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Scriptable abilities #92

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ekolis opened this issue Apr 20, 2020 · 1 comment
Open

Scriptable abilities #92

ekolis opened this issue Apr 20, 2020 · 1 comment
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enhancement New feature or request idea A large scope idea that needs to be discussed before it can be implemented.
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@ekolis
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ekolis commented Apr 20, 2020

What do you want to see?
The ability (ha!) to add scripts to abilities that run at certain points in time on all objects that have that ability, e.g. every turn.

How would it help players?
Modders could literally add custom abilities that actually do things and are not just flags!

Alternatives
N/A

Screenshots and mockups
N/A

Things to consider
When else might a script want to run, besides between turns?

@ekolis ekolis added enhancement New feature or request idea A large scope idea that needs to be discussed before it can be implemented. labels Apr 20, 2020
@ekolis ekolis added this to the future milestone Apr 20, 2020
@ekolis ekolis moved this to To do in FrEee Core Jul 30, 2022
@ekolis
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ekolis commented Dec 10, 2022

This is basically how ECS works in a nutshell. Why not go ahead and implement #159 ?

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Labels
enhancement New feature or request idea A large scope idea that needs to be discussed before it can be implemented.
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Status: To do
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