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Sound.h
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Sound.h
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// Sound.h: interface for the CSound class.
//
// Pandora Bot v2.0
// By Darrin W. Cullop (dcullop@arizona.edu)
//
// Copyright (c) 1998-1999 by Darrin W. Cullop. All Rights Reserved.
//
// Permission to use, copy and distribute unedited copies of this whole
// document is hereby granted, provided that no fee is charged for the
// use or availability of this document (other than the normal connection
// costs for on-line services, if applicable). The above copyright notice
// and this permission notice must be left intact in all copies of this
// document. Short excerpts of this document may be quoted in discussion
// groups or mailing list articles, as long as a reference to the full
// document is given.
//
// Commercial distribution of this document, in whole or in part,
// requires prior agreement with the author. Commercial distribution
// includes any means by which the user has to pay either for the support
// (e.g. book, newsletter or CD-ROM) or for the document itself.
//
// Unauthorized commercial distribution is prohibited.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__C90CE461_C11E_11D1_8720_444553540000__INCLUDED_)
#define AFX_SOUND_H__C90CE461_C11E_11D1_8720_444553540000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "SystemObject.h"
#include "Vector.h"
class CSound : public CSystemObject
{
DECLARE_DYNCREATE(CSound);
// Attributes
private:
BYTE m_nSoundIndex;
float m_nVolume;
BYTE m_nAttenuation;
BYTE m_nTimeOffset; // Time in milliseconds
WORD m_nEntity_Channel;
CVector m_vOrigin;
// Construction / Destruction
public:
CSound() { Clear(); };
virtual ~CSound() {};
// Data Manipulation
public:
void SetVolume(const float& nNew) { m_nVolume = nNew; };
void SetAttenuation(const BYTE& nNew) { m_nAttenuation = nNew; };
void SetTimeOffset(const BYTE& nNew) { m_nTimeOffset = nNew; };
void SetSoundIndex(const BYTE& nNew) { m_nSoundIndex = nNew; };
void SetEntity_Channel(const WORD& nNew) { m_nEntity_Channel = nNew; };
void SetOrigin(const CVector& vNew) { m_vOrigin = vNew; };
BYTE& GetSetSoundIndex() { return m_nSoundIndex; };
float& GetSetVolume() { return m_nVolume; };
BYTE& GetSetAttenuation() { return m_nAttenuation; };
BYTE& GetSetTimeOffset() { return m_nTimeOffset; };
WORD& GetSetEntity_Channel() { return m_nEntity_Channel; };
CVector& GetSetOrigin() { return m_vOrigin; };
const BYTE& GetSoundIndex() const { return m_nSoundIndex; };
const float& GetVolume() const { return m_nVolume; };
const BYTE& GetAttenuation() const { return m_nAttenuation; };
const BYTE& GetTimeOffset() const { return m_nTimeOffset; };
const WORD GetEntityNumber() const { return (m_nEntity_Channel >> 3); };
const BYTE GetChannel() const { return (m_nEntity_Channel & 0x07); };
const CVector& GetOrigin() const { return m_vOrigin; };
// Operations
public:
void Clear();
void Copy( const CSound& );
};
#endif // !defined(AFX_SOUND_H__C90CE461_C11E_11D1_8720_444553540000__INCLUDED_)