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Compiling Open Adventure

The instructions below assume your system uses Python 3 by default, but the actual Python code in Open Adventure is 2/3-agnostic. Adjust the example commands below accordingly.

  1. Install PyYAML for Python 3 (which requires Python 3) and libedit from http://thrysoee.dk/editline/ (aka: editline) on your system.

    On Debian and Ubuntu: apt-get install python3-yaml libedit-dev.

    On Fedora: dnf install python3-PyYAML libedit-devel.

    If you are using MacPorts on OS X: port install py3{5,6}-yaml, as appropriate for your Python 3 version.

    You can also use pip to install PyYAML: pip3 install PyYAML.

  2. Change to the top-level directory of the source code (e.g., cd open-adventure).

  3. Build with make.

    If make returns the following message:

    Traceback (most recent call last):
      File "./make_dungeon.py", line 13, in <module>
        import sys, yaml
    ImportError: No module named yaml

    try editing make_dungeon.py to change !/usr/bin/env python to read !/usr/bin/env python3

    If you still get the error, use the following command to install yaml with pip:

    pip install pyyaml

    Make sure you have pip installed on your system. If not, you should install it first. See https://pip.pypa.io/en/stable/installing/

  4. Optionally run a regression test on the code with make check.

  5. Send bin/ADVENT.8xp and bin/ADVENT_data.8xv to your calculator. To run the PC build, use make pc instead and run the result with ./advent.