- Fallout 76 v1.0.5.10 29/01/19 Patch Notes
- Official Bethesda Patch notes
- Community Patch notes
- Changes found on the
SeventySix.esm
file- Activator
- Addon Node
- Ingestible
- Ammunition
- Animated Object
- Armor Addon
- Armor
- Actor Value Information
- Book
- Cell
- Challenge
- Component
- Constructible Item
- Collision Layer
- Container
- Curve Table
- Default Object
- Door
- Emote
- Entitlement
- Explosion
- Flora
- FormID List
- Furniture
- Global
- Game Setting
- Idle Animation
- Instance Naming Rules
- Keyword
- Light
- Leveled Item
- Leveled NPC
- Message
- Magic Effect
- Misc. Item
- Material Swap
- Navigation Mesh Info Map
- Non-Player Character (Actor)
- Object Modification
- Perk
- Photo Mode Feature
- Projectile
- Quest
- Race
- Static Collection
- Story Manager Quest Node
- Sound Description
- Spell
- Static
- Snap Template
- Terminal
- Transform
- Weapon
- Changes found on
.ba2
files - Other changes confirmed by the community
- List of changed files
- Changes found on the
Early feedback from all of you on the latest patches has been very positive. It continues to help us to squash bugs with Super Sledge-like authority in future updates. Keep the awesome feedback coming – it’s making a big difference!
We’re still targeting the end of the month for Patch 5, which will have another big wave of fixes. As a change moving forward, we will be working to make sure that Inside the Vault is the first place you see Patch Notes released. Patch 5 notes won’t be finalized until later in the month, but we want to give some more information on a couple planned changes for Patch 5.
- (UPDATED) Changes to the Two-Shot and Explosive Legendary Mods: The Two-Shot and Explosive Legendary Mods will be undergoing a few balance changes in this next patch. We know that there has been some frustration over how powerful these mods are, particularly when combined and used in player vs. player combat. With Patch 5, the damage bonus for Two Shot Legendary modded weapons has been reduced from +100% to +25% damage
and the Two Shot legendary mod can no longer be looted in the world. The Explosive Legendary mod has a reduced damage bonus, now adding +20% of the base weapon damage with explosive radius damage instead of +100%. Note: This was a misunderstanding in what was being addressed with these mods. They will still be available in the world but are just undergoing some balance changes. Thank you for your feedback, and we look forward to hearing your thoughts on the changes.- Mod Scrapping No More: We are aware of the aggravation involving mods being accidentally scrapped. Patch 5 will be implementing a fix so that loose weapon and armor mods must be scrapped manually to be used in crafting and repair.
We’re still targeting the end of January for the release of Patch 5. In addition to the changes we previewed in the last Inside the Vault, we’re pleased to share that we’re swatting another massive round of bugs with this patch, and implementing a number of changes based on feedback that players like you have shared with us on the forums, reddit, and social media, including:
- Hotkey improvements for AZERTY keyboard layouts, which should help French-speaking players have an easier time when constructing their C.A.M.P.s.
- A "(Known)" tag will now appear next to recipes and plans you’ve already learned in Vendor and player inventories, and trade menus.
- The Traveling Pharmacy Perk will now correctly reduce the weight of RadAway and other Chems.
- Early Warnings quest progress will no longer become stuck when crafting Upgraded Motors, and logging out after crafting Upgraded Motors will no longer reset the quest tracker to 0/5.
- And much more!
- Performance: Several additional improvements have been made to in-game performance.
- Stability: The Fallout 76 game client and servers have received additional stability improvements.
- Perks: The damage bonuses provided by each rank of the Demolition Expert perk have been reduced from +20%/40%/60%/80%/100% to +20%/30%/40%/50%/60% to match other weapon perk damage bonuses.
- Perks: The condition loss bonuses provided by each rank of the White Knight and Licensed Plumber perks have been reduced from 30%/60%/90% to 20%/40%/60%, and their repair bonuses have also been reduced, to match the Power Patcher perk.
- Dev Note: In looking at the Demolition Expert, White Knight, and Licensed Plumber perks, we felt they have so far been overperforming in their current roles, and we wanted to bring them more in line with similar perks to help prevent them from feeling like mandatory picks.
- Weapons: The Explosive legendary mod’s damage bonus has been reduced from +100% to +20% of base weapon damage, with explosive radius damage.
- Weapons: The Two Shot legendary effect’s damage bonus has been reduced from +100% to +25% of base weapon damage.
- Dev Note: As mentioned in a previous Inside the Vault article, both the explosive mod and two shot weapons could result in dealing very high amounts of damage, and this was compounded if two shot and explosive were combined. We’ve decided to tone both of these damage bonuses back.
- Weapons: Flamers, Cryolators, plasma weapons, and laser weapons can no longer spawn with the Explosive legendary mod.
- Dev Note: The explosive mod causes weapons to fire bullets that are . . . explosive. The weapons listed above don’t fire bullets, so we’ve temporarily removed the ability for them to spawn with that mod applied so we can make adjustments.
- Scrapping: Loose weapon and armor mods are now protected from autoscrapping when crafting. However, they can still be scrapped manually if a player wants to break them down into scrap components.
- Turrets: An “(Owned)” tag will now appear next to the names of Turrets a player has built in their C.A.M.P. or a workshop.
- Carry Weight: Is now capped to an absolute limit of 1,500 pounds over the character’s current maximum carry weight.
- For example: If your carry weight limit is 210 pounds, then your maximum limit is 1,710 pounds.
- Characters will be unable to exceed this new weight limit moving forward.
- Characters who already exceed this limit will be unable to add any additional items or caps to their inventories until they have reduced their carry weight below the cap.
- Dev Note: These limits exist primarily to keep servers from performing poorly, which can happen when we have too many items in the game world. They also play role in helping to regulate the in-game economy. We do recognize the desire to be able to own more of the cool items that we have in the game, and we are looking into a variety of solutions, including increasing the stash size. We will be sure to talk more about this when they are ready.
- Cap Stashes: To help address cap exploits, caps stashes have been turned into containers, which allows them to properly reset and provide players with instanced loot.
- Plans and Recipes: When viewing a plan or recipe in a menu, a “(Known)” tag will now appear next to the names of recipes and plans the player has already learned.
- Vendors: Recipes and Plans in Vendor inventories are no longer randomized and can now be reliably sourced from those Vendors, with the exception of some minor Workshop and C.A.M.P. Plans.
- The appearance of many Plans and Recipes in Vendor inventories is based on player level and they will show up once the proper level has been reached.
- Additional structural Plans for wall sets, power connectors, doors, generators, and water purifiers have also been added to some Vendors.
- (Added Jan 29) Since many Plans and Recipes can now be sourced reliably from Vendors, we've also increased their Cap costs accordingly.
- (Added Jan 29) Dev Note: Recipe and Plan prices were originally based on the rarity of showing up in a Vendor’s inventory. Guaranteeing their appearance significantly increased the availability of most plans and recipes and we’ve increased their cap prices as a result. Cap prices have been set relatively high to allow for a market to still exist where players can mod others’ equipment for a cheaper price.
- Hunter/Hunted: A server-wide message will now appear when a player joins the Hunter/Hunted queue.
- This message will only be displayed once per player to avoid spam.
- An additional server-wide message will be displayed when Hunter/Hunted is ready to begin in order to give other players a final chance to join.
- Belly of the Beast: A new “Ultracite Power Armor” entry has been added to Taggerdy’s Terminal on the top floor of Fort Defiance, offering Ultracite Power Armor plans to those who read it.
- First Contact: A new miscellaneous objective will now appear upon reaching the Overseer's C.A.M.P. for the first time, prompting the player to place a C.A.M.P. of their own.
- Gauley Mine: A new miscellaneous objective will now appear at Gauley Mine to introduce players to Ore Deposits.
- Monster Mash: The amount of XP awarded per round during this event has been reduced from 350 to 100.
- Lighting: Lighting no longer flickers throughout Arktos Pharma.
- Apparel: Fixed an issue that could cause a character’s legs to show through the Rose Dress while it is equipped.
- Artillery: Fixed an issue that could prevent Artillery from being placed in valid locations.
- Blueprints: Addressed an issue preventing players from placing a stored blueprint containing posts that were placed partially underground when the blueprint was originally saved.
- Budget: Scrapping a stored blueprint that contained wires will now correctly remove those wires from the C.A.M.P. budget.
- Exploit: Addressed an exploit that could allow players to duplicate their stored blueprints.
- Exploit: Addressed an exploit that could allow players to reduce their carry weight to a negative value.
- Foundations: Fixed an issue that could cause a “Cannot place item: Needs support” message to display when editing a partially floating foundation.
- Power Armor Station: Players can no longer view power armor they do not own when attempting to access a power armor station that’s occupied by another player.
- Scrapping: Ignition Cores crafted for the Earth Mover event are no longer automatically scrapped when using the Scrap All Junk option at a Workbench.
- Scrapping: Junk items that need to be manually scrapped are no longer automatically scrapped for components when attempting to craft.
- Stored Objects: Repeatedly attempting to place an Atomic Shop variant of an object the player had stored but does not own no longer prevents them from placing other variants.
- Structures: Fixed an issue that could prevent a C.A.M.P. or workshop structure from being edited when building levels had been merged or split several times. This fix is not retroactive and will not apply to structures built prior to today’s patch.
- Terminals: Powered terminals contained within a stored blueprint now work correctly when the blueprint is placed in a new location
- Collect Holotape Games: Nuka Tapper sub-challenge can now be completed by playing the Nuka-Tapper holotape game.
- Formal Wear Challenges: Pantsuits and Shortsuits now correctly count as formal wear when completing challenges.
- Gather Building Supplies: The “Scrap items to produce fertilizer” condition has been updated to "Collect Fertilizer" and can be completed by salvaging or crafting it using spoiled fruits, vegetables, and meat.
- Learn Cooking Recipes: This challenge will now recognize many additional cooking recipes when they are learned for the first time. Retroactive credit will not be awarded for recipes learned prior to today’s patch, but that is planned for a future update.
- A.I.: Fixed an issue in which some enemies could chase the player farther than intended and become frozen in place.
- Exploit: Addressed several XP exploits by adding a limit to the maximum amount of XP granted by a single kill.
- Looting: Fixed an issue that could prevent players from looting goo and ash piles after killing an enemy with a laser or plasma weapon.
- Loading: Fixed several issues that could cause characters’ body parts, equipped apparel, or armor to become temporarily invisible to other nearby players or teammates after loading into a world.
- Monorail Elevator: Fixed an issue that prevented the Monorail Elevator near the edge of Cranberry Bog from taking players to the top floor.
- Performance: The Scorched Earth event has received optimization improvements.
- Performance: On laptops with more than one graphics card, Fallout 76 will now default to using the dedicated graphics card rather than an integrated card.
- Performance: Launching the Traditional or Simplified Chinese game clients on Xbox One no longer causes a 6 second hitch when the launch video begins to play.
- Bobbleheads: Using multiple Explosive Bobbleheads no longer causes their effects to stack.
- Exploit: Addressed an exploit that could allow players to duplicate items using MODUS Vendors.
- Exploit: Addressed an exploit in which the Vampire legendary effect could restore health through unintended means.
- Magazines: Removed magazines from several locations where they were unintentionally guaranteed to spawn.
- Tomahawks: No longer become stuck in mid-air after striking a hostile creature or player.
- Magazines: Guns and Bullets #5 now correctly provides bonus components when scrapping weapons, but no longer specifies a 50% increase.
- Magazines: Tesla Science #6 now correctly grants bonus Rad Resistance.
- Rad-X: Consuming multiple Rad-X or Diluted Rad-X no longer causes their effects to stack.
- Health Bonuses: A player with very low health who unequips an item that provides bonus health will no longer be instantly killed if removing that item that would cause their health to drop to or below 0.
- Paper Bags: Fixed multiple issues in which transferring items into an empty paper bag as the bag was despawning caused those items to become lost.
- Pip-Boy: Fixed a rare issue that could cause a character’s Pip-Boy to go missing.
- Power Armor: Entering a suit of power armor no longer occasionally causes it to become invisible to nearby players.
- Butcher’s Bounty: Searching a dead Tick with the Butcher’s Bounty perk equipped can now correctly produce additional Tick Blood.
- Cap Collector: Now requires players to search caps stashes, much like other perks that grant a search option for containers.
- Exploit: Addressed an exploit affecting the Curator perk.
- Fireproof: Flame attack damage reduction provided by the Fireproof perk now correctly applies to Molotov fire damage.
- Serendipity: A notification will now appear on-screen and sound effects will play whenever the Serendipity perk’s effects are triggered.
- Super Duper: Can no longer trigger when crafting quest items.
- Traveling Pharmacy: Now correctly applies its weight reduction effect to Radaway, Diluted Radaway, Stimpaks, Diluted Stimpaks, Bloodpacks, Glowing Bloodpacks, Disease Cures, and Antibiotics.
- Respawn: Fixed an issue that could prevent a player who was killed in water from correctly ending PVP upon respawning.
- Stealth: Addressed an issue in which stealth damage bonuses could still be applied by a sneaking player’s attacks during PVP even that player was within their target’s direct line of sight.
- Wanted: Fixed an issue that could cause the bounty amount for a Wanted player to appear halved on the map when approaching that player in the game world.
- Breach and Clear: The Meteoric Sword now correctly has a slim chance to spawn in containers during the Breach and Clear event.
- Early Warnings: Quest progress will no longer become stuck when crafting Upgraded Motors and logging out after crafting Upgraded Motors will no longer reset the quest tracker to 0/5.
- Events: Fixed an issue that could allow a player to simultaneously join two different events.
- Events: Fast traveling after joining an event will now correctly remove the player from that event and will no longer prevent them from joining proximity event at their fast travel destination.
- Flavors of Mayhem: Rose will no longer occasionally play unrelated voiceover lines when attempting to turn in Flavors of Mayhem, and the player is no longer prevented from correctly completing the quest.
- Signal Strength: Fixed an issue that could prevent Rose’s introductory voiceover lines from playing when the player approaches Top of the World.
- Second Helpings: An area marker will now appear for the “Find Delbert Winters in Flatwoods" objective to better inform players about their options for proceeding through the quest.
- Diseases: The Rad Worms disease now correctly increases rad damage taken by 50%.
- Weapons: Breath sound effects will now play correctly when activating the Hold Breath option while zoomed.
- Display: Fallout 76 will now better autodetect AMD 7900/8900 series and AMD Radeon R9 200 Series graphics cards.
- Field of View: Addressed an issue causing camera clipping near walls when using a very high Field of View setting.
- Hotkeys: Fallout 76 now better supports French AZERTY keyboard layouts and the game’s controls will adjust accordingly.
- Hotkeys: While using a French AZERTY keyboard, the “/” key can now be properly rebound in the controls menu.
- Loading Screens: Fixed an issue that could cause loading screens to appear cut off or black at different resolutions when entering a building’s interior.
- Map: Character levels no longer appear truncated on the map for players over level 100.
- Nameplates: Fixed an issue that prevented player nameplates from appearing while inside the nuke zone during the Scorched Earth event.
- Nameplates: Fixed an issue that prevented the crown icon from displaying next to legendary enemy nameplates.
- Social: On Xbox, after sending a friend request to another player a notification will now display to confirm that a friend request has been sent.
- Social: The “Invite to Team” option no longer appears for players who have already joined the team.
- Social: If an attempt to fast travel to a friend or teammate using the Social Menu fails due to nearby enemies the player will now be notified by an error message that states "You cannot fast travel when enemies are nearby".
- Trading: Decreased the wait time required between trades when making multiple trades with another player. If players attempt to make multiple trades too quickly, a new "Trade failed due to frequency, wait a moment and try again." error message will now display rather than the previous “Trade Failed on Server” message.
- Trading: Fixed an issue on PC that could cause the player’s cursor to appear on both sides of a trade menu at the same time.
- Tutorials: New players will now receive a tutorial message informing them of the Change Appearance option in the Main Menu.
- VATS: Now selects targets more consistently across different field of view (FOV) values. For example, VATS will no longer target enemies that are visible in peripheral vision at high FOV values, but would be off-screen at default FOV values. This fix will help prevent VATS from providing an advantage to players who use high FOV settings.
- VATS: Fixed an issue that could cause the VATS interface to rapidly flicker on and off.
- Voice Chat: Fixed an issue preventing the speaker icon from appearing to others while a player is speaking over voice chat.
- Workshop Previews: The player’s current Atom balance no longer appears truncated when viewing an Atomic Shop item in the workshop preview at 16:10 and 21:9 resolutions.
loot_capsStash_tin "Caps Stash"
EDID changed fromloot_capsStash_tin
toCUT_loot_capsStash_tin_DONOTPLACE
VendingMachine_Ammo "Ammunition Vending Machine"
- SCRIPT
Default 1StateActivator
removed - KEYWORD
AllowNonActorToAnimateOnServer
removed
- SCRIPT
VendingMachine_Medical "Medical Supplies Vending Machine"
- SCRIPT
Default 1StateActivator
removed - KEYWORD
AllowNonActorToAnimateOnServer
removed
- SCRIPT
Water1024ExtMurkyPuddle
MODEL changesMTRZ05VendingMachine "U-Mine-It! Vending Machine"
- SCRIPT
Default 1StateActivator
removed - KEYWORD
AllowNonActorToAnimateOnServer
removed
- SCRIPT
MSilo_Residential_IDCardActivator "Old Biometric ID Card"
unknown flag addedATX_Ceiling_Light_Truck
addedATX_Ceiling_Light_WV
addedATX_MothmanStatue_ACTI
addedATX_NeonBillboard_MothmanGround
addedATX_NeonBillboard_MothmanRooftop
addedtestMothmanStatueAct
addedATX_SignNukaColaQuantumACTI "Nuka-Cola Quantum Sign"
VNAM - Sound - ActivatorOBJNeonSignActivate
addedATX_SignWelcomeHomeDUPLICATE000 "Welcome Home Neon Sign"
VNAM - Sound - ActivatorOBJNeonSignActivate
addedATX_SignKillLaughLoveACTI "Kill, Laugh, Love Neon Sign"
VNAM - Sound - ActivatorOBJNeonSignActivate
addedATX_SignOldPossumACTI "Old Possum Bar Sign"
VNAM - Sound - ActivatorOBJNeonSignActivate
addedATX_SignPickaxePilsnerACTI "Pickaxe Pilsner Bar Sign"
VNAM - Sound - ActivatorOBJNeonSignActivate
addedMSilo_Operations_ConsolePanel "Mainframe Core"
unknown flag added
WorkshopLightLampWarmDim
addedLightNodeWorkshopHighTechOmniOrangeLarge
addedATX_StringofColoredLightNode_Blue
addedATX_StringofColoredLightNode_Green
addedATX_StringofColoredLightNode_VaultBlue
addedATX_StringofColoredLightNode_Red
addedATX_StringofColoredLightNode_White
addedATX_StringofColoredLightNode_Yellow
addedATX_StringofColoredLightNode_Orange
added
Stimpak "Stimpak"
KEYWORDObjectTypeChem "ChemsIcon"
addedRadAway "RadAway"
- KEYWORD
ObjectTypeChem "ChemsIcon"
added SURV_ReduceDiseaseResistance_Potion_Effect "SURV_ReduceDiseaseResistance_Potion_Effect"
duration reduced from7200
to900
- KEYWORD
RadX "Rad-X"
- an unknown subrecord inside EFIT
SURV_AddThirst_Potion_Effect_Chem "SURV_AddThirst_Potion_Effect"
was moved to the new MAGF subrecord FortifyResistRadExposure_RadX "Resist Radiation Exposure"
- EFID changed from
FortifyResistRadsRadX "RadX: Radiation Resistance"
toFortifyResistRadExposure_RadX "Resist Radiation Exposure"
- an unknown subrecord inside EFIT
FortifyResistRadExposure_RadX "Resist Radiation Exposure"
was moved to the new MAGF subrecord
- EFID changed from
FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
- EFID changed from
SURV_RadX_Description "SURV_RadX_Description"
toFortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
- an unknown subrecord inside EFIT changed from
03 00 00 00
to02 00 00 00
- Magnitude increased from
0.000000
to75.000000
- an unknown subrecord inside EFIT
FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
was moved to the new MAGF subrecord
- EFID changed from
SURV_RadX_Description "SURV_RadX_Description" [MGEF:0028D3BE]
Effect added
- an unknown subrecord inside EFIT
Bloodpack "Blood Pack"
KEYWORDObjectTypeChem "ChemsIcon"
addedBloodpackGlowing "Glowing Blood Pack"
KEYWORDObjectTypeChem "ChemsIcon"
addedSuperStimpak "Stimpak: Super"
KEYWORDObjectTypeChem "ChemsIcon"
addedRadAwayDiluted "RadAway: Diluted"
KEYWORDObjectTypeChem "ChemsIcon"
addedRadXDiluted "Rad-X: Diluted"
FortifyResistRadExposure_RadX "Resist Radiation Exposure"
EFID changed fromFortifyResistRadsRadX "RadX: Radiation Resistance"
toFortifyResistRadExposure_RadX "Resist Radiation Exposure"
FortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
- EFID changed from
SURV_RadX_Description "SURV_RadX_Description"
toFortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
- an unknown subrecord inside EFIT changed from
03 00 00 00
to02 00 00 00
- Magnitude increased from
0.000000
to37.500000
- EFID changed from
SURV_RadX_Description "SURV_RadX_Description"
Effect added
StimpakDiluted "Stimpak: Diluted"
KEYWORDObjectTypeChem "ChemsIcon"
addedSURV_DiseaseCure_HerbalMedicine "Disease Cure"
KEYWORDObjectTypeChem "ChemsIcon"
addedSURV_DiseaseCure_Antibiotics "Antibiotics"
KEYWORDObjectTypeChem "ChemsIcon"
addedMagazine_TeslaScience06_Potion "Tesla Science 6"
EFIDMagazine_AstonishingTales01Effect "Damage Bonus vs. Mothman"
changed toMagazine_FortifyResistRadExposure_Effect
EFIDMagazine_AstonishingTales01Effect "Damage Bonus vs. Mothman"
changed toMagazine_FortifyResistRadExposure_Effect "Resist Radiation Exposure"
crAmmoWendigoScreamAttack "Snow Confused Emote"
added
AnimObjectHolidaySnowEmote
added
DLC04_NukaSpaceOutfitBody
First Person Flag41 - [A] Torso
removed (EdNote: You will be able to wear torso armor alongside this.)ATX_AAClothesTrackSuitVTU
- Male world model - XFLG set to
02
- Male world model - MO2F set to
02
- Female world model - XFLG set to
02
- Female world model - MOEF set to
02
- Male world model - XFLG set to
ATX_AAClothesTrackSuitGrafton
- Male world model - XFLG set to
02
- Male world model - MO2F set to
02
- Female world model - XFLG set to
02
- Female world model - MOEF set to
02
- Male world model - XFLG set to
ATX_Clothes_NukaGirlOutfit "Nuka-Girl Rocketsuit"
First Person Flags34 - LHand
,35 - R Hand
,47 - Eyes
,48 - Beard
, and49 - Mouth
removed (EdNote: Those spots can now be populated by other objects)ATX_Clothes_Unstoppables_SilverShroud "Silver Shroud Costume"
KEYWORDisUnstoppable_SilverShroud
addedMoM_Armor_MistressOfMysteryOutfit "Garb of Mysteries"
KEYWORDisUnstoppable_MistressOfMystery
addedATX_Clothes_Unstoppables_GrognakCostume "Grognak Costume"
KEYWORDisUnstoppable_Grognak
addedATX_Headwear_FishingOutfitHat "Fishing Outfit Hat"
EDID changed fromATX_Headwear_FishingOutfitHat
toCUT_ATX_Headwear_FishingOutfitHat
ATX_Headwear_FishingOutfitHatClean "Clean Fishing Outfit Hat"
EDID changed fromATX_Headwear_FishingOutfitHatClean
toATX_Headwear_FishingOutfitHat
ATX_Clothes_PantSuit_Jaguar "Jaguar Pant Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_PantSuit_Plaid "Plaid Pant Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_PantSuit_WayTooFestiveChristmas "Festive Winter Pant Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_ShortSuit_Camouflage "Camouflage Short Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_ShortSuit_BlackJackolantern "Jack O'Lantern Short Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_ShortSuit_Jaguar "Jaguar Short Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_ShortSuit_RedPlaid "Plaid Short Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_ShortSuit_Pink "Pink Short Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_ShortSuit_Tropical "Tropical Summer Short Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_ShortSuit_Rhododendron "Rhododendron Short Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_ShortSuit_VaultTec "Vault-Tec Short Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_MantaMan "Manta Man Outfit"
- EDID changed from
ATX_Clothes_MantaMan
toATX_Clothes_Unstoppables_MantaMan
- KEYWORD
isUnstoppable_SilverShroud
added
- EDID changed from
ATX_Clothes_TheInspector "The Inspector Outfit"
- EDID changed from
ATX_Clothes_TheInspector
toATX_Clothes_Unstoppables_TheInspector
- KEYWORD
isUnstoppable_Inspector
added
- EDID changed from
ATX_Headwear_TheInspector "The Inspector Hat"
EDID changed fromATX_Headwear_TheInspector
toATX_Headwear_Unstoppables_TheInspector_Tophat
ATX_Clothes_PantSuit_Camouflage "Camouflage Pant Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_PantSuit_Pink "Pink Pant Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_PantSuit_VaultTec "Vault-Tec Pant Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_PantSuit_Tropical "Tropical Summer Pant Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_PantSuit_Rhododendron "Rhododendron Pant Suit"
KEYWORDClothingTypeFormalWear
addedATX_Clothes_PantSuit_BlackJackolantern "Jack O'Lantern Pant Suit"
KEYWORDClothingTypeFormalWear
added
Tutorial_PlaceCAMPStarted
added
- value increased from
45
to70
Recipe_Weapon_Melee_Baton "Plan: Baton"
- value increased from
50
to75
recipe_mod_melee_ChineseOfficerSword_Shock "Plan: Chinese Officer Sword Electrified Blade"
,recipe_mod_melee_BoxingGlove_ExtraHeavyHead "Plan: Boxing Glove Lead Lining"
,recipe_mod_melee_Switchblade_Serrated "Plan: Switchblade Serrated Blade"
,recipe_mod_melee_Machete_Sacrificial "Plan: Machete Sacrificial Blade"
,recipe_mod_melee_Machete_Sacrificial "Plan: Machete Sacrificial Blade"
,recipe_mod_melee_Hatchet_ElectroFusion "Plan: Hatchet Electro Fusion"
- value increased from
50
to100
recipe_mod_Chainsaw_Bar_Bow_Long "Plan: Chainsaw Long Bow Bar"
,recipe_mod_melee_ChineseOfficerSword_ShockAndSerrated "Plan: Chinese Officer Sword Electrified Serrated Blade"
,recipe_mod_melee_SkiSword_SkateBlade "Plan: Ski Sword Skate Blade"
,recipe_mod_SubmachineGun_Receiver_Automatic1_and_MoreDamage1 "Plan: SMG Hardened Receiver"
,recipe_mod_RailwayRifle_Receiver_Automatic1 "Plan: Railway Automatic Piston Receiver"
,recipe_mod_RailwayRifle_Scope_ScopeMedium_NV "Plan: Railway Rifle Medium NV Scope"
,recipe_mod_RadiumRifle_SCOPE_MediumScope_NV_Base "Plan: Radium Rifle Medium NV Scope"
,recipe_mod_PlasmaGun_Barrel_Flamer_Recoil "Plan: Plasma Gun Stablilized Flamer Barrel"
,recipe_mod_PlasmaGun_Barrel_Shotgun_HipAccuracy "Plan: Plasma Gun True Splitter"
,recipe_mod_PlasmaGun_Barrel_Shotgun_Recoil "Plan: Plasma Gun Stabilized Splitter"
,recipe_mod_PlasmaGun_Barrel_Flamer_HipAccuracy "Plan: Plasma Gun True Flamer Barrel"
,recipe_mod_PipeSyringer_Scope_ScopeMedium_NV "Plan: Syringer Medium NV Scope"
,recipe_mod_PipeRevolver_Receiver_AmmoConv38-HipAccuracy "Plan: Pipe Revolver Precise .38 Receiver"
,recipe_mod_PipeRevolver_Receiver_FastTrigger-AmmoConversion "Plan: Pipe Revolver Hasty .38 Receiver"
,recipe_mod_PipeRevolver_SCOPE_mediumscope_NV_Base "Plan: Pipe Revolver Medium NV Scope"
,recipe_mod_PipeRevolver_Receiver_AmmoConv38-CritDMG "Plan: Pipe Revolver Critical .38 Receiver"
,recipe_mod_PipeRevolver_Receiver_AmmoConv38-Damage "Plan: Pipe Revolver Refined .38 Receiver"
,recipe_mod_PipeGun_Receiver_Automatic-AmmoConversion "Plan: Pipe Gun Automatic .38 Receiver"
,recipe_mod_PipeGun_Receiver_FastTrigger-AmmoConversion "Plan: Pipe Gun Hasty .45 Receiver"
,recipe_mod_PipeGun_SCOPE_mediumscope_NV_Base "Plan: Pipe Gun Medium Night Vision Scope"
,recipe_mod_PipeGun_Receiver_AmmoConv45-CritDMG "Plan: Pipe Gun Critical .45 Receiver"
,recipe_mod_PipeGun_Receiver_AmmoConv45-Damage "Plan: Pipe Gun Refined .45 Receiver"
,recipe_mod_PipeGun_Receiver_AmmoConv45-HipAccuracy "Plan: Pipe Gun Precise .45 Receiver"
,recipe_mod_PipeBoltAction_Receiver_fasttrigger-AmmoConversion "Plan: Pipe Bolt-Action Hasty .38 Receiver"
,recipe_mod_PipeBoltAction_SCOPE_mediumscope_NV_Base "Plan: Pipe Bolt-Action Medium Night Vision Scope"
,recipe_mod_PipeBoltAction_Receiver_AmmoConv38-CritDMG "Plan: Pipe Bolt-Action Critical .38 Receiver"
,recipe_mod_PipeBoltAction_Receiver_AmmoConv38-Damage "Plan: Pipe Bolt-Action Refined .38 Receiver"
,recipe_mod_PipeBoltAction_Receiver_AmmoConv38-HipAccuracy "Plan: Pipe Bolt-Action Precise .38 Receiver"
,recipe_mod_HuntingRifle_SCOPE_MediumScope_NV_Base "Plan: Hunting Rifle Medium NV Scope"
,recipe_mod_LaserGun_SCOPE_MediumScope_NV_Base "Plan: Laser Gun Medium NV Scope"
,recipe_mod_HuntingRifle_Receiver_FastTrigger-AmmoConv38 "Plan: Hunting Rifle Hasty .38 Receiver"
,recipe_mod_HuntingRifle_Receiver_FastTrigger-AmmoConv50 "Plan: Hunting Rifle Hasty .50 Receiver"
,recipe_mod_HuntingRifle_Receiver_AmmoConv50-CritDMG "Plan: Hunting Rifle Critical .50 Receiver"
,recipe_mod_HuntingRifle_Receiver_AmmoConv50-Damage "Plan: Hunting Rifle Refined .50 Receiver"
,recipe_mod_HuntingRifle_Receiver_AmmoConv50-HipAccuracy "Plan: Hunting Rifle Precise .50 Receiver"
,recipe_mod_HuntingRifle_Receiver_AmmoConv38-CritDMG "Plan: Hunting Rifle Critical .38 Receiver"
,recipe_mod_HuntingRifle_Receiver_AmmoConv38-Damage "Plan: Hunting Rifle Refined .38 Receiver"
,recipe_mod_HuntingRifle_Receiver_AmmoConv38-HipAccuracy "Plan: Hunting Rifle Precise .38 Receiver"
,recipe_mod_GaussRifle_SCOPE_MediumScope_NV_Base "Plan: Gauss Rifle Medium NV Scope"
,recipe_mod_Flamer_Receiver_TankNapalm "Plan: Flamer Napalm Tank"
,recipe_mod_GammaGun_SpecialMuzzle_Charger "Plan: Gamma Gun Electric Signal Carrier Antennae"
,recipe_mod_PlasmaGun_SCOPE_MediumScope_NV_Base "Plan: Plasma Gun Medium NV Scope"
,recipe_mod_CombatRifle_SCOPE_MediumScope_NV_Base "Plan: Combat Rifle Medium NV Scope"
,recipe_mod_CombatShotgun_SCOPE_mediumscope_NV_Base "Plan: Combat Shotgun Medium NV Scope"
,recipe_mod_AssaultRifle_SCOPE_mediumscope_NV_Base "Plan: Assault Rifle Medium NV Scope"
- value increased from
50
to150
recipe_mod_melee_Ripper_BladesLarge "Plan: Ripper Extended Blade"
,recipe_mod_melee_Powerfist_Heated "Plan: Powerfist Heating Coil"
,recipe_mod_melee_Powerfist_Heated "Plan: Powerfist Heating Coil"
,recipe_mod_melee_DeathclawGauntlet_Hook "Plan: Deathclaw Gauntlet Extra Claw"
,recipe_mod_HuntingRifle_Receiver_ScorchedKiller "Plan: Hunting Rifle Scorched Killer's Receiver"
,recipe_mod_AssaultRifle_Receiver_ScorchedKiller "Plan: Assault Rifle Scorched Killer's Receiver"
,recipe_mod_CombatRifle_Receiver_ScorchedKiller "Plan: Combat Rifle Scorched Killer's Receiver"
,recipe_mod_LeverGun_Receiver_ScorchedKiller "Plan: Lever Gun Scorched Killer's Receiver"
,recipe_mod_DoubleBarrelShotgun_Receiver_ScorchedKiller "Plan: Double-Barrel Scorched Killer's Receiver"
,recipe_mod_SubmachineGun_Receiver_ScorchedKiller "Plan: SMG Scorched Killer's Receiver"
,recipe_mod_Minigun_BarrelMinigun_TriBarrel "Plan: Minigun Tri Barrel"
,recipe_mod_LaserGun_Barrel_Spinning_Recoil-HipAccuracy "Plan: Laser Gun Aligned Automatic Barrel"
,recipe_mod_LaserGun_Receiver_Burning-CritDMG "Plan: Laser Gun Severe Beta Wave Tuner"
,recipe_mod_LaserGun_Receiver_Burning-FastTrigger "Plan: Laser Gun Tuned Beta Wave Tuner"
,recipe_mod_LaserGun_Receiver_Burning-HipAccuracy "Plan: Laser Gun Refined Beta Wave Tuner"
- value increased from
50
to200
recipe_mod_Chainsaw_Flamer "Plan: Chainsaw Flamer"
,Recipe_Chems_HealingSalveAshHeap "Recipe: Healing Salve (Ash Heap)"
,Recipe_Chems_HealingSalveCranberryBog "Recipe: Healing Salve (Cranberry Bog)"
,Recipe_Chems_HealingSalveForest "Recipe: Healing Salve (Forest)"
,Recipe_Chems_HealingSalveMire "Recipe: Healing Salve (Mire)"
,Recipe_Chems_HealingSalveSavageDivide "Recipe: Healing Salve (Savage Divide)"
,Recipe_Chems_HealingSalveToxicValley "Recipe: Healing Salve (Toxic Valley)"
,recipe_mod_CombatRifle_SCOPE_LongScope_Recon "Plan: Combat Rifle Long Recon Scope"
,recipe_mod_RailwayRifle_Scope_ScopeLong_NV "Plan: Railway Rifle Long NV Scope"
,recipe_mod_RadiumRifle_SCOPE_Longscope_NV_Base "Plan: Radium Rifle Long NV Scope"
,recipe_mod_PipeSyringer_Scope_ScopeLong_NV "Plan: Syringer Long NV Scope"
,recipe_mod_PipeRevolver_SCOPE_longscope_NV_Base "Plan: Pipe Revolver Long NV Scope"
,recipe_mod_PipeGun_SCOPE_longscope_NV_Base "Plan: Pipe Gun Long Night Vision Scope"
,recipe_mod_PipeBoltAction_SCOPE_longscope_NV_Base "Plan: Pipe Bolt-Action Long Night Vision Scope"
,recipe_mod_MissileLauncher_Scope_ScopeLong_NV "Plan: Missile Launcher NV Scope"
,recipe_mod_LaserGun_SCOPE_longscope_NV_Base "Plan: Laser Gun Long NV Scope"
,recipe_mod_HuntingRifle_SCOPE_LongScope_NV_Base "Plan: Hunting Rifle Long NV Scope"
,recipe_mod_GaussRifle_SCOPE_longscope_NV_Base "Plan: Gauss Rifle Long NV Scope"
,recipe_mod_PlasmaGun_SCOPE_Longscope_NV_Base "Plan: Plasma Gun Long NV Scope"
,recipe_mod_CombatShotgun_SCOPE_longscope_NV_Base "Plan: Combat Shotgun Long NV Scope"
,recipe_mod_CombatRifle_SCOPE_LongScope_NV_Base "Plan: Combat Rifle Long NV Scope"
,recipe_mod_AssaultRifle_SCOPE_longscope_NV_Base "Plan: Assualt Rifle Long NV Scope"
- value increased from
50
to250
recipe_mod_AssaultRifle_Receiver_FastTrigger-CritDMG "Plan: Assault Rifle Fierce Receiver"
,recipe_mod_AssaultRifle_Receiver_FastTrigger-Damage "Plan: Assault Rifle Vigorous Receiver"
,recipe_mod_AssaultRifle_Receiver_FastTrigger-HipAccuracy "Plan: Assault Rifle Steadfast Receiver"
,recipe_mod_armor_Robot_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Robot Armor Lining"
,recipe_mod_armor_Robot_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Robot Armor Limbs"
,recipe_mod_armor_Robot_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Robot Armor Legs"
,recipe_DLC03_mod_armor_Marine_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Marine Armor Chest"
,recipe_DLC03_mod_armor_Marine_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Marine Armor Limbs"
,recipe_DLC03_mod_armor_Marine_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Marine Armor Legs"
,recipe_mod_armor_Combat_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Combat Armor Lining"
,recipe_mod_armor_Combat_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Combat Armor Chest"
,recipe_mod_armor_Combat_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Combat Armor Legs"
,recipe_mod_armor_Combat_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Combat Armor Chest"
,recipe_mod_armor_Combat_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Combat Armor Limbs"
,recipe_mod_armor_Combat_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Combat Armor Limbs"
,recipe_mod_armor_Trapper_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Trapper Armor Chest"
,recipe_mod_armor_Trapper_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Trapper Armor Lining"
,recipe_mod_armor_Trapper_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Trapper Armor Limbs"
,recipe_mod_armor_Trapper_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Trapper Armor Legs"
,recipe_mod_armor_Trapper_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Trapper Armor Chest"
,recipe_mod_armor_Trapper_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Trapper Armor Limbs"
,recipe_mod_armor_RaiderMod_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Raider Armor Lining"
,recipe_mod_armor_Robot_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Robot Armor Limbs"
,recipe_mod_armor_Robot_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Robot Armor Chest"
,recipe_mod_armor_Metal_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Metal Armor Chest"
,recipe_mod_armor_Metal_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Metal Armor Lining"
,recipe_mod_armor_Metal_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Metal Armor Limbs"
,recipe_mod_armor_Metal_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Metal Armor Legs"
,recipe_mod_armor_Metal_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Metal Armor Chest"
,recipe_mod_armor_Metal_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Metal Armor Limbs"
,recipe_mod_armor_RaiderMod_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Raider Armor Chest"
,recipe_mod_armor_RaiderMod_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Raider Armor Limbs"
,recipe_mod_armor_RaiderMod_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Raider Armor Legs"
,recipe_mod_armor_RaiderMod_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Raider Armor Chest"
,recipe_mod_armor_Leather_Lining_Torso_ResistanceRadiation "Plan: Lead Lined Leather Armor Chest"
,recipe_mod_armor_RaiderMod_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Raider Armor Limbs"
,recipe_mod_armor_Leather_Lining_Torso_Mesh_BioComm "Plan: BioCommMesh Leather Armor Lining"
,recipe_mod_armor_Leather_Lining_Limb_ResistanceLimbDamage "Plan: Strengthened Leather Armor Limbs"
,recipe_mod_armor_Leather_Lining_Torso_ImprovedCarryCapacity "Plan: Pocketed Leather Armor Chest"
,recipe_mod_armor_Leather_Lining_LimbLeg_ReducedFallingDamage "Plan: Cushioned Leather Armor Legs"
,recipe_mod_armor_Leather_Lining_Limb_ImprovedCarryCapacity "Plan: Pocketed Leather Armor Limbs"
,Recipe_Chems_Bufftats "Recipe: Bufftats"
,Recipe_Chems_Mentats "Recipe: Mentats"
,Recipe_Chems_Psycho "Recipe: Psycho"
,recipe_mod_UltraciteLaserGun_Receiver_Burning-FastTrigger "Plan: Ultracite Laser Tuned Beta Wave Tuner"
,recipe_mod_UltraciteLaserGun_Receiver_Burning-HipAccuracy "Plan: Ultracite Laser Refined Beta Wave Tuner"
,recipe_mod_Ultracite_GatlingLaser_Receiver_Burning-CritDMG "Plan: Ultracite Gatling Severe Beta Wave Tuner"
,recipe_mod_Ultracite_GatlingLaser_Receiver_Burning-HipAccuracy "Plan: Ultracite Gatling Refined Beta Wave Tuner"
,recipe_mod_UltraciteLaserGun_Barrel_Spinning_Recoil-HipAccuracy "Plan: Ultracite Aligned Automatic Barrel"
,recipe_mod_UltraciteLaserGun_Receiver_Burning-CritDMG "Plan: Ultracite Laser Severe Beta Wave Tuner"
,recipe_mod_PlasmaGun_Receiver_Burning-CritDMG "Plan: Plasma Gun Calibrated Beta Wave Tuner"
,recipe_mod_PlasmaGun_Receiver_Burning-HipAccuracy "Plan: Plasma Gun Refined Beta Wave Tuner"
,recipe_mod_PlasmaGun_Barrel_Spin_Recoil-HipAccuracy "Plan: Laser Gun Aligned Automatic Barrel"
,recipe_mod_MissileLauncher_TubeBarrel_Quad "Plan: Missile Launcher Quad Barrel"
,recipe_mod_MissileLauncher_TubeBarrel_Triple "Plan: Missile Launcher Triple Barrel"
,recipe_mod_GatlingLaser_Receiver_Burning-CritDMG "Plan: Gatling Laser Severe Beta Wave Tuner"
,recipe_mod_GatlingLaser_Receiver_Burning-HipAccuracy "Plan: Gatling Laser Refined Beta Wave Tuner"
,recipe_mod_Fatman_Barrel_MIRV "Plan: Fatman MIRV Launcher"
,recipe_mod_CombatRifle_Receiver_CritDMG-FastTrigger "Plan: Combat Rifle Snappy Receiver"
,recipe_mod_CombatRifle_Receiver_Damage-AmmoConv "Plan: Combat Rifle Refined .38 Receiver"
,recipe_mod_CombatRifle_Receiver_FastTrigger-AmmoConv "Plan: Combat Rifle Hasty .38 Receiver"
,recipe_mod_CombatRifle_Receiver_AmmoConv38-HipAccuracy "Plan: Combat Rifle Precise .38 Receiver"
,recipe_mod_CombatRifle_Receiver_Auto-AmmoConv "Plan: Combat Rifle Automatic .38 Receiver"
,recipe_mod_CombatRifle_Receiver_CritDMG-AmmoConv "Plan: Combat Rifle Critical .38 Receiver"
,recipe_mod_Broadsider_Magazine_Multi "Plan: Broadsider Multi Shot Canister"
- value increased from
50
to300
recipe_mod_armor_Robot_Torso_Material_Shadowed "Plan: Shadowed Robot Armor Chest"
,recipe_mod_armor_Robot_Leg_Material_Shadowed "Plan: Shadowed Robot Armor Legs"
,recipe_mod_armor_Robot_Arm_Material_Shadowed "Plan: Shadowed Robot Armor Arms"
,recipe_mod_armor_Combat_Torso_Material_Shadowed "Plan: Shadowed Combat Armor Chest"
,recipe_mod_armor_Combat_Leg_Material_Shadowed "Plan: Shadowed Combat Armor Legs"
,recipe_mod_armor_Combat_Arm_Material_Shadowed "Plan: Shadowed Combat Armor Arms"
,recipe_mod_armor_Metal_Torso_Material_Shadowed "Plan: Shadowed Metal Armor Chest"
,recipe_mod_armor_Metal_Arm_Material_Shadowed "Plan: Shadowed Metal Armor Arms"
,recipe_mod_armor_Metal_Leg_Material_Shadowed "Plan: Shadowed Metal Armor Legs"
,recipe_mod_armor_Leather_Torso_Material_Shadowed "Plan: Shadowed Leather Armor Chest"
,recipe_mod_armor_Leather_Arm_Material_Shadowed "Plan: Shadowed Leather Armor Arm"
,recipe_mod_armor_Leather_Leg_Material_Shadowed "Plan: Shadowed Leather Armor Legs"
,Recipe_Chems_Fury "Recipe: Fury"
,Recipe_Chems_Overdrive "Recipe: Overdrive"
,Recipe_Chems_Psychobuff "Recipe: Psychobuff"
,Recipe_Chems_RadAway "Recipe: RadAway"
,Recipe_Armor_RaiderMod_Arms_Medium "Plan: Sturdy Raider Arms"
,Recipe_Armor_RaiderMod_Legs_Medium "Plan: Sturdy Raider Legs"
,Recipe_Armor_RaiderMod_Torso_Medium "Plan: Sturdy Raider Torso"
- value increased from
50
to500
recipe_mod_armor_Robot_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Robot Armor Chest"
,recipe_mod_armor_Robot_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Robot Armor Chest"
,recipe_mod_armor_Robot_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Robot Armor Limbs"
,recipe_mod_armor_Robot_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Robot Armor Limbs"
,recipe_DLC03_mod_armor_Marine_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Marine Armor Chest"
,recipe_DLC03_mod_armor_Marine_Lining_Torso_ImprovedCarryCapacity2 "Plan: Pocketed Marine Armor Chest"
,recipe_DLC03_mod_armor_Marine_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Marine Armor Limbs"
,recipe_DLC03_mod_armor_Marine_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Marine Armor Limbs"
,recipe_mod_armor_Combat_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Combat Armor Chest"
,recipe_mod_armor_Combat_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Combat Armor Limbs"
,recipe_mod_armor_Combat_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Combat Armor Limbs"
,recipe_mod_armor_Trapper_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Trapper Armor Chest"
,recipe_mod_armor_Trapper_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Trapper Armor Chest"
,recipe_mod_armor_Trapper_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Trapper Armor Limbs"
,recipe_mod_armor_Trapper_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Trapper Armor Limbs"
,recipe_mod_armor_RaiderMod_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Raider Armor Limbs"
,recipe_mod_armor_RaiderMod_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Raider Armor Chest"
,recipe_mod_armor_RaiderMod_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Raider Armor Chest"
,recipe_mod_armor_RaiderMod_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Raider Armor Limbs"
,recipe_mod_armor_Metal_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Metal Armor Chest"
,recipe_mod_armor_Metal_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Metal Armor Chest"
,recipe_mod_armor_Metal_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Metal Armor Limbs"
,recipe_mod_armor_Metal_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Metal Armor Limbs"
,recipe_mod_armor_Leather_Lining_Torso_ImprovedCarryCapacity2 "Plan: Deep Pocketed Leather Armor Chest"
,recipe_mod_armor_Leather_Lining_Torso_Lighter2 "Plan: Ultra-Light Build Leather Armor Chest"
,recipe_mod_armor_Leather_Lining_Limb_Lighter2 "Plan: Ultra-Light Build Leather Armor Limbs"
,recipe_mod_armor_Leather_Lining_Limb_ImprovedCarryCapacity2 "Plan: Deep Pocketed Leather Armor Limbs"
,Recipe_Chems_BerryMentats "Recipe: Berry Mentats"
,Recipe_Chems_GrapeMentats "Recipe: Grape Mentats"
,Recipe_Chems_OrangeMentats "Recipe: Orange Mentats"
,Recipe_Chems_SkeetoSpit "Recipe: Skeeto Spit"
,Recipe_Chems_Stimpak "Recipe: Stimpak"
,recipe_DLC03_miscmod_mod_armor_Marine_Lining_Torso_Explosion2 "Plan: Dense Combat Armor Torso"
,recipe_DLC03_mod_armor_Trapper_Lining_Torso_Explosion2 "Plan: Dense Trapper Armor Torso"
,recipe_mod_armor_Combat_Lining_Torso_Explosion2 "Plan: Dense Combat Armor Torso"
,recipe_mod_armor_Leather_Lining_Torso_Explosion2 "Plan: Dense Leather Armor Torso"
,recipe_mod_armor_Metal_Lining_Torso_Explosion2 "Plan: Dense Metal Armor Torso"
,recipe_mod_armor_RaiderMod_Lining_Torso_Explosion2 "Plan: Dense Raider Armor Torso"
,recipe_mod_armor_Robot_Lining_Torso_Explosion2 "Plan: Dense Robot Armor Lining"
,recipe_mod_10mm_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic 10mm Receiver"
,recipe_mod_10mm_receiver_SemiAuto_AntiScorchBeast "Plan: Prime 10mm Receiver"
,recipe_mod_10mmsmg_receiver_AntiScorchBeast "Plan: Prime 10mm SMG Receiver"
,recipe_mod_44_receiver_AntiScorchBeast "Plan: Prime .44 Receiver"
,recipe_mod_50CalMachineGun_Receiver_AntiScorchBeast "Plan: Prime 50 Cal Machine Gun Receiver"
,recipe_mod_assaultrifle_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Assault Rifle Receiver"
,recipe_mod_assaultrifle_receiver_SemiAuto_AntiScorchBeast "Plan: Prime Assault Rifle Receiver"
,recipe_mod_CombatRifle_Receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Combat Rifle Receiver"
,recipe_mod_CombatRifle_Receiver_SemiAuto_AntiScorchBeast "Plan: Prime Combat Rifle Receiver"
,recipe_mod_CombatShotgun_Receiver_AntiScorchBeast "Plan: Prime Combat Shotgun Receiver"
,recipe_mod_Crossbow_receiver_AntiScorchBeast "Plan: Prime Crossbow Receiver"
,recipe_mod_DLC04_Revolver_receiver_AntiScorchBeast "Plan: Prime Western Revolver Receiver"
,recipe_mod_DoubleBarrelShotgun_receiver_AntiScorchBeast "Plan: Prime Double-Barrel Shotgun Receiver"
,recipe_mod_Enclave_PlasmaGun_receiver_AntiScorchBeast "Plan: Prime Enclave Plasma Gun Receiver"
,recipe_mod_GatlingGun_receiver_AntiScorchBeast "Plan: Prime Gatling Gun Receiver"
,recipe_mod_GatlingLaser_receiver_AntiScorchBeast "Plan: Prime Gatling Laser Receiver"
,recipe_mod_GatlingPlasma_Receiver_AntiScorchBeast "Plan: Prime Gatling Plasma Receiver"
,recipe_mod_GaussRifle_Magazine_AntiScorchBeast "Plan: Prime Gauss Rifle Capacitors"
,recipe_mod_HandMadeGun_receiver_AntiScorchBeast "Plan: Prime Handmade Rifle Receiver"
,recipe_mod_HandMadeGun_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Handmade Rifle Receiver"
,recipe_mod_HuntingRifle_receiver_AntiScorchBeast "Plan: Prime Hunting Rifle Receiver"
,recipe_mod_LaserGun_receiver_AntiScorchBeast "Plan: Prime Laser Gun Receiver"
,recipe_mod_LeverGun_Receiver_AntiScorchBeast "Plan: Prime Lever Gun Receiver"
,recipe_mod_MG42_receiver_AntiScorchBeast "Plan: Prime Light Machine Gun Receiver"
,recipe_mod_Minigun_Barrel_AntiScorchBeast "Plan: Prime Minigun Barrel"
,recipe_mod_PipeBoltAction_Receiver_AntiScorchBeast "Plan: Prime Pipe Bolt-Action Receiver"
,recipe_mod_PipeGun_receiver_AntiScorchBeast "Plan: Prime Pipe Gun Receiver"
,recipe_mod_PipeGun_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Pipe Gun Receiver"
,recipe_mod_PipeRevolver_Receiver_AntiScorchBeast "Plan: Prime Pipe Revolver Receiver"
,recipe_mod_PlasmaGun_receiver_AntiScorchBeast "Plan: Prime Plasma Gun Capacitor"
,recipe_mod_PumpActionShotgun_receiver_AntiScorchBeast "Plan: Prime Pump Action Shotgun Receiver"
,recipe_mod_RadiumRifle_receiver_AntiScorchBeast "Plan: Prime Radium Rifle Receiver"
,recipe_mod_RadiumRifle_receiver_Auto_AntiScorchBeast "Plan: Prime Automatic Radium Rifle Receiver"
,recipe_mod_RailwayRifle_receiver_AntiScorchBeast "Plan: Prime Railway Rifle Receiver"
,recipe_mod_SingleActionRevolver_Receiver_AntiScorchBeast "Plan: Prime Single Action Revolver Receiver"
,recipe_mod_SubMachineGun_receiver_AntiScorchBeast "Plan: Prime Submachine Gun Receiver"
,recipe_mod_Ultracite_GatlingLaser_receiver_AntiScorchBeast "Plan: Prime Ultracite Gatling Laser Receiver"
,recipe_mod_UltraciteLaserGun_receiver_AntiScorchBeast "Plan: Prime Ultracite Laser Gun Receiver"
- value increased from
50
to1000
Recipe_Chems_SuperStimpak "Recipe: Super Stimpak"
- value increased from
75
to100
Recipe_Armor_Leather_Arms_Medium "Plan: Sturdy Leather Arms"
,Recipe_Armor_Leather_Legs_Medium "Plan: Sturdy Leather Legs"
,Recipe_Armor_Leather_Torso_Medium "Plan: Sturdy Leather Torso"
- value increased from
100
to150
Recipe_Armor_Raider_Arms_Light "Plan: Light Raider Arms"
,Recipe_Armor_Raider_Legs_Light "Plan: Light Raider Legs"
,Recipe_Armor_Raider_Torso_Light "Plan: Light Raider Torso"
,Recipe_Armor_Metal_Arms_Heavy "Plan: Heavy Metal Arms"
,Recipe_Armor_Metal_Legs_Heavy "Plan: Heavy Metal Legs"
,Recipe_Armor_Metal_Torso_Heavy "Plan: Heavy Metal Torso"
,Recipe_Armor_Metal_Arms_Medium "Plan: Sturdy Metal Arms"
,Recipe_Armor_Metal_Legs_Medium "Plan: Sturdy Metal Legs"
,Recipe_Armor_Metal_Torso_Medium "Plan: Sturdy Metal Torso"
,Recipe_Workshop_Walls_Barn_Set "Plan: Barn Building Set"
,Recipe_Armor_Metal_Torso_Light "Plan: Light Metal Torso"
,Recipe_Armor_Metal_Legs_Light "Plan: Light Metal Legs"
,Recipe_Armor_Metal_Arms_Light "Plan: Light Metal Arms"
- value increased from
100
to200
Recipe_Workshop_Walls_Warehouse_Set "Plan: Warehouse Building Set"
- value increased from
125
to175
Recipe_Armor_Leather_Arms_Heavy "Plan: Heavy Leather Arms"
,Recipe_Armor_Leather_Legs_Heavy "Plan: Heavy Leather Legs"
,Recipe_Armor_Leather_Torso_Heavy "Plan: Heavy Leather Torso"
- value increased from
150
to225
Recipe_Armor_Trapper_Arms "Plan: Trapper Arms"
,Recipe_Armor_Trapper_Legs "Plan: Trapper Legs"
,Recipe_Armor_Trapper_Torso "Plan: Trapper Torso"
- value increased from
150
to300
Recipe_Armor_Combat_Arms_Light "Plan: Light Combat Arms"
,Recipe_Armor_Combat_Legs_Light "Plan: Light Combat Legs"
,Recipe_Armor_Combat_Torso_Light "Plan: Light Combat Torso"
- value increased from
200
to400
Recipe_Armor_Raider_Arms_Heavy "Plan: Heavy Raider Arms"
,Recipe_Armor_Raider_Legs_Heavy "Plan: Heavy Raider Legs"
,Recipe_Armor_Raider_Torso_Heavy "Plan: Heavy Raider Torso"
,Recipe_Armor_Combat_Arms_Medium "Plan: Sturdy Combat Arms"
,Recipe_Armor_Combat_Legs_Medium "Plan: Sturdy Combat Legs"
,Recipe_Armor_Combat_Torso_Medium "Plan: Sturdy Combat Torso"
- value increased from
200
to600
Recipe_Workshop_Walls_Brick_Set "Plan: Brick Building Set"
- value increased from
250
to500
Recipe_Armor_Combat_Arms_Heavy "Plan: Heavy Combat Arms"
,Recipe_Armor_Combat_Legs_Heavy "Plan: Heavy Combat Legs"
,Recipe_Armor_Combat_Torso_Heavy "Plan: Heavy Combat Torso"
,Recipe_Armor_Robot_Arms_Light "Plan: Light Robot Arms"
,Recipe_Armor_Robot_Legs_Light "Plan: Light Robot Legs"
,Recipe_Armor_Robot_Torso_Light "Plan: Light Robot Torso"
- value increased from
300
to600
recipe_Armor_Robot_Medium_Torso "Plan: Sturdy Robot Torso"
,recipe_Armor_Robot_Medium_Arms "Plan: Sturdy Robot Right Arms"
,recipe_Armor_Robot_Medium_Legs "Plan: Sturdy Robot Legs"
- value increased from
300
to1000
Recipe_Workshop_Walls_Metal_Set "Plan: Metal Building Set"
- value increased from
350
to700
recipe_Armor_Robot_Heavy_Arms "Plan: Heavy Robot Right Arms"
,recipe_Armor_Robot_Heavy_Legs "Plan: Heavy Robot Legs"
,recipe_Armor_Robot_Heavy_Torso "Plan: Heavy Robot Torso"
- value increased from
400
to1200
Recipe_Armor_Marine_Arms "Plan: Marine Arms"
,Recipe_Armor_Marine_Legs "Plan: Marine Legs"
,Recipe_Armor_Marine_Torso "Plan: Marine Torso"
Recipe_Weapon_Melee_Baton "Plan: Baton"
value increased from45
to70
Recipe_Weapon_Melee_BowieKnife "Plan: Bowie Knife"
value increased from105
to155
Recipe_Weapon_Melee_BoxingGlove "Plan: Boxing Glove"
value increased from45
to70
Recipe_Weapon_Melee_DeathclawGauntlet "Plan: Deathclaw Gauntlet"
value increased from255
to765
Recipe_Weapon_Melee_AssaultronBlade "Plan: Assaultron Blade"
value increased from210
to420
Recipe_Weapon_Melee_PoleHook "Plan: Pole Hook"
value increased from135
to200
Recipe_Weapon_Melee_MoleMinerGauntlet "Plan: Mole Miner Gauntlet"
value increased from225
to450
Recipe_Weapon_Melee_SkiSword "Plan: Ski Sword"
value increased from120
to240
Recipe_Weapon_Melee_Sledgehammer "Plan: Sledge Hammer"
value increased from120
to180
Recipe_Weapon_Melee_SuperSledge "Plan: Super Sledge"
value increased from210
to630
Recipe_Weapon_Melee_Switchblade "Plan: Switchblade"
value increased from60
to90
Recipe_Weapon_Melee_WarDrum "Plan: War Drum"
value increased from345
to1035
Recipe_Weapon_Ranged_44 "Plan: 44"
value increased from120
to180
Recipe_Weapon_Ranged_LaserGun "Plan: Laser Gun"
value increased from180
to270
Recipe_Weapon_Ranged_GammaGun "Plan: Gamma Gun"
value increased from200
to400
Recipe_Weapon_Ranged_PlasmaGun "Plan: Plasma Gun"
value increased from255
to510
Recipe_Weapon_Ranged_SubmachineGun "Plan: Submachine Gun"
value increased from300
to600
Recipe_Weapon_Ranged_CombatRifle_MQ "Plan: Combat Rifle"
value increased from390
to780
Recipe_Weapon_Ranged_50CalMachineGun "Plan: 50Cal Machine Gun"
value increased from525
to1575
Recipe_Weapon_Ranged_Broadsider "Plan: Broadsider"
value increased from420
to840
Recipe_Weapon_Ranged_AssaultronHead "Plan: Assaultron Head"
value increased from345
to690
Recipe_Weapon_Ranged_Fatman "Plan: Fatman"
value increased from750
to1500
Recipe_Weapon_Ranged_HarpoonGun "Plan: Harpoon Gun"
value increased from300
to900
Recipe_Weapon_Ranged_RailwayRifle "Plan: Railway Rifle"
value increased from270
to810
Recipe_Weapon_Ranged_MiniGun_MQ "Plan: Minigun"
value increased from450
to1350
Recipe_Weapon_Melee_MeatHook "Plan: Meat Hook"
value increased from60
to90
Recipe_Weapon_Melee_Spear "Plan: Spear"
value increased from120
to240
Recipe_Weapon_Melee_ChineseOfficerSword "Plan: Chinese Officer Sword"
value increased from150
to225
Recipe_Weapon_Melee_CultistBlade "Plan: Cultist Blade"
value increased from105
to210
Recipe_Weapon_Melee_CultistDagger "Plan: Cultist Dagger"
value increased from120
to240
Recipe_Weapon_Melee_PickAxe "Plan: Pickaxe"
value increased from120
to180
Recipe_Weapon_Melee_RevolutionarySword "Plan: Revolutionary War Sword"
value increased from150
to225
Recipe_Weapon_Melee_DeathTambo "Plan: Death Tambo"
value increased from180
to720
Recipe_Weapon_Melee_Powerfist "Plan: Power Fist"
value increased from300
to900
Recipe_Weapon_Melee_Ripper "Plan: Ripper"
value increased from390
to1170
Recipe_Weapon_Melee_Shishkebab "Plan: Shishkebab"
value increased from360
to1080
Recipe_Weapon_Melee_MrHandyBuzzBlade "Plan: Mr. Handy Buzz Blade"
value increased from150
to300
Recipe_Weapon_Ranged_PumpActionShotgun "Plan: Pump-Action Shotgun"
value increased from150
to225
Recipe_Weapon_Ranged_10mmSMG "Plan: 10mm SMG"
value increased from210
to420
Recipe_Weapon_Ranged_Blackpowder_Pistol "Plan: Blackpowder Pistol"
value increased from200
to400
Recipe_Weapon_Ranged_SingleActionRevolver "Plan: Single-Action Revolver"
value increased from225
to510
Recipe_Weapon_Ranged_Blackpowder_Rifle "Plan: Blackpowder Rifle"
value increased from330
to660
Recipe_Weapon_Ranged_AssaultRifle_MQ "Plan: Assault Rifle"
value increased from315
to945
Recipe_Weapon_Ranged_AutoGrenadeLauncher "Plan: Auto Grenade Launcher"
value increased from675
to2025
Recipe_Weapon_Ranged_Combatshotgun "Plan: Combat Shotgun"
value increased from375
to750
Recipe_Weapon_Ranged_Crossbow "Plan: Crossbow"
value increased from100
to150
Recipe_Weapon_Ranged_Cryolater "Plan: Cryolator"
value increased from100
to840
Recipe_Weapon_Ranged_LeverGun "Plan: Lever Gun"
value increased from405
to810
Recipe_Weapon_Ranged_RadiumRifle "Plan: Radium Rifle"
value increased from270
to540
Recipe_Weapon_Ranged_HandmadeGun "Plan: Handmade Gun"
value increased from270
to810
Recipe_Weapon_Ranged_Revolver "Plan: Revolver"
value increased from360
to720
Recipe_Weapon_Ranged_Flamer "Plan: Flamer"
value increased from450
to1350
Recipe_Weapon_Ranged_GatlingLaser "Plan: Gatling Laser"
value increased from600
to1800
Recipe_Weapon_Ranged_GatlingPlasma "Plan: Gatling Plasma"
value increased from750
to2250
Recipe_Weapon_Ranged_GaussRifle "Plan: Gauss Rifle"
value increased from600
to1800
Recipe_Weapon_Ranged_M79 "Plan: M79"
value increased from100
to180
Recipe_Weapon_Ranged_MG42 "Plan: MG42"
value increased from450
to1350
Recipe_Weapon_Ranged_MissileLauncher_MQ "Plan: Missle Launcher"
value increased from300
to600
Recipe_Weapon_Ranged_GatlingGun "Plan: Gatling Gun"
value increased from525
to1575
Recipe_Weapon_Ranged_Ultracite_LaserGun "Plan: Ultracite Laser Gun"
value increased from450
to1350
Recipe_Weapon_Ranged_Ultracite_GatlingLaser "Plan: Ultracite Gatling Laser"
value increased from900
to2700
recipe_mod_PowerArmor_Excavator_Arm_Misc_Bleed "Plan: Excavator Rusty Knuckles"
value increased from225
to600
recipe_mod_PowerArmor_Excavator_Arm_Misc_Optimized "Plan: Excavator Optimized Bracers"
value increased from100
to200
recipe_mod_PowerArmor_Excavator_Arm_Misc_Unarmed "Plan: Excavator Hydraulic Bracers"
value increased from225
to600
recipe_mod_PowerArmor_Excavator_Helmet_Misc_DetectLife "Plan: Excavator Targeting HUD"
value increased from550
to3000
recipe_mod_PowerArmor_Excavator_Helmet_Misc_Int "Plan: Excavator Internal Database"
value increased from100
to200
recipe_mod_PowerArmor_Excavator_Helmet_Misc_Sensor "Plan: Excavator Sensor Array"
value increased from100
to200
recipe_mod_PowerArmor_Excavator_Leg_Misc_APRegen "Plan: Excavator Kinetic Servos"
value increased from325
to1200
recipe_mod_PowerArmor_Excavator_Leg_Misc_Carry "Plan: Excavator Calibrated Shocks"
value increased from550
to3000
recipe_mod_PowerArmor_Excavator_Leg_Misc_ExplVent "Plan: Excavator Explosive Vent"
value increased from100
to200
recipe_mod_PowerArmor_Excavator_Leg_Misc_OptimizedServos "Plan: Excavator Optimized Servos"
value increased from425
to2000
recipe_mod_PowerArmor_Excavator_Leg_Misc_SprintBoost "Plan: Excavator Overdrive Servos"
value increased from425
to2000
recipe_mod_PowerArmor_Excavator_Torso_Misc_BatRegen "Plan: Excavator Core Assembly"
value increased from325
to1200
recipe_mod_PowerArmor_Excavator_Torso_Misc_Cleanser "Plan: Excavator Blood Cleanser"
value increased from325
to1200
recipe_mod_PowerArmor_Excavator_Torso_Misc_DMGShield "Plan: Excavator Welded Rebar"
value increased from325
to1200
recipe_mod_PowerArmor_Excavator_Torso_Misc_Emergency "Plan: Excavator Emergency Protocols"
value increased from425
to2000
recipe_mod_PowerArmor_Excavator_Torso_Misc_Kinetic "Plan: Excavator Kinetic Dynamo"
value increased from325
to1200
recipe_mod_PowerArmor_Excavator_Torso_Misc_MedicPump "Plan: Excavator Medic Pump"
value increased from225
to600
recipe_mod_PowerArmor_Excavator_Torso_Misc_Reactive "Plan: Excavator Reactive Plates"
value increased from550
to3000
recipe_mod_PowerArmor_Excavator_Torso_Misc_Str "Plan: Excavator Motion-Assist Servos"
value increased from100
to200
recipe_mod_PowerArmor_Excavator_Torso_Misc_Tesla "Plan: Excavator Tesla Coils"
value increased from550
to3000
recipe_mod_PowerArmor_Raider_Arm_Misc_Bleed "Plan: Raider Rusty Knuckles"
value increased from225
to600
recipe_mod_PowerArmor_Raider_Arm_Misc_Optimized "Plan: Raider Optimized Bracers"
value increased from100
to200
recipe_mod_PowerArmor_Raider_Arm_Misc_Unarmed "Plan: Raider Hydraulic Bracers"
value increased from225
to600
recipe_mod_PowerArmor_Raider_Helmet_Misc_DetectLife "Plan: Raider Targeting HUD"
value increased from550
to3000
recipe_mod_PowerArmor_Raider_Helmet_Misc_Int "Plan: Raider Internal Database"
value increased from100
to200
recipe_mod_PowerArmor_Raider_Helmet_Misc_Sensor "Plan: Raider Sensor Array"
value increased from100
to200
recipe_mod_PowerArmor_Raider_Leg_Misc_APRegen "Plan: Raider Kinetic Servos"
value increased from325
to1200
recipe_mod_PowerArmor_Raider_Leg_Misc_Carry "Plan: Raider Calibrated Shocks"
value increased from550
to3000
recipe_mod_PowerArmor_Raider_Leg_Misc_ExplVent "Plan: Raider Explosive Vent"
value increased from100
to200
recipe_mod_PowerArmor_Raider_Leg_Misc_OptimizedServos "Plan: Raider Optimized Servos"
value increased from425
to2000
recipe_mod_PowerArmor_Raider_Leg_Misc_SprintBoost "Plan: Raider Overdrive Servos"
value increased from425
to2000
recipe_mod_PowerArmor_Raider_Torso_Misc_BatRegen "Plan: Raider Core Assembly"
value increased from325
to1200
recipe_mod_PowerArmor_Raider_Torso_Misc_Cleanser "Plan: Raider Blood Cleanser"
value increased from325
to1200
recipe_mod_PowerArmor_Raider_Torso_Misc_DMGShield "Plan: Raider Welded Rebar"
value increased from325
to1200
recipe_mod_PowerArmor_Raider_Torso_Misc_Emergency "Plan: Raider Emergency Protocols"
value increased from425
to2000
recipe_mod_PowerArmor_Raider_Torso_Misc_Kinetic "Plan: Raider Kinetic Dynamo"
value increased from325
to1200
recipe_mod_PowerArmor_Raider_Torso_Misc_MedicPump "Plan: Raider Medic Pump"
value increased from225
to600
recipe_mod_PowerArmor_Raider_Torso_Misc_Reactive "Plan: Raider Reactive Plates"
value increased from550
to3000
recipe_mod_PowerArmor_Raider_Torso_Misc_Str "Plan: Raider Motion-Assist Servos"
value increased from100
to200
recipe_mod_PowerArmor_Raider_Torso_Misc_Tesla "Plan: Raider Tesla Coils"
value increased from550
to3000
recipe_mod_PowerArmor_T45_Arm_Misc_Bleed "Plan: T-45 Rusty Knuckles"
value increased from225
to600
recipe_mod_PowerArmor_T45_Arm_Misc_Optimized "Plan: T-45 Optimized Bracers"
value increased from100
to200
recipe_mod_PowerArmor_T45_Arm_Misc_ShockDmg "Plan: T-45 Tesla Bracers"
value increased from325
to1200
recipe_mod_PowerArmor_T45_Arm_Misc_Unarmed "Plan: T-45 Hydraulic Bracers"
value increased from225
to600
recipe_mod_PowerArmor_T45_Helmet_Misc_DetectLife "Plan: T-45 Targeting HUD"
value increased from550
to3000
recipe_mod_PowerArmor_T45_Helmet_Misc_Int "Plan: T-45 Internal Database"
value increased from100
to200
recipe_mod_PowerArmor_T45_Helmet_Misc_Recon "Plan: T-45 Recon Sensors"
value increased from225
to600
recipe_mod_PowerArmor_T45_Helmet_Misc_Sensor "Plan: T-45 Sensor Array"
value increased from100
to200
recipe_mod_PowerArmor_T45_Helmet_Misc_VATSChance "Plan: T-45 VATS Matrix Overlay"
value increased from100
to200
recipe_mod_PowerArmor_T45_Leg_Misc_APRegen "Plan: T-45 Kinetic Servos"
value increased from325
to1200
recipe_mod_PowerArmor_T45_Leg_Misc_Carry "Plan: T-45 Calibrated Shocks"
value increased from550
to3000
recipe_mod_PowerArmor_T45_Leg_Misc_ExplVent "Plan: T-45 Explosive Vent"
value increased from100
to200
recipe_mod_PowerArmor_T45_Leg_Misc_OptimizedServos "Plan: T-45 Optimized Servos"
value increased from425
to2000
recipe_mod_PowerArmor_T45_Leg_Misc_SprintBoost "Plan: T-45 Overdrive Servos"
value increased from425
to2000
recipe_mod_PowerArmor_T45_Torso_Misc_BatRegen "Plan: T-45 Core Assembly"
value increased from325
to1200
recipe_mod_PowerArmor_T45_Torso_Misc_Cleanser "Plan: T-45 Blood Cleanser"
value increased from325
to1200
recipe_mod_PowerArmor_T45_Torso_Misc_Emergency "Plan: T-45 Emergency Protocols"
value increased from425
to2000
recipe_mod_PowerArmor_T45_Torso_Misc_JetPack "Plan: T-45 Jet Pack"
value increased from550
to3000
recipe_mod_PowerArmor_T45_Torso_Misc_Kinetic "Plan: T-45 Kinetic Dynamo"
value increased from325
to1200
recipe_mod_PowerArmor_T45_Torso_Misc_MedicPump "Plan: T-45 Medic Pump"
value increased from225
to600
recipe_mod_PowerArmor_T45_Torso_Misc_Reactive "Plan: T-45 Reactive Plates"
value increased from550
to3000
recipe_mod_PowerArmor_T45_Torso_Misc_StealthBoy "Plan: T-45 Stealth Boy"
value increased from550
to3000
recipe_mod_PowerArmor_T45_Torso_Misc_Str "Plan: T-45 Motion-Assist Servos"
value increased from100
to200
recipe_mod_PowerArmor_T45_Torso_Misc_Tesla "Plan: T-45 Tesla Coils"
value increased from550
to3000
recipe_mod_PowerArmor_T51_Arm_Misc_Bleed "Plan: T-51b Rusty Knuckles"
value increased from225
to600
recipe_mod_PowerArmor_T51_Arm_Misc_Optimized "Plan: T-51b Optimized Bracers"
value increased from100
to200
recipe_mod_PowerArmor_T51_Arm_Misc_ShockDmg "Plan: T-51b Tesla Bracers"
value increased from325
to1200
recipe_mod_PowerArmor_T51_Arm_Misc_Unarmed "Plan: T-51b Hydraulic Bracers"
value increased from225
to600
recipe_mod_PowerArmor_T51_Helmet_Misc_DetectLife "Plan: T-51b Targeting HUD"
value increased from550
to3000
recipe_mod_PowerArmor_T51_Helmet_Misc_Int "Plan: T-51b Internal Database"
value increased from100
to200
recipe_mod_PowerArmor_T51_Helmet_Misc_Recon "Plan: T-51b Recon Sensors"
value increased from225
to600
recipe_mod_PowerArmor_T51_Helmet_Misc_Sensor "Plan: T-51b Sensor Array"
value increased from100
to200
recipe_mod_PowerArmor_T51_Helmet_Misc_VATSChance "Plan: T-51b VATS Matrix Overlay"
value increased from100
to200
recipe_mod_PowerArmor_T51_Leg_Misc_APRegen "Plan: T-51b Kinetic Servos"
value increased from325
to1200
recipe_mod_PowerArmor_T51_Leg_Misc_Carry "Plan: T-51b Calibrated Shocks"
value increased from550
to3000
recipe_mod_PowerArmor_T51_Leg_Misc_ExplVent "Plan: T-51b Explosive Vent"
value increased from100
to200
recipe_mod_PowerArmor_T51_Leg_Misc_OptimizedServos "Plan: T-51b Optimized Servos"
value increased from425
to2000
recipe_mod_PowerArmor_T51_Leg_Misc_SprintBoost "Plan: T-51b Overdrive Servos"
value increased from425
to2000
recipe_mod_PowerArmor_T51_Torso_Misc_BatRegen "Plan: T-51b Core Assembly"
value increased from325
to1200
recipe_mod_PowerArmor_T51_Torso_Misc_Cleanser "Plan: T-51b Blood Cleanser"
value increased from325
to1200
recipe_mod_PowerArmor_T51_Torso_Misc_Emergency "Plan: T-51b Emergency Protocols"
value increased from425
to2000
recipe_mod_PowerArmor_T51_Torso_Misc_JetPack "Plan: T-51b Jet Pack"
value increased from550
to3000
recipe_mod_PowerArmor_T51_Torso_Misc_Kinetic "Plan: T-51b Kinetic Dynamo"
value increased from325
to1200
recipe_mod_PowerArmor_T51_Torso_Misc_MedicPump "Plan: T-51b Medic Pump"
value increased from225
to600
recipe_mod_PowerArmor_T51_Torso_Misc_Reactive "Plan: T-51b Reactive Plates"
value increased from550
to3000
recipe_mod_PowerArmor_T51_Torso_Misc_StealthBoy "Plan: T-51b Stealth Boy"
value increased from550
to3000
recipe_mod_PowerArmor_T51_Torso_Misc_Str "Plan: T-51b Motion-Assist Servos"
value increased from100
to200
recipe_mod_PowerArmor_T51_Torso_Misc_Tesla "Plan: T-51b Tesla Coils"
value increased from550
to3000
recipe_mod_PowerArmor_T60_Arm_Misc_Bleed "Plan: T-60 Rusty Knuckles"
value increased from225
to600
recipe_mod_PowerArmor_T60_Arm_Misc_Optimized "Plan: T-60 Optimized Bracers"
value increased from100
to200
recipe_mod_PowerArmor_T60_Arm_Misc_ShockDmg "Plan: T-60 Tesla Bracers"
value increased from325
to1200
recipe_mod_PowerArmor_T60_Arm_Misc_Unarmed "Plan: T-60 Hydraulic Bracers"
value increased from225
to600
recipe_mod_PowerArmor_T60_Helmet_Misc_DetectLife "Plan: T-60 Targeting HUD"
value increased from550
to3000
recipe_mod_PowerArmor_T60_Helmet_Misc_Int "Plan: T-60 Internal Database"
value increased from100
to200
recipe_mod_PowerArmor_T60_Helmet_Misc_Recon "Plan: T-60 Recon Sensors"
value increased from225
to600
recipe_mod_PowerArmor_T60_Helmet_Misc_Sensor "Plan: T-60 Sensor Array"
value increased from100
to200
recipe_mod_PowerArmor_T60_Helmet_Misc_VATSChance "Plan: T-60 VATS Matrix Overlay"
value increased from100
to200
recipe_mod_PowerArmor_T60_Leg_Misc_APRegen "Plan: T-60 Kinetic Servos"
value increased from100
to200
recipe_mod_PowerArmor_T60_Leg_Misc_Carry "Plan: T-60 Calibrated Shocks"
value increased from550
to3000
recipe_mod_PowerArmor_T60_Leg_Misc_ExplVent "Plan: T-60 Explosive Vent"
value increased from100
to200
recipe_mod_PowerArmor_T60_Leg_Misc_OptimizedServos "Plan: T-60 Optimized Servos"
value increased from425
to2000
recipe_mod_PowerArmor_T60_Leg_Misc_SprintBoost "Plan: T-60 Overdrive Servos"
value increased from425
to2000
recipe_mod_PowerArmor_T60_Torso_Misc_BatRegen "Plan: T-60 Core Assembly"
value increased from325
to1200
recipe_mod_PowerArmor_T60_Torso_Misc_Cleanser "Plan: T-60 Blood Cleanser"
value increased from325
to1200
recipe_mod_PowerArmor_T60_Torso_Misc_Emergency "Plan: T-60 Emergency Protocols"
value increased from425
to2000
recipe_mod_PowerArmor_T60_Torso_Misc_Jetpack "Plan: T-60 Jet Pack"
value increased from550
to3000
recipe_mod_PowerArmor_T60_Torso_Misc_Kinetic "Plan: T-60 Kinetic Dynamo"
value increased from325
to1200
recipe_mod_PowerArmor_T60_Torso_Misc_MedicPump "Plan: T-60 Medic Pump"
value increased from225
to600
recipe_mod_PowerArmor_T60_Torso_Misc_Reactive "Plan: T-60 Reactive Plates"
value increased from550
to3000
recipe_mod_PowerArmor_T60_Torso_Misc_StealthBoy "Plan: T-60 Stealth Boy"
value increased from550
to3000
recipe_mod_PowerArmor_T60_Torso_Misc_Str "Plan: T-60 Motion-Assist Servos"
value increased from100
to200
recipe_mod_PowerArmor_T60_Torso_Misc_Tesla "Plan: T-60 Tesla Coils"
value increased from550
to3000
recipe_mod_PowerArmor_Ultracite_Arm_Misc_Bleed "Plan: Ultracite Rusty Knuckles"
value increased from225
to600
recipe_mod_PowerArmor_Ultracite_Arm_Misc_Optimized "Plan: Ultracite Optimized Bracers"
value increased from100
to200
recipe_mod_PowerArmor_Ultracite_Arm_Misc_Unarmed "Plan: Ultracite Hydraulic Bracers"
value increased from225
to600
recipe_mod_PowerArmor_Ultracite_Helmet_Misc_DetectLife "Plan: Ultracite Targeting HUD"
value increased from550
to3000
recipe_mod_PowerArmor_Ultracite_Helmet_Misc_Int "Plan: Ultracite Internal Database"
value increased from100
to200
recipe_mod_PowerArmor_Ultracite_Helmet_Misc_Sensor "Plan: Ultracite Sensor Array"
value increased from100
to200
recipe_mod_PowerArmor_Ultracite_Leg_Misc_APRegen "Plan: Ultracite Kinetic Servos"
value increased from325
to1200
recipe_mod_PowerArmor_Ultracite_Leg_Misc_Carry "Plan: Ultracite Calibrated Shocks"
value increased from550
to3000
recipe_mod_PowerArmor_Ultracite_Leg_Misc_ExplVent "Plan: Ultracite Explosive Vent"
value increased from100
to200
recipe_mod_PowerArmor_Ultracite_Leg_Misc_OptimizedServos "Plan: Ultracite Optimized Servos"
value increased from425
to2000
recipe_mod_PowerArmor_Ultracite_Leg_Misc_SprintBoost "Plan: Ultracite Overdrive Servos"
value increased from425
to2000
recipe_mod_PowerArmor_Ultracite_Torso_Misc_BatRegen "Plan: Ultracite Core Assembly"
value increased from325
to1200
recipe_mod_PowerArmor_Ultracite_Torso_Misc_Cleanser "Plan: Ultracite Blood Cleanser"
value increased from325
to1200
recipe_mod_PowerArmor_Ultracite_Torso_Misc_DMGShield "Plan: Ultracite Welded Rebar"
value increased from325
to1200
recipe_mod_PowerArmor_Ultracite_Torso_Misc_Emergency "Plan: Ultracite Emergency Protocols"
value increased from425
to2000
recipe_mod_PowerArmor_Ultracite_Torso_Misc_Kinetic "Plan: Ultracite Kinetic Dynamo"
value increased from325
to1200
recipe_mod_PowerArmor_Ultracite_Torso_Misc_MedicPump "Plan: Ultracite Medic Pump"
value increased from225
to600
recipe_mod_PowerArmor_Ultracite_Torso_Misc_Reactive "Plan: Ultracite Reactive Plates"
value increased from550
to3000
recipe_mod_PowerArmor_Ultracite_Torso_Misc_Str "Plan: Ultracite Motion-Assist Servos"
value increased from100
to200
recipe_mod_PowerArmor_Ultracite_Torso_Misc_Tesla "Plan: Ultracite Tesla Coils"
value increased from550
to3000
Recipe_Weapon_Ranged_10mm "Plan: 10mm"
value increased from120
to180
RE_ObjectMP11Note01 "Note"
KEYWORDFeaturedItem
removedRE_ObjectMP11Note02 "Note"
KEYWORDFeaturedItem
removedRE_ObjectMP11Note03 "Note"
KEYWORDFeaturedItem
removedRE_ObjectMP11Note04 "Note"
KEYWORDFeaturedItem
removedRE_ObjectMP11Note05 "Note"
KEYWORDFeaturedItem
removedRE_ObjectMP11Note06 "Note"
KEYWORDFeaturedItem
removed
- Edits in the Precombineds
76DangerRoom "76 PVP Playground"
,BurningMine01 "The Burning Mine"
,WatogaHighSchool01 "Watoga High School"
,SugarGroveMissileSilo01 "Missile Silo Alpha"
,GlassedCavern01 "Glassed Cavern"
,WendigoCave01 "Wendigo Cave"
,Debug[REDACTED] "Quick Test Cell"
,Test[REDACTED] "Quick Test Cell"
,FromFallout4 "Quick Test Cell"
,Vault9402 "Vault 94"
,BigBendTunnel01 "Big Bend Tunnels"
,CharGen01 "Vault 76"
,AMSHQ01 "AMS Headquarters"
,Test[REDACTED] "[REDACTED]'s Test Zone"
,TestAudio[REDACTED] "Quick Test Cell"
,UncannyCaverns01 "Uncanny Caverns"
,SamBlackwellsDeathclawCave "Cavern"
,GauleyMine01 "Gauley Mine"
,Debug[REDACTED] "Quick Test Cell"
,Debug[REDACTED] "Quick Test Cell"
,GarrahanMiningHQ01 "Garrahan Mining HQ"
,WhitespringResort01 "Whitespring Resort"
,CultistCave01 "Lucky Hole Mine"
,76PVPPlayground "76 PVP Playground"
,Vault94 "Vault 94 Entrance"
,Vault63 "Vault 63"
,Test[REDACTED]PowerPlants "Quick Test Cell"
,BlackwaterMine01 "Blackwater Mine"
,Debug[REDACTED] "Test Combat"
,xCUTSpruceKnobMissileSilo01OLD "Missile Silo Charlie"
,BelchingBetty01 "Belching Betty"
,MonongahPowerPlant01 "Monongah Power Plant"
,ThunderMtPowerPlant01 "Thunder Mountain Power"
,TopOfTheWorld01 "Mezzanine Level"
,MonongahMissileSilo01 "Missile Silo Bravo"
,SpruceKnobMissileSilo01 "Missile Silo Charlie"
,CharGen02 "Vault 76"
,CharGen03 "Vault 76"
,CharGen04 "Vault 76"
,CharGen05 "Vault 76"
(EdNote: Redaction of developers' names)
Challenge_Lifetime_Collect_Holotape_Games_NukaTapper "Collect the Holotape Game: Nuka Tapper"
SNAM changed fromItems Acquired
toHolotape Games Played
Challenge_Weekly_BuildSupplies_SUB_Fertilizer_Low "Scrap junk to produce Fertilizer"
SNAM changed fromComponents Added
toItems Acquired
Challenge_Weekly_BuildSupplies_SUB_Fertilizer_High "Scrap junk to produce Fertilizer"
SNAM changed fromComponents Added
toItems Acquired
Challenge_Weekly_BuildSupplies_SUB_Fertilizer_Med "Scrap junk to produce Fertilizer"
SNAM changed fromComponents Added
toItems Acquired
c_Springs "Spring"
- Curve Table
COBJ_Workshop_Springs
removed - Curve Table
Leveled_COBJ_Armor_Springs
added (EdNote: Does that mean that now you can get springs from scrapping armor?)
- Curve Table
co_mod_PowerArmor_T45_Helmet_Headlamp_Bright
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_Bright
toATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Bright
(EdNote: We are able to buy headlamps from the atoms shop now. Most of the headlamps are still acquirable in-game) - Components
c_Copper "Copper"
andc_NuclearMaterial "Nuclear Material"
removed - XALG set to
00 01 00 00 00 00 00 00
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical
toATX_co_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman
- XALG set to
00 01 00 00 00 00 00 00
- Components
c_Circuitry "Circuitry"
andc_Copper "Copper"
removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1
added (EdNote: The Red Tactical headlamps are now exclusive to the atoms shop) - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T45_Helmet_Headlamp_RedTactical "Plan: T-45 Headlamp Red Tactical"
removed
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
toATX_co_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Bright
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Bright
toATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Bright
- XALG set to
00 01 00 00 00 00 00 00
- Components
c_Copper "Copper"
andc_NuclearMaterial "Nuclear Material"
removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_Bright
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_Bright
toATX_co_mod_PowerArmor_T60_Helmet_Headlamp_Bright
- XALG set to
00 01 00 00 00 00 00 00
- Components
c_Copper "Copper"
andc_NuclearMaterial "Nuclear Material"
removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical
toATX_co_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman
- XALG set to
00 01 00 00 00 00 00 00
- Components
c_Circuitry "Circuitry"
andc_Copper "Copper"
removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1
added - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T51_Helmet_Headlamp_RedTactical "Plan: T-51b Headlamp Red Tactical"
removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy
toATX_co_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_Blue
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_Blue
toATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Blue
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_Purple
- EDID changed from
co_mod_PowerArmor_T45_Helmet_Headlamp_Blue
toATX_co_mod_PowerArmor_T45_Helmet_Headlamp_Blue
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Blue
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Blue
toATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Blue
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Purple
- EDID changed from
co_mod_PowerArmor_T51_Helmet_Headlamp_Purple
toATX_co_mod_PowerArmor_T51_Helmet_Headlamp_Purple
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_Purple
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_Purple
toATX_co_mod_PowerArmor_T60_Helmet_Headlamp_Purple
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical
toATX_co_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman
- XALG set to
00 01 00 00 00 00 00 00
- Components
c_Circuitry "Circuitry"
andc_Copper "Copper"
removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1
added - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_T60_Helmet_Headlamp_RedTactical "Plan: T-60 Headlamp Red Tactical"
removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
toATX_co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_Blue
- EDID changed from
co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
toATX_co_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Blue
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Blue
toATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Blue
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Bright
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Bright
toATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Bright
- Components
c_Copper "Copper"
andc_NuclearMaterial "Nuclear Material"
removed - XALG set to
00 01 00 00 00 00 00 00
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Purple
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_Purple
toATX_co_mod_PowerArmor_X01_Helmet_Headlamp_Purple
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical
toATX_co_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman
- XALG set to
00 01 00 00 00 00 00 00
- Components
c_Circuitry "Circuitry"
andc_Copper "Copper"
removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1
added - GNAM - Learn Recipe from
POST_recipe_mod_PowerArmor_X01_Helmet_Headlamp_RedTactical "Plan: X-01 Headlamp Red Tactical"
removed
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
- EDID changed from
co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
toATX_co_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Blue
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Blue
toATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Blue
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Bright
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Bright
toATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Bright
- XALG set to
00 01 00 00 00 00 00 00
- Components
c_Copper "Copper"
andc_NuclearMaterial "Nuclear Material"
removed
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Purple
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_Purple
toATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_Purple
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_RedTactical
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_RedTactical
toATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_RedMothman
- XALG set to
00 01 00 00 00 00 00 00
- Components
c_Circuitry "Circuitry"
andc_Copper "Copper"
removed - Condition
HasEntitlement(ATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman) Equal to 1
added
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoy
- EDID changed from
co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoy
toATX_co_mod_PowerArmor_Raider_Helmet_Headlamp_VaultBoy
- XALG set to
00 01 00 00 00 00 00 00
- Component
c_Copper "Copper"
removed
- EDID changed from
ATX_co_Clothes_Outfit_TheInspector
addedATX_co_Clothes_Headwear_TheInspector_TopHat
addedATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T45_Torso_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T51_Torso_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_T60_Torso_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_Mothman
addedATX_co_mod_PowerArmor_X01_Torso_Material_Paint_Mothman
addedworkshop_co_WallDecor_Posters_General
addedATX_workshop_co_Decorations_MothmanStatue
addedATX_workshop_co_Lights_NeonSigns_Large
addedATX_workshop_co_Lights_NeonSigns_Large_Mothman
addedATX_co_Clothes_Headwear_FishingOutfitHat
addedATX_co_Clothes_Underarmor_TrackSuitVTU
- KEYWORD
RecipeFilter_Armor_Outfits "OUTFITS"
removed - KEYWORD
RecipeFilter_Armor_Underarmor "UNDER ARMOR"
added
- KEYWORD
L_DEBRIS_SMALL
FormsL_DEADBIP
removedL_SHELLCASING
FormsL_DEADBIP
removedL_DEADBIP
FormsL_DEBRIS_SMALL
andL_SHELLCASING
removed (EdNote: Dead bipeds do not collide with small debris and shell casings anymore)
Loot_CapsStash_High
addedLoot_CapsStash_Jackpot
addedLoot_CapsStash_Medium
addedLoot_CapsStash_Standard
added
SpellMag_Barbarian01
addedSpellMag_Barbarian02
addedSpellMag_Barbarian03
addedSpellMag_Evasive01
addedSpellMag_Evasive02
addedSpellMag_Evasive03
added
QuestItemRecipeFilterKeyword_DO
added
IndMetalDoor02 "Door"
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
0
- SNTP - Snap Template changed from
workshopSnap_Doors01
toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
SecurityGateSmLatch01 "Security Gate"
- OBND - Object Bounds X1 changed from
-51
to-48
- SNTP - Snap Template changed from
workshopSnap_Doors01
toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1 changed from
UtilMetalDoor02 "Door"
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
0
- SNTP - Snap Template changed from
workshopSnap_Doors01
toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
WorkshopDinerDoorSingleL01 "Door"
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
0
- SNTP - Snap Template changed from
workshopSnap_Doors01
toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
WorkshopJailDoorSwing01 "Door"
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
0
- SNTP - Snap Template changed from
workshopSnap_Doors01
toworkshopSnap_Doors01_flipped
- OBND - Object Bounds X1, Y1, Z1, X2, Y2, and Z2 changed to
ATX_Emote_Holiday2018AggressivePVP "Snowball Fight!"
DNAM - Animation changed fromEmote_MiddleFinger1Anim
toEmote_Holiday_MiddleFinger1Anim
(EdNote: /*No comments*/)ATX_Emote_Holiday2018Angry "Festively Angry"
DNAM - Animation changed fromEmote_Frown1Anim
toEmote_Holiday_Frown1Anim
ATX_Emote_Holiday2018Confused "Snow Confused"
DNAM - Animation changed fromEmote_maybe1Anim
toEmote_Holiday_Maybe1Anim
ATX_Emote_Holiday2018Follow "This Way to Joy!"
DNAM - Animation changed fromEmote_Follow1Anim
toEmote_Holiday_Follow1Anim
ATX_Emote_Holiday2018Hello "Happy Holidays!"
DNAM - Animation changed fromEmote_Wave1Anim
toEmote_Holiday_Wave1Anim
ATX_Emote_Holiday2018Help "Trapped!"
DNAM - Animation changed fromEmote_Startled1Anim
toEmote_Holiday_Startled1Anim
ATX_Emote_Holiday2018Interaction "Holiday Party!"
DNAM - Animation changed fromEmote_JoinMyParty1Anim
toEmote_Holiday_JoinMyParty1Anim
ATX_Emote_Holiday2018Love "Share the Holidays"
DNAM - Animation changed fromEmote_Heart1Anim
toEmote_Holiday_Heart1Anim
ATX_Emote_Holiday2018Misc "Take a Break"
- CNAM - Category changed from
EmoteCategory_Love "Love"
toEmoteCategory_Misc "Misc"
- DNAM - Animation changed from
Emote_ThumbUp1Anim
toEmote_Holiday_ThumbsUp1Anim
- CNAM - Category changed from
ATX_Emote_Holiday2018No "Ho Ho No"
DNAM - Animation changed fromEmote_ThumbDown1Anim
toEmote_Holiday_ThumbsDown1Anim
ATX_Emote_Holiday2018TeamUp "Wreck the Halls!"
DNAM - Animation changed fromEmote_JoinMyParty1Anim
toEmote_Holiday_JoinMyParty1Anim
ATX_Emote_Holiday2018Yes "Nice List"
DNAM - Animation changed fromEmote_ThumbUp1Anim
toEmote_Holiday_ThumbsUp1Anim
DEBUG_ATX_ENTM_Skin_WeaponSkin_BaseballBat_RedPaint "Red Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
ATX_ENTM_Skin_PowerArmor_Paint_Tricen "Tricentennial Power Armor Paint Set"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_10mm_Tricen "Tricentennial Paint (10mm)"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_Hatchet_Tricen "Tricentennial Paint (Hatchet)"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_LaserGun_Tricen "Tricentennial Paint (Laser Gun)"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
TEMPLATE_ENTM_Skin_PowerArmor_Paint_Paint "TEMPLATE POWER ARMOR PAINT"
- EDID changed from
TEMPLATE_ENTM_Skin_PowerArmor_Paint_Paint
toTEMPLATE_ENTM_Skin_PowerArmor_Paint_Model_Paint
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- EDID changed from
TEMPLATE_ENTM_Skin_WeaponSkin_Weapon_Paint "TEMPLATE WEAPON SKIN"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
DEBUG_ATX_ENTM_Skin_ArmorPaint_MetalArmor_Black "Black Metal Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added
- KEYWORD
DEBUG_ATX_ENTM_Skin_PowerArmor_Paint_SugarBombs "Sugar Bombs! Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- KEYWORD
ATX_ENTM_Apparel_Outfit_TheInspector "The Inspector Costume"
addedATX_ENTM_Apparel_Headwear_TheInspector_TopHat "The Inspector's Top Hat"
addedATX_ENTM_CAMP_Bed_Twinbed_Unstoppables "The Unstoppables! Bed"
addedATX_ENTM_CAMP_Bed_Twinbed_Mothman "Mothman Bed"
addedATX_ENTM_CAMP_WallDeco_Poster_Mothman "Mothman Poster"
addedATX_ENTM_CAMP_Bed_Twinbed_RedRocket "Red Rocket Bed"
addedATX_ENTM_CAMP_Lights_NeonBillboards_MothmanGround "Mothman Neon Billboard (Ground)"
addedTEMPLATE_ENTM_Apparel_Underarmor_Underarmor "TEMPLATE UNDERARMOR"
addedATX_ENTM_Skin_PowerArmor_Paint_TX_Mothman "Mothman Power Armor Paint Set"
addedATX_ENTM_CAMP_Decoration_Statue_Mothman "Mothman Statue"
addedATX_ENTM_CAMP_Lights_NeonBillboards_MothmanRooftop "Mothman Neon Billboard (Rooftop)"
addedATX_ENTM_Photomode_Frame_RainbowHearts "Hearts and Rainbows Frame"
addedATX_ENTM_Apparel_Headwear_FishingOutfitHat "Fly-Fishing Hat"
addedTEMPLATE_ENTM_Skin_PowerArmor_Headlamp_Model_Lamp "TEMPLATE POWER ARMOR HEADLAMP"
addedATX_ENTM_Skin_PowerArmor_Headlamp_TX_RedMothman "Red Mothman Headlamp (T-Series)"
addedATX_ENTM_Photomode_Pose_TheDancer "The Dancer Pose"
ECIL set toATX_Photomode_Pose_TheDancer_C1.dds
ATX_ENTM_Skin_PowerArmor_Skin_WarRider "War Rider Power Armor Skin"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- KEYWORD
TEMPLATE_ENTM_Skin_ArmorSkin_Armor_Skin "TEMPLATE ARMOR SKIN"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- KEYWORD
ATX_ENTM_Photomode_Frame_Photograph03 "Metal Frame"
ECIL set toATX_Photomode_Frame_Photograph03_C1.dds
ATX_ENTM_Skin_ArmorSkin_Combat_Camo "Camouflage Combat Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Leather_Camo "Camouflage Leather Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Metal_Camo "Camouflage Metal Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Metal_Bright "Slicked Metal Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Metal_Pink "Pink Metal Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added - ECIL
ATX_Skin_ArmorSkin_Metal_Pink_C1.dds
added - ECIL
ATX_Skin_ArmorSkin_Metal_Pink_C2.dds
added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Combat_VaultTec "Vault-Tec Combat Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Leather_VaultTec "Vault-Tec Leather Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Combat_Patriot "Patriot Combat Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added - ECIL
ATX_Skin_ArmorSkin_Combat_Patriot_C1.dds
added - ECIL
ATX_Skin_ArmorSkin_Combat_Patriot_C2.dds
added - ECIL
ATX_Skin_ArmorSkin_Combat_Patriot_C3.dds
added
- KEYWORD
ATX_ENTM_Skin_ArmorSkin_Metal_VaultTec "Vault-Tec Metal Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Armor "Armor"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_Flamer_Snowblower "Frostbite Paint (Flamer)"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
ATX_ENTM_CAMP_StashBox_Ornate "Ornate Stash Box"
- ECIL
ATX_CAMP_StashBox_Ornate_C1.dds
added - ECIL
ATX_CAMP_StashBox_Ornate_C2.dds
added - ECIL
ATX_CAMP_StashBox_Ornate_C3.dds
added - ECIL
ATX_CAMP_StashBox_Ornate_C4.dds
added
- ECIL
ATX_ENTM_Skin_PowerArmor_Paint_PS "Playtime Power Armor Paint Set"
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_PS
toATX_ENTM_Skin_PowerArmor_Paint_TX_PS
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added - ECIL
ATX_Skin_PowerArmor_Paint_PS_C1.dds
added - ECIL
ATX_Skin_PowerArmor_Paint_PS_C2.dds
added - ECIL
ATX_Skin_PowerArmor_Paint_PS_C3.dds
added - ECIL
ATX_Skin_PowerArmor_Paint_PS_C4.dds
added - ECIL
ATX_Skin_PowerArmor_Paint_PS_C5.dds
added - ECIL
ATX_Skin_PowerArmor_Paint_PS_C6.dds
added
- EDID changed from
ATX_ENTM_CAMP_StashBox_Unstoppables "Unstoppables! Stash Box"
- ECIL
ATX_CAMP_StashBox_Unstoppables_C1.dds
added - ECIL
ATX_CAMP_StashBox_Unstoppables_C2.dds
added - ECIL
ATX_CAMP_StashBox_Unstoppables_C3.dds
added - ECIL
ATX_CAMP_StashBox_Unstoppables_C4.dds
added
- ECIL
ATX_ENTM_Skin_PowerArmor_Paint_Camo "Camouflage Power Armor Paint Set"
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_Camo
toATX_ENTM_Skin_PowerArmor_Paint_TX_Camo
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_VaultTec "Vault-Tec Power Armor Paint Set"
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_VaultTec
toATX_ENTM_Skin_PowerArmor_Paint_TX_VaultTec
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- EDID changed from
ATX_ENTM_CAMP_Decoration_ClassicalColumn "Classical Column"
- ECIL
ATX_CAMP_Decoration_ClassicalColumn_C1.dds
added - ECIL
ATX_CAMP_Decoration_ClassicalColumn_C2.dds
added
- ECIL
ATX_ENTM_Skin_WeaponSkin_HuntingRifle_Camo "Camouflage Hunting Rifle Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added - ECIL
ATX_Skin_WeaponSkin_HuntingRifle_Camo_C1.dds
added - ECIL
ATX_Skin_WeaponSkin_HuntingRifle_Camo_C2.dds
added - ECIL
ATX_Skin_WeaponSkin_HuntingRifle_Camo_C3.dds
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_HuntingRifle_VaultTec "Vault-Tec Hunting Rifle Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
ATX_ENTM_Apparel_Outfit_ShortSuit_Tropical "Tropical Short Suit"
- ECIL
ATX_Apparel_Outfit_ShortSuit_Tropical_C2.dds
added
- ECIL
ATX_ENTM_Skin_WeaponSkin_FatMan_VaultTec "Vault-Tec Fat Man Paint"
- FULL - Name changed from
Vault-Tec Fat Man Paint
toVault-Tec Paint (Fat Man)
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- FULL - Name changed from
ATX_ENTM_Skin_WeaponSkin_Flamer_VaultTec "Vault-Tec Flamer Paint"
- FULL - Name changed from
Vault-Tec Flamer Paint
toVault-Tec Paint (Flamer)
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- FULL - Name changed from
ATX_ENTM_Skin_PowerArmor_Paint_Patriot "American Patriot Power Armor Paint Set"
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_Patriot
toATX_ENTM_Skin_PowerArmor_Paint_TX_Patriot
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_HotRodRedux "Hotter Rod Power Armor Paint Set"
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_HotRodRedux
toATX_ENTM_Skin_PowerArmor_Paint_TX_HotRodRedux
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- EDID changed from
ATX_ENTM_CAMP_Door_GarageRedRocket "Rolling Red Rocket Door"
- ECIL
ATX_CAMP_Door_GarageRedRocket_C1.dds
added - ECIL
ATX_CAMP_Door_GarageRedRocket_C2.dds
added - ECIL
ATX_CAMP_Door_GarageRedRocket_C3.dds
added
- ECIL
ATX_ENTM_Skin_PowerArmor_Paint_Carbon "Blackbird Power Armor Paint Set"
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_Carbon
toATX_ENTM_Skin_PowerArmor_Paint_TX_Carbon
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Skin_Santa "TEMPLATE POWER ARMOR PAINT"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Category_Store_Skin "Skins"
removed
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_PumpActionShotgun_Tactical "Tactical Paint (Pump-Action Shotgun)"
- FULL - Name changed from
Tactical Paint (Pump-Action Shotgun)
toTactical Paint (Pump Action Shotgun)
- DESC - Description changed from
- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
toAccentuate the tactical nature of the Pump Action Shotgun with the Tactical Paint.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- FULL - Name changed from
ATX_ENTM_Skin_WeaponSkin_PickAxe_Modern "Modern Paint (Pick Axe)"
- DESC - Description changed from
- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
toMake any Pickaxe look brand new with this Modern Paint.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- DESC - Description changed from
ATX_ENTM_Skin_PowerArmor_Paint_VaultTec2 "Vault-Tec Engineer Power Armor Paint Set"
EDID changed fromATX_ENTM_Skin_PowerArmor_Paint_VaultTec2
toATX_ENTM_Skin_PowerArmor_Paint_TX_VaultTec2
ATX_ENTM_Skin_PowerArmor_Paint_WestVirginia "West Virginia Power Armor Paint Set"
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Paint_WestVirginia
toATX_ENTM_Skin_PowerArmor_Paint_TX_WestVirginia
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added - ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C1.dds
changed toATX_Skin_PowerArmor_Paint_WV_C1.dds
- ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C2.dds
changed toATX_Skin_PowerArmor_Paint_WV_C2.dds
- ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C3.dds
changed toATX_Skin_PowerArmor_Paint_WV_C3.dds
- ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C4.dds
changed toATX_Skin_PowerArmor_Paint_WV_C4.dds
- ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C5.dds
changed toATX_Skin_PowerArmor_Paint_WV_C5.dds
- ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C6.dds
changed toATX_Skin_PowerArmor_Paint_WV_C6.dds
- ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C7.dds
changed toATX_Skin_PowerArmor_Paint_WV_C7.dds
- ECIL
ATX_Skin_PowerArmor_Paint_WestVirgina_C9.dds
changed toATX_Skin_PowerArmor_Paint_WV_C9.dds
- EDID changed from
ATX_ENTM_Skin_PowerArmor_Skin_SantaSuit "Northern Lights Power Armor Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_PowerArmor "Power Armor"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_Minigun_Chrome "Chrome Paint (Minigun)"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added - ECIL
ATX_Skin_WeaponSkin_Minigun_Chrome_C1.dds
added - ECIL
ATX_Skin_WeaponSkin_Minigun_Chrome_C2.dds
added
- KEYWORD
ATX_ENTM_CAMP_Lights_SignKillLaughLove "Kill, Laugh, Love Neon Sign"
- ETDI changed from
ATX_CAMP_Lights_SignKillLaughLove.dds
toATX_Furnishings_Sign_KillLaughLove.dds
- ECIL
ATX_CAMP_Lights_SignKillLaughLove_C1.dds
changed toATX_Furnishings_Sign_KillLaughLove_C1.dds
- ECIL
ATX_Furnishings_Sign_KillLaughLove_C2.dds
added
- ETDI changed from
ATX_ENTM_CAMP_Bed_Mothman "Mothman Sleeping Bag"
- EDID changed from
ATX_ENTM_CAMP_Bed_Mothman
toATX_ENTM_CAMP_Bed_SleepingBag_Mothman
- ETDI changed from
ATX_CAMP_Bed_LegendofMothman.dds
toATX_CAMP_Bed_LegendofMothman.dds
- EDID changed from
ATX_ENTM_Apparel_Outfit_Lumberjack "Lumberjack Outfit"
- ECIL
ATX_Apparel_Outfit_Lumberjack_C1.dds
added - ECIL
ATX_Apparel_Outfit_Lumberjack_C2.dds
added - ECIL
ATX_Apparel_Outfit_Lumberjack_C3.dds
added
- ECIL
ATX_ENTM_Apparel_Underarmor_TrackSuitVTU "VTU Track Suit"
- KEYWORD
ATX_Entitlement_Filter_Store_Apparel_Outfits "Outfits"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Apparel_UnderArmor "Under Armor"
added - ECIL
ATX_Apparel_Outfit_TrackSuitVTU_C1.dds
added - ECIL
ATX_Apparel_Outfit_TrackSuitVTU_C2.dds
added
- KEYWORD
ATX_ENTM_Apparel_Underarmor_TrackSuitGrafton "Grafton High Track Suit"
- KEYWORD
ATX_Entitlement_Filter_Store_Apparel_Outfits "Outfits"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Apparel_UnderArmor "Under Armor"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_LaserGun_Inventor "Amateur Inventor's Laser Gun Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_LaserGun_VaultTec "Vault-Tec Laser Gun Paint"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_FatMan_Aviator "Aviator Paint (Fat Man)"
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added
- KEYWORD
ATX_ENTM_Apparel_Outfit_MantaMan "Manta Man Costume"
- ECIL
ATX_Apparel_Outfit_MantaMan_C1.dds
added - ECIL
ATX_Apparel_Outfit_MantaMan_C2.dds
added - ECIL
ATX_Apparel_Outfit_MantaMan_C3.dds
added
- ECIL
ATX_ENTM_CAMP_Lights_Hanging_Chandelier "Modern Chandelier"
- ECIL
ATX_CAMP_Lights_Hanging_Chandelier_C1.dds
added - ECIL
ATX_CAMP_Lights_Hanging_Chandelier_C2.dds
added
- ECIL
ATX_ENTM_Apparel_Headwear_TruckerHat_AmericanFlag "American Trucker Cap"
ECILATX_Apparel_Headwear_TruckerHat_AmericanFlagClean_C1.dds
addedATX_ENTM_Apparel_Outfit_PantSuit_Tropical
- ECIL
ATX_Apparel_Outfit_PantSuit_Tropical_C1.dds
added - ECIL
ATX_Apparel_Outfit_PantSuit_Tropical_C2.dds
added
- ECIL
ATX_ENTM_Apparel_Outfit_FishingOutfit "Fly-Fishing Outfit"
- ECIL
ATX_Apparel_Outfit_FishingOutfit_C1.dds
added - ECIL
ATX_Apparel_Outfit_FishingOutfit_C2.dds
added
- ECIL
ATX_ENTM_Skin_PipBoySkin_VTU "Vault-Tec U. Paint"
- ECIL
ATX_PipBoy_VTU_C1.dds
added - ECIL
ATX_PipBoy_VTU_C2.dds
added
- ECIL
ATX_ENTM_CAMP_Bed_BottleAndCappy "Bottle and Cappy Sleeping Bag"
EDID changed fromATX_ENTM_CAMP_Bed_BottleAndCappy
toATX_ENTM_CAMP_Bed_SleepingBag_BottleAndCappy
ATX_ENTM_CAMP_Bed_Inspector "Inspector Sleeping Bag"
EDID changed fromATX_ENTM_CAMP_Bed_Inspector
toATX_ENTM_CAMP_Bed_SleepingBag_Inspector
ATX_ENTM_Photomode_Pose_Flashlight "Flashlight Pose"
ECILATX_Photomode_Pose_Flashlight_C1.dds
addedATX_ENTM_Photomode_Pose_AirGuitar "Air Guitar Pose"
- ECIL
ATX_Photomode_Pose_AirGuitar_C1.dds
added - ECIL
ATX_Photomode_Pose_AirGuitar_C2.dds
added - ECIL
ATX_Photomode_Pose_AirGuitar_C3.dds
added
- ECIL
ATX_ENTM_Photomode_Pose_ToughGuy
- ECIL
ATX_Photomode_Pose_ToughGuy_C1.dds
added - ECIL
ATX_Photomode_Pose_ToughGuy_C2.dds
added
- ECIL
ATX_ENTM_CAMP_WallDeco_Dartboard01 "Dart Board"
- KEYWORD
ATX_Entitlement_Filter_Store_CAMP_Furniture "Furniture"
removed - KEYWORD
ATX_Entitlement_Filter_Store_CAMP_Decorations "Decoration"
added
- KEYWORD
ATX_ENTM_Skin_WeaponSkin_44_Gold ".44 Gold Paint"
- DESC- Description changed from
When you want a little more flair, look no further than this Gold Paint for your .44.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
toWhen you want to make a point, and look great doing it, look no further than this Gold Paint for your .44.- SKIN IS CRAFTABLE AT WEAPON WORKBENCHES. -
- KEYWORD
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
removed - KEYWORD
ATX_Entitlement_Filter_Store_Skin_Weapons "Weapons"
added - ECIL
ATX_Skin_WeaponSkin_44_Gold_C1.dds
added - ECIL
ATX_Skin_WeaponSkin_44_Gold_C2.dds
added
- DESC- Description changed from
ExplosionMod_Legendary_ExplosiveProjectile
Unknown DATA changed from00 00 00 00 AE 47 81 3F
to00 00 00 00 CD CC 4C 3E
(EdNote: This has to be the change in the explosive legendary modification, but we cannot decrypt it and peek deeper)crExplosionWendigoScreamAttackDamage "Wendigo Scream Attack Explosion"
(EdNote: Wendigos are now use "ammo" for their scream attack)- EDID changed from
crExplosionWendigoScreamAttackDamage
toDELETED_crExplosionWendigoScreamAttackDamage
- DATA Flags
Unknown 37
andUnknown 42
removed
- EDID changed from
Cr_ExplosionSnow_Emote
added
- Property
WorkshopBulldoze
with value1
added (EdNote: They are now "bulldozable")FloraRadWildRazorgrain01 "Gigagrain"
,FloraRadSwampPod01 "Glow Pod"
,FloraRadFlashFern01 "Flash Fern"
,FloraRadFlashFern02 "Flash Fern"
,FloraRadGeigerBlossom01 "Geiger Blossom"
,FloraRadFungusBrain01 "Enlightened Fungus"
,FloraRadFungusBrain02 "Enlightened Fungus"
,FloraRadFungusBrain03 "Enlightened Fungus"
,FloraRadWildTarberryFloat01 "Half-Life Hips"
,FloraRadWildTarberryFloat02 "Half-Life Hips"
,FloraRadMutshoot01 "Glowing Mutshoot Fungus"
,FloraRadMutshoot02 "Glowing Mutshoot Fungus"
,FloraRadMutshoot03 "Glowing Mutshoot Fungus"
,FloraRadMutshoot04 "Glowing Mutshoot Fungus"
,FloraRadMutshoot05 "Glowing Mutshoot Fungus"
,FloraRadMutshoot06 "Glowing Mutshoot Fungus"
,FloraRadGeigerBlossom02 "Geiger Blossom"
,FloraRadWildFissionFruit "Wild Fission Fruit"
,FloraRadFissionFruit01 "Fission Fruit"
,FloraRadIrradiroot "Irradiroot"
,FloraRadGlowPod01 "Neutron Pod"
,FloraRadGlowPod02 "Neutron Pod"
,FloraRadAfterwindVine "Afterwind Vine"
,FloraRadDecayVine01 "Decay Vine"
,FloraRadQuantumLeaf02 "Quantum Leaf"
,FloraRadQuantumLeaf01 "Quantum Leaf"
,FloraRadCorruptedSap01 "Gloam Sap"
,FloraRadCorruptedSap02 "Gloam Sap"
,FloraRadAster01 "Red Hot Bloom"
,FloraRadBlastberry01 "Blast Berry"
,FloraRadBlastBerry02 "Blast Berry"
,FloraRadBlastberry03 "Blast Berry"
,FloraRadSnapTail "Crackletail"
,FloraRadSnapTail02 "Crackletail"
,FloraRadFireCap01 "Blast Cap"
,FloraRadAshRose01 "Rad Rose"
,FloraRadAshRose02 "Rad Rose"
,FloraRadFirecracker01 "Bomb Berry"
,FloraRadFirecracker02 "Bomb Berry"
,FloraRadBlackberry01 "Radberry"
,FloraRadBlackberry02 "Radberry"
,FloraRadWildGourdVine01 "Boom Bloom"
,FloraRadWildCornStalk01 "Aftershock Stalk"
,FloraRadWildMelonVine01 "Megaton Melon Blossom"
,FloraRadBlight01 "Bright Blight"
,FloraRadFeverBlossom01 "Volatile Fever Blossom"
,FloraRadFeverBlossom02 "Volatile Fever Blossom"
,FloraRadMothmanEggs01 "Ionized Cackleberry"
,FloraRadMothmanEggs02 "Ionized Cackleberry"
,FloraRadMothmanEggs03 "Ionized Cackleberry"
,FloraRadStarlightCreeper "Kiloton Creeper"
,FloraRadStarlightCreeper02 "Kiloton Creeper"
,FloraRadAfterwindVine02 "Afterwind Vine"
,FloraRadPitcherPlant01 "Irradiated Pitcher Plant"
,FloraRadGinseng01 "Nuka Root"
,FloraRadRhododendron01 "Raydodendron"
- KEYWORD
PerkGreenThumbValidFlora
removedFloraRadMothmanEggs01 "Ionized Cackleberry"
,FloraRadMothmanEggs02 "Ionized Cackleberry"
,FloraRadMothmanEggs03 "Ionized Cackleberry"
CustomAspirationMods_RadiumRifle
- LNAM - FormID
CUT_mod_Legendary_Weapon_ExplosiveBullets "Explosive"
removed - LNAM - FormID
mod_Legendary_Weapon2_Guns_ExplosiveBullets "Explosive"
added
- LNAM - FormID
Challenge_All_Recipes_Food "All Food Recipes"
LNAM - FormID addedco_meal_SwampPlantTastyTofuSoup
,co_meal_Appalachili_RSVP02
,co_meal_AshRoseHerbTastyTea
,co_meal_AsterHerbTastyTea
,co_meal_BlackberryFruitTastyTea
,co_meal_BlackberryHoneyCrispGourmet
,co_meal_BloatFlyMeatTasty
,co_meal_BloodBugTasty
,co_meal_BloodLeafHerbTastyTea
,co_meal_BrainBombsGourmet
,co_meal_CarrotFlowerHerbTastyTea
,co_meal_Chitlins_RSVP02
,co_meal_CompanyTea_RSVP02
,co_meal_CornPone_RSVP02
,co_meal_Cramburger_RSVP02
,co_meal_CranberryMeatballGrinderGourmet
,co_meal_CranberryTastyJam
,co_meal_CranberryTastyRelish
,co_meal_DeathclawMeatTasty
,co_meal_DogMeatTasty
,co_meal_FernFlowerHerbTastyTea
,co_meal_FeverBlossomHerbTastyTea
,co_meal_FFZ13_SweetwaterSpecialBlend
,co_meal_FirecapVegetableTastySouffle
,co_meal_FriedDeerskinsTasty_RSVP02
,co_meal_GlowingFungusVegetableTastySoup
,co_meal_GourdFlowerHerbTastyTea
,co_meal_GrannysTea_RSVP02
,co_meal_HealingSalveAshHeap_WorkbenchChemLab
,co_meal_HealingSalveCranberryBog_WorkbenchChemLab
,co_meal_HealingSalveForest_WorkbenchChemLab
,co_meal_HealingSalveMire_WorkbenchChemLab
,co_meal_HealingSalveSavageDivide_WorkbenchChemLab
,co_meal_HealingSalveToxicValley_WorkbenchChemLab
,co_meal_IguanaMeatTastySoup
,co_meal_LabradorTea_RSVP02
,co_meal_MegaslothMeatTasty
,co_meal_MelonBloomHerbTastyTea
,co_meal_MelonFlowerHerbTastyTea
,co_meal_MirelurkAndBloodleafGourmet
,co_meal_MirelurkMeatTastyCake
,co_meal_MirelurkMeatTastyJerky
,co_meal_MirelurkQueenMeatTasty
,co_meal_MirelurkSoftshellMeatTasty
,co_meal_MoleratMeatTasty
,co_meal_MountainHocks_RSVP02
,co_meal_MutantHoundTastyStew
,co_meal_MutfruitFruitTastyTea
,co_meal_PotholePotpie_RSVP02
,co_meal_PumpkinPieTasty
,co_meal_RadscorpionEggTasty
,co_meal_RadscorpionMeatTasty
,co_meal_RadStagMeatTastyStew
,co_meal_RadToadLegTasty
,co_meal_RazorgrainVegetableCookedSoup
,co_meal_ScorchBeastTastyStew
,co_meal_SiltBeanVegetableTastySoup
,co_meal_SmokedMirelurkGourmet
,co_meal_SootFlowerHerbTastyTea
,co_meal_SquirrelMeatTasty
,co_meal_SquirrelMeatTastyStew
,co_meal_StingwingMeatTastyStew
,co_meal_StranglerBloomHerbTastyTea
,co_meal_StranglerPodHerbTastyTea
,co_meal_SunshineOil_RSVP02
,co_meal_SweetRollGourmet
,co_meal_TatoFlowerHerbTastyTea
,co_meal_TatoVegetableTastyStew
,co_meal_ThistleHerbTastyTea
,co_meal_VegetableSoup
,co_meal_VegetableStarch
,co_meal_VenisonWithStarlightBerriesGourmet
,co_meal_WaterBoiledFromDirty_WorkbenchChemLab
,co_meal_WaterPurifiedFromDirty_WorkbenchChem
,co_meal_YaoGuaiMeatTasty
(EdNote: Those are not new recipes. The are just added to list of needed recipes for the completion of the challenge)
ATX_modScrapRecipe_Null_Component_ClothMinor
LNAM - FormID addedATX_Clothes_Unstoppables_MantaMan "Manta Man Costume"
,ATX_Clothes_Unstoppables_TheInspector "The Inspector Costume"
,ATX_Headwear_Unstoppables_TheInspector_Tophat "The Inspector's Top Hat"
Legendary_Keywords_ExplosiveBulletsDisallowed
LNAM - FormID addedWeaponTypeEnergy
,WeaponTypeFlareGun
,WeaponTypeGrenadeLauncher
,WeaponTypeSyringer
(EdNote: No more explosive energy weapons, flare guns, grenade launchers, and syringers)
ATX_WorkshopNpcBedSleepingBagSleep01_AmericanFlag_Clean "Sleeping Bag"
addedaTX_WorkshopNpcBedSleepingBagSleep01_BottleAndCappy_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_CamdenPark_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_Camoflauge_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_GraftonHigh_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_Grognak_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_Inspector_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_Jangles_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_LegendofMothman_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_MantaMan_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_MistressofMistery_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_NukaCola_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_NukaColaQuantum_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_Poodle_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_PrincessCastle_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_RedRocket_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_RobcoFireman_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_SugarBombs_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_VaultTec_Clean "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_SilverShroud "Sleeping Bag"
addedATX_WorkshopNpcBedSleepingBagSleep01_SilverShroud_Clean "Sleeping Bag"
addedATX_WorkbenchCookingStove_RedEnamle "Cooking Stove - Red Enamle"
addedATX_Bed_TwinBed "Twin Bed"
addedATX_Bed_TwinBed_VaultTec "Vault Tec Twin Bed"
addedATX_Bed_TwinBed_Unstoppables "Unstoppables Twin Bed"
addedATX_Bed_TwinBed_CaptainCosmos "Captain Cosmos Twin Bed"
addedATX_Bed_TwinBed_Mothman "Mothman Twin Bed"
addedATX_Bed_TwinBed_AmericanFlag "American Flag Twin Bed"
addedATX_Bed_TwinBed_GraftonHigh "Grafton High Twin Bed"
addedATX_Bed_TwinBed_NukaCola "Nuka-Cola Twin Bed"
addedATX_Bed_TwinBed_RedRocket "Red Rocket Twin Bed"
added
Spotlight_Unstoppable
addedSpotlight_LegendOfTheMothman
addedXPCranberryBogRepeated
addedSpotlight_TBD-10
- EDID changed from
Spotlight_TBD-10
toSpotlight_RandR
- FLTV - Value changed from
10.000000
to0.000000
- EDID changed from
Spotlight_TBD-11
- EDID changed from
Spotlight_TBD-11
toSpotlight_ShareTheLove
- FLTV - Value changed from
11.000000
to0.000000
- EDID changed from
Spotlight_TBD-12
- EDID changed from
Spotlight_TBD-12
toSpotlight_SpringCleaning
- FLTV - Value changed from
12.000000
to0.000000
- EDID changed from
fAbsolutePlayerInventoryWeightLimit
added and value set to1500.000000
Emote_Holiday_MiddleFinger1Anim
addedEmote_Holiday_Frown1Anim
addedEmote_Holiday_Maybe1Anim
addedEmote_Holiday_Follow1Anim
addedEmote_Holiday_Wave1Anim
addedEmote_Holiday_Startled1Anim
addedEmote_Holiday_JoinMyParty1Anim
addedEmote_Holiday_Heart1Anim
addedEmote_Holiday_ThumbsUp1Anim
addedEmote_Holiday_ThumbsDown1Anim
addedEmote_Holiday_Heart1Anim_PA
addedEmote_Holiday_Follow1Anim_PA
addedEmote_Holiday_Wave1Anim_PA
addedEmote_Holiday_Frown1Anim_PA
addedEmote_Holiday_Startled1Anim_PA
addedEmote_Holiday_ThumbsUp1Anim_PA
addedEmote_Holiday_ThumbsDown1Anim_PA
addedEmote_Holiday_MiddleFinger1Anim_PA
addedEmote_Holiday_Maybe1Anim_PA
addedEmote_Holiday_JoinMyParty1Anim_PA
added
dn_CommonMelee
NameModern
with KEYWORDdn_HasMaterial_ATX_Modern
addeddn_PowerArmor
NameMothman
with KEYWORDdn_HasMaterial_PA_ATX_Moth
addeddn_CommonGun
NameFrostbite
with KEYWORDATX_dn_Flamer_Snowblower
added
RadXRadResist
- EDID changed from
RadXRadResist
toChemDispelRadX
- TNAM - Type changed from
None
toDispel Effect
- EDID changed from
ATX_Entitlement_Filter_Store_Skin_Shared_Paints "Paints"
EDID changed fromATX_Entitlement_Filter_Store_Skin_Shared_Paints
toCUT_ATX_Entitlement_Filter_Store_Skin_Shared_Paints
ATX_Entitlement_Filter_Store_Skin_ArmorPaint "Armor Paints"
- EDID changed from
ATX_Entitlement_Filter_Store_Skin_ArmorPaint
toATX_Entitlement_Filter_Store_Skin_Armor
- FULL - Name changed from
Armor Paints
toArmor
- EDID changed from
Dialogue_RDR_Rose_NoHellos_Keyword
addedisUnstoppable_MantaMan
addedisUnstoppable_Grognak
addedisUnstoppable_MistressOfMystery
addedisUnstoppable_SilverShroud
addedisUnstoppable_Inspector
addedCapsStashKeyword_High
addedCapsStashKeyword_Jackpot
addedCapsStashKeyword_Medium
addedCapsStashKeyword_Standard
addedATX_dn_Flamer_Snowblower
addedMagazineTypeGrognak08
addeddn_HasMaterial_PA_ATX_Moth
addedTutorial_MineOreStartKeyword
addedTutorial_PlaceCAMPStartKeyword
addedATX_Entitlement_Filter_Store_Skin_PipboySkins "Pip-Boy"
EDID changed fromATX_Entitlement_Filter_Store_Skin_PipboySkins
toATX_Entitlement_Filter_Store_Skin_Pipboy
ATX_Entitlement_Filter_Store_Skin_WeaponModels "Weapons"
EDID changed fromATX_Entitlement_Filter_Store_Skin_WeaponModels
toATX_Entitlement_Filter_Store_Skin_Weapons
ATX_Entitlement_Filter_Store_Skin_WeaponSkins "Weapon Paints"
EDID changed fromATX_Entitlement_Filter_Store_Skin_WeaponSkins
toCUT_ATX_Entitlement_Filter_Store_Skin_WeaponSkins
ATX_Entitlement_Filter_Store_Skin_PowerArmorPaints "Power Armor Paint"
- EDID changed from
ATX_Entitlement_Filter_Store_Skin_PowerArmorPaints
toATX_Entitlement_Filter_Store_Skin_PowerArmor
- FULL - Name changed from
Power Armor Paint
toPower Armor
- EDID changed from
WorkshopLightLampLargeWarmDim
addedWorkshopHighTechOmniOrangeLarge
addedATX_StringofColoredLights_Blue
addedATX_StringofColoredLights_Green
addedATX_StringofColoredLights_VaultBlue
addedATX_StringofColoredLights_Red
addedATX_StringofColoredLights_White
addedATX_StringofColoredLights_Yellow
addedATX_StringofColoredLights_Orange
added
ENB_Vendor_Armory_Faction_Enclave
LVIV forLLV_Vendor_Recipes_Weapons_Enclave
reduced from2
to1
ENB_Vendor_Clinic_Faction_Enclave
- LVLO Reference
LL_Recipes_Chems
changed toLL_Recipes_Chems_Vendor
- LVLO Reference
LL_Recipes_Healing
changed toLL_Recipes_Healing_Vendor
- LVLO Reference
Recipe_Chems_Stimpak "Recipe: Stimpak"
removed
- LVLO Reference
ENB_Vendor_ScienceWing_Faction_Enclave
LVLO ReferenceLLS_Serums_Recipes_Faction_Enclave
addedLLV_Faction_Responders
- LVIV for
LLV_Vendor_Recipes_Faction_Responders
reduced from10
to1
- LVIV for
LLV_Vendor_Recipes_Mods_PowerArmor_Excavator
reduced from75
to0
- LVIV for
LLV_Faction_Raiders
LVIV forLLV_Vendor_Recipes_Faction_Raiders
reduced from10
to1
LLV_Vendor_Recipes_Faction_Responders
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVIV for
LLV_Vendor_Recipes_Workshop_Faction_Responders
increased from1
to5
- LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_Responders_Guaranteed
added
- LVLF - Flags
LLV_Faction_BoS
- LVOV for
LLV_Vendor_Recipes_Faction_BoS
reduced from15
to0
- LVIV for
LLV_Vendor_Recipes_Faction_BoS
reduced from10
to1
- LVOV for
LLV_Vendor_Recipes_Faction_BoS
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVIV for
LLV_Vendor_Recipes_Workshop_Faction_BoS
increased from1
to5
- LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_BoS_Guaranteed
added
- LVLF - Flags
LLV_Faction_FreeStates
- LVIV for
LLV_Vendor_Recipes_Faction_FreeStates
reduced from15
to1
- LVIV for
LLV_Vendor_Recipes_Faction_FreeStates
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVIV for
LLV_Vendor_Recipes_Workshop_Faction_FreeStates
increased from1
to5
- LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_FreeStates_Guaranteed
added
- LVLF - Flags
LLV_Vendor_Recipes_Faction_Raiders
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVIV for
LLV_Vendor_Recipes_Workshop_Faction_Raiders
increased from1
to5
- LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_Raiders_Guaranteed
added
- LVLF - Flags
LLV_Vendor_Recipes_Workshop_Faction_BoS
- LVLO Reference
Recipe_Workshop_Doors_DoorsMetal_Industrial "Plan: Metal Industrial Doors"
removed - LVLO Reference
Recipe_Workshop_Doors_DoorsMetal_Security "Plan: Metal Security Doors"
removed - LVLO Reference
Recipe_Workshop_Crafting_CraftingPowerArmor "Plan: Power Armor Stations"
removed - LVLO Reference
Recipe_Workshop_Walls_Metal_Set "Plan: Metal Building Set"
removed
- LVLO Reference
LLV_Vendor_Recipes_Mods_Faction_BoS
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVLO Reference
LL_Recipes_Mods_Weapons_Any_AllRegions
changed toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLO Reference
LL_Recipes_Mods_Armor_AllRegions
changed toLL_Recipes_Mods_Armor_AllRegions_Vendor
- LVLF - Flags
LLV_Vendor_Recipes_Mods_Faction_Raiders
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVLO Reference
LL_Recipes_Mods_Weapons_Any_AllRegions
changed toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLO Reference
LL_Recipes_Mods_Armor_AllRegions
changed toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLF - Flags
LLV_Vendor_Recipes_Workshop_Faction_Raiders
- LVLO Reference
Recipe_Workshop_Doors_DoorsWood_Shack "Plan: Wooden Shack Doors"
removed
- LVLO Reference
LLV_Vendor_Recipes_Mods_Faction_Responders
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVLO Reference
LL_Recipes_Mods_Weapons_Any_AllRegions
changed toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLO Reference
LL_Recipes_Mods_Armor_AllRegions
changed toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLF - Flags
LLV_Vendor_Recipes_Workshop_Faction_Responders
- LVLO Reference
Recipe_Workshop_Bed_BedHospital "Plan: Hospital Bed"
removed - LVLO Reference
Recipe_Workshop_Crafting_CraftingCooking_Spit "Plan: Cooking Spit"
removed - LVLO Reference
Recipe_Workshop_Crafting_CraftingCooking_Stove "Plan: Cooking Stove"
removed
- LVLO Reference
LLV_Vendor_Recipes_Mods_Faction_FreeStates
- LVLO Reference
LL_Recipes_Mods_Weapons_Any_AllRegions
changed toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLO Reference
LL_Recipes_Mods_Armor_AllRegions
changed toLL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
- LVLO Reference
LLV_Vendor_Recipes_Workshop_Faction_FreeStates
- LVLO Reference
Recipe_Workshop_Walls_Warehouse_GarageDoor "Plan: Garage Door"
removed - LVLO Reference
Recipe_Workshop_Doors_DoorsWood_Barn "Plan: Wooden Barn Doors"
removed - LVLO Reference
Recipe_Workshop_Walls_Brick_Set "Plan: Brick Building Set"
removed - LVLO Reference
Recipe_Workshop_PowerConnectors_AdvancedItems "Plan: Barn Building Set"
removed
- LVLO Reference
LLV_Vendor_Serums_Faction_Enclave
- LVLO Reference
LLS_Serums_Recipes_Faction_Enclave
removed
- LVLO Reference
LLV_Vendor_Recipes_Faction_Enclave
- LVLO Reference
Recipe_Workshop_PowerConnectors_Terminal "Plan: Terminal"
removed - LVLO Reference
LLS_Recipes_Workshop_Power_Generator_Vendor
added - LVLO Reference
LLS_Recipes_Workshop_PowerConnectors_Vendor
added
- LVLO Reference
LLV_Vendor_Recipes_Weapons_Enclave
- LVLF - Flag
Calculate for each item in count
removed
- LVLF - Flag
- added
LLD_Creature_Mothman_Wise
,LL_Recipes_Armor_Combat_Any_Vendor
,LL_Recipes_Chems_Vendor
,LL_Recipes_Healing_Vendor
,LL_Recipes_Mods_Armor_AllRegions_Vendor
,LL_Recipes_Mods_Armor_RegionAshHeap_Vendor
,LL_Recipes_Mods_Armor_RegionCranberryBog_Vendor
,LL_Recipes_Mods_Armor_RegionForest_Vendor
,LL_Recipes_Mods_Armor_RegionMire_Vendor
,LL_Recipes_Mods_Armor_RegionSavageDivide_Vendor
,LL_Recipes_Mods_Armor_RegionToxicValley_Vendor
,LL_Recipes_Mods_Weapons_Any_AllRegions_Vendor
,LL_Recipes_Mods_Weapons_Any_RegionAshHeap_Vendor
,LL_Recipes_Mods_Weapons_Any_RegionCranberryBog_Vendor
,LL_Recipes_Mods_Weapons_Any_RegionForest_Vendor
,LL_Recipes_Mods_Weapons_Any_RegionMire_Vendor
,LL_Recipes_Mods_Weapons_Any_RegionSavageDivide_Vendor
,LL_Recipes_Mods_Weapons_Any_RegionToxicValley_Vendor
,LL_Recipes_Mods_Weapons_Melee_RegionAshHeap_Vendor
,LL_Recipes_Mods_Weapons_Melee_RegionCranberryBog_Vendor
,LL_Recipes_Mods_Weapons_Melee_RegionForest_Vendor
,LL_Recipes_Mods_Weapons_Melee_RegionMire_Vendor
,LL_Recipes_Mods_Weapons_Melee_RegionSavageDivide_Vendor
,LL_Recipes_Mods_Weapons_Melee_RegionToxicValley_Vendor
,LL_Recipes_Mods_Weapons_Ranged_RegionAshHeap_Vendor
,LL_Recipes_Mods_Weapons_Ranged_RegionCranberryBog_Vendor
,LL_Recipes_Mods_Weapons_Ranged_RegionForest_Vendor
,LL_Recipes_Mods_Weapons_Ranged_RegionMire_Vendor
,LL_Recipes_Mods_Weapons_Ranged_RegionSavageDivide_Vendor
,LL_Recipes_Mods_Weapons_Ranged_RegionToxicValley_Vendor
,LLS_Recipes_Armor_Leather_Heavy_Vendor
,LLS_Recipes_Armor_Leather_Medium_Vendor
,LLS_Recipes_Mods_Armor_RegionAshHeap_Vendor
,LLS_Recipes_Mods_Armor_RegionCranberryBog_Vendor
,LLS_Recipes_Mods_Armor_RegionForest_Vendor
,LLS_Recipes_Mods_Armor_RegionMire_Vendor
,LLS_Recipes_Mods_Armor_RegionSavageDivide_Vendor
,LLS_Recipes_Mods_Armor_RegionToxicValley_Vendor
,LLS_Recipes_Mods_PowerArmor_Excavator_Tier1_Vendor
,LLS_Recipes_Mods_PowerArmor_Excavator_Tier2_Vendor
,LLS_Recipes_Mods_PowerArmor_Excavator_Tier3_Vendor
,LLS_Recipes_Mods_PowerArmor_Excavator_Tier4_Vendor
,LLS_Recipes_Mods_PowerArmor_Excavator_Tier5_Vendor
,LLS_Recipes_Mods_PowerArmor_Raider_Tier1_Vendor
,LLS_Recipes_Mods_PowerArmor_Raider_Tier2_Vendor
,LLS_Recipes_Mods_PowerArmor_Raider_Tier3_Vendor
,LLS_Recipes_Mods_PowerArmor_Raider_Tier4_Vendor
,LLS_Recipes_Mods_PowerArmor_Raider_Tier5_Vendor
,LLS_Recipes_Mods_PowerArmor_T45_Tier1_Vendor
,LLS_Recipes_Mods_PowerArmor_T45_Tier2_Vendor
,LLS_Recipes_Mods_PowerArmor_T45_Tier3_Vendor
,LLS_Recipes_Mods_PowerArmor_T45_Tier4_Vendor
,LLS_Recipes_Mods_PowerArmor_T45_Tier5_Vendor
,LLS_Recipes_Mods_PowerArmor_T51_Tier1_Vendor
,LLS_Recipes_Mods_PowerArmor_T51_Tier2_Vendor
,LLS_Recipes_Mods_PowerArmor_T51_Tier3_Vendor
,LLS_Recipes_Mods_PowerArmor_T51_Tier4_Vendor
,LLS_Recipes_Mods_PowerArmor_T51_Tier5_Vendor
,LLS_Recipes_Mods_PowerArmor_T60_Tier1_Vendor
,LLS_Recipes_Mods_PowerArmor_T60_Tier2_Vendor
,LLS_Recipes_Mods_PowerArmor_T60_Tier3_Vendor
,LLS_Recipes_Mods_PowerArmor_T60_Tier4_Vendor
,LLS_Recipes_Mods_PowerArmor_T60_Tier5_Vendor
,LLS_Recipes_Mods_Weapons_Melee_RegionAshheap_Vendor
,LLS_Recipes_Mods_Weapons_Melee_RegionCranberryBog_Vendor
,LLS_Recipes_Mods_Weapons_Melee_RegionForest_Vendor
,LLS_Recipes_Mods_Weapons_Melee_RegionMire_Vendor
,LLS_Recipes_Mods_Weapons_Melee_RegionSavageDivide_Vendor
,LLS_Recipes_Mods_Weapons_Melee_RegionToxicValley_Vendor
,LLS_Recipes_Mods_Weapons_Ranged_RegionAshheap_Vendor
,LLS_Recipes_Mods_Weapons_Ranged_RegionCranberryBog_Vendor
,LLS_Recipes_Mods_Weapons_Ranged_RegionForest_Vendor
,LLS_Recipes_Mods_Weapons_Ranged_RegionMire_Vendor
,LLS_Recipes_Mods_Weapons_Ranged_RegionSavageDivide_Vendor
,LLS_Recipes_Mods_Weapons_Ranged_RegionToxicValley_Vendor
,LLS_Recipes_Workshop_Doors_Vendor
,LLS_Recipes_Workshop_Power_Generator_Vendor
,LLS_Recipes_Workshop_PowerConnectors_Vendor
,LLS_Recipes_Workshop_Walls_Vendor
,LLS_Recipes_Workshop_Water_Vendor
,LLV_Vendor_Recipes_Workshop_Faction_BoS_Guaranteed
,LLV_Vendor_Recipes_Workshop_Faction_FreeStates_Guaranteed
,LLV_Vendor_Recipes_Workshop_Faction_Raiders_Guaranteed
,LLV_Vendor_Recipes_Workshop_Faction_Responders_Guaranteed
,Container_Loot_CapsStash_High
,Container_Loot_CapsStash_Jackpot
,Container_Loot_CapsStash_Medium
,Container_Loot_CapsStash_Standard
,LL_CapsStash_High_Base
,LL_CapsStash_High_CapCollector01
,LL_CapsStash_High_CapCollector02
,LL_CapsStash_High_CapCollector03
,LL_CapsStash_Jackpot_Base
,LL_CapsStash_Jackpot_CapCollector01
,LL_CapsStash_Jackpot_CapCollector02
,LL_CapsStash_Jackpot_CapCollector03
,LL_CapsStash_Medium_Base
,LL_CapsStash_Medium_CapCollector01
,LL_CapsStash_Medium_CapCollector02
,LL_CapsStash_Medium_CapCollector03
,LL_CapsStash_Standard_Base
,LL_CapsStash_Standard_CapCollector01
,LL_CapsStash_Standard_CapCollector02
,LL_CapsStash_Standard_CapCollector03
,LL_Loot_CapsStash
,LL_Loot_CapsStash_Bobblehead
,workshop_LL_WallDecor_Posters_General
,ATX_workshop_LL_Lights_NeonSigns_Large
,ATX_workshop_LL_Lights_NeonSigns_Large_Mothman
LLV_Vendor_Recipes_Mods_PowerArmor_Excavator
- LVMG - Max
Container_MaxCount_Single_Tier
removed - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier1
changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier1_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier2
changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier2_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier3
changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier3_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier4
changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier4_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_Excavator_Tier5
changed toLLS_Recipes_Mods_PowerArmor_Excavator_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_Raider
- LVMG - Max
Container_MaxCount_Single_Tier
removed - LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier1
changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier1_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier2
changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier2_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier3
changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier3_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier4
changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier4_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_Raider_Tier5
changed toLLS_Recipes_Mods_PowerArmor_Raider_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_T45
- LVMG - Max
Container_MaxCount_Single_Tier
removed - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier1
changed toLLS_Recipes_Mods_PowerArmor_T45_Tier1_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier2
changed toLLS_Recipes_Mods_PowerArmor_T45_Tier2_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier3
changed toLLS_Recipes_Mods_PowerArmor_T45_Tier3_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier4
changed toLLS_Recipes_Mods_PowerArmor_T45_Tier4_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T45_Tier5
changed toLLS_Recipes_Mods_PowerArmor_T45_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_T51
- LVMG - Max
Container_MaxCount_Single_Tier
removed - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier1
changed toLLS_Recipes_Mods_PowerArmor_T51_Tier1_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier2
changed toLLS_Recipes_Mods_PowerArmor_T51_Tier2_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier3
changed toLLS_Recipes_Mods_PowerArmor_T51_Tier3_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier4
changed toLLS_Recipes_Mods_PowerArmor_T51_Tier4_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T51_Tier5
changed toLLS_Recipes_Mods_PowerArmor_T51_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_T60
- LVMG - Max
Container_MaxCount_Single_Tier
removed - LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier1
changed toLLS_Recipes_Mods_PowerArmor_T60_Tier1_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier2
changed toLLS_Recipes_Mods_PowerArmor_T60_Tier2_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier3
changed toLLS_Recipes_Mods_PowerArmor_T60_Tier3_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier4
changed toLLS_Recipes_Mods_PowerArmor_T60_Tier4_Vendor
- LVLO Reference
LLS_Recipes_Mods_PowerArmor_T60_Tier5
changed toLLS_Recipes_Mods_PowerArmor_T60_Tier5_Vendor
- LVMG - Max
LLV_Vendor_Recipes_Mods_PowerArmor_TSeries
- LVLF - Flag
Calculate from all levels <= player's level
removed - LVIV for
LLV_Vendor_Recipes_Mods_PowerArmor_T60
reduced from1
to0
- LVLF - Flag
ATX_workshop_LL_Beds
- LVLO Reference
ATX_Bed_TwinBed_Unstoppables "Unstoppables Twin Bed"
added - LVLO Reference
ATX_Bed_TwinBed_Mothman "Mothman Twin Bed"
added - LVLO Reference
ATX_Bed_TwinBed_RedRocket "Red Rocket Twin Bed"
added
- LVLO Reference
LLV_Vendor_Recipes_Base_Faction_BoS
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVIV for
Recipe_Weapon_Ranged_GatlingLaser "Plan: Gatling Laser"
reduced from1
to0
- LVLF - Flags
LLV_Vendor_Recipes_Base_Faction_FreeStates
- LVLF - Flags
Calculate All
added - LVLO Reference
LL_Recipes_Armor_Combat_Any_Vendor
added - LVLO Reference
LL_Recipes_Armor_Combat_Any
removed (EdNote: It was 3 times inside the list. All 3 instances are removed)
- LVLF - Flags
LLV_Vendor_Recipes_Base_Faction_Raiders
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVLO Reference
Recipe_Weapon_Melee_Spear "Plan: Spear"
removed
- LVLF - Flags
LLV_Vendor_Recipes_Base_Faction_Responders
- LVLF - Flags
Calculate from all levels <= player's level
andCalculate for each item in count
removed - LVLO Reference
Recipe_Weapon_Melee_Spear "Plan: Spear"
removed - LVLO Reference
LLS_Recipes_Armor_Leather_Heavy
changed toLLS_Recipes_Armor_Leather_Heavy_Vendor
- LVLO Reference
LLS_Recipes_Armor_Leather_Medium
changed toLLS_Recipes_Armor_Leather_Medium_Vendor [LVLI:003EC620]
- LVIV for
Recipe_Weapon_Ranged_44 "Plan: 44"
increased from0
to1
- LVLF - Flags
LLS_Serums_Recipes_Faction_Enclave
- LVLF - Flag
Calculate for each item in count
removed
- LVLF - Flag
LL_Vendor_Trainstations_Responders
- LVIV for
LLV_Vendor_Recipes_Faction_Responders
reduced from10
to1
- LVLO Reference
LLS_Recipes_Workshop_Walls_Vendor
added
- LVIV for
LL_Vendor_Trainstations_Raiders
- LVOV for
LLV_Vendor_Recipes_Faction_Raiders
reduced from15
to0
- LVIV for
LLV_Vendor_Recipes_Faction_Raiders
reduced from4
to1
- LVLO Reference
LLS_Recipes_Workshop_Walls_Vendor
added
- LVOV for
LL_Vendor_Trainstations_Whitespring
- LVLO Reference
LLS_Recipes_Workshop_Walls_Vendor
added
- LVLO Reference
LL_Vendor_Trainstations_Neutral
- LVOV for
LLV_Vendor_Recipes_Faction_FreeStates
reduced from35
to0
- LVIV for
LLV_Vendor_Recipes_Faction_FreeStates
reduced from10
to1
- LVOV for
LPI_loot_capsStash_tin
- EDID changed from
LPI_loot_capsStash_tin
toLPI_Loot_CapsStash_Tin
- LSMV changed from
1
to0
- LVLF - Flag
Calculate All
removed - LVLO Reference
loot_capsStash_tin "Caps Stash"
removed - LVLO Reference
LL_Loot_CapsStash
added - LVLO Reference
LL_Loot_CapsStash_Bobblehead
added
- EDID changed from
LCharFlatwoodsMonsterPOISpecial
LVOV for ReferenceLCharFlatwoodsMonster_Normal
increased from75.000000
to95.000000
LCharMothmanPOISpecial
- Condition for Reference
LCharMothman
changed fromGetGlobalValue(NULL) Equal to / Use global Spotlight_WinterWonderland
toGetGlobalValue(Spotlight_LegendOfTheMothman) Equal to 1.000000
- LVOV for Reference
LCharMothman
increased from75.000000
to95.000000
- Condition for Reference
HelpControls_PC "Controls"
DESC - Description changed to include[DoPushToTalk] - Push-to-Talk
Magazine_GunsAndBullets05_Msg
DESC - Description changed fromYou've collected an issue of Guns and Bullets!When used, for 30 minutes, gain 50% more components when scrapping weapons.
toYou've collected an issue of Guns and Bullets!When used, for 30 minutes, gain more components when scrapping weapons.
HunterHunted_HunterJoinedMessage
with DESC - DescriptionHunter/Hunted: Waiting for enough players to start (%.0f/%.0f). Tune into the Hunter/Hunted Station to join.
addedHunterHunted_HunterReadyMessage
with DESC - DescriptionHunter/Hunted: Ready to start! Tune into the Hunter/Hunted Station to join.
addedTutorial_LooksMenu03
with DESC - DescriptionYou can change your appearance again once you leave the Vault! Select "Change Appearance" from the Main Menu.
added
FortifyResistRadExposure "Resist Radiation Exposure"
- KEYWORDS
ChemEffect
andRadXRadResist
removed - Flag
Dispel with Keywords
removed
- KEYWORDS
Magazine_GrognakTheBarbarian08_Effect "Magazine_GrognakTheBarbarian08Effect"
- KEYWORD
MagazineTypeGrognak08
added - Archetype changed from
Value Modifier
toPeak Value Modifier
- KEYWORD
Magazine_AwesomeTales10Effect "Magazine_AwesomeTales10Effect"
- KEYWORD
MagazineDispelEffects
added - Flag
Dispel with Keywords
added
- KEYWORD
Bobblehead_FortifyExplosiveDamage_Effect "Explosive Dmg"
Archetype changed fromValue Modifier
toPeak Value Modifier
Bobblehead_FortifyStimpakHealing_Effect "Stimpak Healing"
Archetype changed fromValue Modifier
toPeak Value Modifier
Magazine_FortifyResistPoison_Effect "Fortify Poison Resist"
Archetype changed fromValue Modifier
toPeak Value Modifier
Magazine_FortifyStealthBoyDuration_Effect "Fortify Stealth Boy Duration"
FlagDispel with Keywords
addedMagazine_FortifyExplosionRadius_Effect "Fortify Explosion Radius"
FlagDispel with Keywords
addedMagazine_USCovertOps10Effect "Don't Trigger Mines"
- KEYWORD
MagazineDispelEffects
added - Flag
Dispel with Keywords
added
- KEYWORD
Magazine_FortifyDamageVsPlayers_Effect "Fortify Damage Vs. Players"
FlagDispel with Keywords
addedFortifyLuckMagazineLiveLove "Live & Love - Fortify Luck"
- KEYWORD
MagazineDispelEffects
added - Flag
Dispel with Keywords
added
- KEYWORD
DetectLifeCloakEffectDUPLICATE000 "Detect Life Cloak"
EDID changed fromDetectLifeCloakEffectDUPLICATE000
toDetectLifeCloakEffect
Magazine_FortifySneakLight_Effect "Fortify Sneak (Light)"
FlagDispel with Keywords
addedMagazine_USCovertOps01Effect_UIDummy "Fortify Damage Resist While Sneaking"
FlagDispel with Keywords
addedMagazine_Unstoppables03Effect "Unstoppables 3"
FlagDispel with Keywords
addedMagazine_FortifySwimSpeed_Effect "Fortify Actor Speed Mult (Swimming)"
Archetype changed fromValue Modifier
toPeak Value Modifier
Magazine_FortifySneakAudio_Effect "Fortify Sneak (Audio)"
FlagDispel with Keywords
addedMagazine_TumblersToday03Effect "Pick Higher Tier Locks"
FlagDispel with Keywords
addedMagazine_Backwoodsman09Effect "Reduced Workshop Repair Cost"
FlagDispel with Keywords
addedMagazine_LiveAndLove09Effect "Magazine_LiveAndLove09Effect"
- FULL - Name changed from
Magazine_LiveAndLove03Effect
toMagazine_LiveAndLove09Effect
- KEYWORD
MagazineDispelEffects
added - Flag
Dispel with Keywords
added
- FULL - Name changed from
Magazine_FortifyResistRadExposure_Effect "Resist Radiation Exposure"
addedSpotlight_ShareTheLove_15_Desc "Share The Love"
addedSpotlight_ShareTheLove_30_Desc "Share The Love"
addedSpotlight_ShareTheLove_45_Desc "Share The Love"
addedEffect_Spotlight_ShareTheLove "Share The Love"
addedSpotlight_LegendOfTheMothmanEffect "Spotlight Effect: Legend of the Mothman"
addedSpotlight_SpringCleaning_Desc "Spring Cleaning"
addedFortifyResistRadExposure_RadX "Resist Radiation Exposure"
addedFortifyResistRadIngestion_RadX "Resist Radiation Ingestion"
addedFortifyResistRadExposure_Contact "Resist Radiation Exposure"
- KEYWORDS
ChemEffect
andRadXRadResist
removed - Flag
Dispel with Keywords
removed
- KEYWORDS
Bobblehead_ReducePABatteryDamageRate_Effect "Reduce PA Battery Damage Rate Effect"
Archetype changed fromValue Modifier
toPeak Value Modifier
BobbyPin "Bobby Pin"
Weight increased from0.001000
to0.100000
(EdNote: I have nothing to say that is not already said by the community)IgnitionReactorCore01 "Ignition Core"
KEYWORDNoAutoScrapJunk
added
ATX_MSWP_Sleepingbag_AmericanFlag_Clean
addedATX_MSWP_Sleepingbag_CamdenPark_Clean
addedATX_MSWP_Sleepingbag_Camoflauge_Clean
addedATX_MSWP_Sleepingbag_GraftonHigh_Clean
addedATX_MSWP_Sleepingbag_Grognak_Clean
addedATX_MSWP_Sleepingbag_Jangles_Clean
addedATX_MSWP_Sleepingbag_LegendofMothman_Clean
addedATX_MSWP_Sleepingbag_MantaMan_Clean
addedATX_MSWP_Sleepingbag_MistressofMistery_Clean
addedATX_MSWP_Sleepingbag_NukaCola_Clean
addedATX_MSWP_Sleepingbag_NukaColaQuantum_Clean
addedATX_MSWP_Sleepingbag_Poodle_Clean
addedATX_MSWP_Sleepingbag_PrincessCastle_Clean
addedATX_MSWP_Sleepingbag_RedRocket_Clean
addedATX_MSWP_Sleepingbag_RobcoFireman_Clean
addedATX_MSWP_Sleepingbag_SugarBombs_Clean
addedATX_MSWP_Sleepingbag_VaultTec_Clean
addedATX_MSWP_Sleepingbag_SilverShroud_Clean
addedATX_MSWP_Sleepingbag_SilverShroud
addedATX_MSWP_Sleepingbag_Inspector_Clean
addedATX_MSWP_Sleepingbag_BottleAndCappy_Clean
addedATX_CookingStove_RedEnamle
addedATX_MSWP_Bed_TwinBed_CaptainCosmos
addedATX_MSWP_Bed_TwinBed_Unstoppables
addedATX_MSWP_Bed_TwinBed_VaultTec
addedATX_MSWP_Bed_TwinBed_Mothman
addedATX_MSWP_Bed_TwinBed_RedRocket
addedATX_MSWP_Bed_TwinBed_GraftonHigh
addedATX_MSWP_Bed_TwinBed_AmericanFlag
addedATX_MSWP_Bed_TwinBed_NukaCola
added
- NavMesh
[NAVI:00000FF1]
added
Player
script for eventLooksMenu03
addedEncWendigo01Template "Wendigo"
ItemcrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"
with Count1
addedEncWendigo02 "Ravenous Wendigo"
ItemcrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"
with Count1
addedEncWendigo03_Glowing "Glowing Wendigo"
ItemcrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"
with Count1
addedLvlWendigoScorched
ItemcrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"
with Count1
addedMTNS06_QuestGiver "Blackwater Auto-Foreman"
value for propertyProtectronPersonalityValue "Protectron Personality Parameter"
changed from0.000000
to5.000000
MothmanWiseActor "Wise Mothman"
INAM - Death Item changed fromLLD_Creature_Mothman
toLLD_Creature_Mothman_Wise
RE_MothmanWiseActor
INAM - Death Item changed fromLLD_Creature_Mothman
toLLD_Creature_Mothman_Wise
mod_PowerArmor_T45_Helmet_Headlamp_Bright "Headlamp Bright" [OMOD:0019B650]
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_Bright
toATX_mod_PowerArmor_T45_Helmet_Headlamp_Bright
- XALG - Unknown set to
00 01 00 00 00 00 00 00
mod_PowerArmor_T51_Helmet_Headlamp_Bright "Headlamp Bright"
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_Bright
toATX_mod_PowerArmor_T51_Helmet_Headlamp_Bright
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Bright "Headlamp Bright"
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Bright
toATX_mod_PowerArmor_T60_Helmet_Headlamp_Bright
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_RedTactical
toATX_mod_PowerArmor_T45_Helmet_Headlamp_RedMothman
- FULL - Name changed from
Headlamp Red Tactical
toHeadlamp Red Mothman
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
toATX_mod_PowerArmor_T45_Helmet_Headlamp_VaultBoy
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_RedTactical
toATX_mod_PowerArmor_T51_Helmet_Headlamp_RedMothman
- FULL - Name changed from
Headlamp Red Tactical
toHeadlamp Red Mothman
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy
toATX_mod_PowerArmor_T51_Helmet_Headlamp_VaultBoy
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_Blue "Headlamp Blue"
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_Blue
toATX_mod_PowerArmor_T45_Helmet_Headlamp_Blue
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_Purple "Headlamp Purple"
- EDID changed from
mod_PowerArmor_T45_Helmet_Headlamp_Purple
toATX_mod_PowerArmor_T45_Helmet_Headlamp_Purple
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_Blue "Headlamp Blue"
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_Blue
toATX_mod_PowerArmor_T51_Helmet_Headlamp_Blue
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_Purple "Headlamp Purple"
- EDID changed from
mod_PowerArmor_T51_Helmet_Headlamp_Purple
toATX_mod_PowerArmor_T51_Helmet_Headlamp_Purple
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Blue "Headlamp Blue"
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Blue
toATX_mod_PowerArmor_T60_Helmet_Headlamp_Blue
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Purple "Headlamp Purple"
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_Purple
toATX_mod_PowerArmor_T60_Helmet_Headlamp_Purple
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
toATX_mod_PowerArmor_T60_Helmet_Headlamp_VaultBoy
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
- EDID changed from
mod_PowerArmor_T60_Helmet_Headlamp_RedTactical
toATX_mod_PowerArmor_T60_Helmet_Headlamp_RedMothman
- FULL - Name changed from
Headlamp Red Tactical
toHeadlamp Red Mothman
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Blue "Headlamp Blue"
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Blue
toATX_mod_PowerArmor_X01_Helmet_Headlamp_Blue
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Bright "Headlamp Bright"
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Bright
toATX_mod_PowerArmor_X01_Helmet_Headlamp_Bright
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Purple "Headlamp Purple"
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_Purple
toATX_mod_PowerArmor_X01_Helmet_Headlamp_Purple
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_RedTactical
toATX_mod_PowerArmor_X01_Helmet_Headlamp_RedMothman
- FULL - Name changed from
Headlamp Red Tactical
toHeadlamp Red Mothman
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
- EDID changed from
mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
toATX_mod_PowerArmor_X01_Helmet_Headlamp_VaultBoy
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
ATX_mod_Flamer_Weapon_Paint_Snowblower "Frostbite Paint"
PropertyADD.Keywords(ATX_dn_Flamer_Snowblower)
addedmod_PowerArmor_T45_Helmet_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T45_Helmet_Material_Paint_Moth
toATX_mod_PowerArmor_T45_Helmet_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T45_LeftArm_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T45_LeftArm_Material_Paint_Moth
toATX_mod_PowerArmor_T45_LeftArm_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T45_LeftLeg_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T45_LeftLeg_Material_Paint_Moth
toATX_mod_PowerArmor_T45_LeftLeg_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T45_RightArm_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T45_RightArm_Material_Paint_Moth
toATX_mod_PowerArmor_T45_RightArm_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T45_RightLeg_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T45_RightLeg_Material_Paint_Moth
toATX_mod_PowerArmor_T45_RightLeg_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T45_Torso_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T45_Torso_Material_Paint_Moth
toATX_mod_PowerArmor_T45_Torso_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T51_Helmet_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T51_Helmet_Material_Paint_Moth
toATX_mod_PowerArmor_T51_Helmet_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T51_LeftArm_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T51_LeftArm_Material_Paint_Moth
toATX_mod_PowerArmor_T51_LeftArm_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T51_LeftLeg_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T51_LeftLeg_Material_Paint_Moth
toATX_mod_PowerArmor_T51_LeftLeg_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T51_RightArm_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T51_RightArm_Material_Paint_Moth
toATX_mod_PowerArmor_T51_RightArm_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T51_RightLeg_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T51_RightLeg_Material_Paint_Moth
toATX_mod_PowerArmor_T51_RightLeg_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T51_Torso_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T51_Torso_Material_Paint_Moth
toATX_mod_PowerArmor_T51_Torso_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T60_Helmet_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T60_Helmet_Material_Paint_Moth
toATX_mod_PowerArmor_T60_Helmet_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T60_LeftArm_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T60_LeftArm_Material_Paint_Moth
toATX_mod_PowerArmor_T60_LeftArm_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T60_LeftLeg_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T60_LeftLeg_Material_Paint_Moth
toATX_mod_PowerArmor_T60_LeftLeg_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T60_RightArm_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T60_RightArm_Material_Paint_Moth
toATX_mod_PowerArmor_T60_RightArm_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T60_RightLeg_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T60_RightLeg_Material_Paint_Moth
toATX_mod_PowerArmor_T60_RightLeg_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_T60_Torso_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_T60_Torso_Material_Paint_Moth
toATX_mod_PowerArmor_T60_Torso_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_X01_Helmet_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_X01_Helmet_Material_Paint_Moth
toATX_mod_PowerArmor_X01_Helmet_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_X01_LeftArm_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_X01_LeftArm_Material_Paint_Moth
toATX_mod_PowerArmor_X01_LeftArm_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_X01_LeftLeg_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_X01_LeftLeg_Material_Paint_Moth
toATX_mod_PowerArmor_X01_LeftLeg_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_X01_RightArm_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_X01_RightArm_Material_Paint_Moth
toATX_mod_PowerArmor_X01_RightArm_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_X01_RightLeg_Material_Paint_Moth "Moth Paint"
- EDID changed from
mod_PowerArmor_X01_RightLeg_Material_Paint_Moth
toATX_mod_PowerArmor_X01_RightLeg_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- FULL - Name changed from
Moth Paint
toMothman Paint
- DESC - Description changed from
Moth Paint
toMothman Paint
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_PowerArmor_X01_Torso_Material_Paint_Moth "Mothman Paint"
- EDID changed from
mod_PowerArmor_X01_Torso_Material_Paint_Moth
toATX_mod_PowerArmor_X01_Torso_Material_Paint_Moth
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- Property
ADD.Keywords(dn_HasMaterial_PA_ATX_Moth)
added - Property
ADD.Keywords(dn_HasMaterial_PA_Standard)
added
- EDID changed from
mod_Legendary_Weapon1_Guns_TwoShot "Two Shot"
- Property
MUL+ADD.AttackDamage(1.000000)
changed toMUL+ADD.AttackDamage(0.250000)
(EdNote: Bonus damage reduced from+100%
to+25%
) - Property
MUL+ADD.DamageTypeValues(dtEnergy, 1.000000)
changed toMUL+ADD.DamageTypeValues(dtEnergy, 0.250000)
(EdNote: Bonus energy damage reduced from+100%
to+25%
)
- Property
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp "Headlamp"
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp
toPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Blue "Headlamp Blue"
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Blue
toPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Blue
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Bright "Headlamp Bright"
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Bright
toPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Bright
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Purple "Headlamp Purple"
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Purple
toPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_Purple
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTactical "Headlamp Red Tactical"
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTactical
toPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_RedTactical
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoy "Headlamp Vault Boy"
- EDID changed from
zzzATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoy
toPOST_ATX_mod_PowerArmor_WarRider_Helmet_Headlamp_VaultBoy
- XALG - Unknown set to
00 01 00 00 00 00 00 00
- EDID changed from
Magazine_GrognakTheBarbarian08Perk "Grognak The Barbarian - August"
conditionSubject.GetIsID(Magazine_GrognakTheBarbarian08Spell "Grognak 8") Equal to 1.000000
changed toSubject.EPAlchemyEffectHasKeyword(MagazineTypeGrognak08) Equal to 1.000000
CapCollector01 "Cap Collector"
- DESC - Description changed from
You have a chance to find more bottle caps when opening a caps stash.
toYou have a chance to find more bottle caps when Searching a caps stash.
- PRFS - Perk Activation Sound
UIPerkActivateScroungerSuccess
added - PRFI - Unknown
CapCollector
added
- DESC - Description changed from
CapCollector02 "Cap Collector"
- DESC - Description changed from
You have a better chance to find more caps when opening a caps stash.
toYou have a better chance to find more caps when Searching a caps stash.
- PRFS - Perk Activation Sound
UIPerkActivateScroungerSuccess
added - PRFI - Unknown
CapCollector
added
- DESC - Description changed from
CapCollector03 "Cap Collector"
- DESC - Description changed from
You always find more bottle caps when opening a caps stash.
toYou always find more bottle caps when Searching a caps stash.
- PRFS - Perk Activation Sound
UIPerkActivateScroungerSuccess
added - PRFI - Unknown
CapCollector
added
- DESC - Description changed from
Barbarian02 "Barbarian"
AbilityAbPerkBarbarian02 "Barbarian"
removedBarbarian03 "Barbarian"
AbilityAbPerkBarbarian03 "Barbarian"
removedMagazine_GunsAndBullets05Perk "Guns And Bullets 7"
EffectMod Scrap Reward Mult * 1.500000
changed toMod Scrap Reward Mult * 3.000000
(EdNote: Bonus scrap is increased from+50%
to+200%
)PlayerSearchPerk
scripts added to allow "searching" containers for capsEvasive02 "Evasive"
AbilityAbPerkEvasive2 "Evasive"
removedEvasive03 "Evasive"
AbilityAbPerkEvasive3 "Evasive"
removedSerendipity01 "Serendipity"
- PRFS - Perk Activation Sound
UIPerkActivateCustomA
added - PRFI - Unknown
Components/VaultBoys/Perks/Serendipity.swf
added - Unknown subrecord in Entry Point
Mod Incoming Weapon Damage
changed from00
to01
- PRFS - Perk Activation Sound
Serendipity02 "Serendipity"
- PRFS - Perk Activation Sound
UIPerkActivateCustomA
added - PRFI - Unknown
Components/VaultBoys/Perks/Serendipity.swf
added - Unknown subrecord in Entry Point
Mod Incoming Weapon Damage
changed from00
to01
- PRFS - Perk Activation Sound
Serendipity03 "Serendipity"
- PRFS - Perk Activation Sound
UIPerkActivateCustomA
added - PRFI - Unknown
Components/VaultBoys/Perks/Serendipity.swf
added - Unknown subrecord in Entry Point
Mod Incoming Weapon Damage
changed from00
to01
- PRFS - Perk Activation Sound
LicensedPlumber01 "Licensed Plumber"
- DESC - Description changed from
Your pipe weapons break 30% more slowly and are cheaper to repair.
toYour pipe weapons break 20% more slowly and are cheaper to repair.
- Effect
Uknown 163 * 0.700000
changed toUknown 163 * 0.800000
- Effect
Uknown 166 * 0.700000
changed toUknown 166 * 0.800000
(EdNote: So, Entry Points163
&166
areWeapon durability damage
&Weapon Repair Cost
)
- DESC - Description changed from
LicensedPlumber02 "Licensed Plumber"
- DESC - Description changed from
Your pipe weapons break 60% more slowly and are cheaper to repair.
toYour pipe weapons break 40% more slowly and are cheaper to repair.
- Effect
Uknown 163 * 0.700000
changed toUknown 163 * 0.800000
- Effect
Uknown 166 * 0.700000
changed toUknown 166 * 0.800000
- DESC - Description changed from
LicensedPlumber03 "Licensed Plumber"
- DESC - Description changed from
Your pipe weapons break 90% more slowly and are cheaper to repair.
toYour pipe weapons break 60% more slowly and are cheaper to repair.
- Effect
Uknown 163 * 0.700000
changed toUknown 163 * 0.800000
- Effect
Uknown 166 * 0.700000
changed toUknown 166 * 0.800000
- DESC - Description changed from
WhiteKnight01 "White Knight"
- DESC - Description changed from
Your armor breaks 30% more slowly and is cheaper to repair.
toYour armor breaks 20% more slowly and is cheaper to repair.
- Effect
Uknown 163 * 0.700000
changed toUknown 163 * 0.800000
- Effect
Uknown 166 * 0.700000
changed toUknown 166 * 0.800000
- DESC - Description changed from
WhiteKnight02 "White Knight"
- DESC - Description changed from
Your armor breaks 60% more slowly and is cheaper to repair.
toYour armor breaks 40% more slowly and is cheaper to repair.
- Effect
Uknown 163 * 0.700000
changed toUknown 163 * 0.800000
- Effect
Uknown 166 * 0.700000
changed toUknown 166 * 0.800000
- DESC - Description changed from
WhiteKnight03 "White Knight"
- DESC - Description changed from
Your armor breaks 90% more slowly and is cheaper to repair.
toYour armor breaks 60% more slowly and is cheaper to repair.
- Effect
Uknown 163 * 0.700000
changed toUknown 163 * 0.800000
- Effect
Uknown 166 * 0.700000
changed toUknown 166 * 0.800000
- DESC - Description changed from
Fireproof01 "Fireproof"
ConditionSubject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000
changed toSubject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000
Fireproof02 "Fireproof"
ConditionSubject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000
changed toSubject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000
Fireproof03 "Fireproof"
ConditionSubject.EPAlchemyEffectHasKeyword(DamageTypeFire) Equal to 1.000000
changed toSubject.EPMagic_SpellHasKeyword(DamageTypeFire) Equal to 1.000000
SURV_Disease_RadWorms_Perk
- Effect
Mod Incoming Spell Magnitude * 1.500000
added - EPFB - Perk Entry ID (unique) changed from
6
to0
- Effect
PlayerPerk_Spotlight "Spotlight Player Perk"
Effect tweaks to support the upcoming spotlight eventsLegendaryVampirePerk
ConditionSubject.GetDead() Equal to 0.000000
added
Photomode_Frame_Letterbox01 "Letterbox"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_Photomode_Frame_RainbowHearts01 "Rainbows & Hearts"
ConditionSubject.GetGlobalValue(ATX_WorkshopRecipeTestGlobal) Equal to 1.000000
changed toSubject.HasEntitlement(ATX_ENTM_Photomode_Frame_RainbowHearts "Hearts and Rainbows Frame") Equal to 1.000000
ProjectileTomahawk "Tomahawk"
- PHST - Unknown set to
08 00 00 00
- Flag
Penetrate Geometry
removed
- PHST - Unknown set to
ProjectileTomahawk "Tomahawk"
- PHST - Unknown set to
08 00 00 00
- Flag
Penetrate Geometry
removed
- PHST - Unknown set to
crProjectileWendigoScreamAttack "Wendigo Scream Attack Projectile"
- PHST - Unknown removed
- Explosion changed from
crExplosionWendigoScreamAttackDamage "Wendigo Scream Attack Explosion"
toNULL - Null Reference
ENz01_Above "Enclave Event: Dropped Connection - <Alias=ParentLocation>"
KEYWORDOnEventKeyword
removedTW006 "Event: Protest March"
KEYWORDOnEventKeyword
removedENz04_Bots "Enclave Event: Bots on Parade"
KEYWORDOnEventKeyword
removedENs02_Blast "Enclave Event: A Real Blast - <Alias=TargetLocationActual>"
KEYWORDOnEventKeyword
removedGQ_DropGovtMaster "Government Air Drop"
DATA - Unknown changed from60 06 32 00 00 00 00 00 00 00 02 00 00 00
to60 06 32 6F 72 6D 00 00 00 00 02 00 00 00
FF09_Reaper "Event: Fertile Soil"
- Property
AliasEventPlayers
added to SCRIPTDefaultEventQuest
- DATA - Unknown changed from
15 0F 32 00 00 00 00 00 00 00 06 00 00 00
to15 0F 32 00 00 00 00 00 00 00 06 00 00 00
- ANAM - Next Alias ID increased from
41
to42
- New Alias with ALCS - Collection Alias ID
41
and ALID - Alias Nameplayers
added (EdNote: While it is added, I don't know if it actually does anything. It only has a flag set toOptional
and nothing else)
- Property
RE_Scene_MTNZ05_Messenger "Event: The Messenger"
PropertyAliasEventPlayers
added to SCRIPTDefaultEventQuest
FF05_Balance "Daily: Ecological Balance"
DATA - Unknown changed from90 03 3C 00 00 00 00 00 00 00 05 00 00 00
to90 03 3C 6F 72 6D 00 00 00 00 05 00 00 00
WorkshopParent "Workshop Parent Quest"
DATA - Unknown changed from01 00 29 6F 72 6D 00 00 00 00 00 00 00 00
to01 00 29 00 00 00 00 00 00 00 00 00 00 00
CB02_MonsterMash "Event: Monster Mash"
- Reward - XP for stage
100
changed fromXPCranberryBogBigger
toXPCranberryBogRepeated
(EdNote: From350
xp to100
xp) - Reward - XP for stage
100
changed fromXPCranberryBogBigger
toXPCranberryBogRepeated
- Reward - XP for stage
100
changed fromXPCranberryBogBigger
toXPCranberryBogRepeated
- Reward - XP for stage
100
changed fromXPCranberryBogBigger
toXPCranberryBogRepeated
(EdNote: There are four Rewards Ranks, giving the same xp but different drops) - KEYWORD
OnEventKeyword
removed
- Reward - XP for stage
RE_SceneTemplate "TEMPLATE - duplicate to use"
DATA - Unknown changed from00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
to00 02 32 00 00 00 00 00 00 00 00 00 00 00
CreatureDialogueReaperBot "Combat Lines, Reaction Lines, Etc"
DATA - Unknown changed from00 00 05 6F 72 6D 00 00 00 00 00 00 00 00
to00 00 05 00 00 00 00 00 00 00 00 00 00 00
MTNS01_Intro "Signal Strength"
- playerAlias for
MTNS01_Intro "Signal Strength"
set to093 PlayerRepeaterInstalled
- playerAlias for
MTNS01_Intro "Signal Strength"
set to092 PlayerSignalBoosted
- ANAM - Next Alias ID increased from
104
to105
- KEYWORD
Dialogue_RDR_Rose_NoHellos_Keyword
added - Flag
Allow Reserved
added
- playerAlias for
FF01_DeathBlossoms "Event: Death Blossoms"
KEYWORDOnEventKeyword
removedMTNS06_Uranium "Event: Uranium Fever"
KEYWORDOnEventKeyword
removedMTR08_Lode "Event: Lode Baring"
KEYWORDOnEventKeyword
removedMTNL01_Raiders "Key To the Past"
- playerAlias for
MTNL01_Raiders "Key To the Past"
set to080 PlayerSpeakToRose
- SCRIPT Property
PlayerSpeakToRose
added - New Alias with ALCS - Collection Alias ID
80
, ALID - Alias NamePlayerSpeakToRose
, and KEYWORDDialogue_RDR_Rose_NoHellos_Keyword
added [INFO:003B12AF] ('Hey, it's you: whatever your name was. You got those key fragments for me?' in GRUP Topic Children of [DIAL:0001A73F])
FlagRequires Player Activation
added
- playerAlias for
- Dialog GRUP
[DIAL:00352F33]
for QuestDialogue_RDR_Rose [QUST:00045A47]
- Flag
Requires Player Activation
added for all members of the GRUP [INFO:0035B784] (in GRUP Topic Children of [DIAL:00352F33])
- Reset Hours decreased from
0.000366
to0.000000
- Condition
Target.HasKeyword(Dialogue_RDR_Rose_NoHellos_Keyword) Equat to 0.000000
added - NAM8 - Unknown set to
F0 44 0A 11 58 A4 D4 01
- Reset Hours decreased from
- Flag
FF08_ProjectBeanstalk "Event: Project Beanstalk"
KEYWORDOnEventKeyword
removedFFZ13_StrangeBrew "Daily: Strange Brew"
FFZ13_Sweetwater_Welcome_New [SCEN:004DF35A]
- SCQS - Set Parent Quest stage->On Start changed from
-1
to30
for PhaseNot First Time
- SCQS - Set Parent Quest stage->On Completion changed from
30
to-1
for PhaseNot First Time
- SCQS - Set Parent Quest stage->On Start changed from
-1
to30
for PhaseFirst Time
- SCQS - Set Parent Quest stage->On Completion changed from
30
to-1
for PhaseFirst Time
- SCQS - Set Parent Quest stage->On Start changed from
FFZ17_TeaTime "Event: Tea Time"
- DATA - Unknown changed from
15 0B 32 00 00 00 00 00 00 00 06 00 00 00
to15 0B 32 6F 72 6D 00 00 00 00 06 00 00 00
- KEYWORD
OnEventKeyword
removed
- DATA - Unknown changed from
MTNM04_Guest "Event: Distinguished Guests"
KEYWORDOnEventKeyword
removedTestSmokeQuest10 "TestSmokeQuest10"
DATA - Unknown changed from80 02 32 6F 72 6D 00 00 00 00 00 00 00 00
to80 02 32 00 00 00 00 00 00 00 00 00 00 00
TW043 "Event: Patrol Duty"
KEYWORDOnEventKeyword
removedFF12_Bell "The Bell Tolls"
KEYWORDOnEventKeyword
removedTWZ09 "Event: Dogwood Die Off"
KEYWORDOnEventKeyword
removedFF06_Feed "Event: Feed the People"
KEYWORDOnEventKeyword
removedSFS08_Heart "Event: Heart of the Swamp"
- DATA - Unknown changed from
05 0B 5A 00 00 00 00 00 00 00 06 00 00 00
to05 0B 5A 6F 72 6D 00 00 00 00 06 00 00 00
- KEYWORD
OnEventKeyword
removed
- DATA - Unknown changed from
MTNM01_Mayhem "Flavors of Mayhem"
- SCRIPT Property
DejaChannelName
added - SCRIPT Property
TrackedQuestFlag
removed - SCRIPT Property
PlayerSpeakToRose
added - ANAM - Next Alias ID increased from
66
to67
- New Alias with ALCS - Collection Alias ID
66
and ALID - Alias NamePlayerSpeakToRose
added
- SCRIPT Property
FSS02_Vigilant "Event: Always Vigilant"
KEYWORDOnEventKeyword
removedCreatureDialogueProtectron "Combat Lines, Reaction Lines, Etc"
- [DIAL:000BF987]
[INFO:000BF98A] ('Protect and serve.' in GRUP Topic Children of [DIAL:000BF987])
ConditionSubject.GetIsID(MTNS06_QuestGiver "Blackwater Auto-Foreman") Equal to 0.000000
added[INFO:001C5A2A] ('Your compliance with hard hat regulations has been noted. Thank you for your cooperation.' in GRUP Topic Children of [DIAL:000BF987])
ConditionSubject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000
added[INFO:001C5A2B] ('Hard hats are required while within a work site. Please wear your hard hat.' in GRUP Topic Children of [DIAL:000BF987])
ConditionSubject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000
added[INFO:001C5A2C] ('This work site has gone zero days without an incident.' in GRUP Topic Children of [DIAL:000BF987])
ConditionSubject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000
added[INFO:001C5A2D] ('Warning: Union violation detected. Last recorded break was 9999 hours ago.' in GRUP Topic Children of [DIAL:000BF987])
ConditionSubject.GetQuestRunningUnique(MTNS06_Uranium "Event: Uranium Fever") Equal to 0.000000
added
- [DIAL:000BF987]
MTNS04_Night "Event: One Violent Night"
KEYWORDOnEventKeyword
removedTW003 "Event: Manhunt"
KEYWORDOnEventKeyword
removedMTNM03_Meditation "Event: Guided Meditation"
KEYWORDOnEventKeyword
removedRS02_Beat "Event: Back on the Beat"
KEYWORDOnEventKeyword
removedTW009 "Event: The Battle that Never Was"
KEYWORDOnEventKeyword
removedTWZ05 "Event: Swarm of Suitors"
KEYWORDOnEventKeyword
removedTWZ07 "Event: Grafton Day"
KEYWORDOnEventKeyword
removedSFZ08_Fear "Event: Irrational Fear"
KEYWORDOnEventKeyword
removedTW007_ColdCase "Cold Case"
TW007_QuestStart_Annie [SCEN:00484FFA]
- SCQS - Set Parent Quest stage->On Start changed from
-1
to200
for PhaseGreetings
- SCQS - Set Parent Quest stage->On Completion changed from
200
to-1
for PhaseGreetings
- SCQS - Set Parent Quest stage->On Start changed from
FF11_Raid "Event: Collision Course"
KEYWORDOnEventKeyword
removedEncounterManagmentQuest
DATA - Unknown changed from01 06 00 6F 72 6D 00 00 00 00 00 00 00 00
to01 06 00 00 00 00 00 00 00 00 00 00 00 00
FSS01_Trap "Event: It's a Trap"
KEYWORDOnEventKeyword
removedBoSr01 "Event: Line in the Sand"
KEYWORDOnEventKeyword
removedBoSZ03 "Event: Distant Thunder"
KEYWORDOnEventKeyword
removedCreatureDialogueDLC03CrRadRabbit "CreatureDialogueDLC03CrRadRabbit"
DATA - Unknown changed from00 00 00 6F 72 6D 00 00 00 00 00 00 00 00
to00 00 00 00 00 00 00 00 00 00 00 00 00 00
MTR10_Battle "Event: Battle Bot"
KEYWORDOnEventKeyword
removedHolotapeQuest_LVC "[Holotapes]"
DATA - Unknown changed from08 00 1E 00 00 00 00 00 00 00 00 00 00 00
to08 00 1E 6F 72 6D 00 00 00 00 00 00 00 00
RE_ObjectMJP01 "Wendigo w Dead Caravan"
ALCO - Object for AliasLootObject01
changed fromloot_capsStash_tin "Caps Stash"
toLPI_Loot_CapsStash_Tin
QP_PvP_TDM_Master "Team Death Match"
DATA - Unknown changed from00 02 00 00 00 00 00 00 00 00 00 00 00 00
to00 02 00 6F 72 6D 00 00 00 00 00 00 00 00
TestSmokeQuest00 "TestSmokeQuest00"
DATA - Unknown changed from00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
to00 02 32 00 00 00 00 00 00 00 00 00 00 00
RSVP03_Quest "Tentative Plans"
Objective->NNAM - Display Text changed fromSearch camp site
toRead the Camping Syllabus
GQ_HunterHuntedQuest "Hunter/Hunted"
- Fragment->Quest Stage
2000
added - Stage
1000
- Flag
Run On Stop
removed - Log Entries->NANM2 - Note changed from
Quest Stopped - rewards
toQuest ready to stop - rewards
- Flag
- Stage
2000
added HunterHuntedQuestSceneCurrentStatus [SCEN:003CFB1D]
- scriptName
Fragments:Scenes:SF_HunterHuntedQuestSceneCur_003CFB1D
changed toFragments:Scenes:SF_HunterHuntedQuestSceneC_003CFB1D_1
- Fragment->scriptName
Fragments:Scenes:SF_HunterHuntedQuestSceneCur_003CFB1D
removed - Fragment->scriptName
Fragments:Scenes:SF_HunterHuntedQuestSceneC_003CFB1D_1
added
- scriptName
- Fragment->Quest Stage
GQ_HunterHuntedMasterQuest "Hunter/Hunted: Preparation"
- Script
HunterHuntedMasterQuestScript
- Script->Property
HunterHunted_HunterJoinedMessage
added - Script->Property
HunterHunted_HunterReadyMessage
added - Script->Property
players
added
- Script->Property
- ANAM - Next Alias ID increased from
8
to9
- New Alias with ALCS - Collection Alias ID
8
and ALID - Alias Nameplayers
added
- Script
RSVP02_Quest "Second Helpings"
Objective->Target Alias077 Trigger_DelbertsBody
removedQP_PvP_FFA_HunterHunted_Master
DATA - Unknown changed from00 02 00 00 00 00 00 00 00 00 00 00 00 00
to00 02 00 6F 72 6D 00 00 00 00 00 00 00 00
MTN_RDR_MQ_QuestlineRestart "Template Questline Restart Quest"
DATA - Unknown changed from00 00 00 6F 72 6D 00 00 00 00 00 00 00 00
to00 00 00 00 00 00 00 00 00 00 00 00 00 00
RS01A_Contact "First Contact"
Script->PropertyTutorial_PlaceCAMPStartKeyword
addedRE_TravelKMK09 "Mole Miners vs. Strikebreaker bots"
DATA - Unknown changed from00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
to00 02 32 00 00 00 00 00 00 00 00 00 00 00
TW008 "Event: Jail Break"
KEYWORDOnEventKeyword
removedCB15_ScorchedEarth "Event: Scorched Earth"
KEYWORDOnEventKeyword
removedPowerPlantEvent "Event: Powering Up <Alias=PowerPlantTitleNameLocation>"
KEYWORDOnEventKeyword
removedHolotapeQuest_FAB "[Holotapes]"
DATA - Unknown changed from08 02 00 00 00 00 00 00 00 00 00 00 00 00
to08 02 00 6F 72 6D 00 00 00 00 00 00 00 00
RE_SceneTS02_GQ "Revenge For a Settler"
DATA - Unknown changed from86 03 32 6F 72 6D 00 00 00 00 07 00 00 00
to86 03 32 00 00 00 00 00 00 00 07 00 00 00
Tutorial_MineOre "Mine Ore in Gauley Mine"
addedTutorial_PlaceCAMP "Placing CAMP"
addedTutorial_PlaceCAMP_PlayerConnect
addedTestKurtDisconnectQuest "Testing disconnect"
DATA - Unknown changed from80 02 00 00 00 00 00 00 00 00 00 00 00 00
to80 02 00 6F 72 6D 00 00 00 00 00 00 00 00
MTNM03_MeditationScenes "Guided Meditation Scenes"
DATA - Unknown changed from01 04 28 00 00 00 00 00 00 00 01 00 00 00
to01 04 28 6F 72 6D 00 00 00 00 01 00 00 00
RE_AssaultKMK14 "Sentry Bot vs. Super Mutants"
DATA - Unknown changed from00 02 32 00 00 00 00 00 00 00 00 00 00 00
to00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
RSVP04_Quest "Safe for Work"
- Item
BobbyPin "Bobby Pin"
on AliasSafe_Beta
removed - Item
Container_Loot_Priority_Medkit_Chems_Raider_Locked
on AliasContainer_CharlieStation
removed
- Item
LC178_WatogaCivicCenterMisc "Clear Watoga Civic Center"
DATA - Unknown changed from90 02 28 6F 72 6D 00 00 00 00 07 00 00 00
to90 02 28 00 00 00 00 00 00 00 07 00 00 00
RE_TravelCMB02 "Assaultron"
DATA - Unknown changed from00 06 32 00 00 00 00 00 00 00 00 00 00 00
to00 06 32 6F 72 6D 00 00 00 00 00 00 00 00
RE_TravelCMB04 "Wandering Scorpion Boss"
DATA - Unknown changed from00 06 32 6F 72 6D 00 00 00 00 00 00 00 00
to00 06 32 00 00 00 00 00 00 00 00 00 00 00
HumanRace "Human"
unknown bones changesScorchBeastRace "Scorchbeast"
KEYWORDActorTypeAnimal
added (EdNotes: Pet Scorchbeasts incoming)RadScorpionRace "RadScorpion"
KEYWORDActorTypeBug
addedGhoulRace "Ghoul"
unknown bones changesDLC03_FogCrawlerRace "Fog Crawler"
KEYWORDActorTypeBug
addedTickRace "Tick"
KEYWORDActorTypeBug
addedDLC03_GulperRace "Gulper"
KEYWORDActorTypeCryptid
removedDLC03_GulperSmallRace "Gulper"
KEYWORDActorTypeCryptid
removed
ShrubGroupSmall01_SC
PropertyWorkshopBulldoze
addedShrubGroupMedium02_SC
PropertyWorkshopBulldoze
addedShrubGroupMedium03_SC
PropertyWorkshopBulldoze
addedShrubGroupLarge04_SC
PropertyWorkshopBulldoze
addedShrubGroupLarge05_SC
PropertyWorkshopBulldoze
added
RegionManagerHighLevelQuestNode
QuestCB02_MonsterMash "Event: Monster Mash"
addedCB02_QuestNode
- Condition
Subject.GetEventData(GetIsID:CB02_StartKeyword) Equal to 1.000000
removed - Quest
CB02_MonsterMash "Event: Monster Mash"
removed
- Condition
Tutorial_MineOreQuestNode
addedTutorial_PlaceCAMPQuestNode
addedTutorial_PlaceCAMPConnectNode
added
UIMenuPromptAtomicShopBladeClose
addedUIMenuPromptAtomicShopBladeOpen
addedUIMenuPromptAtomicShopSparkle
addedUIPipboyEmoteAnimFingerGunHoliday2018
addedUIPipboyEmoteAnimFingerGunHoliday2019
addedUIPipboyEmoteAnimFingerGunHoliday2020
addedUIPipboyEmoteAnimFingerGunHoliday2021
addedUIPipboyEmoteAnimFingerGunHoliday2022
addedUIPipboyEmoteAnimFingerGunHoliday2023
addedUIPipboyEmoteAnimFingerGunHoliday2024
addedUIPipboyEmoteAnimFingerGunHoliday2025
addedUIPipboyEmoteAnimFingerGunHoliday2026
addedUIPipboyEmoteAnimFingerGunHoliday2027
added (EdNote: That is what I call "Being Ambitious")UIPipboyEmoteAnimFrownHoliday2018
addedUIPipboyEmoteAnimConfusedHoliday2018
addedUIPipboyEmoteAnimFollowHoliday2018
addedUIPipboyEmoteAnimWaveHoliday2018
addedUIPipboyEmoteAnimStartledHoliday2018
addedUIPipboyEmoteAnimInviteHoliday2018
addedUIPipboyEmoteAnimHeartHoliday2018
addedUIPipboyEmoteAnimThumbUpHoliday2018
addedUIPipboyEmoteAnimThumbDownHoliday2018
addedOBJNeonSignActivate
addedOBJNeonSignMothmanActivate
addedUIWorkshopModeItemPutDownMothmanStatue
addedUIWorkshopModeItemPickUpMothmanStatue
addedOBJMothmanStatueActivate
addedOBJMothmanStatueActivateCompound
addedUIWorkshopModeItemPickUpMothmanNeonBillboard
addedUIWorkshopModeItemPutDownMothmanNeonBillboard
addedOBJNeonBillboardMothmanActivate
addedNPCMothmanATXStatueActivateA
addedNPCMothmanATXStatueActivateALAYER2D
addedNPCMothmanATXStatueActivateALAYER3D
addedNPCMothmanATXStatueActivateB
addedNPCMothmanATXStatueActivateBLAYER2D
addedNPCMothmanATXStatueActivateBLAYER3D
added
AbPerkBarbarian "Barbarian"
Totally redone. Need to investigate moreAbPerkEvasive1 "Evasive"
Totally redone. Need to investigate moreAbPerkEvasive2 "Evasive"
EDID changed fromAbPerkEvasive2
toCUT_AbPerkEvasive2
AbPerkEvasive3 "Evasive"
EDID changed fromAbPerkEvasive3
toCUT_AbPerkEvasive3
AbPerkBarbarian02 "Barbarian"
EDID changed fromAbPerkBarbarian02
toCUT_AbPerkBarbarian02
AbPerkBarbarian03 "Barbarian"
EDID changed fromAbPerkBarbarian03
toCUT_AbPerkBarbarian03
AbPerkDemolitionExpert "Explosive Damage"
AbPerkFortifyDmgExplosives "Fortify Explosive Damage"
Magnitude reduced from40.000000
to30.000000
(EdNote: DemolitionExpert02)AbPerkFortifyDmgExplosives "Fortify Explosive Damage"
Magnitude reduced from60.000000
to40.000000
(EdNote: DemolitionExpert03)AbPerkFortifyDmgExplosives "Fortify Explosive Damage"
Magnitude reduced from80.000000
to50.000000
(EdNote: DemolitionExpert04)AbPerkFortifyDmgExplosives "Fortify Explosive Damage"
Magnitude reduced from100.000000
to60.000000
(EdNote: DemolitionExpert05)
SURV_WellRested2 "Well Rested"
- Condition
Subject.GetGlobalValue(Spotlight_RandR) Not equal to 1.000000
added - Effect
SURV_WellRestedEffect2 "Well Rested"
added (EdNote: When the above condition is "equal to 1". In essence, during theSpotlight_RandR
event, the "Well rested" buff will have a duration of10800
in-game seconds (3 in-game hours), instead of the normal7200
in-game seconds (2 in-game hours))
- Condition
Ab_Spotlight_Unstoppable "Spotlight Ability: Unstoppable"
addedAb_Spotlight_ShareTheLove "Share The Love"
addedAb_Spotlight_LegendOfTheMothman "Legend of the Mothman"
addedAb_Spotlight_SpringCleaning "Spring Cleaning"
added
ATX_WorkshopPosterTricentennial01 "Vault 76 Poster"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_WorkshopPosterTricentennial02 "Vault 76 Poster"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_WorkshopPosterTricentennial03 "Vault 76 Poster"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_MothmanPoster_01 "Mothman Poster"
addedATX_MothmanStatue "Mothman Statue"
addedATX_ModernArtStatue "Modern Art Statue"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_AluminumTreeOrn01 "Aluminum Tree"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_AluminumTreeOrn01Blue "Aluminum Tree"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_AluminumTreeOrn01Gold "Aluminum Tree"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_AluminumTreeOrn01Green "Aluminum Tree"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_AluminumTreeOrn01Pink "Aluminum Tree"
XALG - Unknown set to00 01 00 00 00 00 00 00
ATX_BillboardSm01 "Clean Solid Billboard"
XALG - Unknown set to00 01 00 00 00 00 00 00
workshopOrigin_ATX_NeonBillboard_MothmanGround
addedworkshopOrigin_ATX_NeonBillboard_MothmanRooftop
addedworkshopSnap_Doors01_flipped
added
BoS_TaggerdyTerminal "Paladin Taggerdy's Terminal"
- Script->Property
pArmor_PowerArmor_Ultracite_ArmLeft
added - Script->Property
pco_PowerArmor_Ultracite_ArmLeft
added - Script->Property
pco_PowerArmor_Ultracite_ArmRight
added - Script->Property
pco_PowerArmor_Ultracite_Helmet
added - Script->Property
pco_PowerArmor_Ultracite_LegLeft
added - Script->Property
pco_PowerArmor_Ultracite_LegRight
added - Script->Property
pco_PowerArmor_Ultracite_Torso
added - Fragment->scriptName
Fragments:Terminals:TERM_BoS_TaggerdyTerminal_0034B443
added - Menu Item
Ultracite Power Armor
added
- Script->Property
ATX_Ceiling_Light_Truck_Xform
addedATX_Ceiling_Light_WV_Xform
addedATX_MothmanPoster_01_Transform
addedATX_MothmanStatue_Transform
addedATX_NeonBillboard_MothmanGround_Xform
addedATX_NeonBillboard_MothmanRooftop_Xform
added
DLC03_LeverGun "Lever Action Rifle"
Animation Reload Seconds reduced from3.800010
to1.766667
crWendigoScreamAttack "Wendigo Scream Attack"
- DNAM - Data->Ammo changed from
NULL - Null Reference
tocrAmmoWendigoScreamAttack "Wendigo Scream Attack Ammo"
- FNAM->Override Projectile changed from
crProjectileWendigoScreamAttack "Wendigo Scream Attack Projectile"
toNULL - Null Reference
- DNAM - Data->Ammo changed from
Diff list of the files inside the .ba2
s
TBA
ChromiumRenderer.exe
CrashReporter.exe
Data/SeventySix - ATX_Main.ba2
Data/SeventySix - ATX_Textures.ba2
Data/SeventySix - Animations.ba2
Data/SeventySix - Interface.ba2
Data/SeventySix - Localization.ba2
Data/SeventySix - Materials.ba2
Data/SeventySix - MiscClient.ba2
Data/SeventySix - Shaders.ba2
Data/SeventySix - Startup.ba2
Data/SeventySix.esm
Fallout76.exe
VendorSettings.json