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include.tiles.asm
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include.tiles.asm
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SPRITE_0_TILE = $07
HUD_HEART_TILE = $25
HUD_FACE_LEFT_TILE = $49
HUD_FACE_RIGHT_TILE = $4b
DIRTY_SINK_TILE_0 = $ad
DIRTY_SINK_TILE_1 = $af
UTENSILS_TILE_LEFT = $b1
UTENSILS_TILE_RIGHT = $b3
GUNK_DROP_0_TILE = $b5
GUNK_DROP_1_TILE = GUNK_DROP_0_TILE + 2
GUNK_DROP_2_TILE = GUNK_DROP_0_TILE + 4
SPLOOSH_ANIMATE_1_TILE = $bb
SPLOOSH_ANIMATE_2_TILE = SPLOOSH_ANIMATE_1_TILE + 2
SPLOOSH_ANIMATE_3_TILE = SPLOOSH_ANIMATE_1_TILE + 4
DIRTY_PILE_TILE_0 = $c1
DIRTY_PILE_TILE_1 = $c3
BROOM_TOP_TILE = $c5
BROOM_MIDDLE_TILE = BROOM_TOP_TILE + 2
BROOM_GLOW_A_TILE = BROOM_TOP_TILE + 4
BROOM_GLOW_B_TILE = BROOM_TOP_TILE + 6
BROOM_GLOW_C_TILE = BROOM_TOP_TILE + 8
BROOM_MOP_LEFT_TILE = BROOM_TOP_TILE + 10
BROOM_MOP_RIGHT_TILE = BROOM_TOP_TILE + 12
TOASTER_SIT_TILE = $d3
TOASTER_JUMP0_TILE = TOASTER_SIT_TILE + $0c
TOASTER_JUMP1_TILE = TOASTER_SIT_TILE + $10
ELEC_JUMP1_TILE = TOASTER_SIT_TILE + $04
TOASTER_JUMP2_TILE = TOASTER_SIT_TILE + $14
ELEC_JUMP2_TILE = TOASTER_SIT_TILE + $08
BLENDER_FULL_TILE_0 = $eb
BLENDER_FULL_TILE_1 = BLENDER_FULL_TILE_0 + 2
BLENDER_EMPTY_TILE_0 = BLENDER_FULL_TILE_0 + 4
BLENDER_EMPTY_TILE_1 = BLENDER_EMPTY_TILE_0 + 2
BLENDER_JUMP_TILE_0 = BLENDER_EMPTY_TILE_0 + 4
BLENDER_JUMP_TILE_1 = BLENDER_JUMP_TILE_0 + 2
BLENDER_TOP_TILE = $f7
DIRTY_TRASH_TILE_0 = $f9
DIRTY_TRASH_TILE_1 = $fb
TRASH_GUNK_TILE_0 = $fd
TRASH_GUNK_TILE_1 = TRASH_GUNK_TILE_0 + 2
TRASH_GUNK_TILE_2 = TRASH_GUNK_TILE_0
TRASH_GUNK_TILE_3 = GUNK_DROP_1_TILE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
SPRITE_0_FOR_BOSS_TILE = $ad
DIRTY_SPIT_TILE_0 = $af
DIRTY_SPIT_TILE_1 = DIRTY_SPIT_TILE_0 + 2
DIRTY_SPIT_TILE_2 = DIRTY_SPIT_TILE_0 + 4
DIRTY_SPIT_TILE_3 = DIRTY_SPIT_TILE_0 + 6
DIRTY_SPIT_TILE_4 = DIRTY_SPIT_TILE_0 + 8
DIRTY_SPIT_TILE_5 = DIRTY_SPIT_TILE_0 + 10
DIRTY_SPIT_TILE_6 = DIRTY_SPIT_TILE_0 + 12
DIRTY_SPIT_TILE_7 = DIRTY_SPIT_TILE_0 + 14
BOSS_HEALTH_EDGE_TILE = $bf
BOSS_HEALTH_METER_BASE_TILE = BOSS_HEALTH_EDGE_TILE + 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
STAR_ANIMATE_0_TILE = $b1
STAR_ANIMATE_1_TILE = STAR_ANIMATE_0_TILE + 2
STAR_ANIMATE_2_TILE = STAR_ANIMATE_0_TILE + 4