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Makefile
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Makefile
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TARGET = amd64-elf-
# include local Makefile. Copy local.mk.template and adapt
include local.mk
PREFIX=/usr
COMPPATH=$(PREFIX)/bin
CC = $(COMPPATH)/$(TARGET)gcc
CXX = $(COMPPATH)/$(TARGET)g++
AS = $(COMPPATH)/$(TARGET)as
AR = $(COMPPATH)/$(TARGET)ar
NM = $(COMPPATH)/$(TARGET)nm
LD = $(COMPPATH)/$(TARGET)ld
OBJDUMP = $(COMPPATH)/$(TARGET)objdump
OBJCOPY = $(COMPPATH)/$(TARGET)objcopy
RANLIB = $(COMPPATH)/$(TARGET)ranlib
STRIP = $(COMPPATH)/$(TARGET)strip
CFLAGS = -ffreestanding -mcmodel=large -mno-red-zone -mno-mmx -mno-sse -mno-sse2 -mno-sse3 -O3 -Wall -Wextra -W -g
all: out/bootloader out/kernel Makefile
out/bootloader: out/boot.o src/bootloader/link_boot.ld | HD_img
$(LD) -nostdlib -T src/bootloader/link_boot.ld -o $@ out/boot.o
dd if=out/bootloader of=HD_img conv=notrunc
out/kernel: out/kernel.o src/kernel/link_kernel.ld | HD_img
$(LD) -nostdlib -T src/kernel/link_kernel.ld -o $@ out/kernel.o
dd if=out/kernel of=HD_img bs=512 seek=17 conv=notrunc
out/boot.o: src/bootloader/*.s | out
$(AS) src/bootloader/*.s -o $@
out/kernel.o: src/kernel/*.s src/game/*.s | out
$(AS) src/kernel/*.s src/game/*.s -o $@
HD_img:
dd if=/dev/zero of=$@ count=512
qemu: all
qemu-system-x86_64 HD_img
kvm: all
qemu-system-x86_64 -enable-kvm -cpu host HD_img
bochs: all
bochs
out:
mkdir out
clean:
rm -f HD_img
rm -rf out
.PHONY: clean all kvm qemu