diff --git a/AVA/VRChat/Editor/AVAVRCRegistry.cs b/AVA/VRChat/Editor/AVAVRCRegistry.cs index 5744c18..62dff54 100644 --- a/AVA/VRChat/Editor/AVAVRCRegistry.cs +++ b/AVA/VRChat/Editor/AVAVRCRegistry.cs @@ -9,7 +9,7 @@ public static class AVAVRChatFeatures { public static readonly Dictionary Features = new() { {VRCEyeTrackingBones._Type, new VRCEyeTrackingBones()}, - {VRCEyebrowTrackingBlendshapes._Type, new VRCEyebrowTrackingBlendshapes()} + {VRCEyelidTrackingBlendshapes._Type, new VRCEyelidTrackingBlendshapes()} }; } } diff --git a/AVA/VRChat/Editor/Features/VRCEyebrowTrackingBlendshapes.cs b/AVA/VRChat/Editor/Features/VRCEyelidTrackingBlendshapes.cs similarity index 95% rename from AVA/VRChat/Editor/Features/VRCEyebrowTrackingBlendshapes.cs rename to AVA/VRChat/Editor/Features/VRCEyelidTrackingBlendshapes.cs index c408887..e72c0c5 100644 --- a/AVA/VRChat/Editor/Features/VRCEyebrowTrackingBlendshapes.cs +++ b/AVA/VRChat/Editor/Features/VRCEyelidTrackingBlendshapes.cs @@ -8,9 +8,9 @@ namespace nna.ava.vrchat { - public class VRCEyebrowTrackingBlendshapes : IAVAFeature + public class VRCEyelidTrackingBlendshapes : IAVAFeature { - public const string _Type = "ava.eyebrowtracking"; + public const string _Type = "ava.eyelidtracking"; public string Type => _Type; public bool AutoDetect(NNAContext Context, Component UnityComponent, JObject Json) diff --git a/AVA/VRChat/Editor/Features/VRCEyebrowTrackingBlendshapes.cs.meta b/AVA/VRChat/Editor/Features/VRCEyelidTrackingBlendshapes.cs.meta similarity index 83% rename from AVA/VRChat/Editor/Features/VRCEyebrowTrackingBlendshapes.cs.meta rename to AVA/VRChat/Editor/Features/VRCEyelidTrackingBlendshapes.cs.meta index ec9a6be..63440c2 100644 --- a/AVA/VRChat/Editor/Features/VRCEyebrowTrackingBlendshapes.cs.meta +++ b/AVA/VRChat/Editor/Features/VRCEyelidTrackingBlendshapes.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8b63a6cb1cbd9fc4c94fb0a0f3430bcc +guid: cf9395d352c281648adf7c4a5bec0cce MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/readme.md b/readme.md index cce6021..318015e 100644 --- a/readme.md +++ b/readme.md @@ -15,7 +15,7 @@ This Unity AssetPostprocessor will parse and convert information serialized into The goal is for a 3d file to be the single source of truth for all its functionality, and work across different game engines. ## How -For simpler definitions, information can be encoded into a node name directly. +For simpler definitions, information can be encoded into a node name directly.\ For more complex components, you can serialize JSON into an array of child-nodes. On import into Unity, these definitions will be parsed by NNA's hot loadable processors.