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CHANGELOG.txt
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CHANGELOG.txt
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---------------------------------------------------------------------------------------------------
Version: 0.6.0
Date: 07.01.2018
Added:
- Display that points towards the target roboport (doesn't replace the arrow-on-hover, just a quicker indicator at a glance)
- Charging beams! UPS demanding but cool (can be toggled off)
- Overtaxed icon now also shows up in the map/as alert
Changed:
- UPS optimizations with new charging algorithm (with settings to tweak UPS demand)
- Charger is now a beacon base, can use effectivity modules (configurable, on by default)
- New graphics for charger (still a place-holder but a prettier one)
- en localization word capitalization
Fixed:
- Blurred overtaxed icon
- Debug mode wasn't logged if triggered
- Charger base had the wrong render order for subcomponents
---------------------------------------------------------------------------------------------------
Version: 0.5.0
Date: 18.12.2017
Added:
- In-game changelog
Fixed:
- Ported to 0.16
---------------------------------------------------------------------------------------------------
Version: 0.4.4
Date: 08.10.2017
Fixed:
- Chargeless robots workaround no longer crashes the game
---------------------------------------------------------------------------------------------------
Version: 0.4.3
Date: 07.10.2017
Fixed:
- Chargers are disassembled on pre_mined event now for mod compatibility
---------------------------------------------------------------------------------------------------
Version: 0.4.2
Date: 03.10.2017
Fixed:
- Ensure valid unpaired index before iterating (could cause desync)
---------------------------------------------------------------------------------------------------
Version: 0.4.1
Date: 03.10.2017
Added:
- (Proper) Picker dolly support
---------------------------------------------------------------------------------------------------
Version: 0.4.0
Date: 29.09.2017
Added:
- Description on bot charger, to hint at rotating mechanic
Changed:
- Remade the overtaxed graphic to be more intuitive and in line with the new warning base-game design
- Bots can be charged more than once a second (less than successful optimization removed)
- Buffed chargers so they can accept up to 24MW (previously 10MW)
- Made bot chargers respect `worker_robots_battery_modifier`
Fixed:
- Fixed crash if node was added to a roboport with a 0-width construction area
- Overtaxing now uses the transmitter's power drain limit, not the base's
---------------------------------------------------------------------------------------------------
Version: 0.3.2
Date: 25.06.2017
Changed:
- More referrals in README (issue reporters and forum thread)
Fixed:
- Disabled debug world creation
Deprecated:
- Backwards compatibility with v0.1 closed beta
---------------------------------------------------------------------------------------------------
Version: 0.3.1
Date: 20.06.2017
Added:
- Changelog
- Referral in README for KoS
Changed:
- Reworked README for better compatibility with Factorio's mod portal
- .gitignore ignores mod portal images (including icon)
- Mod metadata points at forum thread
Fixed:
- Backwards compatibility established with v0.1 (closed beta)
---------------------------------------------------------------------------------------------------
Version: 0.3.0
Date: 16.06.2017
Added:
- Bot charger (entity + tech)
- Custom overtaxing
- README as mod documentation