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npc.py
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npc.py
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import game
class Npc(object):
def __init__(self):
raise NotImplementedError("Do not create raw NPC objects.")
def __str__(self):
return self.name
class Trader(Npc):
def __init__(self):
self.name = "Shop Keeper"
self.Money = 10000
self.backpack = [game.Bagel(),
game.Ramen(),
game.Coffee(),
game.FlashDrive()]
def trade(self, buyer, seller):
for i in item in enumerate(seller.backpack,1):
print("{}. {} - {} Money" .format(i,item.name, item.value))
while True:
user_input = raw_input ("Choose an Item or press X to exit: ").lower().strip()
if user_input == 'x':
return
else:
try:
choice = int(user_input)
to_swap = seller.backpack[choice-1]
self.swap(seller, buyer, to_swap)
except ValueError:
print("Invalid choice!")
def swap( self, seller, buyer, item):
if game.value > buyer.gold:
print("You don't have enough money for that!")
return
seller.backpack.remove(item)
buyer.backpack.append(item)
seller.gold = seller.gold + item.value
print ("Thank You come again!")
def check_if_trade(self, player,buyer):
while True:
print ("Would you like to Buy(B), Sell(S), or Exit(X)?")
user_input = raw_input().lower.strip
if user_input == 'q':
return
elif user_input == 'b':
print ("Here is what you can buy: ")
self.trade(buyer=self.player, seller=self.Trader)
elif user_input == 's':
print ("Here is what you can sell: ")
self.trade(buyer=self.Trader, seller=self.player)
else:
print ("Invalid Choice!")