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scale.c
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scale.c
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/* This file is part of Spectrum3D.
Spectrum3D is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Spectrum3D is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Spectrum3D. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include <gst/gst.h>
#include <gtk/gtk.h>
#include <jack/jack.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include "functions.h"
/* Draw line scale and panels */
void drawScale() {
GLfloat i = 0, alpha = 0;
if (z == 0) {
//x = 1.25;
glBegin(GL_LINES);
glColor3f(0.5, 0.5, 0.5);
glVertex3f( 1.25, 0 * x, 0);
glVertex3f( 0, 0 * x, 0);
glVertex3f(x, 0, 0);
glVertex3f(0, 0, 0);
glColor3f(0.9, 0.9, 0.9);
glVertex3f( 0 * x, 0.6, 0);
glVertex3f( 0 * x, -0.05, 0);
glVertex3f( 0.5 * x, 0.6, 0);
glVertex3f( 0.5 * x, -0.05, 0);
glVertex3f( 1 * x, 0.6, 0);
glVertex3f( 1 * x, -0.05, 0);
for (i = 0; i < 1; i+=0.1) {
glColor3f(0.5, 0.5, 0.5);
glVertex3f( i * x, 0.6, 0);
glVertex3f( i * x, -0.03, 0);
}
for (i = 0; i < 1; i+=0.02) {
glColor3f(0.2, 0.2, 0.2);
glVertex3f( i * x, 0.6, 0);
glVertex3f( i * x, -0.02, 0);
}
glEnd();
}
else {
//x = 1.25;
glBegin(GL_LINES);
glColor3f(1, 1, 1);
glVertex3f( 0 * x, 0, -z);
glVertex3f( 0 * x, 0, 0.05);
glVertex3f( 0.5 * x, 0, -z);
glVertex3f( 0.5 * x, 0, 0.05);
glVertex3f( 1 * x, 0, -z);
glVertex3f( 1 * x, 0, 0.05);
for (i = 0; i < 1; i+=0.1) {
glColor3f(0.5, 0.5, 0.5);
glVertex3f( i * x, 0, -z);
glVertex3f( i * x, 0, 0.03);
}
for (i = 0; i < 1; i+=0.02) {
glColor3f(0.2, 0.2, 0.2);
glVertex3f( i * x, 0, -z);
glVertex3f( i * x, 0, 0.02);
}
glEnd();
}
if (showPanels == 1) {
alpha = 0.2;
glBegin(GL_QUADS);
glColor4f(1, 1, 1, alpha);
for (i = 0; i <= 1; i+=0.1) {
glVertex3f( i * x, 0, 0.05);
glVertex3f( i * x, 0, -z);
glVertex3f( i * x, yPanel, -z);
glVertex3f( i * x, yPanel, 0.05);
}
glVertex3f( 1 * x, 0, 0.05);
glVertex3f( 1 * x, 0, -z);
glVertex3f( 1 * x, yPanel, -z);
glVertex3f( 1 * x, yPanel, 0.05);
glEnd();
}
}