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Describe the issue in detail and what you were doing beforehand.
I was attempting to recreate SCP - Containment Breach on the 3DS using entirely new code written in C, and the sound code i have been trying to implement causes an odd issue, where it seems like it's trying to read memory beyond the sound effect on shorter sounds.
Did you make any changes related to devkitPro tooling? If so, make sure to include details relating to what exactly you changed.
No. I have not modified my devkitPro installation.
How can the issue be reproduced?
Include a detailed step by step process for recreating your issue.
Bug Report
What's the issue you encountered?
I was attempting to recreate SCP - Containment Breach on the 3DS using entirely new code written in C, and the sound code i have been trying to implement causes an odd issue, where it seems like it's trying to read memory beyond the sound effect on shorter sounds.
No. I have not modified my devkitPro installation.
How can the issue be reproduced?
1: Compile https://github.com/subzerocatalyst-the-2st/scpcb-3ds/ with current sound code.
2: Run under Citra Emulator.
3: Watch your ears bleed.
Environment?
Arch Linux x86-64, kernel v6.8.4-arch1-1.
Official release.
Additional context?
Nothing noteworthy.
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