forked from yorikvanhavre/SIMVoleon
-
Notifications
You must be signed in to change notification settings - Fork 0
/
NEWS
32 lines (25 loc) · 957 Bytes
/
NEWS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
New in SIM Voleon v2.0.2a (so far):
* bugfixes
[none]
* new features
[none]
New in SIM Voleon v2.0.1:
* bugfixes
- mixing 2D-textures and 3D-textures with the same palette would
sometimes break, causing rendering artifacts
- fixed a major resource leak for OpenGL textures
- obscure bug in optimalization feature for tracking "open" areas fixed
- rendering code is now multithread-safe
New in SIM Voleon v2.0.0:
* new features
- SoObliqueSlice node
- SoVolumeFaceSet, SoVolumeIndexedFaceSet, SoVolumeTriangleStripSet
and SoVolumeIndexedTriangleStripSet nodes
- SoVolumeSkin node
* bugfixes
- data was previously rendered flipped on the Y axis, now fixed --
note that this is a major semantic change which needs client code
to be updated, see the RELNOTES document
- 3D-texture based rendering for SoVolumeRender nodes now works
correctly for any preceding scene graph transformations
- many minor bugfixes