord inside EFIT was moved to the new MAGF subrecord)
  • Overdrive
    • Base Effect changed from FortifyCritChanceOverdrive "Overdrive: Fortify Crit Chance +25%" to FortifyCritDamageChem "Festively Angry"
    • Magnitude reduced from 25.000000 to 15.000000
  • StranglerBloomHerb Keyword PlantTypeFlowers added
  • FernFlowerHerb Keyword PlantTypeFlowers added
  • BloodbloomHerb Keyword PlantTypeFlowers added
  • SootFlowerHerb Keyword PlantTypeFlowers added
  • TatoFlowerHerb Keyword PlantTypeFlowers added
  • MelonBloomHerb Keyword PlantTypeFlowers added
  • GourdFlowerHerb Keyword PlantTypeFlowers added
  • MelonFlowerHerb Keyword PlantTypeFlowers added
  • Magazine_Backwoodsman02_Potion "Backwoodsman 2" Magnitude increased from 25.000000 to 30.000000

Armor Addon

  • XFLG - Unknown and MO2F - Unknown for Male world model, and XFLG - Unknown and MO3F - Unknown for Female world model set to 02 for:
    • AAClothes_AmericanPatriotSuit, AAClothes_AmericanPatriotSuitClean , ATX_AAClothesDoctorsScrubsClean, ATX_AAClothesDoctorsScrubs, ATX_AAAmericanDaredevilSuit, ATX_AAAmericanDaredevilSuitClean, ATX_AAGreaserJacketLeather, ATX_AAGreaserJacketLeatherClean, ATX_AAFishingOutfit, ATX_AAFishingOutfitClean, ATX_AAPajamas2Piece, ATX_AAPajamas2PieceClean, ATX_AAClothesPajamasVaultTec, ATX_AAClothesPajamasVaultTecClean, ATX_AAClothesFlapperDress, ATX_AAClothesFlapperDressClean, ATX_AAClothesPoodleSkirt, ATX_AAClothesPoodleSkirtClean, AAClothes_DenimCanadianTuxedo, AAClothes_DenimCanadianTuxedoClean, ATX_AAClothesStarletSniperGloves, ATX_AAClothesStarletSniper, ATX_AAClothesPantSuit_BlackJackolantern, ATX_AAClothesPantSuit_Camouflage_Clean, ATX_AAClothesPantSuit_Pink_Clean, ATX_AAClothesPantSuit_Tropical_Clean, ATX_AAClothesPantSuit_Tulip_Clean, ATX_AAClothesPantSuit_VaultTech_Clean, ATX_AAClothesPantSuit_Jaguar, ATX_AAClothesRobcoSandalsTShorts, ATX_AAClothesPantSuit_RedPlaid, ATX_AAClothesPantSuit_WayTooFestiveChristmas, ATX_AAClothesShortSuit_Camouflage, ATX_AAClothesShortSuit_BlackJackolantern, ATX_AAClothesShortSuit_Jaguar, ATX_AAClothesShortSuit_RedPlaid, ATX_AAClothesShortSuit_Pink, ATX_AAClothesShortSuit_TropicalSummer, ATX_AAClothesShortSuit_Tulip, ATX_AAClothesShortSuit_VaultTec, ATX_AAClothesJeansVaultTee, ATX_AAClothesMrClaus, ATX_AAMrClausGloves, ATX_AAClothesTheInspector, ATX_AAClothesTheInspectorGloves, ATX_AAClothesMrsClaus, ATX_AAVaultTecBomberJacket, ATX_AAWhiteTux, ATX_AAWhiteBlackTux, ATX_AAClothesTourGuide, ATX_AAClothesChristmasElf
  • ATX_AAClothesLumberjack XFLG - Unknown and MO3F - Unknown for Female world model changed to 02

EdNote: We have no idea what those records do, why they were removed for 1.0.3.x, why they came back for 1.0.4.x and why the Lumberjack does not have the male world model edits)

Armor

  • Armor_PowerArmor_Ultracite_LegLeft model changed from AA_Power_Leg_Left_Ultracite to AA_Power_Leg_Left_T60
  • Armor_PowerArmor_Ultracite_LegRight model changed from AA_Power_Leg_Right_Ultracite to AA_Power_Leg_Right_T60
  • Armor_PowerArmor_Ultracite_Torso model changed from AA_Power_Torso_Ultracite to AA_Power_Torso

Actor Value Information

  • CarryWeight NAM5 changed from Min to 1.000000 (EdNote: We suspect that this value is the minimum carry weight an actor can have, and the change patches the carry weight underflow bug)

Avatar

  • ATX_AVTR_PlayerIcon_Holiday_15 FULL Name changed from New Year's to Holiday Party! Emotes

Cell

  • Edits in the Precombineds
    • 76DangerRoom "76 PVP Playground" [CELL:00004007]
    • BurningMine01 "The Burning Mine" [CELL:00004018]
    • WatogaHighSchool01 "Watoga High School" [CELL:00004183]
    • GlassedCavern01 "Glassed Cavern" [CELL:00004C43]
    • WendigoCave01 "Wendigo Cave" [CELL:00004E11]
    • AVRMedicalCenter01 "AVR Medical Center" [CELL:000072BB]
    • Debug[Redacted] "Quick Test Cell" [CELL:0000747E] (EdNote: Redaction since it contains a dev's name. This is a testing cell, inaccessible through normal means)
    • FromFallout4 "Quick Test Cell" [CELL:00007DCB]
    • WatogaCivicCenter01 "Watoga Civic Center" [CELL:0000D343]
    • Vault96 "Vault 96" [CELL:0000DAFF]
    • Vault9402 "Vault 94" [CELL:0000E7D1]
    • BigBendTunnel01 "Big Bend Tunnels" [CELL:0000F0FB]
    • VTecAgCenter01 "Vault-Tec Ag Research Center" [CELL:000125A3]
    • CharGen01 "Vault 76" [CELL:00018BFE]
    • AMSHQ01 "AMS Headquarters" [CELL:0001A559]
    • ValleyGalleria01 "Valley Galleria" [CELL:0001A69E]
    • UncannyCaverns01 "Uncanny Caverns" [CELL:0003BDBB]
    • SamBlackwellsDeathclawCave "Cavern" [CELL:000402E2]
    • Vault63Entrance "Vault 63" [CELL:00044A50]
    • GauleyMine01 "Gauley Mine" [CELL:00044FEC]
    • xTestCharGen04 "Vault 76" [CELL:0004721D]
    • xTestCharGen03 "Vault 76" [CELL:0004721E]
    • xTestCharGen02 "Vault 76" [CELL:0004722F]
    • Debug[Redacted]01 "Quick Test Cell" [CELL:0005A0C9] (EdNote: Redaction since it contains a dev's name. This is a testing cell, inaccessible through normal means)
    • GarrahanMiningHQ01 "Garrahan Mining HQ" [CELL:000644DB]
    • WatogaMunicipalCenter01 "Watoga Municipal Center" [CELL:00081A9D]
    • HawkesRefuge01 "Hawke's Refuge" [CELL:0009085C]
    • DyerChemical01 "Dyer Chemical Sewer" [CELL:0009219B]
    • WhitespringResort01 "Whitespring Resort" [CELL:00098971]
    • MorgantownHighSchool01 "Morgantown High School" [CELL:0010BA9C]
    • CultistCave01 "Lucky Hole Mine" [CELL:00115C47]
    • 76PVPPlayground "76 PVP Playground" [CELL:00116EF6]
    • RiversideManor01 "Riverside Manor" [CELL:0011B7B9]
    • Vault94 "Vault 94 Entrance" [CELL:0011F9E7]
    • Vault63 "Vault 63" [CELL:00121929]
    • BlackwaterMine01 "Blackwater Mine" [CELL:0012D4C2]
    • KerwoodMine01 "Kerwood Mine" [CELL:0016B4B7]
    • MTR08LodeBaring02 "Abandoned Mine Shaft Kittery" [CELL:002A94AE]
    • MTR08LodeBaring01 "Abandoned Mine Shaft Elaine" [CELL:0038C0B3]
    • BelchingBetty01 "Belching Betty" [CELL:0039EFE3]
    • MonongahPowerPlant01 "Monongah Power Plant" [CELL:003D3915]
    • TopOfTheWorld01 "Mezzanine Level" [CELL:004306B0]
    • VideoAtomicShopCell "Atomic Shop Background Video Cell" [CELL:0044D04C]
    • CharGen05 "Vault 76" [CELL:0051EF4D]
    • CharGen04 "Vault 76" [CELL:0051EF4E]
    • CharGen03 "Vault 76" [CELL:0051EF4F]
    • CharGen02 "Vault 76" [CELL:0051EF57]

Challenge

  • Challenge_Weekly_QuestComplete_Any_At_Night_Group
    • condition IsTimeSpanAnyNight Equal to 1.000000 added (EdNote: You can only complete this during night time)
    • condition IsInList changed from Equal to 1.000000 to Equal to / Or 1.000000
  • Challenge_Lifetime_Collect_Bobbleheads_SUB_Endurance now correctly checks for BobbleheadTypeEndurance (instead of BobbleheadTypeEnergy)
  • Challenge_Lifetime_Kill_Animals_SUB_YaoGuai
    • EDID changed from Challenge_Lifetime_Kill_Animals_SUB_YauGuai to Challenge_Lifetime_Kill_Animals_SUB_YaoGuai
    • SNAM changed from Yao Guais Destroyed to Yao Guais Killed
  • Challenge_Lifetime_Photomode_Forest_SUB_NewRiverGorgeBridge Condition changed from a static location to an area
  • Challenge_Daily_Gather_Med
    • EDID changed from Challenge_Daily_GatherPlants_Med to Challenge_Daily_Gather_Med
    • JASF changed from Challenge_Daily_GatherPlants_Med.json to Challenge_Daily_Gather_Med.json
  • Challenge_Daily_Gather_High
    • EDID changed from Challenge_Daily_GatherPlants_High to Challenge_Daily_Gather_High
    • JASF changed from Challenge_Daily_GatherPlants_High.json to Challenge_Daily_Gather_High.json
  • Challenge_Weekly_Kill_FeralGhouls_SimpleWeapons_SUB_Axe condition WornHasKeyword(WeaponTypeAxe) Equal to / Or 1.000000 added
  • Challenge_Lifetime_Kill_Bosses_SUB_YaoGaui SNAM changed from Yao Guais Destroyed to Yao Guais Killed

Condition Form

  • Mutation_Check_UseNormalVersion added
  • Mutation_Check_UseNormalVersion_HerdMentality added
  • Mutation_Check_UseSuperVersion added

Constructible Object

  • workshop_co_GeneratorMedium CNAM - Created Object changed from WorkshopGeneratorMedium "Generator - Medium" [ACTI:00058837] to workshop_LL_Power_Generators_Medium [LVLI:00477FDF]
  • co_Weapon_Melee_WalkingCane
    • crafting component Adhesive with Count 1 added
    • crafting component Rubber Count changed from 2 to 6
    • crafting component Wood Count changed from 6 to 14
    • repair component Rubber with Count 0 added
    • repair component Steel removed
    • repair component Wood with Count 6 added
  • Crafting component Ballistic Fiber with Count 0 added to:
    • co_Armor_Leather_Light_Torso, co_Armor_Leather_Light_LegRight,co_Armor_Leather_Light_LegLeft, co_Armor_Leather_Light_ArmRight, co_Armor_Leather_Light_ArmLeft, co_Armor_Metal_Heavy_ArmLeft, co_Armor_Metal_Heavy_ArmRight, co_Armor_Metal_Heavy_LegLeft, co_Armor_Metal_Heavy_LegRight, co_Armor_Metal_Light_Torso, co_Armor_Leather_Medium_ArmLeft, co_Armor_Leather_Heavy_ArmLeft, co_Armor_RaiderMod_Light_Torso, co_Armor_RaiderMod_Light_LegRight, co_Armor_RaiderMod_Light_LegLeft, co_Armor_RaiderMod_Light_ArmRight, co_Armor_RaiderMod_Light_ArmLeft, co_Armor_Leather_Heavy_ArmRight, co_Armor_Leather_Medium_ArmRight, co_Armor_Leather_Medium_LegLeft, co_Armor_Leather_Heavy_LegLeft, co_Armor_Leather_Medium_LegRight, co_Armor_Leather_Heavy_LegRight, co_Armor_Leather_Medium_Torso, co_Armor_Leather_Heavy_Torso, co_Armor_Metal_Medium_ArmLeft, co_Armor_Metal_Medium_ArmRight, co_Armor_Metal_Medium_LegLeft, co_Armor_Metal_Medium_LegRight, co_Armor_Metal_Medium_Torso, co_Armor_Metal_Light_ArmLeft, co_Armor_Metal_Light_ArmRight, co_Armor_Metal_Light_LegLeft, co_Armor_Metal_Light_LegRight, co_Armor_Metal_Heavy_Torso, co_Armor_RaiderMod_Medium_ArmLeft, co_Armor_RaiderMod_Medium_ArmRight, co_Armor_RaiderMod_Medium_LegLeft, co_Armor_RaiderMod_Medium_LegRight, co_Armor_RaiderMod_Medium_Torso, co_Armor_RaiderMod_Heavy_ArmLeft, co_Armor_RaiderMod_Heavy_ArmRight, co_Armor_RaiderMod_Heavy_LegLeft, co_Armor_RaiderMod_Heavy_LegRight, co_Armor_RaiderMod_Heavy_Torso, co_Armor_Combat_Light_ArmLeft, co_Armor_Combat_Light_ArmRight, co_Armor_Combat_Light_LegLeft, co_Armor_Combat_Light_LegRight, co_Armor_Combat_Light_Torso, co_Armor_Combat_Medium_ArmLeft, co_Armor_Combat_Medium_ArmRight, co_Armor_Combat_Medium_LegLeft, co_Armor_Combat_Medium_LegRight, co_Armor_Combat_Medium_Torso, co_Armor_Combat_Heavy_ArmLeft, co_Armor_Combat_Heavy_ArmRight, co_Armor_Combat_Heavy_LegLeft, co_Armor_Combat_Heavy_LegRight, co_Armor_Combat_Heavy_Torso, co_Armor_Marine_Heavy_ArmLeft, co_Armor_Marine_Heavy_ArmRight, co_Armor_Marine_Heavy_LegLeft, co_Armor_Marine_Heavy_LegRight, co_Armor_Marine_Heavy_Torso, co_Armor_Robot_Light_ArmLeft, co_Armor_Robot_Light_ArmRight, co_Armor_Robot_Light_LegLeft, co_Armor_Robot_Light_LegRight, co_Armor_Robot_Light_Torso, co_Armor_Robot_Medium_Torso, co_Armor_Robot_Medium_LegRight, co_Armor_Robot_Medium_LegLeft, co_Armor_Robot_Medium_ArmRight, co_Armor_Robot_Medium_ArmLeft, co_Armor_Robot_Heavy_Torso, co_Armor_Robot_Heavy_LegRight, co_Armor_Robot_Heavy_LegLeft, co_Armor_Robot_Heavy_ArmRight, co_Armor_Robot_Heavy_ArmLeft, co_Armor_Trapper_ArmLeft, co_Armor_Trapper_ArmRight, co_Armor_Trapper_LegLeft, co_Armor_Trapper_LegRight, co_Armor_Trapper_Torso
  • co_chem_SURV_DiseaseCure_Antibiotics_WorkbenchChemLab condition changed from HasPerk(CUT_Chemist02 "Chemist" [PERK:000E3700]) Equal to 1.000000 to HasPerk(Chemist01 "Chemist" [PERK:000E36FF]) Equal to 1.000000
  • co_chem_SURV_DiseaseCure_HerbalMedicine_SavageDivide_WorkbenchCooking condition changed from HasPerk(CUT_GreenThumb02 "Green Thumb" [PERK:00350FD6]) Equal to 1.000000 to HasPerk(GreenThumb01 "Green Thumb" [PERK:00350FD5]) Equal to 1.000000
  • co_chem_SURV_DiseaseCure_HerbalMedicine_AshHeap_WorkbenchCooking condition changed from HasPerk(CUT_GreenThumb03 "Green Thumb" [PERK:00350FD7]) Equal to 1.000000 to HasPerk(GreenThumb01 "Green Thumb" [PERK:00350FD5]) Equal to 1.000000
  • co_chem_SURV_DiseaseCure_HerbalMedicine_TheMire_WorkbenchCooking condition changed from HasPerk(CUT_GreenThumb03 "Green Thumb" [PERK:00350FD7]) Equal to 1.000000 to HasPerk(GreenThumb01 "Green Thumb" [PERK:00350FD5]) Equal to 1.000000
  • co_chem_SURV_DiseaseCure_HerbalMedicine_CranberryBog_WorkbenchCooking condition changed from HasPerk(CUT_GreenThumb03 "Green Thumb" [PERK:00350FD7]) Equal to 1.000000 to HasPerk(GreenThumb01 "Green Thumb" [PERK:00350FD5]) Equal to 1.000000
  • CUT_ATX_co_StashBoxContainer_Toys01 condition HasEntitlement(ATX_ENTM_CAMP_StashBox_Toys "Toys Stash Box" [ENTM:004949C3]) Equal to 1.000000 removed
  • CUT_ATX_co_StashBoxContainer_VaultTec01 condition HasEntitlement(ATX_ENTM_CAMP_StashBox_VaultTec "Vault-Tec Stash Box" [ENTM:004949C4]) Equal to 1.000000 removed
  • CUT_ATX_co_StashBoxContainer_Tech01 condition HasEntitlement(ATX_ENTM_CAMP_StashBox_Tech "High-Tech Stash Box" [ENTM:004949C2]) Equal to 1.000000 removed
  • CUT_ATX_co_StashBoxContainer_NukaCola01 condition HasEntitlement(ATX_ENTM_CAMP_StashBox_NukaCola "Nuka-Cola Stash Box" [ENTM:004949C0]) Equal to 1.000000 removed
  • CUT_ATX_co_StashBoxContainer_RusticAppalachia01 condition HasEntitlement(ATX_ENTM_CAMP_StashBox_RusticAppalachia "Appalachia Rustic Stash Box" [ENTM:004949C1]) Equal to 1.000000 removed
  • ATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T45_Torso_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T51_Torso_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_T60_Torso_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_PS added
  • ATX_co_mod_PowerArmor_X01_Torso_Material_Paint_PS added
  • ATX_workshop_co_Decorations_AluminumTrees
    • YNAM - Sound - Pick Up changed from UIWorkshopModeItemPickUpMetal2Medium [SNDR:0002B014] to DLC06UIWorkshopModeItemPickUpPlantXmasTree [SNDR:001122A6]
    • ZNAM - Sound - Put Down changed from UIWorkshopModeItemPutDownMetal2Medium [SNDR:0002B015] to DLC06UIWorkshopModeItemPutDownPlantXmasTree [SNDR:001122A7]
  • ATX_workshop_co_FloorDecor_Statues_Seasonal
    • YNAM - Sound - Pick Up changed from UIWorkshopModeItemPickUpMetal3Large [SNDR:000196B1] to UIWorkshopModeItemPutDownChristmas [SNDR:0047C2EE]
    • ZNAM - Sound - Put Down changed from UIWorkshopModeItemPutDownMetal3Large [SNDR:000196BB] to UIWorkshopModeItemPutDownChristmas [SNDR:0047C2EE]
  • CUT_ATX_workshop_co_GeneratorMedium_Clean
    • EDID changed from ATX_workshop_co_GeneratorMedium_Clean to CUT_ATX_workshop_co_GeneratorMedium_Clean
    • CNAM - Created Object workshop_LL_Power_Generators_Clean [LVLI:00477FDF] removed
    • FNAM - Keyword WorkshopCategoryGenerators "Generators" [KYWD:0006201E] removed
    • DNAM changed from 03 58 CC 42 01 00 00 00 to 00 00 00 00 01 00 00 00
  • ATX_workshop_co_WallDecor_MapGlowInTheDark
    • YNAM - Sound - Pick Up changed from UIWorkshopModeItemPickUpGeneric [SNDR:0005FD86] to UIWorkshopModeItemPickUpMapGlowInTheDark [SNDR:0046C7B9]
    • ZNAM - Sound - Put Down changed from UIWorkshopModeItemPutDownGeneric [SNDR:0005FD87] to UIWorkshopModeItemPutDownMapGlowInTheDark [SNDR:0046C7BA]
  • co_Bulk_Acid_scrap crafting component Waste Acid count changed from 10 to 15

Container

  • DropCrate_Govt01 "Government Aid Drop" [CONT:0000FFEC] unknown DATA flags added
  • ATX_StashBox_Ornate added
  • ATX_StashBox_PrincessCastle added
  • ATX_StashBox_Unstoppables added

Curve Table

  • LargeCreature_Acid_Comp_Count added
  • LargeCreature_Adhesive_Comp_Count added
  • LargeCreature_Aluminum_Comp_Count added
  • LargeCreature_Antiseptic_Comp_Count added
  • LargeCreature_Asbestos_Comp_Count added
  • LargeCreature_BlackTitanium_Comp_Count added
  • LargeCreature_Circuitry_Comp_Count added
  • LargeCreature_Copper_Comp_Count added
  • LargeCreature_Crystal_Comp_Count added
  • LargeCreature_Fiberglass_Comp_Count added
  • LargeCreature_FiberOptics_Comp_Count added
  • LargeCreature_Gears_Comp_Count added
  • LargeCreature_NuclearMaterial_Comp_Count added
  • LargeCreature_Oil_Comp_Count added
  • LargeCreature_Screws_Comp_Count added
  • LargeCreature_Silver_Comp_Count added
  • LargeCreature_Springs_Comp_Count added
  • LargeCreature_Ultracite_Comp_Count added
  • LPI_FusionCore_ChanceNone added
  • CRVE field moved to JASF for
    • CT_mod_Armor_Trapper_Torso_Material_0_ER, CT_mod_Armor_Trapper_Torso_Material_0_Rad, CT_mod_Armor_Trapper_Torso_Material_1_DR, CT_mod_Armor_Trapper_Torso_Material_1_ER, CT_mod_Armor_Trapper_Torso_Material_1_Rad, CT_mod_Armor_Trapper_Torso_Material_2_DR, CT_mod_Armor_Trapper_Torso_Material_2_ER, CT_mod_Armor_Trapper_Torso_Material_2_Rad, CT_mod_Armor_Trapper_Torso_Material_3_DR, CT_mod_Armor_Trapper_Torso_Material_3_ER, CT_mod_Armor_Trapper_Torso_Material_3_Rad, CT_mod_Armor_Trapper_Torso_Material_4_DR, CT_mod_Armor_Trapper_Torso_Material_4_ER, CT_mod_Armor_Trapper_Torso_Material_4_Rad

Emote

  • Localization strings added for:
    • ATX_Emote_Holiday2018AggressivePVP, ATX_Emote_Holiday2018Angry, ATX_Emote_Holiday2018Confused, ATX_Emote_Holiday2018Follow, ATX_Emote_Holiday2018Hello, ATX_Emote_Holiday2018Help, ATX_Emote_Holiday2018Interaction, ATX_Emote_Holiday2018Love, ATX_Emote_Holiday2018Misc, ATX_Emote_Holiday2018No, ATX_Emote_Holiday2018TeamUp, ATX_Emote_Holiday2018Yes

Object Effect

  • Unknown changes to all IDs. (EdNote: Looks like an unknown subrecord inside EFIT was moved to the new MAGF subrecord)
  • FXEnchFireHitMolotov "Molotov Fire Damage" Effect FXFireHitVisualsMolotov "FX Shader Molotov Fire" Magnitude increased from 1.000000 to 8.000000

Entitlement

  • Localization strings added for:
    • ATX_ENTM_CAMP_Machinery_Purifier_Clean, ATX_ENTM_Emotes_Angry_Holiday2018, ATX_ENTM_Emotes_Confused_Holiday2018, ATX_ENTM_Emotes_Follow_Holiday2018, ATX_ENTM_Emotes_Hello_Holiday2018, ATX_ENTM_Emotes_Help_Holiday2018, ATX_ENTM_Emotes_Interactions_Holiday2018, ATX_ENTM_Emotes_Love_Holiday2018, ATX_ENTM_Emotes_Misc_Holiday2018, ATX_ENTM_Emotes_No_Holiday2018, ATX_ENTM_Emotes_Taunt_Holiday2018, ATX_ENTM_Emotes_TeamUp_Holiday2018, ATX_ENTM_Emotes_Yes_Holiday2018, ATX_ENTM_Photomode_Frame_Showglobe01, ATX_ENTM_PlayerIcon_Holiday_15, ATX_ENTM_Skin_WeaponModel_DeathTambo_SlayBells, ATX_ENTM_Skin_WeaponSkin_Flamer_Snowblower
  • ATX_ENTM_Apparel_Headwear_StrawHat images ATX_Apparel_Headwear_StrawHat_C1.dds and ATX_Apparel_Headwear_StrawHat_C2.dds added
  • ATX_ENTM_CAMP_StashBox_Ornate added
  • ATX_ENTM_CAMP_StashBox_PrincessCastle added
  • ATX_ENTM_CAMP_StashBox_Unstoppables added
  • ATX_ENTM_Photomode_Frame_VaultSafety images ATX_Photomode_Frame_VaultSafety01_C1.dds, ATX_Photomode_Frame_VaultSafety01_C2.dds, and ATX_Photomode_Frame_VaultSafety01_C3.dds added
  • ATX_ENTM_Photomode_Pose_ToughGirl images ATX_Photomode_Pose_ToughGirl_C1.dds and ATX_Photomode_Pose_ToughGirl_C2.dds added
  • ATX_ENTM_PlayerStyle_HairStyle_Megaton images ATX_PlayerStyle_HairStyle_Megaton_C1.dds, ATX_PlayerStyle_HairStyle_Megaton_C2.dds, and ATX_PlayerStyle_HairStyle_Megaton_C3.dds added
  • ATX_ENTM_Skin_PowerArmor_Paint_PS added
  • ATX_ENTM_Skin_WeaponSkin_LaserGun_Inventor
    • Keyword ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" added
    • Keyword ATX_Entitlement_Filter_Store_Skin_WeaponModels "Weapons" removed
  • ATX_ENTM_Skin_WeaponSkin_LaserGun_VaultTec
    • Keyword ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints" added
    • Keyword ATX_Entitlement_Filter_Store_Skin_WeaponModels "Weapons" removed

Explosion

  • ExplosionMolotovCocktail DATA - Inner Radius increased from 1.000000 to 50.000000
  • ExplosionElectricalConsolePanelsNoForce
    • OBND - Object Bound changed
      • X1 from -65 to -1
      • Y1 from -65 to -1
      • Z1 from 10 to 0
      • X2 from 65 to 1
      • Y2 from 65 to 1
      • Z2 from 10 to 0
    • MODL - Model Filename changed from effects/electricalexplosionsmall.nif to effects/ElectricalExplosionConsolePanels.nif
    • DATA - Sound Level changed from Normal to Quiet

Global

  • ResourceProductionIntervalHoursFusionCore changed from 1.252500 to 0.125000 (EdNote: from ~0.8/h to 8/h)
  • LPI_FusionCore_High_ChanceNone added
  • LPI_FusionCore_Low_ChanceNone added
  • Spotlight_HeavyMetal added
  • Spotlight_ChildsPlay added
  • Spotlight_TerrorInTheNight added

Game Setting

  • fPlayerMaxRadsRestorationForRespawn with value 750.000000 added
  • fPlayerMaxHungerRestorationForRespawn with value 5400.000000 added
  • fPlayerMaxThirstRestorationForRespawn with value 1800.000000 added
  • fProportionalRepairModifier value changed from 0.750000 to 0.600000

Idle Animation

  • XALG set to 00 01 00 00 00 00 00 00 for:
    • Photomode_Heroic, Photomode_Presenter, Photomode_Heart, Photomode_Confidence, Photomode_PointToTheSky, Photomode_Thinking, Photomode_TheDancer, Photomode_TwoThumbsUp, Photomode_Gunslinger, Photomode_Chic, Photomode_Sitting, Photomode_Lotus, Photomode_PointToTheSky_CullWeapon, Photomode_Ready_AllWeapons, Photomode_Showcase_CullWeapon, Photomode_Champ_CullWeapon, Photomode_Heroic_CullWeapon, Photomode_Presenter_CullWeapon, Photomode_Ready_H2H, Photomode_TheDancer_CullWeapon, Photomode_Greaser, Photomode_Greaser_CullWeapon, Photomode_Showcase, Photomode_Sharpshooter_CullWeapon, Photomode_Gunslinger_CullWeapon, Photomode_Walking, Photomode_Chic_CullWeapon, Photomode_AirGuitar, Photomode_Flashlight, Photomode_LyingOut, Photomode_Sparklers, Photomode_TreePose, Photomode_DeepThoughts, Photomode_ToughGirl, Photomode_ToughGuy, Photomode_50sDance, Photomode_Confetti, Photomode_Confetti_CullWeapon, Photomode_Flashlight_CullWeapon, Photomode_NuclearGlare_CullWeapon, Photomode_LookingToTheFuture, Photomode_TwoThumbsUp_CullWeapon, Photomode_Victory_CullWeapon, Photomode_VictorySquared_CullWeapon, Photomode_Wave_CulledWeapon, Photomode_Walking_CullWeapon, Photomode_NuclearGlare, Photomode_Victory, Photomode_VictorySquared, Photomode_Pipboy, Photomode_Champ, Photomode_Wave, Photomode_Wings

Ingredient

  • CopperPipe an unknown subrecord inside EFIT was moved to the new MAGF subrecord

Instance Naming Rules

  • dn_PowerArmor naming rule Share the Holidays added

Keyword

  • ChemDispelEffect_CritDamage added
  • dn_HasMaterial_PA_ATX_PS added

Location Reference Type

  • WorkshopDoNotBulldoze added

Location

EdNote: Under further investigation. Probably nothing more than rearranged data tables that the diff tool shows as edits.

Light

  • PAT45HeadlampLight
    • Color
      • Red changed from 232 to 214
      • Green changed from 210 to 201
      • Blue changed from 145 to 163
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAT45HeadlampLightBright
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAT45HeadlampLightPACrosshairs
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAT45HeadlampLightPAVaultBoy
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAT45HeadlampLightPARedTactical
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAT45HeadlampLightBlue
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAT45HeadlampLightPurple
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAX01HeadlampLight
    • Color
      • Red changed from 232 to 214
      • Green changed from 210 to 201
      • Blue changed from 145 to 163
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
    • LISL changed from 1.000000 to 0.000000
  • PAX01HeadlampLightBlue
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAX01HeadlampLightBright
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAX01HeadlampLightPACrosshairs
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAX01HeadlampLightPARedTactical
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAX01HeadlampLightPAVaultBoy
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000
  • PAX01HeadlampLightPurple
    • FOV changed from 70.000000 to 110.000000
    • Value changed from 1000 to 3000

Leveled Item

  • ATX_workshop_LL_AluminumTrees Leveled List Entry ATX_AluminumTreeOrn01 "Aluminum Tree" [STAT:0047739D] added
  • LC060_Vendor_Whitespring_ArtGallery Leveled List Entry Recipe_Workshop_Shelves_WksDisplayCaseWood "Plan: Display Cases" [BOOK:003D6501] removed
  • LL_Vendor_Trainstations Leveled List Entry LLV_Vendor_Component_Scrap_Bulk_Guaranteed [LVLI:00470A55] added
  • LL_Weapon_Ranged_All_Restricted Leveled List Entry LL_Weapon_Ranged_HuntingRifle [LVLI:0033AB77] added
  • LPI_Ammo_FusionCore_Dmg50
    • LVLD field removed
    • LVMV set to 0.000000
    • LVCV set to 0.000000
    • LVLM - Max Count field removed
    • LVLG - Use Global set to LPI_FusionCore_High_ChanceNone
    • LVCT - Curve Table set to LPI_FusionCore_ChanceNone
    • Unknown changes to Model - AUUV
  • Vendor_VendingMachine_Ammo
    • Flag Calculate from all levels <= player's level removed
    • Flag Calculate for each item in count removed
    • Leveled List Entry LLV_Vendor_Component_Scrap_Bulk_Guaranteed [LVLI:00470A55] added
    • Unknown changes to Model - AUUV
  • workshop_LL_Container_WorkshopStashBox
    • Leveled List Entry ATX_StashBox_Ornate "Slay Bells Skin" [CONT:00467582] and appropriate condition added
    • Leveled List Entry ATX_StashBox_PrincessCastle "Slay Bells" [CONT:00467583] and appropriate condition added
    • Leveled List Entry ATX_StashBox_Unstoppables "Trapped!" [CONT:00467584] and appropriate condition added
  • workshop_LL_Power_Generators_Medium
    • EDID changed from workshop_LL_Power_Generators_Clean to workshop_LL_Power_Generators_Medium
    • Leveled List Entry WorkshopGeneratorMedium "Generator - Medium" [ACTI:00058837] added

Magic Effects

  • FireHazardEffect Keyword DamageTypeFire added
  • FXFireHitVisualsMolotov Keyword DamageTypeFire added
  • FortifyCritDamageChem added

Misc. items

  • BobbyPin Weight changed from 0.100000 to 0.001000
  • EN07_HardenedMass Keyword NoAutoScrapJunk added (EdNote: Please, do that for the object modifications as well Bethesda)

Material Swap

  • ATX_MSWP_PipBoy_TravelStickers added
  • ATX_MSWP_StashContainer_Ornate added

Non-Player Character (Actor)

  • Player
    • Struct for mod_Legendary_Weapon1_Guns_AmmoCapacity2x "Never Ending" in PlayerLegendaryItemScript removed
    • Perk PlayerPerk_Spotlight added
  • encFeralGhoulGlowing01 "Glowing One" [NPC_:00020BCC] CVT2 - Curve table changed from CT_Creatures_XP_Boss to CT_Creatures_XP_Hard
  • encFeralGhoulGlowing03 "Bloated Glowing One" [NPC_:000A0EEE] CVT2 - Curve table changed from CT_Creatures_XP_Boss to CT_Creatures_XP_Hard
  • encFeralGhoulGlowing02 "Putrid Glowing One" [NPC_:0011669F] CVT2 - Curve table changed from CT_Creatures_XP_Boss to CT_Creatures_XP_Hard
  • Loot_CorpseScorchedFemale "Scorched Corpse" [NPC_:002B8BEF]
    • Invetory added to ACBS - Use Template Actors list
    • INAM - Death Item set to LLD_Creature_Scorched_Ranged
    • TPTA - Template Actors - Inventory set to EncScorched_Template_GenderFemale
    • Dropped Item crLLI_Scorched_Ranged_Simple with Count 1 added
    • DOFT - Default Outfit set to CreatureOutfit_ScorchedOutfit [OTFT:0010CA76]
  • Loot_CorpseScorchedMale "Scorched Corpse" [NPC_:002B8BF0]
    • Invetory added to ACBS - Use Template Actors list
    • INAM - Death Item set to LLD_Creature_Scorched_Ranged
    • TPTA - Template Actors - Inventory set to EncScorched_Template_GenderMale
    • Dropped Item crLLI_Scorched_Ranged_Simple with Count 1 added
    • DOFT - Default Outfit set to CreatureOutfit_ScorchedOutfit [OTFT:0010CA76]
  • MTNL01_GlowingOneBoss "Glowing One" [NPC_:0048F2AC] CVT2 - Curve table changed from CT_Creatures_XP_Boss to CT_Creatures_XP_Hard (EdNote: This is supposed to be a boss Bethesda)

Object Modifications

  • mod_CombatRifle_Receiver_Damage-Auto "Powerful Automatic Receiver" now properly adds the keyword WeaponTypeAutomatic
  • mod_CombatRifle_Receiver_CritDMG-Auto "Tweaked Automatic Receiver" now properly adds the keyword WeaponTypeAutomatic
  • mod_CombatRifle_Receiver_Auto-HipAccuracy "Focused Receiver" now properly adds the keyword WeaponTypeAutomatic
  • mod_CombatRifle_Receiver_Auto-AmmoConv "Automatic .38 Receiver" now properly adds the keyword WeaponTypeAutomatic
  • _PARENT_mod_GENERIC_Damage_Energy_High energy damage modifier changed from 0.250000 to 1.000000 (EdNote: From +25% to +100%)
  • XALG added and set to 00 01 00 00 00 00 00 00 and Keyword dn_HasMaterial_PA_Standard changed to dn_HasMaterial_PA_ATX_PS for: (EdNote: Fixes to the Toy Paint PA skin)
    • mod_PowerArmor_T45_Helmet_Material_Paint_PS, mod_PowerArmor_T45_LeftArm_Material_Paint_PS, mod_PowerArmor_T45_LeftLeg_Material_Paint_PS, mod_PowerArmor_T45_RightArm_Material_Paint_PS, mod_PowerArmor_T45_RightLeg_Material_Paint_PS, mod_PowerArmor_T45_Torso_Material_Paint_PS, mod_PowerArmor_T51_Helmet_Material_Paint_PS, mod_PowerArmor_T51_LeftArm_Material_Paint_PS, mod_PowerArmor_T51_LeftLeg_Material_Paint_PS, mod_PowerArmor_T51_RightArm_Material_Paint_PS, mod_PowerArmor_T51_RightLeg_Material_Paint_PS, mod_PowerArmor_T51_Torso_Material_Paint_PS, mod_PowerArmor_T60_Helmet_Material_Paint_PS, mod_PowerArmor_T60_LeftArm_Material_Paint_PS, mod_PowerArmor_T60_LeftLeg_Material_Paint_PS, mod_PowerArmor_T60_RightArm_Material_Paint_PS, mod_PowerArmor_T60_RightLeg_Material_Paint_PS, mod_PowerArmor_T60_Torso_Material_Paint_PS, mod_PowerArmor_X01_Helmet_Material_Paint_PS, mod_PowerArmor_X01_LeftArm_Material_Paint_PS, mod_PowerArmor_X01_LeftLeg_Material_Paint_PS, mod_PowerArmor_X01_RightArm_Material_Paint_PS, mod_PowerArmor_X01_RightLeg_Material_Paint_PS, mod_PowerArmor_X01_Torso_Material_Paint_PS

Perks

  • AbPerkRefractor "Refractor" Effect removed from Refractor02, Refractor03, and Refractor04 (EdNote: Fixes the double dipping)
  • QuackSurgeon01 condition IsHostileActor(Subject) Equal to 0.000000 added (EdNote: You cannot revive hostiles)
  • Magazine_Backwoodsman02Perk Function Parameter Data reduced from 1.500000 to 1.300000 (EdNote: Changed bonus from 50% to 30%. @Bethesda, please change the description as well, to actually read that the bonus damage is +30%. Right now it reads as +50%)
  • Magazine_ScoutsLife06Perk condition function changed from GetIsID to EPAlchemyEffectHasKeyword
  • Mutation_ReduceFallDamage_Perk conditions changes due to code refactoring (EdNote: Refer to Condition forms that were added with this patch)
  • AllNightLong01, AllNightLong02, AllNightLong03
    • Condition GetGlobalValue(GameHour) Less than or equal to / Or 6.000000 added
    • Condition GetGlobalValue(GameHour) Greater than or equal to / Or 18.000000 added (EdNote: Works only between 6pm and 6am in-game hour)
    • Condition EPAlchemyEffectHasKeyword(SURV_HungerThirstPenalty_Effect_Keyword) Equal to 1.000000 removed
    • condition EPAlchemyEffectHasKeyword(SURV_EffectTypeHunger) Equal to / Or 1.000000 added
    • condition EPAlchemyEffectHasKeyword(SURV_EffectTypeThirst) Equal to / Or 1.000000 added
  • Fireproof01, Fireproof02, Fireproof03 conditions change and effect is reduced from 20 per rank to 15% per rank (EdNote: This is also a change from 20 fire resistance that goes through the damage coefficient calculations to a 15% (emphasis on the %) flat fire resistance. So even if the number is "reduced" the effect is actually "increased" depending the circumstances. @Bethesda, while we are at it, please change the description as well, to read "Immediately gain +15% Fire Resistance." instead of "Immediately gain +20 Fire Resistance." that is right now.)
  • Mutation_EatAllTheMeat_Perk conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_EatAllTheVeggies_Perk conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • PlayerPerk_Spotlight added
  • LegendaryVampirePerk Effect - Entry Point changed from Unknown 170 to Mod VATS Reload Action Points (EdNote: Given the official patch note, we might have to do some more digging here)

Projectile

  • ProjectilePlasmaLarge Type changed from Missile to Beam
  • ProjectilePlasmaSmall Type changed from Missile to Beam
  • ProjectilePlasmaSmallFast Type changed from Missile to Beam

Quests

  • Unknown DATA changes:
    • QP_WorkbenchAssault_Child_Attacker01 "Quickplay: Assault <Alias=workshopLocation>", VS_MiscTemp "Investigate", WorkshopParent "Workshop Parent Quest", RE_SceneTemplate "TEMPLATE - duplicate to use", CreatureDialogueReaperBot "Combat Lines, Reaction Lines, Etc", TestSmokeQuest10 "TestSmokeQuest10", CreatureDialogueProtectron "Combat Lines, Reaction Lines, Etc", TWZ03 "Daily: Target Rich Environment", MTR04_Employee "Daily: Mistaken Identity", EN06_Debate_Master "Debate Prep", ENB_Surveillance_Quest_12_Blackwell "Surveillance Scene Quest: Blackwell", EncounterManagmentQuest, CreatureDialogueDLC03CrRadRabbit "CreatureDialogueDLC03CrRadRabbit", RE_ObjectJM01 "Pitcher Plant Patch", RE_SceneJM04 "Conflicted Robot", RE_ObjectMP07 "Destroyed Survivor Camp", TestSmokeQuest00 "TestSmokeQuest00", MTN_RDR_MQ_QuestlineRestart "Template Questline Restart Quest", RE_TravelKMK09 "Mole Miners vs. Strikebreaker bots", CUT_PowerPlantStartup "[Power Plant System - Startup]", RE_SceneTS02_GQ "Revenge For a Settler", Spotlight_NewYears2019_Quest, LC178_WatogaCivicCenterMisc "Clear Watoga Civic Center", RE_TravelCMB04 "Wandering Scorpion Boss"
  • GQ_DropGovtMaster "Government Air Drop"
    • Script Property Alias_ActivePlayer added
    • Script Property containerIsInstanced added
  • BoS02 "Recruitment Blues" Flags Allow Reuse in Quest, Allow Dead, Allow Disabled, Allow Reserved, and Allow Destroyed in Alias Mailbox
  • BoSr01 "Event: Line in the Sand"" Script Property pSonicGenerator added
  • MTR10_Battle "Event: Battle Bot" Script MTR10ShutdownButtonScript added
  • RSVP02_Quest "Second Helpings" Property RSVP00_AV_foundDelbert added
  • RSVP01_Quest "Thirst Things First" Property RSVP00_AV_foundKesha added
  • RS01B_Contact "Final Departure" Properties GauleyMineMarker, MorgantownAirportMarker, MorgantownTrainYardMarker, and SlocumJoeMarker added

Sound Descriptor

  • OBJSnowmanLoop ONAM - Output Model **changed from SOMMono01500 to SOMMono01000
  • OBJATXVaultTecGeneratorSmallLPM1 added
  • OBJATXWorkshopCleanGeneratorSmallLPM added
  • OBJATXCleanWorkshopGeneratorMediumLPM added
  • OBJATXWorkshopWaterPurifierCleanSmallLPM added
  • OBJATXVaultTecWaterPurifierCleanSmallLPM added
  • UIWorkshopModeItemPickUpMapGlowInTheDark added
  • UIWorkshopModeItemPutDownMapGlowInTheDark added

Spell

  • Unknown changes to all IDs. (EdNote: Looks like an unknown subrecord inside EFIT was moved to the new MAGF subrecord)
  • Mutation_Talons conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Magazine_Backwoodsman02Spell
    • EFIT Magnitude increased from 25.000000 to 30.000000 (EdNote: From +20% dmg to +30% dmg)
    • EFIT Duration decreased from 7200 to 1800 (EdNote: From 2 hours to 30 minutes)
  • Mutation_TwistedMuscles conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_EagleEyes conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_BirdBones conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_EggHead conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_Carnivore conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_Herbivore conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Ab_Spotlight_HeavyMetal added
  • Ab_Spotlight_ChildsPlay added
  • Ab_Spotlight_TerrorInTheNight added
  • Mutation_Marsupial conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_ScalySkin conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_HealingFactor conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_SpeedDemon conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_AdrenalReaction conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_Empath conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_HerdMentality conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_Grounded conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_Chameleon conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_EllectricallyCharged conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_UnstableIsotope conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)
  • Mutation_PlagueWalker conditions changes due to code refactoring (EdNote: Refer to Condition Forms that were added with this patch)

Animation Sound Tag Set

  • OBJATXVaultTecGeneratorSmaLL added
  • OBJATXWorkshopCleanGeneratorSmall added
  • OBJATXWorkshopCleanGeneratorMedium added
  • OBJATXVaultTecWaterPurifierSmall added
  • OBJATXWorkshopCleanWaterPurifierSmall added

Static

  • SwampFungus01, SwampFungus01, and SwampFungus01
    • AUUV - Unknown structure added
    • Property WorkshopBulldoze with Value 1.000000 added (EdNote: Is bulldozable)
  • TreefallenBranch01 and TreefallenBranch01 Property WorkshopBulldoze with Value 1.000000 added (EdNote: Is bulldozable)
  • Goldenrod01_DLC03_01, Goldenrod02_DLC03_01, Goldenrod03_DLC03_01, and Goldenrod04_DLC03_01
    • AUUV - Unknown structure added
    • Property WorkshopBulldoze with Value 1.000000 added (EdNote: Is bulldozable)
  • RoseBush01, RoseBush02, RoseBush01White, and RoseBush02White
    • AUUV - Unknown structure added
    • Property WorkshopBulldoze with Value 1.000000 added (EdNote: Is bulldozable)
  • ATX_SignNoTrespassingCorpsePile added
  • XALG - Unknown changed from 08 00 00 00 00 00 00 00 to 08 01 00 00 00 00 00 00 for:
    • ATX_workshop_PictureFrameClown_01, ATX_workshop_PictureFrameLandscape_01, ATX_workshop_PictureFrameLandscape_02, ATX_workshop_PictureFrameModern_01, ATX_workshop_PictureFrameAbstract_01, ATX_workshop_PictureFrameAbstract_02, ATX_workshop_PictureFrameAbstract_03, ATX_workshop_PictureFrameModern_02

Snap Template

  • Unknown changes to:
    • workshopSnap_PoweredWall01, workshopSnap_WrhsPost01,workshopSnap_WrhsPost02, workshopSnap_PoweredWall01_alt

Transform

  • ATX_Statue_NoTresspassingCorpsePileXForm added

Weapons

  • Tomahawk Keyword WeaponTypeTomahawk added
  • GaussRifle Keyword WeaponTypeRifle added
  • DLC03_LeverGun "Lever Action Rifle"
    • Keyword AnimsSequentialReload added
    • Unknown Flag added

Changes found on .ba2 files

Diff list of the files inside the .ba2s

Other changes confirmed by the community

TBA

List of changed files

  • ChromiumRenderer.exe
  • CrashReporter.exe
  • Fallout76.exe
  • High.ini
  • Ultra.ini
  • Data\SeventySix - Animations.ba2
  • Data\SeventySix - ATX_Main.ba2
  • Data\SeventySix - ATX_Textures.ba2
  • Data\SeventySix - GeneratedMeshes.ba2
  • Data\SeventySix - Interface.ba2
  • Data\SeventySix - Localization.ba2
  • Data\SeventySix - Materials.ba2
  • Data\SeventySix - MiscClient.ba2
  • Data\SeventySix - Shaders.ba2
  • Data\SeventySix - Startup.ba2
  • Data\SeventySix.esm