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Source.js
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/**
* An energy source object. Can be harvested by creeps with a WORK body part.
*
* @class
* @constructor
*/
Source = function() { };
Source.prototype = {
/**
* The remaining amount of energy.
*
* @type {number}
*/
energy: 0,
/**
* The total amount of energy in the source. Equals to 3000 in most cases.
*
* @type {number}
*/
energyCapacity: 0,
/**
* A unique object identifier. You can use Game.getObjectById method to retrieve an object instance by its id.
*
* @type {string}
*/
id: "",
/**
* An object representing the position of this structure in the room.
*
* @type {RoomPosition}
*/
pos: null,
/**
* The link to the Room object of this structure.
*
* @type {Room}
*/
room: null,
/**
* The remaining time after which the source will be refilled.
*
* @type {number}
*/
tickToRegeneration: 0
};