Remove float in Triag2D intersection algorithm #203
Merged
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Most floating-point numbers in this context are
double
, but there's a surprisefloat
in theTriag2D::intersects
algorithm. This lowers the precision of thedouble
u,v coordinates.I tried writing my own interpolation algorithm from the intersection outputs, and found I needed looser tolerances everywhere as a result of this
float
when using LonLat/2D triangles as compared to the Spherical/3D triangles.Assuming this to be an oversight, I'm making this PR... let me know if the
float
is intentional.