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Releases: djsmithdev/combatmode

2.2.5

22 Jul 19:29
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2.2.5 CHANGELOG

  • Added support for TWW (patch 11.0)

2.2.4

13 Jul 11:54
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2.2.4 CHANGELOG

  • Added Game Object reaction to the crosshair. When aiming at an interactable 3rd world object (portals, quest items, chairs, etc) the crosshair will react accordingly.
  • Mouse Button Keybinds are now character-based instead of profile-based. The rest of the addon settings will continue to be account-wide.

2.2.3

12 Jul 18:19
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2.2.3 CHANGELOG

  • Tentative fix for Cinematic skipping issue;
  • Adjusted OnUpdate throttle to be more reliable;
  • Changes to addon notes;
  • Refactored Free Look state logic & cleaned up repeated code.

2.2.2

10 Jul 01:41
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2.2.2 CHANGELOG

  • Expanded example macro template created on login. Now 3 new macro templates will be added to your account-wide macro list, two templates for users who prefer either Soft-Locking or Hard-Locking Targeting, and a template for Area of Effect spells.
  • Improved descriptions for a few options throughout the config panel.

2.2.1

09 Jul 00:29
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2.2.1 CHANGELOG

  • Added 2 new crosshair texture options (one called X and the new default one).
  • Improve quality for all crosshair textures.
  • Further improvements to the codebase in preparation for 11.0 pre-patch.

2.2.0

07 Jul 06:21
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2.2.0 CHANGELOG

  • Added popup to warn about uninstalling the addon without unchecking Reticle Targeting;
  • Added interact key binding option;
  • Updated Ace3 lib package.

2.1.2

02 Jul 20:00
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2.1.2 CHANGELOG

  • Now if Reticle Targeting is disabled, the cursor will not be moved to the crosshair position/screen center.

2.1.1

22 Jun 14:32
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2.1.1 CHANGELOG

  • Added proper handling of free look during & after cutscenes. Now it should free your cursor while in a cutscene and relock it afterwards if you had free look active before playing it.
  • Added SubscriptionInterstitialFrame (subscription popup for unsubbed accounts that shows up when you log in on a sub lvl 20 character) to frame watchlist.

2.1.0

20 Jun 13:33
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2.1.0 CHANGELOG

  • Added Prioritize Crosshair Target option to Combat Mode's config panel (/cm to access it). This option gives the crosshair the highest priority when determining which unit the spell will be cast on. That means whatever you're aiming at will always be your target.

Developer note:

This version has a substantial change to how the crosshair works. The issue of hard target locking has always plagued the addon and prevented the crosshair from having 100% control of target selection. The way it used to work is if you manually selected a target or cast specific spells, it would cause your target selection to be "locked" to whatever unit you'd selected and reticle targeting wouldn't be able to swap off that unit to another one, unless you manually cleared the target by either pressing Esc or using /cleartarget. That's why we had a warning in place to create macros with /cleartarget to help alleviate this issue.

Well, no more. With the new version you'll find a new option under Reticle Targeting called "Prioritize Crosshair Target". This option gives the crosshair the highest priority when determining which unit the spell will be cast on. That means whatever you're aiming at will always be your target.

For this functionality to work as expected, make sure the Mouseover Cast hotkey modifier is set to None in the interface menu (found under Esc > Options > Gameplay > Combat) otherwise Prioritize Crosshair Target will only work while the selected key is pressed.

We've also made it optional because some users like having manual control of target selection and having to manually clear them as well, so if you're like that simply uncheck and it should continue to work as it did before.

2.0.12

16 Apr 09:06
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2.0.12 CHANGELOG

  • Added option to hide crosshair while mounted;
  • Fixed invalid target bug (SoftTargetFriend is now set to 0 by default).