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snek.py
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snek.py
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### SNEK GAME ###
# just another snek game
# -dsplayerX #
#
from tkinter import *
import random
# Game space parameters
GAME_WIDTH = 600
GAME_HEIGHT = 600
SPACE_SIZE = 30
# Starting snake size
BODY_PARTS = 3
# Snake speed parameters
START_SPEED = 120
MAX_SPEED = 20
SPEED_REDUCTION = 2
# Color values for background and subjects
SNAKE_COLOUR = "#333333"
FOOD_COLOUR = "#de0713"
BACKGROUND_COLOR = "#8cb281"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x + 1.5, y + 1.5, x + SPACE_SIZE - 1.5, y + SPACE_SIZE - 1.5, fill=SNAKE_COLOUR, tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x + 5, y + 5, x + SPACE_SIZE - 5, y + SPACE_SIZE - 5, fill=FOOD_COLOUR, outline=FOOD_COLOUR, tag="food")
def next_turn(snake, food):
global score
global snake_speed
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x + 1.5, y + 1.5, x + SPACE_SIZE - 1.5, y + SPACE_SIZE - 1.5, fill=SNAKE_COLOUR, outline=SNAKE_COLOUR)
snake.squares.insert(0, square)
if (x == food.coordinates[0]) and (y == food.coordinates[1]):
score += 1
if snake_speed > MAX_SPEED:
snake_speed -= SPEED_REDUCTION
label.config(text="Score: {} ".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
global highscore
if score > highscore:
highscore = score
window.after(350) # showing snake crash for a brief time
game_over()
window.after(3000, start_game)
else:
window.after(snake_speed, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH:
return True
elif y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
def game_over():
global score
global highscore
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/3.5, font=("arial", 60, "bold"), text="GAME OVER!", fill="#de0713", tag="gameover")
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=("arial", 36), text="Your Score: {}".format(score), fill="#C8FCEA", tag="yourscore")
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/1.5, font=("arial", 24), text="High Score: {}".format(highscore), fill="#ffe044", tag="highscore")
canvas.create_rectangle(200, 485,400,540, fill="#333333", outline="black")
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/1.2, font=("arial", 14), text="Game will restart in... ", fill="white", tag="gamestart")
gamestartcount = canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/1.15, font=("arial", 14), text="", fill="white", tag="gamestartcount")
count_string = "3 2 1"
#Time delay in milliseconds
delta = 500
delay = 0
for i in range(len(count_string) + 1):
s = count_string[:i]
update_text = lambda s=s: canvas.itemconfigure(gamestartcount, text=s)
canvas.after(delay, update_text)
delay += delta
def start_game():
global score
global direction
global snake_speed
canvas.delete(ALL)
# Setting game restart values
snake_speed = START_SPEED
score = 0
direction = 'down'
label.config(text="Score: {}".format(score))
snake = Snake()
food = Food()
next_turn(snake, food)
def stop_game():
window.destroy()
window = Tk()
window.title("Snek Game")
window.resizable(False, False)
# Setting game start values
snake_speed = START_SPEED
score = 0
highscore = 0
direction = 'down'
# Score Label on top
label = Label(window, text="Score: {} ".format(score), font=('arial', 36))
label.pack()
# Quit Button
button = Button(window, text= "Quit", font=("arial",12), command=stop_game, bg="#333333", fg="#F5F5F5")
button.place(x = 520, y = 15)
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width/2) - (window_width/2))
y = int((screen_height/2) - (window_height/2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
# Keybinds
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
# Alternate Keybinds
window.bind('<w>', lambda event: change_direction('up'))
window.bind('<s>', lambda event: change_direction('down'))
window.bind('<a>', lambda event: change_direction('left'))
window.bind('<d>', lambda event: change_direction('right'))
start_game()
window.mainloop()