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Releases: earlSt1/vtt-compendium-folders

2.2.2

03 Apr 15:24
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v2.2.2 - Font color improvements + Lots of fixes

  • Added ability to edit font color of folders in compendiums (#45).
  • Folder font colours now extend to the buttons for create folder/compendium.
  • Fixed issue where compendiums in the default folder would not show up as Unassigned in the edit dialog.
  • Fixed issue where duplicate folders would be visible for players (#59)
  • Fixed issue where folder icons were not visible for players.
  • Fixed issue where folders would not save after moving a compendium into them (#56, #57)
  • Fixed issue where editing a subfolder would move it back to the root directory.
  • Fixed issue where editing the default folder would remove all it's contents.
  • Fixed scaling issue with folder icons.
  • Fixed issue where folder icons were not visible to players

2.2.1

23 Mar 17:42
b748b7b
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v2.2.1 - pf1/pf2e button fix + Japanese localization

  • Fixed issue where pf1 and pf2e were missing buttons at the bottom of the compendium directory.
  • Added Japanese translations thanks to BrotherSharper

2.2.0

22 Mar 21:38
9966fb8
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v2.2.0 - Directory Rework + More!

  • Reworked the compendium directory to work identically to other directories (actor, item, journal etc).
  • Moved Edit Folder and Move Folder buttons to the right-click context menu for folders.
  • New button allowing you to create a compendium directly in a folder, like other directories.
  • Drag/drop now extends to folders as well as compendiums
  • Added refresh button next to the search bar, to force refresh of the directory.
  • New context menu for compendiums - Hide from GM (works like unassigning from a folder)
  • New context menu options for compendium folders, allowing GM to Toggle Visibility and Toggle Edit Lock of all compendiums in a folder.
  • Moved Export Folder Structure button to context menu of folders for all other directories.
  • Using the Import All Content button provided by core now deletes any temporary entities imported.
  • Edit dialog now displays the type of each compendium (some compendiums were named identically and were impossible to tell apart)
  • New module setting to define the default Merge-by-name value in dialogs (previously was set to be always ticked).
  • For developers or macro users, you can access the CompendiumFolder objects (much like in game.folders) at game.customFolders.compendium.folders.

2.1.8

04 Jan 22:35
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v2.1.8 - Folder merge bugfix & search improvements

Features

  • Saved search terms now behave as normal compendium searches do.
  • They are unique to compendiums, and reset when the page is reloaded (#36)

Bugfixes

  • Fixed issues where exporting folders that merge into a compendium will cause all sorts of issues (#34)

2.1.7

31 Dec 21:31
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v2.1.7 - Folder icon bugfix

Features

  • Fixed an issue where creating a folder in a compendium without an icon would show a bugged folder icon

2.1.6

31 Dec 19:20
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v2.1.6 - Macro Folders integration + Swedish translations

Features

  • Added macro folders integration, allowing you to import and export macro folder structures to a compendium
  • Swedish translations added thanks to @xdy

Bugfixes

  • Fixed a bug where trying to merge folder structures by exporting folders to a compendium would cause the folder structure to break.

2.1.5

19 Dec 12:59
07f9992
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v2.1.5 - Temp entity cleanup + Updated spanish

  • Fixed issues where temp entities were not removed after importing (both using the Import All functionality in Foundry and using the Import functionality of compendium folders).
  • This cleanup happens every time the appropriate directory is rendered, so if you are still seeing leftover temp entities, a refresh will remove them
  • Updated spanish translations thanks to @lozalojo

2.1.4

07 Dec 12:48
2bfdc48
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v2.1.4 - Folder structure improvements + caching

Features

  • Using a new folder structure inside compendiums, meaning that performance should be slightly improved overall
  • Added a simple caching system, so editing a folder, moving an entry to a folder, updating a folder, and editing an entry will be super quick!
  • The last opened compendium will be cached, so if you switch to a new compmendium the cache will regenerate.
  • French translations added thanks to @Himeroos#4803

Bugfixes

  • Fixed an issue where using forward slashes / in your folder names was breaking the folder rendering process (#19)
  • Fixed an issue where players could see the temporary entities used in the folder rendering process. (#32)
  • Fixed an issue where the context menu for folders would not appear in massive compendiums (#30)

Note: When you open a compendium with existing folders for the first time, it will convert the old folder structure to the new one (it can refresh up to 2 times). I've tested this conversion process fairly thoroughly, but if you are worried about losing a lot of data in a compendium, duplicate your compendiums first!

2.1.3

27 Nov 23:07
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v2.1.3 - Search bug fixed

  • Fixed issue #31 where searching in vanilla compendiums with loads of entries caused a lot of lag.

2.1.2

23 Nov 11:50
3111c44
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v2.1.2 - Conversion improvements & cleanup fix

  • Fixed issue where cleanup process did not remove temporary entities
  • Improved conversion code so it doesnt run as often