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Data files for the original Doom 3, including the MD5 hash:
MD5 (base/pak000.pk4) = 71b8d37b2444d3d86a36fd61783844fe MD5 (base/pak001.pk4) = 4bc4f3ba04ec2b4f4837be40e840a3c1 MD5 (base/pak002.pk4) = fa84069e9642ad9aa4b49624150cc345 MD5 (base/pak003.pk4) = f22d8464997924e4913e467e7d62d5fe MD5 (base/pak004.pk4) = 38561a3c73f93f2e6fd31abf1d4e9102 MD5 (base/pak005.pk4) = 2afd4ece27d36393b7538d55a345b90d MD5 (base/pak006.pk4) = a6e7003fa9dcc75073dc02b56399b370 MD5 (base/pak007.pk4) = 6319f086f930ec1618ab09b4c20c268c MD5 (base/pak008.pk4) = 28750b7841de9453eb335bad6841a2a5
And if you own the expansion pack Resurrection of Evil:
MD5 (d3xp/pak000.pk4) = a883fef0fd10aadeb73d34c462ff865d MD5 (d3xp/pak001.pk4) = 06fc9be965e345587064056bf22236d2
Note that you have to patch your game to version v1.3.1 to obtain all files.
If you bought the game on CDs/DVD, base/pak000.pk4 - pak004.pk4 and d3xp/pak000.pk4 can be found on the disks, the other files are from the patch. If you bought it on Steam it should already be fully patched.
On Linux (and probably other Unix-like systems and maybe even Windows with a mingw shell) you can
extract the needed files from the official 1.3.1 patch for Linux with:
sh /path/to/doom3-linux-1.3.1.1304.x86.run --tar xvf --wildcards base/pak* d3xp/ pak*
No. Doom 3 BFG uses different formats for the archives and the game data itself.
Try RBDoom3BFG.
Each mod keeps its data files in its own sub directory relative to the so called BASEPATH
. For the original game the sub directory is named base
and the expansion is named d3xp
.
dhewm 3 tries to find the BASEDIR
in the following order:
For Windows:
- Next to the binary
dhewm3.exe
- The original Doom 3 installation directory (if you have installed the game from CD)
- The steam Doom 3 installation directory
For *nix:
- The data directory which was configured at compile time (
$CMAKE_INSTALL_PREFIX/share/dhewm3
; the default is/usr/local/share/dhewm3
) - The default Doom 3 installation directory
/usr/local/games/doom3
(if you have installed the game from CD) - Next to the binary
dhewm3
For OSX:
- The directory the bundle is in
Data files can also be placed in the savegame folder (see below). These will always take precedence over the paths listed above on all platforms.
For Windows:
-
My Games\dhewm3
in your localizedMy Documents
For *nix:
- config files:
$XDG_CONFIG_HOME/dhewm3
(default:$HOME/.config/dhewm3
) - savegames:
$XDG_DATA_HOME/dhewm3
(default:$HOME/.local/share/dhewm3
)
For OSX:
-
Library/Application Support/dhewm3
in your home directory
This is a side effect of the move to SDL.
You can just open it by pressing Shift
and Escape
at the same time.
Or you start the game once with the command line parameter: +set in_kbd german
and open it with the key below Escape (^
on German layout, ~
on US layout, etc)
Current supported layouts are: english
french
german
italian
spanish
turkish
If your layout is not supported, file a bug. You need to mention the symbol codes of the console key for your keyboard layout. These can be taken from this codepage. We need the codes (the bold ones) for the symbol you get when pressing that key, once without and once with shift.
Just enable EAX 4.0 HD
in the system options.
No.
This problem so far has only be observed with Chromebooks, I could imagine it happening on other ARM based devices as well, even though I couldn't figure out why exactly it happens (see https://github.com/dhewm/dhewm3/issues/102). It seems to hang while showing "loading menu".
Anyway, the workaround is to start the game with ./dhewm3 +set in_tty 0
... and the backtrace shows something about libogg/libvorbis.
This is a bug in libvorbisfile3 1.3.4-2 and earlier in debian (and possibly derived Distros like Ubuntu), caused by a patch that debian applied.
See https://github.com/dhewm/dhewm3/issues/104 and https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=782831
Try updating libvorbisfile or building your own and enforce its usage with LD_LIBRARY_PATH or something.