diff --git a/Source/FilterBackstorySkillAdjustment.cs b/Source/FilterBackstorySkillAdjustment.cs index 1b30031..8a18f5c 100644 --- a/Source/FilterBackstorySkillAdjustment.cs +++ b/Source/FilterBackstorySkillAdjustment.cs @@ -13,10 +13,10 @@ public FilterBackstorySkillAdjustment(SkillDef skillDef, int bonusOrPenalty) { this.bonusOrPenalty = bonusOrPenalty < 0 ? -1 : 1; this.skillDef = skillDef; if (this.bonusOrPenalty < 0) { - this.Label = "EdB.PC.Dialog.Backstory.Filter.SkillBonus".Translate(new object[] { this.skillDef.LabelCap }); + this.Label = "EdB.PC.Dialog.Backstory.Filter.SkillPenalty".Translate(new object[] { this.skillDef.LabelCap }); } else { - this.Label = "EdB.PC.Dialog.Backstory.Filter.SkillPenalty".Translate(new object[] { this.skillDef.LabelCap }); + this.Label = "EdB.PC.Dialog.Backstory.Filter.SkillBonus".Translate(new object[] { this.skillDef.LabelCap }); } this.FilterFunction = (Backstory backstory) => { if (this.skillDef != null && backstory.skillGainsResolved.ContainsKey(this.skillDef)) {