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Explore Agora

Explore Agora is an educational mobile application using augmented reality, that allows children to learn from the real world in a way that is interactive and engaging. Our product was inspired by children's desire to learn more about the world around them. We aim to nurture and grow children's curiosity by equipping them with a tool that answers their abundant questions. The application uses adaptive learning to curate customised learning experiences for children.

Core subjects such as science, geography and mathematics, are mainly taught theoretically or with laboratory experiments in schools that have equipment. Meanwhile, the world around us presents tangible real life examples to engage with.

FRONTIER TECHNOLOGY

The mobile application enables children to learn by using their mobile camera to scan objects around them. The application uses machine learning technology to determine the object that a child is scanning, such as a football. The application then compiles different topics from curricula connected to the object and adds an interactive augmented layer to offer different learning paths. For example, once the football is identified by the application, the child would continue to learn about the topic of their choice. Explore Agora could help the child learn how to calculate the volume and surface area of a sphere, share details about the history of football by showing historical versions in particular countries, and related physics, such as Newton Law, by interacting with the football.

Interaction_SC(1280px 720px)

OPEN SOURCE

The reason we decided to utilize augmented reality was to support underserved schools with the resources they need. Many schools lack basic resources needed for teaching, such as science labs and different devices and models. Sustainability is one of the most important limitations for making quality education accessible for all children. By utilizing innovative technologies we can deliver quality educational resources needed for children around the world by simply writing code inside the application. For example, if a teacher wants to explain the anatomy of the human body, but does not have a human body model, we can utilize augmented reality to bring a 3D model of a human body inside the classroom to smoothly deliver the lesson.

Furthermore, for our application to create great impact, we require large amounts of content and our solution adapts to each child’s unique environment. Contributions from the open source community would enable us to develop diverse content for children around the world, and scale faster.

Deployment

For Android devices:

For iPhone devices:

  • version: IOS 13, or later.

Technologies & Tools

The app was developed by :

  • Unity3D - Unity Game Engine used as the base engine to build the app. Unity is a cross-platform game engine developed by Unity Technologies. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences.

App Architecture

AR app Arch Agora

Notes

  • The required version of Unity3d: 2019.4.3f1 or later
  • AR-Foundation version: 3.0.1