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i dont know what an eyelid is lol
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emperorofmars committed Oct 22, 2024
1 parent 9f8ee4a commit 6ee2bac
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2 changes: 1 addition & 1 deletion AVA/VRChat/Editor/AVAVRCRegistry.cs
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Expand Up @@ -9,7 +9,7 @@ public static class AVAVRChatFeatures
{
public static readonly Dictionary<string, IAVAFeature> Features = new() {
{VRCEyeTrackingBones._Type, new VRCEyeTrackingBones()},
{VRCEyebrowTrackingBlendshapes._Type, new VRCEyebrowTrackingBlendshapes()}
{VRCEyelidTrackingBlendshapes._Type, new VRCEyelidTrackingBlendshapes()}
};
}
}
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Expand Up @@ -8,9 +8,9 @@

namespace nna.ava.vrchat
{
public class VRCEyebrowTrackingBlendshapes : IAVAFeature
public class VRCEyelidTrackingBlendshapes : IAVAFeature
{
public const string _Type = "ava.eyebrowtracking";
public const string _Type = "ava.eyelidtracking";
public string Type => _Type;

public bool AutoDetect(NNAContext Context, Component UnityComponent, JObject Json)
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2 changes: 1 addition & 1 deletion readme.md
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Expand Up @@ -15,7 +15,7 @@ This Unity AssetPostprocessor will parse and convert information serialized into
The goal is for a 3d file to be the single source of truth for all its functionality, and work across different game engines.

## How
For simpler definitions, information can be encoded into a node name directly.
For simpler definitions, information can be encoded into a node name directly.\
For more complex components, you can serialize JSON into an array of child-nodes.

On import into Unity, these definitions will be parsed by NNA's hot loadable processors.
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