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csdefscustom.qc
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//string levelname;
float painfinishtime;
float IT_JBOOTS = 128;
float IT_SHELLS = 256;
float IT_NAILS = 512;
float IT_ROCKETS = 1024;
float IT_CELLS = 2048;
// = 4096
float IT_ARMOR1 = 8192;
float IT_ARMOR2 = 16384;
float IT_ARMOR3 = 32768;
float IT_SUPERHEALTH = 65536;
float IT_KEY1 = 131072;
float IT_KEY2 = 262144;
float IT_INVISIBILITY = 524288;
float IT_INVULNERABILITY = 1048576;
float IT_SUIT = 2097152;
float IT_QUAD = 4194304;
float IT_TRIFECTA = 8388608;
float WEAPON_SHOTGUN = 1;
float WEAPON_SUPER_SHOTGUN = 2;
float WEAPON_NAILGUN = 4;
float WEAPON_SUPER_NAILGUN = 8;
float WEAPON_GRENADE_LAUNCHER = 16;
float WEAPON_ROCKET_LAUNCHER = 32;
float WEAPON_LIGHTNING = 64;
float WEAPON_NO_WEAPON = 128;
float WEAPON_CHAINSAW = 256;
float WEAPON_PLASMA = 512;
float WEAPON_LASER_CANNON = 1024;
float WEAPON_AXE = 4096;
float WEAPON_PROXIMITY_GUN = 8192;
float STAT_LEVELNAME = 32;
float STAT_WEAPONS = 33;
float STAT_BOOTS = 34;
float STAT_BOOTS_FINISHED = 35;
float STAT_IT = 36;