Skip to content

Latest commit

 

History

History
156 lines (120 loc) · 6 KB

README.md

File metadata and controls

156 lines (120 loc) · 6 KB

Logo

EnderIO

The full-fat tech mod for Minecraft 1.20.1
Browse the Wiki »

Curseforge · Modrinth · Discord · Report Bug · Request Feature

Table of Contents
  1. About The Project
  2. Looking for a Server?
  3. Getting Started
  4. Contributing
  5. License

About The Project

EnderIO Logo

Build Status

Ender IO is a full-featured tech mod. It has armor, tools, weapons, machines, conduits, inventory management, mobs, etc.

Ender IO has been rewritten from the ground-up to support the latest version of Minecraft. Some features may be missing or work differently, however we are working to re-implement everything we know and love about the original.

Looking for a Server?

Akliz Official Partner

The Ender IO Team are official Akliz partners! Akliz provides high-performance game hosting for games like Minecraft, Valheim, Satisfactory, ARK and more! Use our coupon code for 20% off your first month!

Getting Started

For Players

Download the latest JAR file from GitHub releases or from CurseForge and drop it into your mods folder.

For Mod Developers

EnderIO is available via our maven. Update your build.gradle to contain the following:

repositories {
    maven { url 'https://maven.rover656.dev/releases' }
}

dependencies {
    // Include Ender IO API for compilation
    compileOnly fg.deobf("com.enderio:EnderIO:<VERSION>:api")
    
    // Use EnderIO at runtime
    runtimeOnly fg.deobf("com.enderio:EnderIO:<VERSION>")
}

If you need any feature in the api, contact us.

Contributing

Note Before selecting a task from the tracker to do, make sure to comment to say that you are working on it so other's don't do the same thing! If you are planning on contributing something that isn't tracked, consider either making an issue to discuss your proposal, or pushing a very early draft PR for discussion

  1. Ensure you meet the Forge prerequisites.
  2. Fork this repository under your own profile, this will mean you can push your changes to GitHub for Pull Requests later.
  3. Clone down the forked repository using a git client or cli.
  4. Open the project in your preferred IDE and wait for the gradle import.
  5. Follow any other relevant Forge setup for your IDE.
  6. Work on your feature or fix, try to commit for each major thing you do.
  7. Create a draft pull request early for big changes to receive early feedback.

License

All code (excluding the bundled APIs from other mods, which are covered by their respective licenses) are released without restriction into the public domain under the CC0 1.0 license (http://creativecommons.org/publicdomain/zero/1.0/legalcode) FAQ (https://wiki.creativecommons.org/CC0_FAQ). Do what you want with it, as long as you smile while doing so. While it is not a requirement, it would be nice to know if it is being used and how, so send me hello to crazypants.mc at gmail.com.

Certain parts of the source code may be under a different license due to being part of other projects. Notice for the same can be found along with the said source files in the same directory. In addition to this, further licensing considerations are available to view here.

Credits

  • CrazyPants
  • tterrag
  • HenryLoenwind
  • MatthiasM
  • CyanideX
  • EpicSquid
  • Rover656
  • HypherionSA
  • agnor99
  • ferriarnus
  • mystchonky
  • and our Contributors

Sound Credits

Below sounds are used under CC BY 3.0 or CC BY-NC 3.0