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I don't have any issues using Shadered. I was designing a shader for a character model, and tried loading the character mesh. The mesh loads fine, but the diffuse texture does not follow the UV's.
I have tried different model formats such as .fbx, .obj. Same result. I even tried a 3rd party 3d character model to rule myself out of the equation.
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I don't have any issues using Shadered. I was designing a shader for a character model, and tried loading the character mesh. The mesh loads fine, but the diffuse texture does not follow the UV's.
I have tried different model formats such as .fbx, .obj. Same result. I even tried a 3rd party 3d character model to rule myself out of the equation.
Thanks
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