The instructions below assume your system uses Python 3 by default, but the actual Python code in Open Adventure is 2/3-agnostic. Adjust the example commands below accordingly.
-
Install PyYAML for Python 3 (which requires Python 3) and libedit from http://thrysoee.dk/editline/ (aka: editline) on your system.
On Debian and Ubuntu:
apt-get install python3-yaml libedit-dev
.On Fedora:
dnf install python3-PyYAML libedit-devel
.If you are using MacPorts on OS X:
port install py3{5,6}-yaml
, as appropriate for your Python 3 version.You can also use pip to install PyYAML:
pip3 install PyYAML
. -
Change to the top-level directory of the source code (e.g.,
cd open-adventure
). -
Build with
make
.If make returns the following message:
Traceback (most recent call last): File "./make_dungeon.py", line 13, in <module> import sys, yaml ImportError: No module named yaml
try editing make_dungeon.py to change
!/usr/bin/env python
to read!/usr/bin/env python3
If you still get the error, use the following command to install yaml with pip:
pip install pyyaml
Make sure you have
pip
installed on your system. If not, you should install it first. See https://pip.pypa.io/en/stable/installing/ -
Optionally run a regression test on the code with
make check
. -
Send
bin/ADVENT.8xp
andbin/ADVENT_data.8xv
to your calculator. To run the PC build, usemake pc
instead and run the result with./advent
.