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v1.1.1.2.md

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Fallout 76 v1.1.1.2 26/03/19 Patch Notes

Official Bethesda Patch notes

Planned changes (notes released xx/xx/xx)

TBA

Official Patch note (notes released 26/03/19)

New “Play” Options

The standard Fallout 76 experience has been renamed “Adventure”, and “Survival Beta” has been added as a new game mode.

  • Upon selecting “Play” from the Main Menu, players can now choose whether to join an Adventure Mode world, or a Survival Mode Beta world.
    • New characters can enter Survival Mode Beta worlds immediately after being created.
    • Existing characters can freely switch back and forth between Adventure and Survival mode.
    • All progress—including quests, levels, perks, inventory, and so on—travels with characters when switching between Adventure and Survival. Anything that affects a character in one mode is also reflected in the other.

Adventure Mode

While the standard play experience has a new name, Adventure Mode is still largely Fallout 76 as you know it today. However, today’s patch does bring a significant change that should greatly reduce the effects of unwanted PVP on your Adventure Mode characters:

“Slap” Damage Has Been Removed from Adventure Mode
  • All incoming damage from players you are not hostile with (A.K.A. “slap” damage) will now be automatically reduced to zero, effectively removing slap damage from Adventure Mode.
    • Returning fire against another player will still mark you as hostile toward them and will cause you to take full damage from their attacks.
    • Contesting an owned Workshop is still considered a hostile action. If a player attempts to contest a Workshop you own, or you attempt to contest another player’s Workshop, you will be open to taking full damage from their attacks.
PVP Combat and Balance
  • Weapon damage during PVP combat has received overarching adjustments to limit the amount of health players can lose in a single hit during PVP combat.
    • This adjustment will greatly reduce the likelihood of one-shot kills and has been applied to PVP Combat in Survival Mode, as well.
Fast Travel and Respawn Invulnerability
  • The period of invulnerability that’s briefly applied to characters after Fast Traveling or Respawning has been increased.
    • Firing a weapon before this time expires will remove Invulnerability.

Survival Mode (Beta)

Survival Mode is a more competitive and dangerous new game mode for Fallout 76, and contains a number of changes from Adventure Mode that you may want to be aware of before you dive in. However, it’s also important to note that you can still complete quests and events, level-up, loot, and explore Appalachia in Survival Mode just as you can in Adventure Mode.

Read on to learn about what’s new with the Survival Mode Beta, and be sure to check out our recent overview article for even more info.

PVP Combat and Balance
  • Players in Survival Mode are hostile toward one another by default and may be attacked without restriction.
    • Additionally, there is no slap damage in Survival Mode, and players will immediately take full damage from each other’s attacks.
  • Players can holster their weapons when approaching others to appear neutral or friendly, causing a light-yellow nameplate to appear overhead.
    • Those who approach others with weapons drawn will appear hostile and display a red marker overhead, rather than a nameplate.
  • Only the healing effects of one Stimpak of each type can be active at any given time.
    • For example, a Diluted Stimpak and a regular Stimpak can both be active at once, but multiple regular Stimpaks effects cannot.
  • We've made overarching weapon damage adjustments in the Survival Mode Beta to help a wide variety of weapons feel more deadly versus other players.
    • Additionally, the PVP combat damage change to limit one-shot kills that was mentioned in the Adventure Mode section above also applies to Survival.
Bonus XP When Playing Survival Mode
  • All players gain a +20% bonus on any experience points they earn while playing in Survival Mode.
Complete New Weekly Challenges, Earn Legendary Rewards
  • New Weekly Challenges have been added which offer legendary rewards on completion.
    • A new Weekly Challenge will be added every week during and beyond the Survival Mode Beta, each featuring a different reward.
    • The first six Survival Mode Beta Weekly Challenges award legendary weapons. Learn more about them in our recent Survival Beta Overview article on Fallout.com
High-Stakes Death Mechanics
  • On death, players will drop a random amount of the Aid items that were in their inventory in addition to all their Junk.
  • Cap rewards for player kills, and Cap deductions on death, have been doubled in Survival Mode.
  • The Seek Revenge respawn option has been disabled and will not appear when attempting to respawn.
  • When killed during PVP combat, players can choose to spend a portion of their Caps to place a Bounty on their killer.
    • This will mark that player as Wanted and display the Bounty amount on all other players’ Maps.
    • Half of the Caps spent by the slain player will appear as the Bounty reward, and the minimum cost to place a Bounty is 200 Caps.
Limited Fast Travel and Respawn Locations
  • Fast Travel is limited to Vault 76, the player’s C.A.M.P., Train Stations, and any Workshops that player owns.
  • Respawn is limited to Vault 76, the player’s C.A.M.P., and Train Stations.
  • The brief period of invulnerability applied to characters after Fast Traveling or Respawning in Adventure Mode also applies to characters in Survival Mode, and is also removed if the player fires a weapon before the time expires.
Player Positions are Hidden on the Map
  • The Map will not display players’ locations unless they are currently Wanted or among the top three on the Longest Life Scoreboard.
Climb the Scoreboards
  • Scoreboards have been implemented, which rank players in the current world across a variety of stat categories based on their performance during the current life, as well as their best life for the week.
    • These stats include: Longest Life, Player Kills, XP Gained, Events Completed, Enemies Killed, Bounty Collected, Time Wanted, and Workshops Claimed
    • Players’ stats travel with them upon switching to new Survival worlds.
  • View the Scoreboards by opening the Map and pressing D-Pad Left on Consoles, or on PC by clicking the new compact Scoreboard widget on the Map.
  • The top three players on the Longest Life Scoreboard will display a Gold, Silver, or Bronze medal next to their player icons.
    • These medals also appear on the Map to highlight the top three players’ current positions for all other players in that world.
  • A new recap screen will display on death, allowing players to view their stats from that life and compare them to their best life of the week.
Social Menu Survival Icon
  • Friends who are currently in Survival Mode worlds now display a campfire icon next to their names in the Social Menu.

Bug Fixes

Art and Graphics
  • Robobrains: Removed an unintended glowing visual effect from Robobrain heads.
Performance and Stability
  • Performance: Addressed an issue that could cause a performance reduction if a player was killed while disconnecting from a world.
  • Servers: Addressed multiple issues that could affect server stability.
Quests and Events
  • Signal Strength: Addressed an issue that could cause a door switch to go missing in the National Radio Array Control Room.
User Interface
  • Change Appearance: Appearance changes that are not accepted by the player no longer occasionally persist after exiting the Change Appearance menu.
  • Hotkeys: Addressed an issue on PC causing the hotkey for the “Toggle Premium” filter option in Workbenches to have no effect when pressed.
  • Localization: Fixed an issue causing some notes, letters, and quest objectives relating to the Wasted on Nukashine questline, and the Brewing and Distilling crafting system, to appear in English while running Fallout 76 game client in languages other than English.
  • Localization: Fixed an issue that could cause the text on the Nukashine bottle’s label to extend beyond the edges of the label when running Fallout 76 in languages other than English.
  • Localization: The “Toggle Unlockable” and “View in Atomic Shop” options while previewing unowned Atomic Shop items in a Workbench no longer display placeholder text when running Fallout 76 in languages other than English.
  • Localization: The “Destroy” option that appears when viewing an item while over the absolute weight limit no longer displays placeholder text when running Fallout 76 in languages other than English.

Community Patch notes

Changes found on the SeventySix.esm file

Activator

  • Workshop_PunchBowl "Punch Bowl" [ACTI:003FBC46]
    • PTRN - Preview Transform PunchBowl_Workshop_Transform [TRNS:0040FAC0] added
    • Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Flags Unknown 7 added
    • Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Explosion changed from crExplosionFlashFermenter [EXPL:003F1B3C] to ExplosionWorkshopGenericMetalSmall [EXPL:0008FF2A]
    • Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Explosion changed from NULL - Null Reference [00000000] to WorkshopInvisibleSwap [MSWP:0001B240]
  • Workshop_BeerKeg "Beer Keg" [ACTI:003FBC47]
    • Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Flags Unknown 7 added
    • Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Explosion changed from crExplosionFlashFermenter [EXPL:003F1B3C] to ExplosionWorkshopGenericMetalSmall [EXPL:0008FF2A]
    • Destructible -> Stages -> Stage -> DSTS - Destruction Stage Data -> Explosion changed from NULL - Null Reference [00000000] to WorkshopInvisibleSwap [MSWP:0001B240]
  • ATX_SurviveStatue_Activator "Survive Statue" [ACTI:00415178] added
  • ATX_SurviveStatue_ACTI "Hero of the Wasteland Statue" [ACTI:00415559] added
  • ATX_SurviveStatue_BronzePatina_ACTI "Weathered Hero of the Wasteland Statue" [ACTI:0041555A] added
  • ATX_SurviveStatue_Iron_ACTI "Iron Hero of the Wasteland Statue" [ACTI:0041555B] added

Armor

  • ATX_Headwear_Unstoppables_TheInspector_Tophat "The Inspector's Top Hat" [ARMO:0047D20A] PTRN - Preview Transformation changed from ArmorHelmetCultist [TRNS:004FCF1E] to ArmorHead [TRNS:00186DD6]

Cell

  • XCRP - Unknown AND XCPF - Unknown sub-records removed from a bunch of cells (EdNote: XCRP is (was) for precombined references. Evidence suggests that they were moved outside the .esm, for performance reasons)

Currency

  • Caps001 "Cap" [CNCY:0000000F] AQIC - Unknown changed from 00 00 00 00 00 00 62 75 to 00 00 00 00 00 00 00 00

Constructible Object

  • TW003DefenseRepair [COBJ:000AE6E7] DNAM - Data -> Unknown changed from 30 00 to 31 00
  • co_Terminal_Addon [COBJ:000BBF74] DNAM - Data -> Unknown changed from 32 00 to 00 00
  • co_MiningHelmet_Headlamp_RedTactical [COBJ:0022DD3A] DNAM - Data -> Unknown changed from 0F 00 to 31 00
  • ATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_CamoBrown [COBJ:00412473] added
  • ATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_CamoBrown [COBJ:00412474] added
  • ATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_CamoBrown [COBJ:00412475] added
  • ATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_CamoBrown [COBJ:00412476] added
  • ATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_CamoBrown [COBJ:00412477] added
  • ATX_co_mod_PowerArmor_T45_Torso_Material_Paint_CamoBrown [COBJ:00412478] added
  • ATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_CamoBrown [COBJ:00412479] added
  • ATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_CamoBrown [COBJ:0041247A] added
  • ATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_CamoBrown [COBJ:0041247B] added
  • ATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_CamoBrown [COBJ:0041247C] added
  • ATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_CamoBrown [COBJ:0041247D] added
  • ATX_co_mod_PowerArmor_T51_Torso_Material_Paint_CamoBrown [COBJ:0041247E] added
  • ATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_CamoBrown [COBJ:0041247F] added
  • ATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_CamoBrown [COBJ:00412480] added
  • ATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_CamoBrown [COBJ:00412481] added
  • ATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_CamoBrown [COBJ:00412482] added
  • ATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_CamoBrown [COBJ:00412483] added
  • ATX_co_mod_PowerArmor_T60_Torso_Material_Paint_CamoBrown [COBJ:00412484] added
  • ATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_CamoBrown [COBJ:00412485] added
  • ATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_CamoBrown [COBJ:00412486] added
  • ATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_CamoBrown [COBJ:00412487] added
  • ATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_CamoBrown [COBJ:00412488] added
  • ATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_CamoBrown [COBJ:00412489] added
  • ATX_co_mod_PowerArmor_X01_Torso_Material_Paint_CamoBrown [COBJ:0041248A] added
  • ATX_co_mod_PowerArmor_T45_Helmet_Material_Paint_CamoBlack [COBJ:0041248B] added
  • ATX_co_mod_PowerArmor_T45_LeftArm_Material_Paint_CamoBlack [COBJ:0041248F] added
  • ATX_co_mod_PowerArmor_T45_LeftLeg_Material_Paint_CamoBlack [COBJ:00412490] added
  • ATX_co_mod_PowerArmor_T45_RightArm_Material_Paint_CamoBlack [COBJ:00412491] added
  • ATX_co_mod_PowerArmor_T45_RightLeg_Material_Paint_CamoBlack [COBJ:00412492] added
  • ATX_co_mod_PowerArmor_T45_Torso_Material_Paint_CamoBlack [COBJ:00412493] added
  • ATX_co_mod_PowerArmor_T51_Helmet_Material_Paint_CamoBlack [COBJ:00412494] added
  • ATX_co_mod_PowerArmor_T51_LeftArm_Material_Paint_CamoBlack [COBJ:00412495] added
  • ATX_co_mod_PowerArmor_T51_LeftLeg_Material_Paint_CamoBlack [COBJ:00412496] added
  • ATX_co_mod_PowerArmor_T51_RightArm_Material_Paint_CamoBlack [COBJ:00412497] added
  • ATX_co_mod_PowerArmor_T51_RightLeg_Material_Paint_CamoBlack [COBJ:00412498] added
  • ATX_co_mod_PowerArmor_T51_Torso_Material_Paint_CamoBlack [COBJ:00412499] added
  • ATX_co_mod_PowerArmor_T60_Helmet_Material_Paint_CamoBlack [COBJ:0041249A] added
  • ATX_co_mod_PowerArmor_T60_LeftArm_Material_Paint_CamoBlack [COBJ:0041249B] added
  • ATX_co_mod_PowerArmor_T60_LeftLeg_Material_Paint_CamoBlack [COBJ:0041249C] added
  • ATX_co_mod_PowerArmor_T60_RightArm_Material_Paint_CamoBlack [COBJ:0041249D] added
  • ATX_co_mod_PowerArmor_T60_RightLeg_Material_Paint_CamoBlack [COBJ:0041249E] added
  • ATX_co_mod_PowerArmor_T60_Torso_Material_Paint_CamoBlack [COBJ:0041249F] added
  • ATX_co_mod_PowerArmor_X01_Helmet_Material_Paint_CamoBlack [COBJ:004124A0] added
  • ATX_co_mod_PowerArmor_X01_LeftArm_Material_Paint_CamoBlack [COBJ:004124A1] added
  • ATX_co_mod_PowerArmor_X01_LeftLeg_Material_Paint_CamoBlack [COBJ:004124A2] added
  • ATX_co_mod_PowerArmor_X01_RightArm_Material_Paint_CamoBlack [COBJ:004124A3] added
  • ATX_co_mod_PowerArmor_X01_RightLeg_Material_Paint_CamoBlack [COBJ:004124A4] added
  • ATX_co_mod_PowerArmor_X01_Torso_Material_Paint_CamoBlack [COBJ:004124A5] added
  • ATX_workshop_co_Decorations_SurviveStatues [COBJ:0041555C] added
  • ATX_co_mod_melee_Knife_Dagger_Tactical [COBJ:00416225] added
  • co_mod_melee_Knife_Model_Null [COBJ:00416228] added
  • ATX_co_mod_melee_Knife_Dagger_Gold [COBJ:0041622C] added
  • ATX_co_mod_melee_Knife_Dagger_Black [COBJ:00416230] added

Entitlement

  • ATX_ENTM_Skin_PowerArmor_Paint_TX_Camoblack "Woodland Warrior Power Armor Paint Set" [ENTM:0041248C] added
  • ATX_ENTM_Skin_PowerArmor_Paint_TX_CamoBrown "Wasteland Walker Power Armor Paint Set" [ENTM:004124A6] added
  • ATX_ENTM_CAMP_Decoration_SurviveStatue "Hero of the Wasteland Statue" [ENTM:0041555E] added
  • ATX_ENTM_CAMP_Decoration_SurviveStatue_BronzePatina "Weathered Hero of the Wasteland Statue" [ENTM:0041555F] added
  • ATX_ENTM_CAMP_Decoration_SurviveStatue_Iron "Iron Hero of the Wasteland Statue" [ENTM:00415560] added
  • ATX_ENTM_CAMP_Decoration_BarSet_FancyDisplay "Fancy Bar Set" [ENTM:0041579A] added
  • ATX_ENTM_Skin_WeaponModel_Knife_Dagger_Tactical "Tactical Combat Dagger (Combat Knife Skin)" [ENTM:00416226] added
  • ATX_ENTM_Skin_WeaponModel_Knife_Dagger_Gold "Gold Combat Dagger (Combat Knife Skin)" [ENTM:0041622A] added
  • ATX_ENTM_Skin_WeaponModel_Knife_Dagger_Black "Black Combat Dagger (Combat Knife Skin)" [ENTM:0041622E] added
  • ATX_ENTM_Photomode_Frame_VaultTecBasic "Vault-Tec Basic Frames" [ENTM:00451DE5]
    • Unknown -> ECIL - Unknown ATX_Photomode_Frame_VaultTecBasic_C1.dds added
    • Unknown -> ECIL - Unknown ATX_Photomode_Frame_VaultTecBasic_C2.dds added
  • ATX_ENTM_Skin_ArmorSkin_Metal_VaultTec "Vault-Tec Metal Armor Paint" [ENTM:00453063]
    • Unknown -> ECIL - Unknown ATX_Skin_ArmorSkin_Metal_VaultTec_C1.dds added
    • Unknown -> ECIL - Unknown ATX_Skin_ArmorSkin_Metal_VaultTec_C2.dds added
  • ATX_ENTM_CAMP_Machinery_Workbench_Armor_VaultTec "Vault-Tec Official Armor Workbench" [ENTM:00470645]
    • Unknown -> ECIL - Unknown ATX_CAMP_Machinery_Workbench_Armor_VaultTec_C1.dds added
    • Unknown -> ECIL - Unknown ATX_CAMP_Machinery_Workbench_Armor_VaultTec_C2.dds added
  • ATX_ENTM_Skin_WeaponSkin_HuntingRifle_VaultTec "Vault-Tec Hunting Rifle Paint" [ENTM:0047191F]
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_HuntingRifle_VaultTec_C1.dds added
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_HuntingRifle_VaultTec_C2.dds added
  • ATX_ENTM_Apparel_Outfit_ShortSuit_VaultTec "Vault-Tec Short Suit" [ENTM:00475C03]
    • Unknown -> ECIL - Unknown ATX_Apparel_Outfit_ShortSuit_VaultTec_C1.dds added
    • Unknown -> ECIL - Unknown ATX_Apparel_Outfit_ShortSuit_VaultTec_C2.dds added
  • ATX_ENTM_Skin_WeaponSkin_FatMan_VaultTec "Vault-Tec Paint (Fat Man)" [ENTM:00475C0A]
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_FatMan_VaultTec_C1.dds added
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_FatMan_VaultTec_C2.dds added
  • ATX_ENTM_Skin_WeaponSkin_PumpActionShotgun_Tactical "Tactical Paint (Pump Action Shotgun)" [ENTM:00477FD9]
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_PumpActionShotgun_Tactical_C1 added
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_PumpActionShotgun_Tactical_C2 added
  • ATX_ENTM_Skin_WeaponSkin_LaserGun_VaultTec "Vault-Tec Laser Gun Paint" [ENTM:00482C8C]
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_LaserGun_VaultTec_C1.dds added
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_LaserGun_VaultTec_C2.dds added
    • Unknown -> ECIL - Unknown ATX_Skin_WeaponSkin_LaserGun_VaultTec_C3.dds added
  • ATX_ENTM_CAMP_StashBox_VaultTec "Vault-Tec Stash Box" [ENTM:004949C4]
    • Unknown -> ECIL - Unknown ATX_CAMP_StashBox_VaultTec_C1.dds added
    • Unknown -> ECIL - Unknown ATX_CAMP_StashBox_VaultTec_C2.dds added
  • ATX_ENTM_Apparel_Outfit_PantSuit_VaultTec "Vault-Tec Suit" [ENTM:004949CD]
    • Unknown -> ECIL - Unknown ATX_Apparel_Outfit_PantSuit_VaultTec_C1.dds added
    • Unknown -> ECIL - Unknown ATX_Apparel_Outfit_PantSuit_VaultTec_C2.dds added

Global

  • WorkshopCount_ATX_WorkshopSurviveStatue [GLOB:00416231] added
  • WorkshopCount_ATX_WorkshopSurviveStatue_Camp [GLOB:00416232] added

Game Setting

  • fServerRespawnPostTransportWindowSeconds [GMST:00409EC3] DATA - Value -> Float increased from 12.000000 to 25.000000
  • fServerDefaultPostTransportWindowSeconds [GMST:00409EC4] DATA - Value -> Float increased from 10.000000 to 15.000000
  • iGameModeSurvivalMinPlacedBounty [GMST:00411C4F] added

Instance Naming Rules

  • dn_PowerArmor [INNR:00188160]
    • Naming Rules -> Ruleset -> VNAM - Count increased from 54 to 56
    • Naming Rules -> Ruleset -> Names (aligned) -> Name -> WNAM - Text Woodland Warrior added
    • Naming Rules -> Ruleset -> Names (aligned) -> Name -> WNAM - Text Woodland Walker added

Keyword

  • dn_HasMaterial_PA_ATX_CamoBlack [KYWD:0041248D] added
  • dn_HasMaterial_PA_ATX_CamoBrown [KYWD:0041248E] added
  • ATX_dn_Weapon_Melee_Knife_Dagger_Tactical [KYWD:00416224] added
  • ATX_dn_Weapon_Melee_Knife_Dagger_Gold [KYWD:0041622B] added
  • ATX_dn_Weapon_Melee_Knife_Dagger_Black [KYWD:0041622F] added

Leveled Item

  • ATX_workshop_LL_Decorations_SurviveStatues [LVLI:0041555D] added

Material Swap

  • ATX_mat_PA_T51_CamoBrown [MSWP:0041230B] added
  • ATX_mat_PA_T51_CamoBlack [MSWP:0041230C] added
  • ATX_mat_PA_T45_CamoBrown [MSWP:0041230D] added
  • ATX_mat_PA_T45_CamoBlack [MSWP:0041230E] added
  • ATX_mat_PA_T60_CamoBrown [MSWP:0041230F] added
  • ATX_mat_PA_T60_CamoBlack [MSWP:00412310] added
  • ATX_mat_PA_X01_CamoBrown [MSWP:00412311] added
  • ATX_mat_PA_X01_CamoBlack [MSWP:00412312] added
  • ATX_SurvivalStatueIron [MSWP:00412E25] added
  • ATX_SurvivalStatueBronzePatina [MSWP:00412E26] added
  • ATX_MSWP_Knife_Gold [MSWP:00415791] added
  • ATX_MSWP_Knife_Black [MSWP:00415792] added
  • ATX_MSWP_Knife_Tactical [MSWP:00415793] added
  • ATX_MSWP_PumpShotgun_Tactical [MSWP:004771AC]
    • Material Substitutions (sorted) -> Substitution -> SNAM - Replacement Material atx\Weapons\PumpShotgun\atx_pump_tactical_bird02.bgsm changed to atx\Weapons\PumpShotgun\atx_pump_tactical_bird01.bgsm
    • Material Substitutions (sorted) -> Substitution -> SNAM - Replacement Material atx\Weapons\PumpShotgun\atx_pump_tactical_stockrubber02.bgsm changed to atx\Weapons\PumpShotgun\atx_pump_tactical_stockrubber01.bgsm

Object Modification

  • mod_PumpActionShotgun_Grip_Recoil-HipAccuracy "Aligned Stock" [OMOD:0018AAE1]
    • Model -> MODL - Model FileName Weapons\PumpShotgun\pumpshotgun_stock_plain.nif changed to weapons/pumpshotgun/pumpshotgun_stock_plain2.nif
    • Model -> MODS - Material Swap CustomMaterialSwap0018AAE1 [MSWP:0018AAE2] removed
  • mod_PumpActionShotgun_Grip_HipAccuracy-SecondaryDMG "Reliable Stock" [OMOD:0018AAE3]
    • Model -> MODL - Model FileName Weapons\PumpShotgun\pumpshotgun_stock_plain.nif changed to weapons/pumpshotgun/pumpshotgun_stock_plain2.nif
    • Model -> MODS - Material Swap CustomMaterialSwap0018AAE3 [MSWP:0018AAE4] removed
  • mod_PumpActionShotgun_Grip_SecondaryDMG "Bruising Stock" [OMOD:0018AAE8]
    • Model -> MODL - Model FileName Weapons\PumpShotgun\pumpshotgun_stock_bird.nif changed to weapons/pumpshotgun/pumpshotgun_stock_bird2.nif
    • Model -> MODS - Material Swap CustomMaterialSwap0018AAE8 [MSWP:0018AAE9] removed
  • mod_PumpActionShotgun_receiver_Base "Standard Receiver" [OMOD:0018AAFC] Model -> MODS - Material Swap CustomMaterialSwap0018AAFC [MSWP:0018AB00] removed
  • mod_PumpActionShotgun_Receiver_HipAccuracy "True Receiver" [OMOD:0018AB14] Model -> MODS - Material Swap CustomMaterialSwap0018AB14 [MSWP:0018AB18] removed
  • mod_PumpActionShotgun_Receiver_CritDMG "Calibrated Receiver" [OMOD:0018AB3C] Model -> MODS - Material Swap CustomMaterialSwap0018AB3C [MSWP:004E0EAF] removed
  • mod_PumpActionShotgun_Receiver_CritDMG-HipAccuracy "Vicious Receiver" [OMOD:0018AB3E] Model -> MODS - Material Swap CustomMaterialSwap0018AB3E [MSWP:004E0EB0] removed
  • mod_PumpActionShotgun_Receiver_Damage-CritDMG
    • Model -> MODL - Model FileName Weapons\PumpShotgun\pumpshotgun_rec_plain.nif changed to weapons/pumpshotgun/PumpShotgun_rec03.nif
    • Model -> MODS - Material Swap CustomMaterialSwap0018AB85 [MSWP:004E0EB2] removed
  • mod_PumpActionShotgun_Receiver_Damage-HipAccuracy "Refined Receiver" [OMOD:0018AB86]
    • Model -> MODL - Model FileName Weapons\PumpShotgun\pumpshotgun_rec_plain.nif changed to weapons/pumpshotgun/PumpShotgun_rec03.nif
    • Model -> MODS - Material Swap CustomMaterialSwap0018AB86 [MSWP:004E0EB3] removed
  • mod_PumpActionShotgun_Receiver_Damage "Hardened Receiver" [OMOD:0018AB9C] Model -> MODS - Material Swap CustomMaterialSwap0018AB9C [MSWP:004E0EB1] removed
  • mod_PumpActionShotgun_Receiver_FastTrigger "Hair Trigger Receiver" [OMOD:0018AB9D] Model -> MODS - Material Swap CustomMaterialSwap0018AB9D [MSWP:004E0EB4] removed
  • mod_PumpActionShotgun_Receiver_FastTrigger-CritDMG "Snappy Receiver" [OMOD:0018AB9F] Model -> MODS - Material Swap CustomMaterialSwap0018AB9F [MSWP:004E0EB5] removed
  • mod_PumpActionShotgun_Receiver_FastTrigger-Damage "Tuned Receiver" [OMOD:0018ABA3] Model -> MODS - Material Swap CustomMaterialSwap0018ABA3 [MSWP:004E0EB6] removed
  • mod_PumpActionShotgun_Receiver_FastTrigger-HipAccuracy "Speedy Receiver" [OMOD:0018ABA4] Model -> MODS - Material Swap CustomMaterialSwap0018ABA4 [MSWP:004E0EB7] removed
  • mod_PumpActionShotgun_Receiver_ScorchedKiller "Scorched Killer's Receiver" [OMOD:003C6554]
    • Model -> MODL - Model FileName Weapons\PumpShotgun\pumpshotgun_rec_plain.nif changed to weapons/pumpshotgun/PumpShotgun_rec03.nif
    • Model -> MODS - Material Swap CustomMaterialSwap003C6554 [MSWP:004E0EB8] removed
  • ATX_mod_PowerArmor_T45_Helmet_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412313] added
  • ATX_mod_PowerArmor_T45_LeftArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412314] added
  • ATX_mod_PowerArmor_T45_LeftLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412315] added
  • ATX_mod_PowerArmor_T45_RightArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412316] added
  • ATX_mod_PowerArmor_T45_RightLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412317] added
  • ATX_mod_PowerArmor_T45_Torso_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412318] added
  • ATX_mod_PowerArmor_T51_Helmet_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412319] added
  • ATX_mod_PowerArmor_T51_LeftArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231A] added
  • ATX_mod_PowerArmor_T51_LeftLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231B] added
  • ATX_mod_PowerArmor_T51_RightArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231C] added
  • ATX_mod_PowerArmor_T51_RightLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231D] added
  • ATX_mod_PowerArmor_T51_Torso_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231E] added
  • ATX_mod_PowerArmor_T60_Helmet_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041231F] added
  • ATX_mod_PowerArmor_T60_LeftArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412320] added
  • ATX_mod_PowerArmor_T60_LeftLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412321] added
  • ATX_mod_PowerArmor_T60_RightArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412322] added
  • ATX_mod_PowerArmor_T60_RightLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412323] added
  • ATX_mod_PowerArmor_T60_Torso_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412324] added
  • ATX_mod_PowerArmor_X01_Helmet_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412325] added
  • ATX_mod_PowerArmor_X01_LeftArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412326] added
  • ATX_mod_PowerArmor_X01_LeftLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412327] added
  • ATX_mod_PowerArmor_X01_RightArm_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412328] added
  • ATX_mod_PowerArmor_X01_RightLeg_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:00412329] added
  • ATX_mod_PowerArmor_X01_Torso_Material_Paint_CamoBlack "Woodland Warrior Paint" [OMOD:0041232A] added
  • ATX_mod_PowerArmor_T45_Helmet_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232B] added
  • ATX_mod_PowerArmor_T45_LeftArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232C] added
  • ATX_mod_PowerArmor_T45_LeftLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232D] added
  • ATX_mod_PowerArmor_T45_RightArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232E] added
  • ATX_mod_PowerArmor_T45_RightLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041232F] added
  • ATX_mod_PowerArmor_T45_Torso_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412330] added
  • ATX_mod_PowerArmor_T51_Helmet_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412331] added
  • ATX_mod_PowerArmor_T51_LeftArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412332] added
  • ATX_mod_PowerArmor_T51_LeftLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412333] added
  • ATX_mod_PowerArmor_T51_RightArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412334] added
  • ATX_mod_PowerArmor_T51_RightLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412335] added
  • ATX_mod_PowerArmor_T51_Torso_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412336] added
  • ATX_mod_PowerArmor_T60_Helmet_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412337] added
  • ATX_mod_PowerArmor_T60_LeftArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412338] added
  • ATX_mod_PowerArmor_T60_LeftLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412339] added
  • ATX_mod_PowerArmor_T60_RightLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233A] added
  • ATX_mod_PowerArmor_T60_Torso_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233B] added
  • ATX_mod_PowerArmor_T60_RightArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233C] added
  • ATX_mod_PowerArmor_X01_Helmet_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233D] added
  • ATX_mod_PowerArmor_X01_LeftArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233E] added
  • ATX_mod_PowerArmor_X01_LeftLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:0041233F] added
  • ATX_mod_PowerArmor_X01_RightArm_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412340] added
  • ATX_mod_PowerArmor_X01_RightLeg_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412341] added
  • ATX_mod_PowerArmor_X01_Torso_Material_Paint_CamoBrown "Wasteland Walker Paint" [OMOD:00412342] added
  • ATX_mod_melee_Knife_Dagger_Tactical "Tactical Combat Dagger" [OMOD:00416223] added
  • mod_melee_Knife_Model_Null "No Customization" [OMOD:00416227] added
  • ATX_mod_melee_Knife_Dagger_Gold "Gold Combat Dagger" [OMOD:00416229] added
  • ATX_mod_melee_Knife_Dagger_Black "Blackened Combat Dagger" [OMOD:0041622D] added
  • mod_PumpActionShotgun_receiver_AntiScorchBeast "Prime Receiver" [OMOD:00470A21]
    • Model -> MODL - Model FileName Weapons\PumpShotgun\pumpshotgun_rec_plain.nif changed to weapons/pumpshotgun/PumpShotgun_rec03.nif
    • Model -> MODS - Material Swap CustomMaterialSwap00470A21 [MSWP:004709FE] removed

Quest

  • TestQuest2 "Test Quest" [QUST:00006F17] DATA - General -> Unknown changed from 00 00 34 00 00 00 00 00 00 00 00 00 00 00 to 00 00 34 6F 72 6D 00 00 00 00 00 00 00 00
  • CUT_SF08_SuicideRunPre "Find Ranger Burke's Costume" [QUST:0000DEC7] DATA - General -> Unknown changed from 00 02 32 00 00 00 00 00 00 00 02 00 00 00 to 00 02 32 6F 72 6D 00 00 00 00 02 00 00 00
  • CUT_MTNS03_Orienteer_01 "Scout Orson's Orienteering Fun Run" [QUST:00027DEE] DATA - General -> Unknown changed from 00 02 3C 00 00 00 00 00 00 00 03 00 00 00 to 00 02 3C 6F 72 6D 00 00 00 00 03 00 00 00
  • FFZ13_StrangeBrew "Daily: Strange Brew" [QUST:0004695D] DATA - General -> Unknown changed from 90 03 32 00 00 00 00 00 00 00 05 00 00 00 to 90 03 32 6F 72 6D 00 00 00 00 05 00 00 00
  • CUT_V94_3_OLD "Mission: Extermination" [QUST:0005A241] DATA - General -> Unknown changed from 15 00 32 6F 72 6D 00 00 00 00 02 00 00 00 to 15 00 32 00 00 00 00 00 00 00 02 00 00 00
  • TWZ09 "Event: Dogwood Die Off" [QUST:00088A9A] DATA - General -> Unknown changed from 05 0F 3C 00 00 00 00 00 00 00 06 00 00 00 to 05 0F 3C 6F 72 6D 00 00 00 00 06 00 00 00
  • SQ_ReconScope [QUST:000A07F3] DATA - General -> Unknown changed from E0 02 00 6F 72 6D 00 00 00 00 00 00 00 00 to E0 02 00 00 00 00 00 00 00 00 00 00 00 00
  • RE_TravelKMK01 "Super Mutants vs. Feral Ghouls" [QUST:0011CED1] DATA - General -> Unknown changed from 00 02 32 00 00 00 00 00 00 00 00 00 00 00 to 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
  • MTR03_DialogueMineGamesSystem "Mine Games" [QUST:00151BFC] DATA - General -> Unknown changed from 00 00 28 00 00 00 00 00 00 00 03 00 00 00 to 00 00 28 6F 72 6D 00 00 00 00 03 00 00 00
  • SFS02_Play "Daily: Play Time" [QUST:0018C91A] DATA - General -> Unknown changed from 90 03 32 6F 72 6D 00 00 00 00 05 00 00 00 to 90 03 32 00 00 00 00 00 00 00 05 00 00 00
  • 76CharGenMasterQuest [QUST:002AF20C] DATA - General -> Unknown changed from 01 00 5A 00 00 00 00 00 00 00 00 00 00 00 to 01 00 5A 6F 72 6D 00 00 00 00 00 00 00 00
  • EN06_Master "Race for the Presidency Master Quest" [QUST:002B477E] DATA - General -> Unknown changed from 01 00 50 6F 72 6D 00 00 00 00 02 00 00 00 to 01 00 50 00 00 00 00 00 00 00 02 00 00 00
  • EN07_MQ_Nuke_Master "Nuke Master Quest" [QUST:002D0F67] DATA - General -> Unknown changed from 01 02 50 00 00 00 00 00 00 00 00 00 00 00 to 01 02 50 6F 72 6D 00 00 00 00 00 00 00 00
  • HolotapeQuest_BB "Plane Crash" [QUST:003337EF] DATA - General -> Unknown changed from 08 02 00 00 00 00 00 00 00 00 00 00 00 00 to 08 02 00 6F 72 6D 00 00 00 00 00 00 00 00
  • RE_AssaultMP05 "Ghouls vs. Liberators" [QUST:0035EBFA] DATA - General -> Unknown changed from 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00 to 00 02 32 00 00 00 00 00 00 00 00 00 00 00
  • RE_AssaultMP01 "Super Mutants vs. Scorched" [QUST:0035EBFC] DATA - General -> Unknown changed from 00 02 32 00 00 00 00 00 00 00 00 00 00 00 to 00 02 32 6F 72 6D 00 00 00 00 00 00 00 00
  • ENB_Surveillance_Quest_05_ScoutingReport "Surveillance Scene Quest: Scouting Report" [QUST:003CB884] DATA - General -> Unknown changed from 80 02 00 00 00 00 00 00 00 00 00 00 00 00 to 80 02 00 6F 72 6D 00 00 00 00 00 00 00 00
  • MQ_Overseer_CacheQuest_05_TopOfTheWorld "Top of the World Cache" [QUST:003D7F57] DATA - General -> Unknown changed from 90 06 00 6F 72 6D 00 00 00 00 07 00 00 00 to 90 06 00 00 00 00 00 00 00 00 07 00 00 00
  • MQ_Overseer_CacheQuest_X4_SugarGroveNukeSilo "Alpha Silo Cache" [QUST:003D7F60] DATA - General -> Unknown changed from 90 06 00 00 00 00 00 00 00 00 07 00 00 00 to 90 06 00 6F 72 6D 00 00 00 00 07 00 00 00
  • RE_SceneTS01_GQ "Dead Responder" [QUST:0043000F] DATA - General -> Unknown changed from 84 03 32 6F 72 6D 00 00 00 00 07 00 00 00 to 84 03 32 00 00 00 00 00 00 00 07 00 00 00
  • RE_SceneTS02_GQ "Revenge For a Settler" [QUST:00430010] DATA - General -> Unknown changed from 86 03 32 00 00 00 00 00 00 00 07 00 00 00 to 86 03 32 6F 72 6D 00 00 00 00 07 00 00 00
  • BoS_z01_QuestRestart "BoS Questline Restart Quest" [QUST:004F5679] DATA - General -> Unknown changed from 00 00 00 6F 72 6D 00 00 00 00 00 00 00 00 to 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  • RSVP03_QuestlineRestart "[Restart Quest]" [QUST:004F6845] DATA - General -> Unknown changed from 80 06 00 00 00 00 00 00 00 00 00 00 00 00 to 80 06 00 6F 72 6D 00 00 00 00 00 00 00 00
  • LC178_WatogaCivicCenterMisc "Clear Watoga Civic Center" [QUST:0050DE51] DATA - General -> Unknown changed from 90 02 28 6F 72 6D 00 00 00 00 07 00 00 00 to 90 02 28 00 00 00 00 00 00 00 07 00 00 00
  • LC060_Whitespring01 "Unruly Guests" [QUST:0050E611] DATA - General -> Unknown changed from 80 02 00 00 00 00 00 00 00 00 00 00 00 00 to 80 02 00 6F 72 6D 00 00 00 00 00 00 00 00
  • HolotapeQuest_TS "[Holotapes]" [QUST:00511A82] DATA - General -> Unknown changed from 08 02 00 6F 72 6D 00 00 00 00 00 00 00 00 to 08 02 00 00 00 00 00 00 00 00 00 00 00 00

Sound Descriptor

  • UIBountyStingerRecipient [SNDR:00412276] added
  • UIBountyStingerCreator [SNDR:00412277] added
  • ATXSurviveStatueActivate_A [SNDR:0041557A] added
  • ATXSurviveStatueActivateDUPLICATE000 [SNDR:0041575B] added
  • ATXSurviveStatueActivate_B [SNDR:0041575C] added

Static

  • VltGearDoor51Static [STAT:004122B5] added
  • ATX_SurviveStatue "Hero of the Wasteland Statue" [STAT:00412E24] added
  • ATX_SurviveStatue_BronzePatina "Weathered Hero of the Wasteland Statue" [STAT:00412E27] added
  • ATX_SurviveStatue_Iron "Iron Hero of the Wasteland Statue" [STAT:00412E28] added

Transform

  • PunchBowl_Workshop_Transform [TRNS:0040FAC0] added

Weapon

  • Knife "Combat Knife" [WEAP:000913CA]
    • Keywords -> KWDA - Keywords (sorted) -> Keyword ma_CanHaveNullMeleeMod [KYWD:001C9E79] added
    • APPR - Attach Parent Slots (aligned) -> Keyword #6 ap_Weapon_Model_Replacement "Customization" [KYWD:0032CD06] added

Worldspace

  • XCRP - Unknown AND XCPF - Unknown sub-records removed from all cells (EdNote: XCRP is (was) for precombined references. Evidence suggests that they were moved outside the .esm, for performance reasons)

Changes found on .ba2 files

Diff list of the files inside the .ba2s

Other changes confirmed by the community

TBA

List of changed files

  • Data/SeventySix - GeneratedTextures.ba2
  • Data/SeventySix - Interface.ba2
  • Data/SeventySix - Localization.ba2
  • Data/SeventySix - Materials.ba2
  • Data/SeventySix - MiscClient.ba2
  • Data/SeventySix - Shaders.ba2
  • Data/SeventySix - Startup.ba2
  • Data/SeventySix.cdx
  • Data/SeventySix.esm
  • ChromiumRenderer.exe
  • CrashReporter.exe
  • Fallout76.exe
  • Fallout76.ini

List of added files

  • Data/SeventySix - 02UpdateMain.ba2
  • Data/SeventySix - 02UpdateStream.ba2
  • Data/SeventySix - 02UpdateTextures.ba2