diff --git a/src/ActionGameCore/Assets/Interactions.meta b/src/ActionGameCore/Assets/Interactions.meta
new file mode 100644
index 0000000..d28985a
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e934bd5ed4d5f7042a4fa195a3cf1a5a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/src/ActionGameCore/Assets/Interactions/CHANGELOG.md b/src/ActionGameCore/Assets/Interactions/CHANGELOG.md
new file mode 100644
index 0000000..5fb4ed5
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/CHANGELOG.md
@@ -0,0 +1,5 @@
+# Changelog
+
+## [0.4.0] - 2024-03-04
+### Added
+- Add intaract system, event and button.
diff --git a/src/ActionGameCore/Assets/Interactions/CHANGELOG.md.meta b/src/ActionGameCore/Assets/Interactions/CHANGELOG.md.meta
new file mode 100644
index 0000000..d3e02b1
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/CHANGELOG.md.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
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+TextScriptImporter:
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+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/README.md b/src/ActionGameCore/Assets/Interactions/README.md
new file mode 100644
index 0000000..c05542e
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/README.md
@@ -0,0 +1,31 @@
+# Interactions
+このパッケージは、カメラの中心にあるオブジェクトを検知し、プレイヤーが操作できるようにします。(例:電気のスイッチや棚の引き出し)
+
+また、オブジェクトを見た時に"Eキーで開ける"などの文字を出せる仕組みも実装予定です。
+
+
+# 注意
+新InputSystemに対応しており、旧InputManagerは未対応です。
+
+# インポート
+UPMを使用して必要なパッケージをインポートできます。
+1. InputSystemパッケージをインポートします。
+1. このInteractionsパッケージをインポートします。
+```
+https://github.com/eviltwo/ActionGameCore.git?path=src/ActionGameCore/Assets/Interactions
+```
+
+# 初期設定
+1. InputActionAssetを作成し、その中に"Interact"というActionを作ります。
+ - キーボードの"E"キーを割り当てます。
+1. メニューの"GameObject > Create Empty"で空オブジェクトを作成し、 `InteractRaycaster` と `InteractSystem` コンポーネントをアタッチします。
+1. `InteractSystem` のInteractActionReferencesに"Interact"を設定します。
+
+# 3Dボタン
+1. CubeなどのColliderが付いているオブジェクトを作成し、 `Button3D` コンポーネントをアタッチします。
+ - InteractEventに任意の関数を設定します。
+ - 例えば、CubeのGameObjectのSetActiveを設定します。
+1. ゲームを再生し、Cubeを見ながら"E"を押します。Cubeが消えるなど意図通りの関数が実行されたら完了です。
+
+# Change log
+[CHANGELOG.md](CHANGELOG.md)
\ No newline at end of file
diff --git a/src/ActionGameCore/Assets/Interactions/README.md.meta b/src/ActionGameCore/Assets/Interactions/README.md.meta
new file mode 100644
index 0000000..b6abb7d
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/README.md.meta
@@ -0,0 +1,7 @@
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diff --git a/src/ActionGameCore/Assets/Interactions/Scripts.meta b/src/ActionGameCore/Assets/Interactions/Scripts.meta
new file mode 100644
index 0000000..9cc6e18
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime.meta
new file mode 100644
index 0000000..547d068
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
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+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder.meta
new file mode 100644
index 0000000..33ecb68
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f677388d4f68ccd4e899bf0b642d4397
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractCameraRaycaster.cs b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractCameraRaycaster.cs
new file mode 100644
index 0000000..93526d1
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractCameraRaycaster.cs
@@ -0,0 +1,61 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Interactions
+{
+ ///
+ /// Interact object finder for FPS game.
+ ///
+ public class InteractCameraRaycaster : InteractObjectFinder
+ {
+ [SerializeField]
+ public Camera Camera = null;
+
+ [SerializeField]
+ public float MaxDistance = 10.0f;
+
+ [SerializeField]
+ public LayerMask LayerMask = -1;
+
+ private readonly RaycastHit[] _hitBuffer = new RaycastHit[50];
+
+ private class DistanceComparer : IComparer
+ {
+ public int Compare(RaycastHit x, RaycastHit y)
+ {
+ return x.distance.CompareTo(y.distance);
+ }
+ }
+
+ private readonly DistanceComparer _distanceComparer = new DistanceComparer();
+
+ private void Reset()
+ {
+ Camera = Camera.main;
+ }
+
+ public override void Find(List resultAppendList)
+ {
+ if (Camera == null)
+ {
+ return;
+ }
+
+ var ray = new Ray(Camera.transform.position, Camera.transform.forward);
+ var dist = Camera.farClipPlane;
+ var hitCount = Physics.RaycastNonAlloc(ray, _hitBuffer, dist, LayerMask);
+
+ if (hitCount > 1)
+ {
+ Array.Sort(_hitBuffer, 0, hitCount, _distanceComparer);
+ }
+
+ for (int i = 0; i < hitCount; i++)
+ {
+ var hit = _hitBuffer[i];
+ resultAppendList.Add(hit.collider.gameObject);
+ }
+ }
+ }
+}
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractCameraRaycaster.cs.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractCameraRaycaster.cs.meta
new file mode 100644
index 0000000..00abd5d
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractCameraRaycaster.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: aa936fe9683fb8e45a5b2a6e525c66a2
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinder.cs b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinder.cs
new file mode 100644
index 0000000..96c4378
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinder.cs
@@ -0,0 +1,20 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Interactions
+{
+ public abstract class InteractObjectFinder : MonoBehaviour
+ {
+ protected virtual void OnEnable()
+ {
+ InteractObjectFinderManager.Add(this);
+ }
+
+ protected virtual void OnDisable()
+ {
+ InteractObjectFinderManager.Remove(this);
+ }
+
+ public abstract void Find(List resultAppendList);
+ }
+}
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinder.cs.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinder.cs.meta
new file mode 100644
index 0000000..5574035
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinder.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5c434b5072a268845879099bd856cf1a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinderManager.cs b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinderManager.cs
new file mode 100644
index 0000000..6e474d6
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinderManager.cs
@@ -0,0 +1,24 @@
+using System.Collections.Generic;
+
+namespace Interactions
+{
+ public static class InteractObjectFinderManager
+ {
+ private static readonly List _finders = new List();
+
+ public static void Add(InteractObjectFinder objectFinder)
+ {
+ _finders.Add(objectFinder);
+ }
+
+ public static void Remove(InteractObjectFinder objectFinder)
+ {
+ _finders.Remove(objectFinder);
+ }
+
+ public static IReadOnlyList GetObjectFinders()
+ {
+ return _finders;
+ }
+ }
+}
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinderManager.cs.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinderManager.cs.meta
new file mode 100644
index 0000000..3160b03
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/IntaractObjectFinder/InteractObjectFinderManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c2462a1323c46744ca5363b579f33217
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractEvents.cs b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractEvents.cs
new file mode 100644
index 0000000..ab6bae7
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractEvents.cs
@@ -0,0 +1,15 @@
+namespace Interactions
+{
+ public interface IInteractHandler
+ {
+ string InputActionNameFilter { get; }
+
+ void OnInteract(InteractEventData eventData);
+ }
+
+ public class InteractEventData
+ {
+ public string InputActionName { get; set; }
+ public IInteractHandler InteractedObject { get; set; }
+ }
+}
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractEvents.cs.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractEvents.cs.meta
new file mode 100644
index 0000000..4523cbe
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractEvents.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ce16727b98b6f5844825ab8f156d99c8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractSystem.cs b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractSystem.cs
new file mode 100644
index 0000000..57222a3
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractSystem.cs
@@ -0,0 +1,72 @@
+#if SUPPORT_INPUTSYSTEM
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.InputSystem;
+
+namespace Interactions
+{
+ public class InteractSystem : MonoBehaviour
+ {
+ [SerializeField]
+ private InputActionReference[] _interactActionReferences = null;
+
+ [Serializable]
+ public class ButtonInteractEvent : UnityEvent { }
+
+ [SerializeField]
+ public ButtonInteractEvent InteractEvent;
+
+ private List _findBuffer = new List();
+
+ private List _pointerOverInteractables = new List();
+
+ public IReadOnlyList PointerOverInteractables => _pointerOverInteractables;
+
+ private void Update()
+ {
+ _findBuffer.Clear();
+ var finders = InteractObjectFinderManager.GetObjectFinders();
+ var finderCount = finders.Count;
+ for (int i = 0; i < finderCount; i++)
+ {
+ var finder = finders[i];
+ finder.Find(_findBuffer);
+ }
+
+ _pointerOverInteractables.Clear();
+ if (_findBuffer.Count > 0)
+ {
+ var result = _findBuffer[0];
+ result.gameObject.GetComponents(_pointerOverInteractables);
+ }
+
+ var actionCount = _interactActionReferences.Length;
+ for (int i = 0; i < actionCount; i++)
+ {
+ var action = _interactActionReferences[i]?.action;
+ if (action != null && action.WasPressedThisFrame())
+ {
+ var handlerCount = _pointerOverInteractables.Count;
+ for (int j = 0; j < handlerCount; j++)
+ {
+ var interactable = _pointerOverInteractables[j];
+ var filter = interactable.InputActionNameFilter;
+ if (string.IsNullOrEmpty(filter) || filter == action.name)
+ {
+ var eventData = new InteractEventData
+ {
+ InputActionName = action.name,
+ InteractedObject = interactable,
+ };
+ interactable.OnInteract(eventData);
+ InteractEvent?.Invoke(eventData);
+ }
+ }
+ }
+ }
+ }
+ }
+}
+#endif
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractSystem.cs.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractSystem.cs.meta
new file mode 100644
index 0000000..297dd34
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractSystem.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 96ecfb51205f9f04d8db82d9419d5e2e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects.meta
new file mode 100644
index 0000000..148feff
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 20c2e4b075eff574fb1dd6750131d575
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects/Button3D.cs b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects/Button3D.cs
new file mode 100644
index 0000000..2dc10af
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects/Button3D.cs
@@ -0,0 +1,25 @@
+using System;
+using UnityEngine;
+using UnityEngine.Events;
+
+namespace Interactions
+{
+ public class Button3D : MonoBehaviour, IInteractHandler
+ {
+ [SerializeField]
+ public string InteractActionNameFilter = "Interact";
+
+ public string InputActionNameFilter => InteractActionNameFilter;
+
+ [Serializable]
+ public class ButtonInteractEvent : UnityEvent { }
+
+ [SerializeField]
+ public ButtonInteractEvent InteractEvent;
+
+ public void OnInteract(InteractEventData eventData)
+ {
+ InteractEvent?.Invoke(eventData);
+ }
+ }
+}
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects/Button3D.cs.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects/Button3D.cs.meta
new file mode 100644
index 0000000..22d1011
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/InteractableObjects/Button3D.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7c225b32f2c2d404fa19dc345b0432ab
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/Interactions.asmdef b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/Interactions.asmdef
new file mode 100644
index 0000000..1a01674
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/Interactions.asmdef
@@ -0,0 +1,22 @@
+{
+ "name": "Interactions",
+ "rootNamespace": "",
+ "references": [
+ "GUID:75469ad4d38634e559750d17036d5f7c"
+ ],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": false,
+ "defineConstraints": [],
+ "versionDefines": [
+ {
+ "name": "com.unity.inputsystem",
+ "expression": "",
+ "define": "SUPPORT_INPUTSYSTEM"
+ }
+ ],
+ "noEngineReferences": false
+}
\ No newline at end of file
diff --git a/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/Interactions.asmdef.meta b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/Interactions.asmdef.meta
new file mode 100644
index 0000000..1a6d610
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/Scripts/Runtime/Interactions.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 0e2bc141941deae43a2948e1b62e9527
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Interactions/package.json b/src/ActionGameCore/Assets/Interactions/package.json
new file mode 100644
index 0000000..267b96e
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/package.json
@@ -0,0 +1,21 @@
+{
+ "name": "com.eviltwo.interactions",
+ "displayName": "Interactions",
+ "version": "0.4.0",
+ "unity": "2022.3",
+ "description": "Eye interaction for 3D objects.",
+ "author": {
+ "name": "DAIKI(eviltwo)",
+ "url": "https://github.com/eviltwo"
+ },
+
+ "keywords": [
+ "Action",
+ "FPS",
+ "Camera",
+ "Interact"
+ ],
+
+ "dependencies": {
+ }
+}
\ No newline at end of file
diff --git a/src/ActionGameCore/Assets/Interactions/package.json.meta b/src/ActionGameCore/Assets/Interactions/package.json.meta
new file mode 100644
index 0000000..e4c1899
--- /dev/null
+++ b/src/ActionGameCore/Assets/Interactions/package.json.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: cbe70a9a378b8c34d819dc8348bd7e4c
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/src/ActionGameCore/Assets/Samples/Data/SampleInputActions.inputactions b/src/ActionGameCore/Assets/Samples/Data/SampleInputActions.inputactions
index e4e7f53..06c4d99 100644
--- a/src/ActionGameCore/Assets/Samples/Data/SampleInputActions.inputactions
+++ b/src/ActionGameCore/Assets/Samples/Data/SampleInputActions.inputactions
@@ -31,6 +31,15 @@
"processors": "",
"interactions": "",
"initialStateCheck": false
+ },
+ {
+ "name": "Interact",
+ "type": "Button",
+ "id": "a9184fe7-0a0d-4ecd-b3ca-6bd4b33c127b",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
}
],
"bindings": [
@@ -220,6 +229,28 @@
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "7d9df163-8ff0-4b4e-a771-2c48d6466f1c",
+ "path": "/buttonEast",
+ "interactions": "",
+ "processors": "",
+ "groups": "Gamepad",
+ "action": "Interact",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "e5f05e74-c33c-4678-a2c2-68ad27744c03",
+ "path": "/e",
+ "interactions": "",
+ "processors": "",
+ "groups": "Keyboard&Mouse",
+ "action": "Interact",
+ "isComposite": false,
+ "isPartOfComposite": false
}
]
}
diff --git a/src/ActionGameCore/Assets/Samples/Scenes/SampleScene.unity b/src/ActionGameCore/Assets/Samples/Scenes/SampleScene.unity
index ca5468d..4f5a8a6 100644
--- a/src/ActionGameCore/Assets/Samples/Scenes/SampleScene.unity
+++ b/src/ActionGameCore/Assets/Samples/Scenes/SampleScene.unity
@@ -379,7 +379,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 13
+ m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &230500244
MonoBehaviour:
@@ -550,7 +550,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 11
+ m_RootOrder: 12
m_LocalEulerAnglesHint: {x: -15, y: 0, z: 0}
--- !u!1 &380851256
GameObject:
@@ -855,7 +855,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 16
+ m_RootOrder: 17
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &577055235
GameObject:
@@ -960,7 +960,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 10
+ m_RootOrder: 11
m_LocalEulerAnglesHint: {x: -30, y: 0, z: 0}
--- !u!1 &585379478
GameObject:
@@ -1513,6 +1513,74 @@ Transform:
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