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index.js
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index.js
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"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
require("dotenv/config");
var nodejs_sdk_1 = require("@inworld/nodejs-sdk");
function sayHello() {
return __awaiter(this, void 0, void 0, function () {
var client, connection;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
client = new nodejs_sdk_1.InworldClient()
// Get key and secret from the integrations page.
.setApiKey({
key: process.env.INWORLD_KEY,
secret: process.env.INWORLD_SECRET,
})
// Setup a user name.
// It allows character to call you by name.
.setUser({ fullName: 'Marco' })
// Setup required capabilities.
// In this case you can receive character emotions.
.setConfiguration({
capabilities: { audio: true, emotions: true, phonemes: true },
})
// Use a full character name.
// It should be like workspaces/{WORKSPACE_NAME}/characters/{CHARACTER_NAME}.
// Or like workspaces/{WORKSPACE_NAME}/scenes/{SCENE_NAME}.
.setScene(process.env.INWORLD_SCENE)
// Attach handlers
.setOnError(function (err) { return console.error(err); })
.setOnMessage(function (packet) {
//console.log(packet);
var _a;
if (packet.isAudio()) {
(_a = packet.audio.additionalPhonemeInfo) === null || _a === void 0 ? void 0 : _a.forEach(function (phoneme) { return console.log(phoneme); });
}
if (packet.isInteractionEnd()) {
// Close connection.
connection.close();
}
});
connection = client.build();
// Send your message to a character.
return [4 /*yield*/, connection.sendText('Hello')];
case 1:
// Send your message to a character.
_a.sent();
return [2 /*return*/];
}
});
});
}
sayHello();