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ControlP5canvas.pde
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ControlP5canvas.pde
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/**
* ControlP5 Canvas
* The ControlWindowCanvas allow you to add custom graphics to
* the default controlP5 renderer or a controlWindow rednerer.
*
* find a list of public methods available for the Canvas Controller
* at the bottom of this sketch's source code
*
* by Andreas Schlegel, 2011
* www.sojamo.de/libraries/controlp5
*
*/
import controlP5.*;
ControlP5 cp5;
ControlWindow controlWindow;
Canvas cc;
// MyCanvas, your Canvas render class
class MyCanvas extends Canvas {
int y;
int mx = 0;
int my = 0;
public void setup(PGraphics pg) {
y = 200;
}
public void update(PApplet p) {
mx = p.mouseX;
my = p.mouseY;
}
public void draw(PGraphics pg) {
// renders a square with randomly changing colors
// make changes here.
pg.fill(100);
pg.rect(mx-20, y-20, 240, 30);
pg.fill(255);
pg.text("This text is drawn by MyCanvas", mx,y);
}
}
void setup() {
size(400, 400);
frameRate(30);
cp5 = new ControlP5(this);
// create a control window canvas and add it to
// the previously created control window.
cc = new MyCanvas();
cc.pre(); // use cc.post(); to draw on top of existing controllers.
cp5.addCanvas(cc); // add the canvas to cp5
}
void draw() {
background(0);
fill(60);
rect(100, 100, 200, 200);
}
/*
a list of all methods available for the Canvas Controller
use ControlP5.printPublicMethodsFor(Canvas.class);
to print the following list into the console.
You can find further details about class Canvas in the javadoc.
Format:
ClassName : returnType methodName(parameter type)
controlP5.Canvas : void moveTo(ControlWindow)
controlP5.Canvas : void setup(PGraphics)
controlP5.Canvas : void update(PApplet)
java.lang.Object : String toString()
java.lang.Object : boolean equals(Object)
created: 2015/03/24 12:20:53
*/