- Fallout 76 v1.1.1.2 26/03/19 Patch Notes
TBA
The standard Fallout 76 experience has been renamed “Adventure”, and “Survival Beta” has been added as a new game mode.
- Upon selecting “Play” from the Main Menu, players can now choose whether to join an Adventure Mode world, or a Survival Mode Beta world.
- New characters can enter Survival Mode Beta worlds immediately after being created.
- Existing characters can freely switch back and forth between Adventure and Survival mode.
- All progress—including quests, levels, perks, inventory, and so on—travels with characters when switching between Adventure and Survival. Anything that affects a character in one mode is also reflected in the other.
While the standard play experience has a new name, Adventure Mode is still largely Fallout 76 as you know it today. However, today’s patch does bring a significant change that should greatly reduce the effects of unwanted PVP on your Adventure Mode characters:
- All incoming damage from players you are not hostile with (A.K.A. “slap” damage) will now be automatically reduced to zero, effectively removing slap damage from Adventure Mode.
- Returning fire against another player will still mark you as hostile toward them and will cause you to take full damage from their attacks.
- Contesting an owned Workshop is still considered a hostile action. If a player attempts to contest a Workshop you own, or you attempt to contest another player’s Workshop, you will be open to taking full damage from their attacks.
- Weapon damage during PVP combat has received overarching adjustments to limit the amount of health players can lose in a single hit during PVP combat.
- This adjustment will greatly reduce the likelihood of one-shot kills and has been applied to PVP Combat in Survival Mode, as well.
- The period of invulnerability that’s briefly applied to characters after Fast Traveling or Respawning has been increased.
- Firing a weapon before this time expires will remove Invulnerability.
Survival Mode is a more competitive and dangerous new game mode for Fallout 76, and contains a number of changes from Adventure Mode that you may want to be aware of before you dive in. However, it’s also important to note that you can still complete quests and events, level-up, loot, and explore Appalachia in Survival Mode just as you can in Adventure Mode.
Read on to learn about what’s new with the Survival Mode Beta, and be sure to check out our recent overview article for even more info.
- Players in Survival Mode are hostile toward one another by default and may be attacked without restriction.
- Additionally, there is no slap damage in Survival Mode, and players will immediately take full damage from each other’s attacks.
- Players can holster their weapons when approaching others to appear neutral or friendly, causing a light-yellow nameplate to appear overhead.
- Those who approach others with weapons drawn will appear hostile and display a red marker overhead, rather than a nameplate.
- Only the healing effects of one Stimpak of each type can be active at any given time.
- For example, a Diluted Stimpak and a regular Stimpak can both be active at once, but multiple regular Stimpaks effects cannot.
- We've made overarching weapon damage adjustments in the Survival Mode Beta to help a wide variety of weapons feel more deadly versus other players.
- Additionally, the PVP combat damage change to limit one-shot kills that was mentioned in the Adventure Mode section above also applies to Survival.
- All players gain a +20% bonus on any experience points they earn while playing in Survival Mode.
- New Weekly Challenges have been added which offer legendary rewards on completion.
- A new Weekly Challenge will be added every week during and beyond the Survival Mode Beta, each featuring a different reward.
- The first six Survival Mode Beta Weekly Challenges award legendary weapons. Learn more about them in our recent Survival Beta Overview article on Fallout.com
- On death, players will drop a random amount of the Aid items that were in their inventory in addition to all their Junk.
- Cap rewards for player kills, and Cap deductions on death, have been doubled in Survival Mode.
- The Seek Revenge respawn option has been disabled and will not appear when attempting to respawn.
- When killed during PVP combat, players can choose to spend a portion of their Caps to place a Bounty on their killer.
- This will mark that player as Wanted and display the Bounty amount on all other players’ Maps.
- Half of the Caps spent by the slain player will appear as the Bounty reward, and the minimum cost to place a Bounty is 200 Caps.
- Fast Travel is limited to Vault 76, the player’s C.A.M.P., Train Stations, and any Workshops that player owns.
- Respawn is limited to Vault 76, the player’s C.A.M.P., and Train Stations.
- The brief period of invulnerability applied to characters after Fast Traveling or Respawning in Adventure Mode also applies to characters in Survival Mode, and is also removed if the player fires a weapon before the time expires.
Player Positions are Hidden on the Map
- The Map will not display players’ locations unless they are currently Wanted or among the top three on the Longest Life Scoreboard.
- Scoreboards have been implemented, which rank players in the current world across a variety of stat categories based on their performance during the current life, as well as their best life for the week.
- These stats include: Longest Life, Player Kills, XP Gained, Events Completed, Enemies Killed, Bounty Collected, Time Wanted, and Workshops Claimed
- Players’ stats travel with them upon switching to new Survival worlds.
- View the Scoreboards by opening the Map and pressing D-Pad Left on Consoles, or on PC by clicking the new compact Scoreboard widget on the Map.
- The top three players on the Longest Life Scoreboard will display a Gold, Silver, or Bronze medal next to their player icons.
- These medals also appear on the Map to highlight the top three players’ current positions for all other players in that world.
- A new recap screen will display on death, allowing players to view their stats from that life and compare them to their best life of the week.
- Friends who are currently in Survival Mode worlds now display a campfire icon next to their names in the Social Menu.
- Robobrains: Removed an unintended glowing visual effect from Robobrain heads.
- Performance: Addressed an issue that could cause a performance reduction if a player was killed while disconnecting from a world.
- Servers: Addressed multiple issues that could affect server stability.
- Signal Strength: Addressed an issue that could cause a door switch to go missing in the National Radio Array Control Room.
- Change Appearance: Appearance changes that are not accepted by the player no longer occasionally persist after exiting the Change Appearance menu.
- Hotkeys: Addressed an issue on PC causing the hotkey for the “Toggle Premium” filter option in Workbenches to have no effect when pressed.
- Localization: Fixed an issue causing some notes, letters, and quest objectives relating to the Wasted on Nukashine questline, and the Brewing and Distilling crafting system, to appear in English while running Fallout 76 game client in languages other than English.
- Localization: Fixed an issue that could cause the text on the Nukashine bottle’s label to extend beyond the edges of the label when running Fallout 76 in languages other than English.
- Localization: The “Toggle Unlockable” and “View in Atomic Shop” options while previewing unowned Atomic Shop items in a Workbench no longer display placeholder text when running Fallout 76 in languages other than English.
- Localization: The “Destroy” option that appears when viewing an item while over the absolute weight limit no longer displays placeholder text when running Fallout 76 in languages other than English.
Workshop_PunchBowl "Punch Bowl" [ACTI:003FBC46]
- PTRN - Preview Transform
PunchBowl_Workshop_Transform [TRNS:0040FAC0]
added - Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Flags
Unknown 7
added - Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Explosion changed from
crExplosionFlashFermenter [EXPL:003F1B3C]
toExplosionWorkshopGenericMetalSmall [EXPL:0008FF2A]
- Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Explosion changed from
NULL - Null Reference [00000000]
toWorkshopInvisibleSwap [MSWP:0001B240]
- PTRN - Preview Transform
Workshop_BeerKeg "Beer Keg" [ACTI:003FBC47]
- Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Flags
Unknown 7
added - Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Explosion changed from
crExplosionFlashFermenter [EXPL:003F1B3C]
toExplosionWorkshopGenericMetalSmall [EXPL:0008FF2A]
- Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Explosion changed from
NULL - Null Reference [00000000]
toWorkshopInvisibleSwap [MSWP:0001B240]
- Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Flags
ATX_SurviveStatue_Activator "Survive Statue" [ACTI:00415178]
addedATX_SurviveStatue_ACTI "Hero of the Wasteland Statue" [ACTI:00415559]
addedATX_SurviveStatue_BronzePatina_ACTI "Weathered Hero of the Wasteland Statue" [ACTI:0041555A]
addedATX_SurviveStatue_Iron_ACTI "Iron Hero of the Wasteland Statue" [ACTI:0041555B]
added
ATX_Headwear_Unstoppables_TheInspector_Tophat "The Inspector's Top Hat" [ARMO:0047D20A]
PTRN - Preview Transformation changed fromArmorHelmetCultist [TRNS:004FCF1E]
toArmorHead [TRNS:00186DD6]
- XCRP - Unknown AND XCPF - Unknown sub-records removed from a bunch of cells (EdNote: XCRP is (was) for precombined references. Evidence suggests that they were moved outside the .esm, for performance reasons)
Caps001 "Cap" [CNCY:0000000F]
AQIC - Unknown changed from00 00 00 00 00 00 62 75
to00 00 00 00 00 00 00 00
TW003DefenseRepair [COBJ:000AE6E7]
DNAM - Data -> Unknown changed from30 00
to31 00
co_Terminal_Addon [COBJ:000BBF74]
DNAM - Data -> Unknown changed from32 00
to00 00
co_MiningHelmet_Headlamp_RedTactical [COBJ:0022DD3A]
DNAM - Data -> Unknown changed from0F 00
to31 00
ATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_CamoBrown [COBJ:00412473]
addedATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_CamoBrown [COBJ:00412474]
addedATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_CamoBrown [COBJ:00412475]
addedATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_CamoBrown [COBJ:00412476]
addedATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_CamoBrown [COBJ:00412477]
addedATX_co_mod_PowerArmor_T45_Torso_Material_Paint_CamoBrown [COBJ:00412478]
addedATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_CamoBrown [COBJ:00412479]
addedATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_CamoBrown [COBJ:0041247A]
addedATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_CamoBrown [COBJ:0041247B]
addedATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_CamoBrown [COBJ:0041247C]
addedATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_CamoBrown [COBJ:0041247D]
addedATX_co_mod_PowerArmor_T51_Torso_Material_Paint_CamoBrown [COBJ:0041247E]
addedATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_CamoBrown [COBJ:0041247F]
addedATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_CamoBrown [COBJ:00412480]
addedATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_CamoBrown [COBJ:00412481]
addedATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_CamoBrown [COBJ:00412482]
addedATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_CamoBrown [COBJ:00412483]
addedATX_co_mod_PowerArmor_T60_Torso_Material_Paint_CamoBrown [COBJ:00412484]
addedATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_CamoBrown [COBJ:00412485]
addedATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_CamoBrown [COBJ:00412486]
addedATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_CamoBrown [COBJ:00412487]
addedATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_CamoBrown [COBJ:00412488]
addedATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_CamoBrown [COBJ:00412489]
addedATX_co_mod_PowerArmor_X01_Torso_Material_Paint_CamoBrown [COBJ:0041248A]
addedATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_CamoBlack [COBJ:0041248B]
addedATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_CamoBlack [COBJ:0041248F]
addedATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_CamoBlack [COBJ:00412490]
addedATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_CamoBlack [COBJ:00412491]
addedATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_CamoBlack [COBJ:00412492]
addedATX_co_mod_PowerArmor_T45_Torso_Material_Paint_CamoBlack [COBJ:00412493]
addedATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_CamoBlack [COBJ:00412494]
addedATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_CamoBlack [COBJ:00412495]
addedATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_CamoBlack [COBJ:00412496]
addedATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_CamoBlack [COBJ:00412497]
addedATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_CamoBlack [COBJ:00412498]
addedATX_co_mod_PowerArmor_T51_Torso_Material_Paint_CamoBlack [COBJ:00412499]
addedATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_CamoBlack [COBJ:0041249A]
addedATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_CamoBlack [COBJ:0041249B]
addedATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_CamoBlack [COBJ:0041249C]
addedATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_CamoBlack [COBJ:0041249D]
addedATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_CamoBlack [COBJ:0041249E]
addedATX_co_mod_PowerArmor_T60_Torso_Material_Paint_CamoBlack [COBJ:0041249F]
addedATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_CamoBlack [COBJ:004124A0]
addedATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_CamoBlack [COBJ:004124A1]
addedATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_CamoBlack [COBJ:004124A2]
addedATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_CamoBlack [COBJ:004124A3]
addedATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_CamoBlack [COBJ:004124A4]
addedATX_co_mod_PowerArmor_X01_Torso_Material_Paint_CamoBlack [COBJ:004124A5]
addedATX_workshop_co_Decorations_SurviveStatues [COBJ:0041555C]
addedATX_co_mod_melee_Knife_Dagger_Tactical [COBJ:00416225]
addedco_mod_melee_Knife_Model_Null [COBJ:00416228]
addedATX_co_mod_melee_Knife_Dagger_Gold [COBJ:0041622C]
addedATX_co_mod_melee_Knife_Dagger_Black [COBJ:00416230]
added
ATX_ENTM_Skin_PowerArmor_Paint_TX_Camoblack "Woodland Warrior Power Armor Paint Set" [ENTM:0041248C]
addedATX_ENTM_Skin_PowerArmor_Paint_TX_CamoBrown "Wasteland Walker Power Armor Paint Set" [ENTM:004124A6]
addedATX_ENTM_CAMP_Decoration_SurviveStatue "Hero of the Wasteland Statue" [ENTM:0041555E]
addedATX_ENTM_CAMP_Decoration_SurviveStatue_BronzePatina "Weathered Hero of the Wasteland Statue" [ENTM:0041555F]
addedATX_ENTM_CAMP_Decoration_SurviveStatue_Iron "Iron Hero of the Wasteland Statue" [ENTM:00415560]
addedATX_ENTM_CAMP_Decoration_BarSet_FancyDisplay "Fancy Bar Set" [ENTM:0041579A]
addedATX_ENTM_Skin_WeaponModel_Knife_Dagger_Tactical "Tactical Combat Dagger (Combat Knife Skin)" [ENTM:00416226]
addedATX_ENTM_Skin_WeaponModel_Knife_Dagger_Gold "Gold Combat Dagger (Combat Knife Skin)" [ENTM:0041622A]
addedATX_ENTM_Skin_WeaponModel_Knife_Dagger_Black "Black Combat Dagger (Combat Knife Skin)" [ENTM:0041622E]
addedATX_ENTM_Photomode_Frame_VaultTecBasic "Vault-Tec Basic Frames" [ENTM:00451DE5]
- Unknown -> ECIL - Unknown
ATX_Photomode_Frame_VaultTecBasic_C1.dds
added - Unknown -> ECIL - Unknown
ATX_Photomode_Frame_VaultTecBasic_C2.dds
added
- Unknown -> ECIL - Unknown
ATX_ENTM_Skin_ArmorSkin_Metal_VaultTec "Vault-Tec Metal Armor Paint" [ENTM:00453063]
- Unknown -> ECIL - Unknown
ATX_Skin_ArmorSkin_Metal_VaultTec_C1.dds
added - Unknown -> ECIL - Unknown
ATX_Skin_ArmorSkin_Metal_VaultTec_C2.dds
added
- Unknown -> ECIL - Unknown
ATX_ENTM_CAMP_Machinery_Workbench_Armor_VaultTec "Vault-Tec Official Armor Workbench" [ENTM:00470645]
- Unknown -> ECIL - Unknown
ATX_CAMP_Machinery_Workbench_Armor_VaultTec_C1.dds
added - Unknown -> ECIL - Unknown
ATX_CAMP_Machinery_Workbench_Armor_VaultTec_C2.dds
added
- Unknown -> ECIL - Unknown
ATX_ENTM_Skin_WeaponSkin_HuntingRifle_VaultTec "Vault-Tec Hunting Rifle Paint" [ENTM:0047191F]
- Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_HuntingRifle_VaultTec_C1.dds
added - Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_HuntingRifle_VaultTec_C2.dds
added
- Unknown -> ECIL - Unknown
ATX_ENTM_Apparel_Outfit_ShortSuit_VaultTec "Vault-Tec Short Suit" [ENTM:00475C03]
- Unknown -> ECIL - Unknown
ATX_Apparel_Outfit_ShortSuit_VaultTec_C1.dds
added - Unknown -> ECIL - Unknown
ATX_Apparel_Outfit_ShortSuit_VaultTec_C2.dds
added
- Unknown -> ECIL - Unknown
ATX_ENTM_Skin_WeaponSkin_FatMan_VaultTec "Vault-Tec Paint (Fat Man)" [ENTM:00475C0A]
- Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_FatMan_VaultTec_C1.dds
added - Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_FatMan_VaultTec_C2.dds
added
- Unknown -> ECIL - Unknown
ATX_ENTM_Skin_WeaponSkin_PumpActionShotgun_Tactical "Tactical Paint (Pump Action Shotgun)" [ENTM:00477FD9]
- Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_PumpActionShotgun_Tactical_C1
added - Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_PumpActionShotgun_Tactical_C2
added
- Unknown -> ECIL - Unknown
ATX_ENTM_Skin_WeaponSkin_LaserGun_VaultTec "Vault-Tec Laser Gun Paint" [ENTM:00482C8C]
- Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_LaserGun_VaultTec_C1.dds
added - Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_LaserGun_VaultTec_C2.dds
added - Unknown -> ECIL - Unknown
ATX_Skin_WeaponSkin_LaserGun_VaultTec_C3.dds
added
- Unknown -> ECIL - Unknown
ATX_ENTM_CAMP_StashBox_VaultTec "Vault-Tec Stash Box" [ENTM:004949C4]
- Unknown -> ECIL - Unknown
ATX_CAMP_StashBox_VaultTec_C1.dds
added - Unknown -> ECIL - Unknown
ATX_CAMP_StashBox_VaultTec_C2.dds
added
- Unknown -> ECIL - Unknown
ATX_ENTM_Apparel_Outfit_PantSuit_VaultTec "Vault-Tec Suit" [ENTM:004949CD]
- Unknown -> ECIL - Unknown
ATX_Apparel_Outfit_PantSuit_VaultTec_C1.dds
added - Unknown -> ECIL - Unknown
ATX_Apparel_Outfit_PantSuit_VaultTec_C2.dds
added
- Unknown -> ECIL - Unknown
WorkshopCount_ATX_WorkshopSurviveStatue [GLOB:00416231]
addedWorkshopCount_ATX_WorkshopSurviveStatue_Camp [GLOB:00416232]
added
fServerRespawnPostTransportWindowSeconds [GMST:00409EC3]
DATA - Value -> Float increased from12.000000
to25.000000
fServerDefaultPostTransportWindowSeconds [GMST:00409EC4]
DATA - Value -> Float increased from10.000000
to15.000000
iGameModeSurvivalMinPlacedBounty [GMST:00411C4F]
added
dn_PowerArmor [INNR:00188160]
- Naming Rules -> Ruleset -> VNAM - Count increased from
54
to56
- Naming Rules -> Ruleset -> Names (aligned) -> Name -> WNAM - Text
Woodland Warrior
added - Naming Rules -> Ruleset -> Names (aligned) -> Name -> WNAM - Text
Woodland Walker
added
- Naming Rules -> Ruleset -> VNAM - Count increased from
dn_HasMaterial_PA_ATX_CamoBlack [KYWD:0041248D]
addeddn_HasMaterial_PA_ATX_CamoBrown [KYWD:0041248E]
addedATX_dn_Weapon_Melee_Knife_Dagger_Tactical [KYWD:00416224]
addedATX_dn_Weapon_Melee_Knife_Dagger_Gold [KYWD:0041622B]
addedATX_dn_Weapon_Melee_Knife_Dagger_Black [KYWD:0041622F]
added
ATX_workshop_LL_Decorations_SurviveStatues [LVLI:0041555D]
added
ATX_mat_PA_T51_CamoBrown [MSWP:0041230B]
addedATX_mat_PA_T51_CamoBlack [MSWP:0041230C]
addedATX_mat_PA_T45_CamoBrown [MSWP:0041230D]
addedATX_mat_PA_T45_CamoBlack [MSWP:0041230E]
addedATX_mat_PA_T60_CamoBrown [MSWP:0041230F]
addedATX_mat_PA_T60_CamoBlack [MSWP:00412310]
addedATX_mat_PA_X01_CamoBrown [MSWP:00412311]
addedATX_mat_PA_X01_CamoBlack [MSWP:00412312]
addedATX_SurvivalStatueIron [MSWP:00412E25]
addedATX_SurvivalStatueBronzePatina [MSWP:00412E26]
addedATX_MSWP_Knife_Gold [MSWP:00415791]
addedATX_MSWP_Knife_Black [MSWP:00415792]
addedATX_MSWP_Knife_Tactical [MSWP:00415793]
addedATX_MSWP_PumpShotgun_Tactical [MSWP:004771AC]
- Material Substitutions (sorted) -> Substitution -> SNAM - Replacement Material
atx\Weapons\PumpShotgun\atx_pump_tactical_bird02.bgsm
changed toatx\Weapons\PumpShotgun\atx_pump_tactical_bird01.bgsm
- Material Substitutions (sorted) -> Substitution -> SNAM - Replacement Material
atx\Weapons\PumpShotgun\atx_pump_tactical_stockrubber02.bgsm
changed toatx\Weapons\PumpShotgun\atx_pump_tactical_stockrubber01.bgsm
- Material Substitutions (sorted) -> Substitution -> SNAM - Replacement Material
mod_PumpActionShotgun_Grip_Recoil-HipAccuracy "Aligned Stock" [OMOD:0018AAE1]
- Model -> MODL - Model FileName
Weapons\PumpShotgun\pumpshotgun_stock_plain.nif
changed toweapons/pumpshotgun/pumpshotgun_stock_plain2.nif
- Model -> MODS - Material Swap
CustomMaterialSwap0018AAE1 [MSWP:0018AAE2]
removed
- Model -> MODL - Model FileName
mod_PumpActionShotgun_Grip_HipAccuracy-SecondaryDMG "Reliable Stock" [OMOD:0018AAE3]
- Model -> MODL - Model FileName
Weapons\PumpShotgun\pumpshotgun_stock_plain.nif
changed toweapons/pumpshotgun/pumpshotgun_stock_plain2.nif
- Model -> MODS - Material Swap
CustomMaterialSwap0018AAE3 [MSWP:0018AAE4]
removed
- Model -> MODL - Model FileName
mod_PumpActionShotgun_Grip_SecondaryDMG "Bruising Stock" [OMOD:0018AAE8]
- Model -> MODL - Model FileName
Weapons\PumpShotgun\pumpshotgun_stock_bird.nif
changed toweapons/pumpshotgun/pumpshotgun_stock_bird2.nif
- Model -> MODS - Material Swap
CustomMaterialSwap0018AAE8 [MSWP:0018AAE9]
removed
- Model -> MODL - Model FileName
mod_PumpActionShotgun_receiver_Base "Standard Receiver" [OMOD:0018AAFC]
Model -> MODS - Material SwapCustomMaterialSwap0018AAFC [MSWP:0018AB00]
removedmod_PumpActionShotgun_Receiver_HipAccuracy "True Receiver" [OMOD:0018AB14]
Model -> MODS - Material SwapCustomMaterialSwap0018AB14 [MSWP:0018AB18]
removedmod_PumpActionShotgun_Receiver_CritDMG "Calibrated Receiver" [OMOD:0018AB3C]
Model -> MODS - Material SwapCustomMaterialSwap0018AB3C [MSWP:004E0EAF]
removedmod_PumpActionShotgun_Receiver_CritDMG-HipAccuracy "Vicious Receiver" [OMOD:0018AB3E]
Model -> MODS - Material SwapCustomMaterialSwap0018AB3E [MSWP:004E0EB0]
removedmod_PumpActionShotgun_Receiver_Damage-CritDMG
- Model -> MODL - Model FileName
Weapons\PumpShotgun\pumpshotgun_rec_plain.nif
changed toweapons/pumpshotgun/PumpShotgun_rec03.nif
- Model -> MODS - Material Swap
CustomMaterialSwap0018AB85 [MSWP:004E0EB2]
removed
- Model -> MODL - Model FileName
mod_PumpActionShotgun_Receiver_Damage-HipAccuracy "Refined Receiver" [OMOD:0018AB86]
- Model -> MODL - Model FileName
Weapons\PumpShotgun\pumpshotgun_rec_plain.nif
changed toweapons/pumpshotgun/PumpShotgun_rec03.nif
- Model -> MODS - Material Swap
CustomMaterialSwap0018AB86 [MSWP:004E0EB3]
removed
- Model -> MODL - Model FileName
mod_PumpActionShotgun_Receiver_Damage "Hardened Receiver" [OMOD:0018AB9C]
Model -> MODS - Material SwapCustomMaterialSwap0018AB9C [MSWP:004E0EB1]
removedmod_PumpActionShotgun_Receiver_FastTrigger "Hair Trigger Receiver" [OMOD:0018AB9D]
Model -> MODS - Material SwapCustomMaterialSwap0018AB9D [MSWP:004E0EB4]
removedmod_PumpActionShotgun_Receiver_FastTrigger-CritDMG "Snappy Receiver" [OMOD:0018AB9F]
Model -> MODS - Material SwapCustomMaterialSwap0018AB9F [MSWP:004E0EB5]
removedmod_PumpActionShotgun_Receiver_FastTrigger-Damage "Tuned Receiver" [OMOD:0018ABA3]
Model -> MODS - Material SwapCustomMaterialSwap0018ABA3 [MSWP:004E0EB6]
removedmod_PumpActionShotgun_Receiver_FastTrigger-HipAccuracy "Speedy Receiver" [OMOD:0018ABA4]
Model -> MODS - Material SwapCustomMaterialSwap0018ABA4 [MSWP:004E0EB7]
removedmod_PumpActionShotgun_Receiver_ScorchedKiller "Scorched Killer's Receiver" [OMOD:003C6554]
- Model -> MODL - Model FileName
Weapons\PumpShotgun\pumpshotgun_rec_plain.nif
changed toweapons/pumpshotgun/PumpShotgun_rec03.nif
- Model -> MODS - Material Swap
CustomMaterialSwap003C6554 [MSWP:004E0EB8]
removed
- Model -> MODL - Model FileName
ATX_mod_PowerArmor_T45_Helmet_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412313]
addedATX_mod_PowerArmor_T45_LeftArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412314]
addedATX_mod_PowerArmor_T45_LeftLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412315]
addedATX_mod_PowerArmor_T45_RightArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412316]
addedATX_mod_PowerArmor_T45_RightLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412317]
addedATX_mod_PowerArmor_T45_Torso_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412318]
addedATX_mod_PowerArmor_T51_Helmet_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412319]
addedATX_mod_PowerArmor_T51_LeftArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231A]
addedATX_mod_PowerArmor_T51_LeftLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231B]
addedATX_mod_PowerArmor_T51_RightArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231C]
addedATX_mod_PowerArmor_T51_RightLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231D]
addedATX_mod_PowerArmor_T51_Torso_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231E]
addedATX_mod_PowerArmor_T60_Helmet_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231F]
addedATX_mod_PowerArmor_T60_LeftArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412320]
addedATX_mod_PowerArmor_T60_LeftLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412321]
addedATX_mod_PowerArmor_T60_RightArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412322]
addedATX_mod_PowerArmor_T60_RightLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412323]
addedATX_mod_PowerArmor_T60_Torso_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412324]
addedATX_mod_PowerArmor_X01_Helmet_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412325]
addedATX_mod_PowerArmor_X01_LeftArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412326]
addedATX_mod_PowerArmor_X01_LeftLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412327]
addedATX_mod_PowerArmor_X01_RightArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412328]
addedATX_mod_PowerArmor_X01_RightLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412329]
addedATX_mod_PowerArmor_X01_Torso_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041232A]
addedATX_mod_PowerArmor_T45_Helmet_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232B]
addedATX_mod_PowerArmor_T45_LeftArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232C]
addedATX_mod_PowerArmor_T45_LeftLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232D]
addedATX_mod_PowerArmor_T45_RightArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232E]
addedATX_mod_PowerArmor_T45_RightLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232F]
addedATX_mod_PowerArmor_T45_Torso_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412330]
addedATX_mod_PowerArmor_T51_Helmet_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412331]
addedATX_mod_PowerArmor_T51_LeftArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412332]
addedATX_mod_PowerArmor_T51_LeftLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412333]
addedATX_mod_PowerArmor_T51_RightArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412334]
addedATX_mod_PowerArmor_T51_RightLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412335]
addedATX_mod_PowerArmor_T51_Torso_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412336]
addedATX_mod_PowerArmor_T60_Helmet_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412337]
addedATX_mod_PowerArmor_T60_LeftArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412338]
addedATX_mod_PowerArmor_T60_LeftLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412339]
addedATX_mod_PowerArmor_T60_RightLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233A]
addedATX_mod_PowerArmor_T60_Torso_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233B]
addedATX_mod_PowerArmor_T60_RightArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233C]
addedATX_mod_PowerArmor_X01_Helmet_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233D]
addedATX_mod_PowerArmor_X01_LeftArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233E]
addedATX_mod_PowerArmor_X01_LeftLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233F]
addedATX_mod_PowerArmor_X01_RightArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412340]
addedATX_mod_PowerArmor_X01_RightLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412341]
addedATX_mod_PowerArmor_X01_Torso_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412342]
addedATX_mod_melee_Knife_Dagger_Tactical "Tactical Combat Dagger" [OMOD:00416223]
addedmod_melee_Knife_Model_Null "No Customization" [OMOD:00416227]
addedATX_mod_melee_Knife_Dagger_Gold "Gold Combat Dagger" [OMOD:00416229]
addedATX_mod_melee_Knife_Dagger_Black "Blackened Combat Dagger" [OMOD:0041622D]
addedmod_PumpActionShotgun_receiver_AntiScorchBeast "Prime Receiver" [OMOD:00470A21]
- Model -> MODL - Model FileName
Weapons\PumpShotgun\pumpshotgun_rec_plain.nif
changed toweapons/pumpshotgun/PumpShotgun_rec03.nif
- Model -> MODS - Material Swap
CustomMaterialSwap00470A21 [MSWP:004709FE]
removed
- Model -> MODL - Model FileName
TestQuest2 "Test Quest" [QUST:00006F17]
DATA - General -> Unknown changed from00 00 34 00 00 00 00 00 00 00 00 00 00 00
to00 00 34 6F 72 6D 00 00 00 00 00 00 00 00
CUT_SF08_SuicideRunPre "Find Ranger Burke's Costume" [QUST:0000DEC7]
DATA - General -> Unknown changed from00 02 32 00 00 00 00 00 00 00 02 00 00 00
to00 02 32 6F 72 6D 00 00 00 00 02 00 00 00
CUT_MTNS03_Orienteer_01 "Scout Orson's Orienteering Fun Run" [QUST:00027DEE]
DATA - General -> Unknown changed from00 02 3C 00 00 00 00 00 00 00 03 00 00 00
to00 02 3C 6F 72 6D 00 00 00 00 03 00 00 00
FFZ13_StrangeBrew "Daily: Strange Brew" [QUST:0004695D]
DATA - General -> Unknown changed from90 03 32 00 00 00 00 00 00 00 05 00 00 00
to90 03 32 6F 72 6D 00 00 00 00 05 00 00 00
CUT_V94_3_OLD "Mission: Extermination" [QUST:0005A241]
DATA - General -> Unknown changed from15 00 32 6F 72 6D 00 00 00 00 02 00 00 00
to15 00 32 00 00 00 00 00 00 00 02 00 00 00
TWZ09 "Event: Dogwood Die Off" [QUST:00088A9A]
DATA - General -> Unknown changed from05 0F 3C 00 00 00 00 00 00 00 06 00 00 00
to05 0F 3C 6F 72 6D 00 00 00 00 06 00 00 00
SQ_ReconScope [QUST:000A07F3]
DATA - General -> Unknown changed fromE0 02 00 6F 72 6D 00 00 00 00 00 00 00 00
toE0 02 00 00 00 00 00 00 00 00 00 00 00 00
RE_TravelKMK01 "Super Mutants vs. Feral Ghouls" [QUST:0011CED1]
DATA - General -> Unknown changed from00 02 32 00 00 00 00 00 00 00 00 00 00 00
to00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
MTR03_DialogueMineGamesSystem "Mine Games" [QUST:00151BFC]
DATA - General -> Unknown changed from00 00 28 00 00 00 00 00 00 00 03 00 00 00
to00 00 28 6F 72 6D 00 00 00 00 03 00 00 00
SFS02_Play "Daily: Play Time" [QUST:0018C91A]
DATA - General -> Unknown changed from90 03 32 6F 72 6D 00 00 00 00 05 00 00 00
to90 03 32 00 00 00 00 00 00 00 05 00 00 00
76CharGenMasterQuest [QUST:002AF20C]
DATA - General -> Unknown changed from01 00 5A 00 00 00 00 00 00 00 00 00 00 00
to01 00 5A 6F 72 6D 00 00 00 00 00 00 00 00
EN06_Master "Race for the Presidency Master Quest" [QUST:002B477E]
DATA - General -> Unknown changed from01 00 50 6F 72 6D 00 00 00 00 02 00 00 00
to01 00 50 00 00 00 00 00 00 00 02 00 00 00
EN07_MQ_Nuke_Master "Nuke Master Quest" [QUST:002D0F67]
DATA - General -> Unknown changed from01 02 50 00 00 00 00 00 00 00 00 00 00 00
to01 02 50 6F 72 6D 00 00 00 00 00 00 00 00
HolotapeQuest_BB "Plane Crash" [QUST:003337EF]
DATA - General -> Unknown changed from08 02 00 00 00 00 00 00 00 00 00 00 00 00
to08 02 00 6F 72 6D 00 00 00 00 00 00 00 00
RE_AssaultMP05 "Ghouls vs. Liberators" [QUST:0035EBFA]
DATA - General -> Unknown changed from00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
to00 02 32 00 00 00 00 00 00 00 00 00 00 00
RE_AssaultMP01 "Super Mutants vs. Scorched" [QUST:0035EBFC]
DATA - General -> Unknown changed from00 02 32 00 00 00 00 00 00 00 00 00 00 00
to00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
ENB_Surveillance_Quest_05_ScoutingReport "Surveillance Scene Quest: Scouting Report" [QUST:003CB884]
DATA - General -> Unknown changed from80 02 00 00 00 00 00 00 00 00 00 00 00 00
to80 02 00 6F 72 6D 00 00 00 00 00 00 00 00
MQ_Overseer_CacheQuest_05_TopOfTheWorld "Top of the World Cache" [QUST:003D7F57]
DATA - General -> Unknown changed from90 06 00 6F 72 6D 00 00 00 00 07 00 00 00
to90 06 00 00 00 00 00 00 00 00 07 00 00 00
MQ_Overseer_CacheQuest_X4_SugarGroveNukeSilo "Alpha Silo Cache" [QUST:003D7F60]
DATA - General -> Unknown changed from90 06 00 00 00 00 00 00 00 00 07 00 00 00
to90 06 00 6F 72 6D 00 00 00 00 07 00 00 00
RE_SceneTS01_GQ "Dead Responder" [QUST:0043000F]
DATA - General -> Unknown changed from84 03 32 6F 72 6D 00 00 00 00 07 00 00 00
to84 03 32 00 00 00 00 00 00 00 07 00 00 00
RE_SceneTS02_GQ "Revenge For a Settler" [QUST:00430010]
DATA - General -> Unknown changed from86 03 32 00 00 00 00 00 00 00 07 00 00 00
to86 03 32 6F 72 6D 00 00 00 00 07 00 00 00
BoS_z01_QuestRestart "BoS Questline Restart Quest" [QUST:004F5679]
DATA - General -> Unknown changed from00 00 00 6F 72 6D 00 00 00 00 00 00 00 00
to00 00 00 00 00 00 00 00 00 00 00 00 00 00
RSVP03_QuestlineRestart "[Restart Quest]" [QUST:004F6845]
DATA - General -> Unknown changed from80 06 00 00 00 00 00 00 00 00 00 00 00 00
to80 06 00 6F 72 6D 00 00 00 00 00 00 00 00
LC178_WatogaCivicCenterMisc "Clear Watoga Civic Center" [QUST:0050DE51]
DATA - General -> Unknown changed from90 02 28 6F 72 6D 00 00 00 00 07 00 00 00
to90 02 28 00 00 00 00 00 00 00 07 00 00 00
LC060_Whitespring01 "Unruly Guests" [QUST:0050E611]
DATA - General -> Unknown changed from80 02 00 00 00 00 00 00 00 00 00 00 00 00
to80 02 00 6F 72 6D 00 00 00 00 00 00 00 00
HolotapeQuest_TS "[Holotapes]" [QUST:00511A82]
DATA - General -> Unknown changed from08 02 00 6F 72 6D 00 00 00 00 00 00 00 00
to08 02 00 00 00 00 00 00 00 00 00 00 00 00
UIBountyStingerRecipient [SNDR:00412276]
addedUIBountyStingerCreator [SNDR:00412277]
addedATXSurviveStatueActivate_A [SNDR:0041557A]
addedATXSurviveStatueActivateDUPLICATE000 [SNDR:0041575B]
addedATXSurviveStatueActivate_B [SNDR:0041575C]
added
VltGearDoor51Static [STAT:004122B5]
addedATX_SurviveStatue "Hero of the Wasteland Statue" [STAT:00412E24]
addedATX_SurviveStatue_BronzePatina "Weathered Hero of the Wasteland Statue" [STAT:00412E27]
addedATX_SurviveStatue_Iron "Iron Hero of the Wasteland Statue" [STAT:00412E28]
added
PunchBowl_Workshop_Transform [TRNS:0040FAC0]
added
Knife "Combat Knife" [WEAP:000913CA]
- Keywords -> KWDA - Keywords (sorted) -> Keyword
ma_CanHaveNullMeleeMod [KYWD:001C9E79]
added - APPR - Attach Parent Slots (aligned) -> Keyword #6
ap_Weapon_Model_Replacement "Customization" [KYWD:0032CD06]
added
- Keywords -> KWDA - Keywords (sorted) -> Keyword
- XCRP - Unknown AND XCPF - Unknown sub-records removed from all cells (EdNote: XCRP is (was) for precombined references. Evidence suggests that they were moved outside the .esm, for performance reasons)
Diff list of the files inside the .ba2
s
TBA
Data/SeventySix - GeneratedTextures.ba2
Data/SeventySix - Interface.ba2
Data/SeventySix - Localization.ba2
Data/SeventySix - Materials.ba2
Data/SeventySix - MiscClient.ba2
Data/SeventySix - Shaders.ba2
Data/SeventySix - Startup.ba2
Data/SeventySix.cdx
Data/SeventySix.esm
ChromiumRenderer.exe
CrashReporter.exe
Fallout76.exe
Fallout76.ini
Data/SeventySix - 02UpdateMain.ba2
Data/SeventySix - 02UpdateStream.ba2
Data/SeventySix - 02UpdateTextures.ba2