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script.js
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script.js
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/* If you're feeling fancy you can add interactivity
to your site with Javascript */
var clueHoldTime = 1200;
const cluePauseTime = 333;
const nextClueWaitTime = 1000;
var pattern = [4, 5, 6, 6, 1, 2, 4, 1, 3, 3];
var progress = 0;
var gamePlaying = false;
var volume = 0.5;
var tonePlaying = false;
var guessCounter = 0;
var strikes = 0;
var time = 20;
var cdown = null;
var reset = false;
function startGame(){
progress = 0;
gamePlaying = true;
clueHoldTime = 1500;
strikes = 3;
document.getElementById("lives").innerHTML = "Strikes: " + strikes;
document.getElementById("startBtn").classList.add("hidden");
document.getElementById("stopBtn").classList.remove("hidden");
//generate new pattern
for (let i = 0; i < 10; i++) {
pattern[i] = Math.ceil(Math.random() * 6);
console.log(pattern[i]);
}
playClueSequence();
}
function stopGame(){
gamePlaying = false;
reset = true;
document.getElementById("startBtn").classList.remove("hidden");
document.getElementById("stopBtn").classList.add("hidden");
}
// Sound Synthesis Functions
const freqMap = {
1: 261.6, //C
2: 293.66, //D
3: 329.63, //E
4: 349.23, //F
5: 392, //G
6: 440 //A
}
function playTone(btn,len){
o.frequency.value = freqMap[btn]
g.gain.setTargetAtTime(volume,context.currentTime + 0.05,0.025)
context.resume()
tonePlaying = true
setTimeout(function(){
stopTone()
},len)
}
function startTone(btn){
if(!tonePlaying){
context.resume()
o.frequency.value = freqMap[btn]
g.gain.setTargetAtTime(volume,context.currentTime + 0.05,0.025)
context.resume()
tonePlaying = true
document.getElementById("pic"+btn).classList.remove("hidden")
}
}
function stopTone(btn){
g.gain.setTargetAtTime(0,context.currentTime + 0.05,0.025)
tonePlaying = false
document.getElementById("pic"+btn).classList.add("hidden")
}
// Page Initialization
// Init Sound Synthesizer
var AudioContext = window.AudioContext || window.webkitAudioContext
var context = new AudioContext()
var o = context.createOscillator()
var g = context.createGain()
g.connect(context.destination)
g.gain.setValueAtTime(0,context.currentTime)
o.connect(g)
o.start(0)
function lightButton(btn){
document.getElementById("button"+btn).classList.add("lit")
document.getElementById("pic"+btn).classList.remove("hidden")
}
function clearButton(btn){
document.getElementById("button"+btn).classList.remove("lit")
document.getElementById("pic"+btn).classList.add("hidden")
}
function playSingleClue(btn){
if(gamePlaying){
lightButton(btn);
playTone(btn,clueHoldTime);
setTimeout(clearButton,clueHoldTime,btn);
}
}
function playClueSequence(){
guessCounter = 0;
let delay = nextClueWaitTime;
for (let i = 0; i <= progress; i++) {
console.log("play single clue: " + pattern[i] + " in " + delay + "ms")
setTimeout(playSingleClue,delay,pattern[i])
delay += clueHoldTime
delay += cluePauseTime;
}
clueHoldTime -= 100;
time = 20;
reset = false;
clearInterval(cdown);
cdown = setInterval(countdown, 1000);
}
function countdown() {
document.getElementById("time").innerHTML = "Counting down: " + time;
time--;
if (reset || time < 0) {
if (!reset) {
loseGame();
}
document.getElementById("time").innerHTML = "Counting down: 0";
time = 20;
clearInterval(cdown);
}
}
function loseGame() {
stopGame();
alert("Game Over. You lost.");
}
function winGame() {
stopGame();
alert("Game Over. You won!");
}
function guess(btn){
console.log("user guessed: " + btn);
if (!gamePlaying) {
return;
}
if (pattern[guessCounter] == btn){
if (guessCounter == progress){
if (progress == pattern.length - 1){
winGame();
} else{
progress++;
playClueSequence();
}
} else{
guessCounter++;
}
} else{
strikes --;
document.getElementById("lives").innerHTML = "Strikes: " + strikes;
if (strikes == 0) {
document.getElementById("lives").innerHTML = "Strikes: " + strikes;
loseGame();
} else {
alert("You have " + strikes + " strikes left");
playClueSequence();
}
}
}