-
Notifications
You must be signed in to change notification settings - Fork 0
/
project.godot
66 lines (51 loc) · 1.94 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Beelancer"
run/main_scene="res://Main.tscn"
config/icon="res://Beelancer/Assets/EntireBee.png"
[autoload]
Game="*res://Game.tscn"
GUI="*res://GUI/GUI.tscn"
AudioManager="*res://Audio/AudioManager.tscn"
[display]
window/size/width=960
window/size/height=540
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
land={
"deadzone": 0.49,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="base"
2d_physics/layer_1="World"
2d_physics/layer_3="Flowers"
2d_render/layer_4="world"
2d_physics/layer_5="Pollen"
2d_render/layer_7="pollen & powerups"
2d_physics/layer_7="Enemies"
2d_render/layer_10="flower enemies"
2d_physics/layer_10="Player"
2d_render/layer_13="player"
2d_render/layer_16="above player"
[physics]
common/enable_pause_aware_picking=true
2d/sleep_threshold_angular=0.1
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.219608, 0.313726, 0.164706, 1 )
environment/default_environment="res://default_env.tres"