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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Project Haven"
run/main_scene="res://Assets/Scenes/Welcome.tscn"
boot_splash/image="res://Assets/Art/boot_splash.png"
config/icon="res://icon.png"
[autoload]
Main="*res://Assets/Prefabs/Main.tscn"
PlayerStats="*res://Assets/Prefabs/BattleSystem/Players/PlayerStats.tscn"
CurrentBattle="*res://Assets/Prefabs/BattleSystem/CurrentBattle.tscn"
BattleSceneManager="*res://Assets/Prefabs/BattleSystem/BattleSceneManager.tscn"
NetworkBattleManager="*res://Assets/Prefabs/BattleSystem/NetworkBattleManager.tscn"
Global="*res://Assets/Prefabs/Global.tscn"
Inventory="*res://Assets/Prefabs/Inventory.tscn"
Network="*res://Assets/Prefabs/Network.tscn"
SceneManager="*res://Assets/Prefabs/SceneManager.tscn"
[display]
window/size/width=800
window/size/height=480
window/handheld/emulate_touchscreen=true
window/stretch/mode="2d"
[rendering]
environment/default_environment="res://default_env.tres"