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Read the documentation Join the chat at https://gitter.im/opengisch/QField Release

QField for QGIS

A simplified touch optimized interface for QGIS.

Perfect for field work on portable touch devices.

Get it

Check the documentation

Android

Get in Google play

Windows (Beta)

Download the latest windows beta version

iOS (Alpha)

An iOS version is in alpha state, subscribe as iOS tester to be among the first to try

Contribute

QField is an open source project, licensed under the terms of the GPLv2 or later. This means that it is free to use and modify and will stay like that.

We are very happy if this app helps you to get your job done or in whatever creative way you may use it.

If you found it useful, we will be even happier if you could give something back. A couple of things you can do are

Get master (unstable) version

We automatically publish the latest master build to a dedicated channel on the playstore. You'll need to join the beta program to start getting the latest version.

Please remember that this is the latest development build and is not tested much.

Build

For Android

Automatic (Docker)

You can build QField for Android using our Docker image. Just execute the provided script:

./scripts/build.sh

This will put the apk into a subfolder build-docker/out/build-arm64_v8a/outputs/apk

If you want to build for a different architecture, set the triplet enviroment variable.

triplet=arm-android ./scripts/build.sh

Supported triplets are:

  • arm64-android
  • arm-android
  • x64-android
  • x86-android

For iOs

[documentation to do]

For Desktop

  • Install QGIS development libraries. QField often requires QGIS nightly builds. You can also compile it on your own and install to a custom prefix path. See more about QGIS compilation here.

  • If you have QGIS installed into a custom prefix path, provide this as -DQGIS_PREFIX_PATH=[path] to cmake

On OS X

In addition to the steps above, in QtCreator's build environment (access via Projects > Build), add the following variables:

  • QGIS_INSTALL_PATH: the same value than in the config.pri (could be /usr/local/opt/qgis3/ or the installation folder of a local build)
  • DYLD_FRAMEWORK_PATH add _QGIS_INSTALL_PATH_/QGIS.app/Contents/Frameworks (replace _QGIS_INSTALL_PATH_)
  • DYLD_LIBRARY_PATH add :_QGIS_INSTALL_PATH_/QGIS.app/Contents/Frameworks/qgis_core.framework/Versions/Current (replace _QGIS_INSTALL_PATH_)

Invalid version number issue

If you get the error invalid version number in '-mmacosx-version-min=', you need to hardcode the minimum deployment target by setting version_min_flag = -m$${version_identifier}-version-min=10.10 in /usr/local/opt/qt/mkspecs/features/mac/default_post.prf.

One line command:

gsed -i "s/version_min_flag = -m\$\${version_identifier}-version-min=\$\$deployment_target/version_min_flag = -m\$\${version_identifier}-version-min=10\.10/" /usr/local/opt/qt/mkspecs/features/mac/default_post.prf

In Qt Creator > Projects > Run >

  • Check Use debug version of frameworks
  • Add a custom deployment step: _QField_SOURCE_DIR_/scripts/mac_deploy.sh with ${QGIS_INSTALL_PATH} as argument.
  • In Debugger settings, check Enable QML

Other issues

If you have any issue with qmake not finding the proper SDK, in /usr/local/opt/qt/mkspecs/features/mac/default_post.prf, replace $$QMAKE_MAC_SDK_PATH (3 occurences) by /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk