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README.txt
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<<<<<<< HEAD
INSIGHT 3D NG, VERSION 0.3.3
----------------------------
COMPILING UNDEX LINUX
---------------------
To compile insight3dng under Linux, you must have the following libraries:
- opencv
- opengl
- SDL
- libxml2 (to parse xml files)
- lapack
- blas (min. 1.2-8 (Debian/Ubuntu))
- libgtk+-2.0
And this should be pretty much everything. Also, pkg-config should know about those libraries.
Makefile and source code is in the "insight3d" subdirectory. There's no configuration, just execute "make" in the "insight3d" subdirectory.
COMPILING ON WINDOWS
--------------------
You'll need the same libraries. You'll need to setup the paths to include
and bin directories of these libraries in Visual Studio. The project has been
compiled using Microsoft Visual C++ Express 2008.
=======
INSIGHT 3D, VERSION 0.3.2
-------------------------
COMPILING UNDEX LINUX
---------------------
To compile insight3d under Linux, you must have the following libraries:
- opencv (which is pretty standard computer vision toolkit)
- opengl
- SDL
- freetype2
- libxml2 (to parse xml files)
- lapack and blas (to do some math)
- libgtk+-2.0
And this should be pretty much everything. Some of them have additional
requirements (opencv needs libpng, libtiff, ...) but these should be trivial.
Also, pkg-config should know about those libraries.
Makefile and source code is in the "insight3d" subdirectory.
COMPILING ON WINDOWS
--------------------
Please, refer to the file HOW_TO_BUILD_WINDOWS_VISUALSTUDIO.txt.
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