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I have an OpenGL compute shader based project that I'd like to get going in Shadered to experiment more easily. It uses the ping-pong principle of keeping the simulation state (2D particles) in two identical buffers which take turns between being input and output.
I can't find a good example, can someone tell me how I would set that up?
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I have an OpenGL compute shader based project that I'd like to get going in Shadered to experiment more easily. It uses the ping-pong principle of keeping the simulation state (2D particles) in two identical buffers which take turns between being input and output.
I can't find a good example, can someone tell me how I would set that up?
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