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[Suggestion] Add a command or a statebag to lock status #8

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Oldarorn opened this issue Aug 7, 2023 · 3 comments
Closed

[Suggestion] Add a command or a statebag to lock status #8

Oldarorn opened this issue Aug 7, 2023 · 3 comments

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@Oldarorn
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Oldarorn commented Aug 7, 2023

The thing is, we can't actually avoid hunger/thirst to update in every situation, but we could be able to trigger something to lock our status for a time, it could be usefull when you're doing something out of Roleplay like furnishing your house when using some resources or anything else like this

@github-project-automation github-project-automation bot moved this to 🆕 New in ESX Roadmap Aug 7, 2023
@Gellipapa Gellipapa moved this from 🆕 New to 🔖 Backlog in ESX Roadmap Sep 4, 2023
@zizujr
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zizujr commented Jan 30, 2024

The thing is, we can't actually avoid hunger/thirst to update in every situation, but we could be able to trigger something to lock our status for a time, it could be useful when you're doing something out of Roleplay like furnishing your house when using some resources or anything else like this

The thing is, this is roleplay. Meant to recreate IRL situations in every possible way... Realistically you can never just pause hunger/thirst... Each developer can update this to work for their needs! So that is up to you! (I wouldn't though knowing that would make this useless as players would just abuse it! ~ they always find a way xD)

@Oldarorn
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The thing is, we can't actually avoid hunger/thirst to update in every situation, but we could be able to trigger something to lock our status for a time, it could be useful when you're doing something out of Roleplay like furnishing your house when using some resources or anything else like this

The thing is, this is roleplay. Meant to recreate IRL situations in every possible way... Realistically you can never just pause hunger/thirst... Each developer can update this to work for their needs! So that is up to you! (I wouldn't though knowing that would make this useless as players would just abuse it! ~ they always find a way xD)

Depending from the context ! For example during char creation it would be usefull to "lock" it because I know some people who are taking HOURS to make the perfect face etc etc... But I've found a solution instead of using a statebag, it's kinda messy but as long as it works and not requires too much...

@Gellipapa
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Gellipapa commented Feb 29, 2024

@Oldarorn Hi! Yes, unfortunately you have to disable it individually, because it can cause a lot of errors if it is not reset, and many people would not use this feature.

You could simply write a logic that as long as the player is in the skin menu, you set the drink and food level to 100% every time.

Thanks for the suggestion but we will not implement something like that.

@github-project-automation github-project-automation bot moved this from 🔖 Backlog to ✅ Done in ESX Roadmap Feb 29, 2024
@Gellipapa Gellipapa removed the status in ESX Roadmap May 19, 2024
@Gellipapa Gellipapa moved this to ✅ Done in ESX Roadmap May 19, 2024
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