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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

July 2024

  • Support for CD audio added PR

June 2024

  • Reverse engineered BRender code replaced with now-open-sourced BRender-v1.3.2
  • Replaced home-made OpenGL renderer with BRender software renderer
  • PR

July 2023

  • First cut of network code

May 2023

  • Fixed multi-channel audio which worked in the original DOS code, but was broken in the original win95 code PR

November 2022

  • Action Replay mode added. PR

October 2022

  • "hires" SVGA 640x480 mode added. PR

June 2022

May 2022

  • Pedestrians added! PR

April 2022

  • Vehicle damage added. PR

March 2022

  • Fog depth effects added. This really gives a boost to looking like the original game now. PR

January 2022

  • Texturing implemented, no more ghostly shades of grey for everything! PR

September 2021

  • Vehicle physics are implemented enough to drive around parts of the tracks PR

July 17 2021

  • 3d rendering somewhat implemented. Flat shaded, no textures, but camera, cars and track are visible in the right place!

April 21 2021

  • Actual game main loop running! Rendering, phyiscs, sound etc commented out, so all we can see is a black screen with the 2d rendering.

March 24 2021

  • Menu screens up to and including race and car selection implemented
  • Fixed OpenGL crashes by moving back to single thread

September 3 2020

  • Cutscenes displayed on startup.
  • Main menu renders and responds to key up and down events. Hitting "enter" on any option causes a crash

July 6 2020

  • OpenGL renderer added. Shows nothing but a black screen then exits.

November 25, 2019

  • First unit tests added and hooked up to the CI build pipeline

November 18, 2019

  • c skeleton compiles for the first time on OSX and Linux!

November 14, 2019

  • First commit of the correct generated c skeleton. It does not compile.

November 12, 2019

  • A bug fix in Watcom exedump finally allowed fully correct function args to be identified

October 27, 2018

  • crayzkirk has been working with IDA to match up the symbols by hand from an older build to the released binary

March 18, 2017

  • crayzkirk finds richer debug information by using Watcom exedump tool

December 14, 2014