From 65a943a076b1a219428d7a503437852232ff8db6 Mon Sep 17 00:00:00 2001 From: Ivan-267 <61947090+Ivan-267@users.noreply.github.com> Date: Sat, 7 Sep 2024 14:10:31 +0200 Subject: [PATCH] Mention godot.net in README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index cf3be648..60e9b756 100644 --- a/README.md +++ b/README.md @@ -56,7 +56,7 @@ gdrl --env=gdrl --env_path=examples/godot_rl_JumperHard/bin/JumperHard.x86_64 -- You can also train an agent in the Godot editor, without the need to export the game executable. -1. Download the Godot 4 Game Engine from [https://godotengine.org/](https://godotengine.org/) +1. Download the Godot 4 Game Engine (.NET version) from [https://godotengine.org/](https://godotengine.org/) 2. Open the engine and import the JumperHard example in `examples/godot_rl_JumperHard` 3. Start in editor training with: `python examples/stable_baselines3_example.py`