Quick 'n' easy game sound effects generator.
A port of sfxr: http://www.drpetter.se/project_sfxr.html to HTML5.
You can use the sounds you make with sfxr in your game code.
Include the scripts in your page:
<script src="https://sfxr.me/riffwave.js"></script>
<script src="https://sfxr.me/sfxr.js"></script>
Once you find a nice sound, click the Serialize button and copy the JSON code for the sound:
var sound = { "oldParams": true, "wave_type": 1, "p_env_attack": 0, "p_env_sustain": 0.31718502829007483, "p_env_punch": 0, "p_env_decay": 0.2718540993592685, "p_base_freq": 0.26126191208337196, "p_freq_limit": 0, "p_freq_ramp": 0.43787689856926615, "p_freq_dramp": 0, "p_vib_strength": 0, "p_vib_speed": 0, "p_arp_mod": 0, "p_arp_speed": 0, "p_duty": 1, "p_duty_ramp": 0, "p_repeat_speed": 0.7558565452384385, "p_pha_offset": 0, "p_pha_ramp": 0, "p_lpf_freq": 1, "p_lpf_ramp": 0, "p_lpf_resonance": 0, "p_hpf_freq": 0, "p_hpf_ramp": 0, "sound_vol": 0.25, "sample_rate": 44100, "sample_size": 8 }; var s = new SoundEffect(sound).generate(); // returns a webaudio object if supported, or an Audio object s.getAudio().play();
You can also use the short URL compressed version of the sound:
var s = new SoundEffect("5EoyNVSymuxD8s7HP1ixqdaCn5uVGEgwQ3kJBR7bSoApFQzm7E4zZPW2EcXm3jmNdTtTPeDuvwjY8z4exqaXz3NGBHRKBx3igYfBBMRBxDALhBSvzkF6VE2Pv").generate(); s.getAudio().play();
You can also access an array of samples if you want to use the WebAudio API to play the sound:
console.log(s.buffer)
There is example code for using the WebAudio API on lines 55 and 81 of the index.html file.
Application: http://github.grumdrig.com/jsfxr/
Source code: https://github.com/grumdrig/jsfxr/
riffwave.js: http://www.codebase.es/riffwave/
jquery-ui: http://jqueryui.com/