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It is very possible that I am just doing something wrong, but using the examples' way of changing the basemap style reactively, and a DeckGlLayer inside of it, the initial loading works with the layer rendered, but when changing the style, the layer gets omitted.
An error also appears in the console:
Uncaught Error: Style is not done loading.
in DeckGlLayer.svelte
in MapLibre.svelte
The text was updated successfully, but these errors were encountered:
I circumvented this by stumbling upon the diffStyleUpdates option, which not only is more efficient and smooth, but also does not even cause the Deck.gl layers to rerender.
I guess I'll leave this issue open until you have time to read it and evaluate if it is even an issue on your side.
It is very possible that I am just doing something wrong, but using the examples' way of changing the basemap style reactively, and a DeckGlLayer inside of it, the initial loading works with the layer rendered, but when changing the style, the layer gets omitted.
An error also appears in the console:
The text was updated successfully, but these errors were encountered: